Added AppImage, fixed 2Spicy Resolution, again.

This commit is contained in:
dkeruza-neo
2025-04-12 00:28:50 -04:00
parent 0a29307870
commit e359cbb0bd
11 changed files with 482 additions and 516 deletions
+29
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@@ -0,0 +1,29 @@
name: 🐧 Linux AppImage
on:
workflow_call:
workflow_dispatch:
jobs:
linux-appimage:
name: "Build"
runs-on: ubuntu-22.04
timeout-minutes: 120
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install Packages
run: scripts/appimage/install-packages.sh
- name: Compile Build
shell: bash
run: |
make
scripts/appimage/make-appimage.sh
- name: Upload AppImage
uses: actions/upload-artifact@v4
with:
name: "linux-appimage"
path: "lindbergh-loader.AppImage"
+5 -1
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@@ -24,10 +24,13 @@ jobs:
linux-flatpak:
name: 📦 Linux Flatpak
uses: "./.github/workflows/flatpak-build.yml"
linux-appimage:
name: 📦 Linux AppImage
uses: "./.github/workflows/appimage-build.yml"
create-release:
name: 📤 Create Release
needs: [linux-build, linux-flatpak]
needs: [linux-build, linux-flatpak, linux-appimage]
runs-on: ubuntu-22.04
if: github.ref == 'refs/heads/master'
steps:
@@ -55,3 +58,4 @@ jobs:
files: |
./artifacts/linux-flatpak/lindbergh-loader.flatpak
./artifacts/linux-build/build.tar.gz
./artifacts/linux-appimage/lindbergh-loader.AppImage
+6
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@@ -2,6 +2,12 @@
All notable changes to this project will be documented in this file.
## [2.0.12]
### Added
- AppImage support.
### Fixed
- 2Spicy error in the scaling code, again.
## [2.0.11]
### Added
- Resolution patches for 2Spicy and HOD-Ex
+11
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@@ -0,0 +1,11 @@
#!/usr/bin/env bash
echo "Install Packages Running..."
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get -y install --no-install-recommends \
build-essential gcc-multilib fuse freeglut3-dev:i386 libsdl2-dev:i386 libfaudio-dev:i386 libvdpau1:i386 \
libstdc++5:i386 libxmu6:i386 libpcsclite1:i386 libncurses5:i386 unzip
sudo add-apt-repository ppa:kisak/kisak-mesa -y
sudo apt-get -y update && sudo apt -y dist-upgrade
+103
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@@ -0,0 +1,103 @@
#!/usr/bin/env bash
APPIMAGENAME=lindbergh-loader
APPIMAGEDIRNAME=lindbergh-loader.AppDir
declare -a ADDED_LIBS=(
"libOpenGL.so.0"
"libGLdispatch.so.0"
"libGLX.so"
"libGLX_indirect.so.0"
"libGLX_mesa.so.0"
"libGL.so.1"
"libGLU.so.1"
"libglut.so.3"
"libglapi.so.0"
"libX11.so.6"
"libX11-xcb.so.1"
"libxcb.so.1"
"libxcb-dri2.so.0"
"libxcb-dri3.so.0"
"libxcb-glx.so.0"
"libXmu.so.6"
"libncurses.so.5"
"libpcsclite.so.1"
"libstdc++.so.5"
"libdrm.so.2"
"libexpat.so.1"
)
set -e
if [ ! -f "linuxdeploy-x86_64" ]; then
wget -O "linuxdeploy-x86_64" https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
chmod +x "linuxdeploy-x86_64"
fi
if [ ! -f "appimagetool-x86_64" ]; then
wget -O "appimagetool-x86_64" https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage
chmod +x "appimagetool-x86_64"
fi
cd build
OUTPUT_FOLDER=$(realpath "./$APPIMAGEDIRNAME")
rm -fr "$OUTPUT_FOLDER"
ADDED_LIBS_ARGS=()
for lib in "${ADDED_LIBS[@]}"; do
ADDED_LIBS_ARGS+=("--library=/usr/lib/i386-linux-gnu/$lib")
done
echo "Copying files into AppDir..."
