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@@ -41,6 +41,7 @@ ArcadeInput arcadeInputs[] = {{"TEST_BUTTON", 0, BUTTON_TEST, 1},
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{"PLAYER_1_BUTTON_8", 1, BUTTON_8, 1},
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{"PLAYER_1_BUTTON_9", 1, BUTTON_9, 1},
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{"PLAYER_1_BUTTON_10", 1, BUTTON_10, 1},
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{"PLAYER_1_COIN", 1, COIN, 1},
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{"PLAYER_2_BUTTON_START", 2, BUTTON_START, 1},
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{"PLAYER_2_BUTTON_SERVICE", 2, BUTTON_SERVICE, 1},
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@@ -920,14 +921,18 @@ static ControllerStatus listControllers(Controllers *controllers)
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, codename(EV_KEY, code));
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normaliseName(controllerInput->inputName);
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if(snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
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}
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}
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}
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if (test_bit(EV_ABS, bit[0]))
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{
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ioctl(controller, EVIOCGBIT(EV_ABS, KEY_MAX), bit[EV_ABS]);
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for (int code = 0; code < KEY_MAX; code++)
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ioctl(controller, EVIOCGBIT(EV_ABS, ABS_MAX), bit[EV_ABS]);
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for (int code = 0; code < ABS_MAX; code++)
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{
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if (test_bit(code, bit[EV_ABS]))
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{
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@@ -941,6 +946,12 @@ static ControllerStatus listControllers(Controllers *controllers)
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strcat(controllerInput->inputName, "_");
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strcat(controllerInput->inputName, codename(EV_ABS, code));
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normaliseName(controllerInput->inputName);
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if(snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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if(snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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ControllerInput *minControllerInput =
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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@@ -949,6 +960,12 @@ static ControllerStatus listControllers(Controllers *controllers)
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minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
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strcpy(minControllerInput->inputName, controllerInput->inputName);
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strcat(minControllerInput->inputName, "_MIN");
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if(snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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if(snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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ControllerInput *maxControllerInput =
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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@@ -957,6 +974,23 @@ static ControllerStatus listControllers(Controllers *controllers)
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maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
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strcpy(maxControllerInput->inputName, controllerInput->inputName);
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strcat(maxControllerInput->inputName, "_MAX");
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if(snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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if(snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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ControllerInput *shakeControllerInput =
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&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
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shakeControllerInput->evType = EV_ABS;
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shakeControllerInput->evCode = code;
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shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
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strcpy(shakeControllerInput->inputName, controllerInput->inputName);
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strcat(shakeControllerInput->inputName, "_SHAKE");
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if(snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >= 1024) {
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// hum ok, truncated value
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}
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struct input_absinfo absoluteFeatures;
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ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
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@@ -1048,8 +1082,13 @@ void *controllerThread(void *_args)
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continue;
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}
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setSwitch(args->controller->keyTriggers[event.code].player,
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args->controller->keyTriggers[event.code].channel, event.value == 0 ? 0 : 1);
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if(args->controller->keyTriggers[event.code].isCoin == 1) {
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if(event.value == 1)
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incrementCoin(args->controller->keyTriggers[event.code].player, 1);
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} else
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setSwitch(args->controller->keyTriggers[event.code].player,
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args->controller->keyTriggers[event.code].channel, event.value == 0 ? 0 : 1);
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}
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break;
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@@ -1059,31 +1098,67 @@ void *controllerThread(void *_args)
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((double)event.value - (double)args->controller->absMin[event.code]) /
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((double)args->controller->absMax[event.code] - (double)args->controller->absMin[event.code]);
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if(args->controller->absTriggers[event.code].isNeg == 1) {
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scaled = 1.0 - scaled;
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}
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if (args->controller->absTriggers[event.code].enabled)
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{
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int channel = args->controller->absTriggers[event.code].channel;
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// Deadzone handling
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if (scaled < analogue_deadzones[channel].start_max)
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if (args->controller->absTriggers[event.code].isAnalogue) {
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// Deadzone handling
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if (scaled < analogue_deadzones[channel].start_max)
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scaled = 0.0;
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if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
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if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
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scaled = 0.5;
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if (scaled > analogue_deadzones[channel].end_min)
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if (scaled > analogue_deadzones[channel].end_min)
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scaled = 1.0;
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setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
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setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
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} else {
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setSwitch(args->controller->absTriggers[event.code].player,
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args->controller->absTriggers[event.code].channel, scaled < 0.8 ? 0 : 1);
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}
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}
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if (args->controller->absTriggers[event.code].minEnabled)
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{
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setSwitch(args->controller->absTriggers[event.code].minPlayer,
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args->controller->absTriggers[event.code].minChannel, scaled < 0.2);
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if(event.value <= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
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if (args->controller->absTriggers[event.code].minEnabled)
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{
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int channel = args->controller->absTriggers[event.code].minChannel;
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if (args->controller->absTriggers[event.code].isAnalogue) {
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setAnalogue(channel, scaled < 0.2 ? 0.0 : pow(2, jvsBits) * 1.0);
