mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-14 01:49:12 +03:00
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ccf54ab6ad |
@@ -35,14 +35,19 @@ jobs:
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|||||||
- name: Display Downloaded Artifacts
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- name: Display Downloaded Artifacts
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||||||
run: find ./artifacts/
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run: find ./artifacts/
|
||||||
|
|
||||||
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- name: Add 161 to github.run_number
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||||||
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run: |
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||||||
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NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
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||||||
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echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
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||||||
|
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||||||
- name: Create Preview Release
|
- name: Create Preview Release
|
||||||
if: github.ref == 'refs/heads/master'
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if: github.ref == 'refs/heads/master'
|
||||||
uses: "marvinpinto/action-automatic-releases@latest"
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uses: "marvinpinto/action-automatic-releases@latest"
|
||||||
with:
|
with:
|
||||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
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repo_token: "${{ secrets.GITHUB_TOKEN }}"
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||||||
automatic_release_tag: v${{ github.run_number }}
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automatic_release_tag: v${{ env.NEW_RUN_NUMBER }}
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||||||
prerelease: false
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prerelease: false
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||||||
title: "Build v${{ github.run_number }}"
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title: "Build v${{ env.NEW_RUN_NUMBER }}"
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||||||
files: |
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files: |
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||||||
./artifacts/linux-flatpak/lindbergh-loader.flatpak
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./artifacts/linux-flatpak/lindbergh-loader.flatpak
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||||||
./artifacts/linux-build/build.tar.gz
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./artifacts/linux-build/build.tar.gz
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||||||
|
|||||||
@@ -2,6 +2,10 @@
|
|||||||
|
|
||||||
All notable changes to this project will be documented in this file.
|
All notable changes to this project will be documented in this file.
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||||||
|
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||||||
|
## [2.0.5]
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||||||
|
### Fixed
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||||||
|
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
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||||||
|
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||||||
## [2.0.4]
|
## [2.0.4]
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||||||
### Added
|
### Added
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||||||
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
|
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
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||||||
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|||||||
@@ -90,6 +90,10 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
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|||||||
|
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||||||
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
|
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
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||||||
|
|
||||||
|
### Hummer (all versions)
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||||||
|
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||||||
|
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
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||||||
|
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||||||
## Configuration File : lindbergh.conf
|
## Configuration File : lindbergh.conf
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||||||
|
|
||||||
All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
|
All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
|
||||||
|
|||||||
+65
-57
@@ -862,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
|
|||||||
int controller = open(controllers->controller[i].path, O_RDONLY);
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int controller = open(controllers->controller[i].path, O_RDONLY);