mkdir -p "$OUTPUT_FOLDER/usr/bin"
mkdir -p "$OUTPUT_FOLDER/usr/lib"
mkdir -p "$OUTPUT_FOLDER/usr/lib32"
# We create the AppRun file
cat > "$OUTPUT_FOLDER/AppRun" << 'EOF'
#!/bin/bash
APP_IMG_ROOT="$(dirname "$(readlink -f "$0")")"
export APP_IMG_ROOT=$APP_IMG_ROOT
export LD_LIBRARY_PATH="$APP_IMG_ROOT/usr/lib32:$LD_LIBRARY_PATH"
exec "$APP_IMG_ROOT/usr/bin/lindbergh" "$@"
EOF
chmod +x "$OUTPUT_FOLDER/AppRun"
cp libkswapapi.so $OUTPUT_FOLDER/usr/lib
cp libsegaapi.so $OUTPUT_FOLDER/usr/lib
cp lindbergh.so $OUTPUT_FOLDER/usr/lib
cp libposixtime.so $OUTPUT_FOLDER/usr/lib
mv lindbergh $OUTPUT_FOLDER/usr/bin
mkdir -p $OUTPUT_FOLDER/usr/lib/dri
cp /usr/lib/i386-linux-gnu/dri/* $OUTPUT_FOLDER/usr/lib/dri
cp ../libs/libcrypto.so.0.9.7 $OUTPUT_FOLDER/usr/lib
cp ../libs/libssl.so.0.9.7 $OUTPUT_FOLDER/usr/lib
cp ../libs/libopenal.so.0 $OUTPUT_FOLDER/usr/lib
cd ..
echo "Running linuxdeploy to create AppDir..."
./linuxdeploy-x86_64 --appimage-extract-and-run --appdir="$OUTPUT_FOLDER" ${ADDED_LIBS_ARGS[@]} \
--desktop-file="./scripts/lindbergh-loader.desktop" \
--icon-file="./scripts/lindbergh-loader.png"
mv $OUTPUT_FOLDER/usr/lib/libkswapapi.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libsegaapi.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/lindbergh.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libposixtime.so $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libcrypto.so.0.9.7 $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libssl.so.0.9.7 $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/libopenal.so.0 $OUTPUT_FOLDER/usr/lib32
mv $OUTPUT_FOLDER/usr/lib/dri $OUTPUT_FOLDER/usr/lib32
unzip libs/Cg-3.1.zip -d $OUTPUT_FOLDER/usr/lib32
cp libs/libCg.so $OUTPUT_FOLDER/usr/lib32/libCg2.so
ln -s -f libposixtime.so $OUTPUT_FOLDER/usr/lib32/libposixtime.so.1
ln -s -f libposixtime.so $OUTPUT_FOLDER/usr/lib32/libposixtime.so.2.4
ln -s -f libkswapapi.so $OUTPUT_FOLDER/usr/lib32/libGLcore.so.1
ln -s -f libkswapapi.so $OUTPUT_FOLDER/usr/lib32/libnvidia-tls.so.1
echo "Generating AppImage..."
rm -f "$APPIMAGENAME.AppImage"
./appimagetool-x86_64 -v "$OUTPUT_FOLDER" "$APPIMAGENAME.AppImage" --appimage-extract-and-run
+7
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@@ -0,0 +1,7 @@
[Desktop Entry]
Name=Lindbergh Loader
Exec=lindbergh
Icon=lindbergh-loader
Type=Application
Categories=Utility;ConsoleOnly;
Terminal=true
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After

Width:  |  Height:  |  Size: 60 KiB

+1
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@@ -1,5 +1,6 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <sys/types.h>
+275 -506
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@@ -1,15 +1,14 @@
#include <dirent.h>
#include <libgen.h>
#include <linux/limits.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include <libgen.h>
#include <sys/stat.h>
#include <limits.h>
#include "config.h"
#include "evdevinput.h"
#include "version.h"
#include "log.h"
@@ -20,59 +19,14 @@
#define TEAM "bobbydilley, retrofan, dkeruza-neo, doozer, francesco, rolel, caviar-x"
#define LINDBERGH_CONFIG_PATH "LINDBERGH_CONFIG_PATH"
#define LINDBERGH_LOADER_CURRENT_DIR "LINDBERGH_LOADER_CURRENT_DIR"
#define MAX_PATH_LEN 1024
/**
* @brief Calculates the CRC32 of a single byte.
