Logo
Explore Help
Sign In
Max/lindbergh-loader_lindbergh-loader
Watch 1
Star 0
Fork 0
mirror of https://github.com/lindbergh-loader/lindbergh-loader.git synced 2026-10-12 00:58:12 +03:00
Code Issues Packages Projects Releases Wiki Activity
369 Commits 9 Branches 61 Tags
e9e62a3bd191a2256e2a82b66f60dec3f488e85d
Commit Graph
14 Commits
Author SHA1 Message Date
dkeruza-neo e359cbb0bd Added AppImage, fixed 2Spicy Resolution, again. 2025-04-12 00:28:50 -04:00
dkeruza-neo 0a29307870 2Spicy error in the scaling code. 2025-04-06 16:12:48 -04:00
dkeruza-neo d202f31717 fixed changelog 2025-04-06 16:12:48 -04:00
dkeruza-neo ea19a688cc Recompiled shaders redirectio, and lib path. 2025-04-06 04:30:09 -04:00
dkeruza-neo 5be9aef4e0 changelog and guide 2025-04-05 18:16:04 -04:00
dkeruza-neo ad085a1610 Stand alone lindbergh ELF. 2025-04-05 17:43:45 -04:00
dkeruza-neo 98c6b740fd Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
Test mode in HOD4 SP now stretches.
2025-04-05 17:34:07 -04:00
dkeruza-neo 2e2a2b4052 lindbergh can run games in a different folder than current. 2025-04-01 18:39:49 -04:00
dkeruza-neo 11b657e961 Update changelog 2025-03-30 21:26:00 -04:00
dkeruza-neo 527bdc418f Fixed LGJ, VT3 and ID4/ID5 JVS passthrough. 2025-03-25 15:36:26 -04:00
dkeruza-neo 9bbc0f983e Check the changelog. 2025-03-09 00:44:55 -05:00
dkeruza-neo fe2c749bb0 Fixes. Added ELF clean checker. 2025-02-02 17:51:24 +01:00
dkeruza-neo 93927ef8c9 Fixes and ID5 SBRY support. 2025-01-27 15:09:52 +01:00
dkeruza-neo f67f30cbcd Fixed a bug in LGJ when GPU was nVidia and Mesa was set as shader patches. 2025-01-26 03:58:41 +01:00
Powered by Gitea Version: 1.27.3 Page: 38ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API