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||||||
if (controller < 0)
|
if (controller < 0)
|
||||||
{
|
{
|
||||||
strcpy(controllers->controller[i].name, "Unknown");
|
strncpy(controllers->controller[i].name, "Unknown", SIZE);
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||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -912,21 +912,26 @@ static ControllerStatus listControllers(Controllers *controllers)
|
|||||||
{
|
{
|
||||||
if (test_bit(code, bit[EV_KEY]))
|
if (test_bit(code, bit[EV_KEY]))
|
||||||
{
|
{
|
||||||
|
if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
|
||||||
|
fprintf(stderr, "warning, maximum number of inputs reached !\n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
controllers->controller[i].enabled = 1;
|
controllers->controller[i].enabled = 1;
|
||||||
ControllerInput *controllerInput =
|
ControllerInput *controllerInput =
|
||||||
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
||||||
controllerInput->evType = EV_KEY;
|
controllerInput->evType = EV_KEY;
|
||||||
controllerInput->evCode = code;
|
controllerInput->evCode = code;
|
||||||
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
|
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
|
||||||
strcpy(controllerInput->inputName, controllers->controller[i].name);
|
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
|
||||||
strcat(controllerInput->inputName, "_");
|
strcat(controllerInput->inputName, "_");
|
||||||
strcat(controllerInput->inputName, codename(EV_KEY, code));
|
strcat(controllerInput->inputName, codename(EV_KEY, code));
|
||||||
normaliseName(controllerInput->inputName);
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normaliseName(controllerInput->inputName);
|
||||||
// if(snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path,
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if (snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path, code) >= 1024)
|
||||||
// code) >= 1024) {
|
{
|
||||||
// // hum ok, truncated value
|
// hum ok, truncated value
|
||||||
// }
|
}
|
||||||
// strcpy(controllerInput->inputTechNegName, "-"); // unassignable value (not "" while some conf are empty)
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strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -944,67 +949,70 @@ static ControllerStatus listControllers(Controllers *controllers)
|
|||||||
controllerInput->evType = EV_ABS;
|
controllerInput->evType = EV_ABS;
|
||||||
controllerInput->evCode = code;
|
controllerInput->evCode = code;
|
||||||
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
|
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
|
||||||
strcpy(controllerInput->inputName, controllers->controller[i].name);
|
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
|
||||||
strcat(controllerInput->inputName, "_");
|
strcat(controllerInput->inputName, "_");
|
||||||
strcat(controllerInput->inputName, codename(EV_ABS, code));
|
strcat(controllerInput->inputName, codename(EV_ABS, code));
|
||||||
normaliseName(controllerInput->inputName);
|
normaliseName(controllerInput->inputName);
|
||||||
// if(snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path,
|
if (snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path, code) >= 1024)
|
||||||
// code) >= 1024) {
|
{
|
||||||
// // hum ok, truncated value
|
// hum ok, truncated value
|
||||||
// }
|
}
|
||||||
// if(snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i",
|
if (snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i", controllers->controller[i].path, code) >= 1024)
|
||||||
// controllers->controller[i].path, code) >= 1024) {
|
{
|
||||||
// // hum ok, truncated value
|
// hum ok, truncated value
|
||||||
// }
|
}
|
||||||
|
|
||||||
ControllerInput *minControllerInput =
|
ControllerInput *minControllerInput =
|
||||||
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
||||||
minControllerInput->evType = EV_ABS;
|
minControllerInput->evType = EV_ABS;
|
||||||
minControllerInput->evCode = code;
|
minControllerInput->evCode = code;
|
||||||
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
|
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
|
||||||
strcpy(minControllerInput->inputName, controllerInput->inputName);
|
strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
|
||||||
strcat(minControllerInput->inputName, "_MIN");
|
strcat(minControllerInput->inputName, "_MIN");
|
||||||
// if(snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN",
|
if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
|
||||||
// controllers->controller[i].path, code) >= 1024) {
|
{
|
||||||
// // hum ok, truncated value
|
// hum ok, truncated value
|
||||||
// }
|
}
|
||||||
// if(snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN",
|
if (snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN", controllers->controller[i].path, code) >=
|
||||||
// controllers->controller[i].path, code) >= 1024) {
|
1024)
|
||||||
// // hum ok, truncated value
|
{
|
||||||
// }
|
// hum ok, truncated value
|
||||||
|
}
|
||||||
|
|
||||||
ControllerInput *maxControllerInput =