*
* This function calculates the CRC32 value for a given byte of data.
*
* @param crc The current CRC32 value.
* @param data The byte of data to calculate the CRC32 for.
* @return The updated CRC32 value.
*/
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
crc ^= data; // No shift needed; working in LSB-first order
for (int i = 0; i < 8; i++)
{
if (crc & 1)
{
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
return crc;
}
uint32_t elf_crc = 0;
// List of all lindbergh executables known, not including the test executables
char *games[] = {"main.exe",
"ramboM.elf",
"vt3_Lindbergh",
"hummer_Master.elf",
"drive.elf",
"chopperM.elf",
"vsg",
"Jennifer",
"dsr",
"abc",
"hod4M.elf",
"lgj_final",
"vt3",
"id4.elf",
"id5.elf",
"lgjsp_app",
"gsevo",
"vf5",
"apacheM.elf",
"hodexRI.elf",
"a.elf",
"END"};
char *games[] = {"a.elf", "abc", "apacheM.elf", "chopperM.elf", "drive.elf", "dsr",
"gsevo", "hod4M.elf", "hodexRI.elf", "hummer_Master.elf", "id4.elf", "id5.elf",
"Jennifer", "lgj_final", "lgjsp_app", "main.exe", "mj4", "ramboM.elf",
"vf5", "vsg", "vt3", "vt3_Lindbergh", "END"};
/**
* An array containin clean games elf's CRC32
@@ -129,6 +83,7 @@ uint32_t cleanElfCRC32[] = {
0xB0A96E34, // DVP-0043 | vf5
0xF99E5635, // DVP-0044 | drive.elf
0x4143F6B4, // DVP-0048A | main.exe
0x65489691, // DVP-0049 | mj4
0x653BC83B, // DVP-0057 | a.elf
0x04D88552, // DVP-0057B | a.elf
0x089D6051, // DVP-0060 | dsr
@@ -139,6 +94,7 @@ uint32_t cleanElfCRC32[] = {
0x2E6732A3, // DVP-0070F | id5.elf
0xF99A3CDB, // DVP-0075 | id5.elf
0x05647A8E, // DVP-0079 | hummer_Master.elf
0x0AD7CF0F, // DVP-0081 | mj4
0x4442EA15, // DVP-0083 | hummer_Master.elf
0x8DF6BBF9, // DVP-0084 | id5.elf
0x2AF8004E, // DVP-0084A | id5.elf
@@ -153,67 +109,30 @@ uint32_t cleanElfCRC32[] = {
int cleanElfCRC32Count = sizeof(cleanElfCRC32) / sizeof(uint32_t);
/**
* @brief Looks up a CRC value in the cleanElfCRC32 table.
*
* This function searches for a given CRC value within the cleanElfCRC32 array.
*
* @param crc The CRC value to look up.
* @return 1 if the CRC is found in the table, 0 otherwise.
*/
int lookupCrcTable(uint32_t crc)
uint32_t calcCrc32(uint32_t crc, uint8_t data)
{
for (int x = 0; x < cleanElfCRC32Count; x++)
crc ^= data;
for (int i = 0; i < 8; i++)
{
if (cleanElfCRC32[x] == crc)
return 1;
}
return 0;
}
/**
* @brief Removes double quotes from a string.
*
* This function iterates through the input string and removes any double quote characters.
* It modifies the string in place.
*
* @param str The string to remove double quotes from.
*/
void removeDoubleQuotes(char *str)
{
if (str == NULL)
{
return;
}
int j = 0;
for (int i = 0; str[i] != '\0'; i++)
{
if (str[i] != '"')
if (crc & 1)
{
str[j] = str[i];
j++;
crc = (crc >> 1) ^ 0xEDB88320;
}
else
{
crc = (crc >> 1);
}
}
str[j] = '\0';
return crc;
}
/**
* @brief Calculates the CRC32 of a file.