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} else {
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setSwitch(args->controller->absTriggers[event.code].minPlayer,
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args->controller->absTriggers[event.code].minChannel, scaled < 0.2 ? 1 : 0);
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}
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}
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}
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if (args->controller->absTriggers[event.code].maxEnabled)
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{
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setSwitch(args->controller->absTriggers[event.code].maxPlayer,
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args->controller->absTriggers[event.code].maxChannel, scaled > 0.8);
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if(event.value >= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
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if (args->controller->absTriggers[event.code].maxEnabled)
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{
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int channel = args->controller->absTriggers[event.code].maxChannel;
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if (args->controller->absTriggers[event.code].isAnalogue) {
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setAnalogue(channel, scaled > 0.8 ? pow(2, jvsBits) : 0.0);
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} else {
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setSwitch(args->controller->absTriggers[event.code].maxPlayer,
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args->controller->absTriggers[event.code].maxChannel, scaled > 0.8 ? 1 : 0);
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}
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}
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}
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if (args->controller->absTriggers[event.code].shakeEnabled)
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{
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int channel = args->controller->absTriggers[event.code].shakeChannel;
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if( (scaled > args->controller->absTriggers[event.code].shakePreviousScaled && scaled - args->controller->absTriggers[event.code].shakePreviousScaled > 0.1) ||
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(scaled < args->controller->absTriggers[event.code].shakePreviousScaled && -scaled + args->controller->absTriggers[event.code].shakePreviousScaled > 0.1)) {
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setAnalogue(channel, 0);
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} else {
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setAnalogue(channel, pow(2, jvsBits) / 2);
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}
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args->controller->absTriggers[event.code].shakePreviousScaled = scaled;
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}
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}
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break;
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@@ -1106,6 +1181,8 @@ char *getMapping(char *mapping)
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// Test button
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if (strcmp(mapping, config->arcadeInputs.test) == 0)
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return "TEST_BUTTON";
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if (strcmp(mapping, config->arcadeInputs.player1_coin) == 0)
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return "PLAYER_1_COIN";
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// Player 1 controls
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if (strcmp(mapping, config->arcadeInputs.player1_button_start) == 0)
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@@ -1232,19 +1309,35 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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controllers->controller[i].absTriggers[j].enabled = 0;
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controllers->controller[i].absTriggers[j].minEnabled = 0;
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controllers->controller[i].absTriggers[j].maxEnabled = 0;
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controllers->controller[i].absTriggers[j].shakeEnabled = 0;
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controllers->controller[i].absTriggers[j].isNeg = 0;
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controllers->controller[i].absTriggers[j].isAnalogue = 1;
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}
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for (int j = 0; j < KEY_MAX; j++)
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{
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controllers->controller[i].keyTriggers[j].enabled = 0;
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controllers->controller[i].keyTriggers[j].isAnalogue = 0;
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controllers->controller[i].keyTriggers[j].isCoin = 0;
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}
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for (int j = 0; j < controllers->controller[i].inputCount; j++)
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{
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char *mapping = getMapping(controllers->controller[i].inputs[j].inputName);
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if (mapping == NULL)
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continue;
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int negabs = 0;
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if (mapping == NULL) {
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// give a 2nd chance with a techninal mapping
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mapping = getMapping(controllers->controller[i].inputs[j].inputTechName);
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if (mapping == NULL) {
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// give a 3rd change with negativ technical mapping
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mapping = getMapping(controllers->controller[i].inputs[j].inputTechNegName);
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negabs = 1;
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if (mapping == NULL) {
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continue;
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}
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}
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}
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ArcadeInput input = {0};
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ControllerStatus status = getArcadeInputByName(mapping, &input);
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@@ -1269,6 +1362,9 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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input.name);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
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input.player;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
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if (strstr(input.name, "ANALOGUE") == NULL)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
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}
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break;
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@@ -1281,6 +1377,9 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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input.name);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
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input.player;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
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if (strstr(input.name, "ANALOGUE") == NULL)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
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}
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break;
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@@ -1293,6 +1392,21 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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input.name);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
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input.player;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
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if (strstr(input.name, "ANALOGUE") == NULL)
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
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}
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break;
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case ANALOGUE_SHAKE:
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{
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
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input.channel;
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strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
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input.name);
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controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
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input.player;
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}
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break;
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@@ -1314,6 +1428,10 @@ ControllerStatus startControllerThreads(Controllers *controllers)
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if (strstr(input.name, "ANALOGUE") != NULL)
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controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 1;
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if (strcmp(input.name, "PLAYER_1_COIN") == 0) {
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controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].isCoin = 1;
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}
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}
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break;
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