|
ControllerInput *maxControllerInput =
|
||||||
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
||||||
maxControllerInput->evType = EV_ABS;
|
maxControllerInput->evType = EV_ABS;
|
||||||
maxControllerInput->evCode = code;
|
maxControllerInput->evCode = code;
|
||||||
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
|
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
|
||||||
strcpy(maxControllerInput->inputName, controllerInput->inputName);
|
strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
|
||||||
strcat(maxControllerInput->inputName, "_MAX");
|
strcat(maxControllerInput->inputName, "_MAX");
|
||||||
// if(snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX",
|
if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
|
||||||
// controllers->controller[i].path, code) >= 1024) {
|
{
|
||||||
// // hum ok, truncated value
|
// hum ok, truncated value
|
||||||
// }
|
}
|
||||||
// if(snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX",
|
if (snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX", controllers->controller[i].path, code) >=
|
||||||
// controllers->controller[i].path, code) >= 1024) {
|
1024)
|
||||||
// // hum ok, truncated value
|
{
|
||||||
// }
|
// hum ok, truncated value
|
||||||
|
}
|
||||||
|
|
||||||
|
ControllerInput *shakeControllerInput = &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
||||||
|
shakeControllerInput->evType = EV_ABS;
|
||||||
|
shakeControllerInput->evCode = code;
|
||||||
|
shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
|
||||||
|
strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
|
||||||
|
strcat(shakeControllerInput->inputName, "_SHAKE");
|
||||||
|
if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
|
||||||
|
1024)
|
||||||
|
{
|
||||||
|
// hum ok, truncated value
|
||||||
|
}
|
||||||
|
|
||||||
// ControllerInput *shakeControllerInput =
|
|
||||||
// &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
|
|
||||||
// shakeControllerInput->evType = EV_ABS;
|
|
||||||
// shakeControllerInput->evCode = code;
|
|
||||||
// shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
|
|
||||||
// strcpy(shakeControllerInput->inputName, controllerInput->inputName);
|
|
||||||
// strcat(shakeControllerInput->inputName, "_SHAKE");
|
|
||||||
// if(snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE",
|
|
||||||
// controllers->controller[i].path, code) >= 1024) {
|
|
||||||
// // hum ok, truncated value
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
struct input_absinfo absoluteFeatures;
|
struct input_absinfo absoluteFeatures;
|
||||||
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
|
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
|
||||||
controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
|
controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
|
||||||
controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
|
controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1292,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
|
|||||||
{
|
{
|
||||||
if (strcmp(tempName, name) == 0)
|
if (strcmp(tempName, name) == 0)
|
||||||
{
|
{
|
||||||
strcpy(input->name, arcadeInputs[index].name);
|
strncpy(input->name, arcadeInputs[index].name, SIZE);
|
||||||
input->channel = arcadeInputs[index].channel;
|
input->channel = arcadeInputs[index].channel;
|
||||||
input->player = arcadeInputs[index].player;
|
input->player = arcadeInputs[index].player;
|
||||||
return CONTROLLER_STATUS_SUCCESS;
|
return CONTROLLER_STATUS_SUCCESS;
|
||||||
@@ -1369,8 +1377,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
|
|||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
|
||||||
input.channel;
|
input.channel;
|
||||||
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
|
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
|
||||||
input.name);
|
input.name, SIZE);
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
|
||||||
input.player;
|
input.player;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
|
||||||
@@ -1384,8 +1392,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
|
|||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
|
||||||
input.channel;
|
input.channel;
|
||||||
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
|
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
|
||||||
input.name);
|
input.name, SIZE);
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
|
||||||
input.player;
|
input.player;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
|
||||||
@@ -1399,8 +1407,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
|
|||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
|
||||||
input.channel;
|
input.channel;
|
||||||
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
|
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
|
||||||
input.name);
|
input.name, SIZE);
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
|
||||||
input.player;
|
input.player;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
|
||||||
@@ -1414,8 +1422,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
|
|||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
|