*
* This function calculates the CRC32 of the specified file.
*
* @param filename The path to the file.
* @param crc The pointer to the variable that will contain the CRC32.
* @return 0 if the CRC32 was calculated successfully, -1 otherwise.
*/
int calculateFileCRC32(const char *filename, uint32_t *crc)
int calculateCRC32inChunks(const char *filename, uint32_t *crc)
{
FILE *file = fopen(filename, "rb");
if (!file)
if (file == NULL)
{
log_error("Could not open file to calculate the CRC32.");
return -1;
return EXIT_FAILURE;
}
*crc = 0xFFFFFFFF;
@@ -231,32 +150,34 @@ int calculateFileCRC32(const char *filename, uint32_t *crc)
return 0;
}
bool hasSpaces(const char *str)
int lookupCrcTable(uint32_t crc)
{
if (!str)
return false;
while (*str)
for (int x = 0; x < cleanElfCRC32Count; x++)
{
if (*str == ' ')
return true;
str++;
if (cleanElfCRC32[x] == crc)
return 1;
}
return false;
return 0;
}
/**
* @brief Checks if the ELF file is clean based on its CRC32.
*
* This function calculates the CRC32 of the specified ELF file and compares it
* against a list of known clean ELF CRC32 values.
* @param command The command line string containing the path to the ELF file.
*/
void checkIfElfisClean(char *command)
int fileExists(const char *path)
{
char *last_space = strrchr(command, ' ');
struct stat buffer;
return stat(path, &buffer) == 0;
}
int dirExists(const char *path)
{
struct stat buffer;
return stat(path, &buffer) == 0 && S_ISDIR(buffer.st_mode);
}
void isCleanElf(char *command)
{
char *lastSpace = strrchr(command, ' ');
size_t length;
if (last_space != NULL && strcmp(last_space, " -t") == 0)
length = (size_t)(last_space - command);
if (lastSpace != NULL && strcmp(lastSpace, " -t") == 0)
length = (size_t)(lastSpace - command);
else
length = strlen(command);
@@ -264,10 +185,14 @@ void checkIfElfisClean(char *command)
strncpy(elfName, command, length);
elfName[length] = '\0';
removeDoubleQuotes(elfName);
if (dirExists(elfName))
{
log_error("There is a folder named \'%s\' in the current directory instead of a game's ELF.", elfName + 2);
exit(EXIT_FAILURE);
}
uint32_t crc;
if (calculateFileCRC32(elfName, &crc) != 0)
if (calculateCRC32inChunks(elfName, &crc) != 0)
return;
crc = crc ^ 0xFFFFFFFF;
@@ -282,260 +207,142 @@ void checkIfElfisClean(char *command)
}
}
/**
* Tests if the game uses a seperate elf for test mode
* and updates the command line to this elf.
*
* @param name The command path to run
*/
void testModePath(char *name)
void extractPathFromProg(const char *input, char *out_path, char *out_prog)
{
printf("name: %s\n", name);
char *pos;
// Check if a different testmode elf is used
pos = strstr(name, "hod4M.elf");
if (pos != NULL)
{
strcpy(pos, "hod4testM.elf");
return;
}
pos = strstr(name, "hodexRI.elf");
if (pos != NULL)
{
strcpy(pos, "hodextestR.elf");
return;
}
pos = strstr(name, "/Jennifer/\"Jennifer");
if (pos != NULL)
{
strcpy(pos, "/Jennifer/\"../JenTest/JenTest");
return;
}
pos = strstr(name, "/Jennifer");
if (pos != NULL)
{
strcpy(pos, "/../JenTest/JenTest");
return;
}
pos = strstr(name, "apacheM.elf");
if (pos != NULL)
{
strcpy(pos, "apachetestM.elf");
return;
}
pos = strstr(name, "/vt3_Lindbergh/\"vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_Lindbergh/\"vt3_testmode");
return;
}
pos = strstr(name, "/vt3_Lindbergh");
if (pos != NULL)
{
strcpy(pos, "/vt3_testmode");
return;
}
// Otherwise add the standard -t to the end
strcat(name, " -t");
char tmp1[MAX_PATH_LENGTH], tmp2[MAX_PATH_LENGTH];
strncpy(tmp1, input, MAX_PATH_LENGTH);
strncpy(tmp2, input, MAX_PATH_LENGTH);
strncpy(out_prog, basename(tmp1), MAX_PATH_LENGTH);
strncpy(out_path, dirname(tmp2), MAX_PATH_LENGTH);
}
/**
* @brief Checks if a given path is a valid directory.