||||||
input.channel;
|
input.channel;
|
||||||
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
|
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
|
||||||
input.name);
|
input.name, SIZE);
|
||||||
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
|
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
|
||||||
input.player;
|
input.player;
|
||||||
}
|
}
|
||||||
@@ -1432,8 +1440,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
|
|||||||
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
|
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
|
||||||
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
|
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
|
||||||
input.channel;
|
input.channel;
|
||||||
strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
|
strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
|
||||||
input.name);
|
input.name, SIZE);
|
||||||
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
|
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
|
||||||
input.player;
|
input.player;
|
||||||
|
|
||||||
|
|||||||
@@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
#include <linux/input-event-codes.h>
|
#include <linux/input-event-codes.h>
|
||||||
|
|
||||||
#define SIZE 128
|
#define SIZE 300
|
||||||
#define CONTROLLER_THREAD_MAX 256
|
#define CONTROLLER_THREAD_MAX 256
|
||||||
|
#define MAX_INPUTS 512
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
@@ -69,12 +69,12 @@ typedef struct
|
|||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
char name[SIZE];
|
char name[SIZE];
|
||||||
char path[320];
|
char path[SIZE];
|
||||||
char physicalLocation[128];
|
char physicalLocation[SIZE];
|
||||||
int absMax[ABS_MAX];
|
int absMax[ABS_MAX];
|
||||||
int absMin[ABS_MAX];
|
int absMin[ABS_MAX];
|
||||||
|
|
||||||
ControllerInput inputs[320];
|
ControllerInput inputs[MAX_INPUTS];
|
||||||
int inputCount;
|
int inputCount;
|
||||||
|
|
||||||
ArcadeInput keyTriggers[KEY_MAX];
|
ArcadeInput keyTriggers[KEY_MAX];
|
||||||
|
|||||||
@@ -621,10 +621,13 @@ void sdlEventShooting(SDL_Event *event)
|
|||||||
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
|
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
|
||||||
|
|
||||||
else if (event->key.keysym.sym == SDLK_x)
|
else if (event->key.keysym.sym == SDLK_x)
|
||||||
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
|
setSwitch(PLAYER_2, BUTTON_2, event->type == SDL_KEYDOWN);
|
||||||
|
|
||||||
else if (event->key.keysym.sym == SDLK_c)
|
else if (event->key.keysym.sym == SDLK_c)
|
||||||
setSwitch(PLAYER_2, BUTTON_1, event->type == SDL_KEYDOWN);
|
setSwitch(PLAYER_2, BUTTON_3, event->type == SDL_KEYDOWN);
|
||||||
|
|
||||||
|
else if (event->key.keysym.sym == SDLK_v)
|
||||||
|
setSwitch(PLAYER_2, BUTTON_4, event->type == SDL_KEYDOWN);
|
||||||
|
|
||||||
else if (event->key.keysym.sym == SDLK_u)
|
else if (event->key.keysym.sym == SDLK_u)
|
||||||
setSwitch(PLAYER_2, BUTTON_UP, event->type == SDL_KEYDOWN);
|
setSwitch(PLAYER_2, BUTTON_UP, event->type == SDL_KEYDOWN);
|
||||||
|
|||||||
@@ -160,6 +160,10 @@ void *readJVSFrameThread(void * arg)
|
|||||||
waitForEnd = 0;
|
waitForEnd = 0;
|
||||||
|
|
||||||
do {
|
do {
|
||||||
|
while (jvsFrameBuffer.ready == 1)
|
||||||
|
{
|
||||||
|
usleep(1);
|
||||||
|
}
|
||||||
// printf("SERIAL thread debug: trying to read byte.\n");
|
// printf("SERIAL thread debug: trying to read byte.\n");
|
||||||
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
|
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
|
||||||
bytesRead = read(fd, &localBuffer[byteCount], 1);
|
bytesRead = read(fd, &localBuffer[byteCount], 1);
|
||||||
@@ -237,14 +241,13 @@ int startJVSFrameThread(int * fd) {
|
|||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
JVSFrame readJVSFrameFromThread() {
|
JVSFrame readJVSFrameFromThread() {
|
||||||
|
|
||||||
JVSFrame frame;
|
JVSFrame frame;
|
||||||
// Lock while reading/writing to shared frame
|
// Lock while reading/writing to shared frame
|
||||||
pthread_mutex_lock(&jvsBuffer_lock);
|
pthread_mutex_lock(&jvsBuffer_lock);
|
||||||
|
|
||||||
// Check if we have a valid frame
|
// Check if we have a valid frame
|
||||||
if (jvsFrameBuffer.ready == 1) {
|
if (jvsFrameBuffer.ready == 1) {
|
||||||
frame = jvsFrameBuffer;
|
memcpy(&frame, &jvsFrameBuffer, sizeof(JVSFrame));
|
||||||
// It has been red, we disable this frame
|
// It has been red, we disable this frame
|
||||||
jvsFrameBuffer.ready = 0;
|
jvsFrameBuffer.ready = 0;
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -370,8 +370,8 @@ int isTestMode()
|
|||||||
|
|
||||||
void myGlBindTexture(GLenum target, GLuint texture)
|
void myGlBindTexture(GLenum target, GLuint texture)
|
||||||
{
|
{
|
||||||
// const char *targetName = "";
|
curTarget = target;
|
||||||
// switch (target)
|
curTextureID = texture;
|
||||||
|
|
||||||
void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
|
void (*_glBindTexture)(GLenum, GLuint) = dlsym(RTLD_NEXT, "glBindTexture");
|
||||||
_glBindTexture(target, texture);
|
_glBindTexture(target, texture);
|
||||||
|
|||||||
Reference in New Issue
Block a user