*
* This function uses the stat system call to determine if the provided path
* corresponds to a directory.
* @param path The path to check.
*/
bool isValidDirectory(const char *path)
void testModePath(char *program)
{
struct stat statbuf;
if (stat(path, &statbuf) != 0)
return false;
return S_ISDIR(statbuf.st_mode);
if (strcmp(program, "hod4M.elf") == 0)
strcpy(program, "hod4testM.elf");
else if (strcmp(program, "hodexRI.elf") == 0)
strcpy(program, "hodextestR.elf");
else if (strcmp(program, "apacheM.elf") == 0)
strcpy(program, "apachetestM.elf");
else if (strcmp(program, "vt3_Lindbergh") == 0)
strcpy(program, "vt3_testmode");
else if (strcmp(program, "Jennifer") == 0)
strcpy(program, "../JenTest/JenTest");
else
strcat(program, " -t");
}
/**
* @brief Finds a suitable 32-bit library folder.
*
* This function searches for a directory that is likely to contain 32-bit
* libraries, based on a predefined list of candidate paths.
* @return A dynamically allocated string containing the path to the found
* directory, or NULL if no suitable directory is found.
*/
char *find32bLibFolder(void)
char *findPreloadLibrary(const char *originalDir, const char *gameDir)
{
const char *folderCandidates[] = {"/app/lib32", "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu", "/usr/lib32", "/usr/lib"};
int numCandidates = sizeof(folderCandidates) / sizeof(folderCandidates[0]);
static char result[MAX_PATH_LENGTH];
char appImageLib[MAX_PATH_LENGTH];
snprintf(appImageLib, MAX_PATH_LENGTH, "%s/usr/lib32", getenv("APP_IMG_ROOT"));
const char *folderCandidates[] = {"/app/lib32", appImageLib, originalDir, "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu",
"/usr/lib32", "/usr/lib", NULL};
char currentPath[PATH_MAX];
struct stat st;
char *resultPath = NULL;
for (int i = 0; i < numCandidates; ++i)
for (int i = 0; i < sizeof(folderCandidates) / sizeof(folderCandidates[0]); i++)
{
int written = snprintf(currentPath, sizeof(currentPath), "%s", folderCandidates[i]);
if (written < 0 || (size_t)written >= sizeof(currentPath))
continue;
if (stat(currentPath, &st) == 0 && S_ISDIR(st.st_mode))
{
size_t pathLen = strlen(currentPath);
resultPath = (char *)malloc(pathLen + 1);
if (resultPath == NULL)
{
log_fatal("Failed to allocate memory for result path.");
return NULL;
}
strcpy(resultPath, currentPath);
return resultPath;
}
snprintf(result, MAX_PATH_LENGTH, "%s/%s", folderCandidates[i], PRELOAD_FILE_NAME);
if (fileExists(result))
return result;
}
if (fileExists(PRELOAD_FILE_NAME))
return PRELOAD_FILE_NAME;
return NULL;
}
/**
* @brief Finds the path to the LD_PRELOAD library.
*
* This function searches for the lindbergh.so library in various locations,
* including the current directory and system library folders.
* @return A dynamically allocated string containing the path to the library, or an empty string if not found.
*/
char *findLDPreloadLibrary()
int pathsDiffer(const char *p1, const char *p2)
{
char *foundPathPtr = NULL;
char *systemLibFolder = find32bLibFolder();
if (systemLibFolder == NULL || systemLibFolder[0] == '\0')
{
log_error("Error: library folder not found.\n");
return "";
}
char fullLibPath[PATH_MAX];
int lenWritten = snprintf(fullLibPath, sizeof(fullLibPath), "%s/%s", systemLibFolder, PRELOAD_FILE_NAME);
if (lenWritten < 0 || (size_t)lenWritten >= sizeof(fullLibPath))
{
log_error("Warning: Constructed path is too long or invalid: %s/%s\n", systemLibFolder, PRELOAD_FILE_NAME);
return "";
}
if (access(PRELOAD_FILE_NAME, F_OK) == 0) // lindbergh.so in current folder
{
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
return "";
size_t len = strlen(curDir) + strlen(PRELOAD_FILE_NAME) + 1;
foundPathPtr = (char *)malloc(len + 1);
if (foundPathPtr == NULL)
return "";
else
snprintf(foundPathPtr, len + 1, "%s/%s", curDir, PRELOAD_FILE_NAME);
}
else if (access(fullLibPath, F_OK) == 0) // lindbergh.so in system lib folder
{
foundPathPtr = (char *)malloc(strlen(fullLibPath) + 1);
if (foundPathPtr == NULL)
return "";
else
strcpy(foundPathPtr, fullLibPath);
}
else // lindbergh.so in the ELF folder.
{
return PRELOAD_FILE_NAME;
}
return foundPathPtr;
char real1[MAX_PATH_LENGTH], real2[MAX_PATH_LENGTH];
if (!realpath(p1, real1) || !realpath(p2, real2))
return 1;
return strcmp(real1, real2) != 0;
}
/**
* Makes sure the environment variables are set correctly
*
* This function sets the LD_LIBRARY_PATH and LD_PRELOAD environment variables
* to ensure that the game can find the necessary libraries and preload the
* lindbergh.so library.
*
* @param ldLibPath The path to the LD_PRELOAD library.
* @param curDir The current working directory.
* @param gameDir The directory where the game is located.
* @param zink Flag indicating whether to use Zink.
* @param nvidia Flag indicating whether to use NVIDIA GPU.
* to run the game.
*/
void setEnvironmentVariables(char *ldLibPath, char *curDir, char *gameDir, int zink, int nvidia)
bool hasSpaces(const char *path)
{
// Ensure the library path is set correctly
char libraryPath[MAX_PATH_LEN] = {0};
if (strchr(path, ' '))
return true;
const char *currentLibraryPath = getenv(LD_LIBRARY_PATH);
if (currentLibraryPath != NULL)
return false;
}
void setEnvironmentVariables(const char *ldLibPath, const char *originalDir, const char *gameDir, int zink, int nvidia,
const char *confFilePath)
{
setenv("LD_PRELOAD", ldLibPath, 1);
if (hasSpaces(ldLibPath))
{
strcat(libraryPath, currentLibraryPath);
strcat(libraryPath, ":");
log_error("The path \'%s\' where lindbergh.so is located cannot contain spaces.", ldLibPath);
exit(EXIT_FAILURE);
}
strcat(libraryPath, ".:lib:../lib");
char *currentLibraryPath = getenv("LD_LIBRARY_PATH");
char newLdLibPath[MAX_PATH_LENGTH * 3] = "";
if (currentLibraryPath && strlen(currentLibraryPath) > 0)
snprintf(newLdLibPath, sizeof(newLdLibPath), "%s:", currentLibraryPath);
char *tmpLibPath = dirname(strdup(ldLibPath));
if (strcmp(tmpLibPath, ".") != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, tmpLibPath);
strcat(newLdLibPath, ":");
strcat(newLdLibPath, tmpLibPath);
}
if (curDir != NULL && curDir[0] != '\0' && strcmp(curDir, tmpLibPath) != 0)
if (originalDir != NULL && originalDir[0] != '\0' && pathsDiffer(originalDir, tmpLibPath) != 0)
{
strcat(libraryPath, ":");
strcat(libraryPath, curDir);
strcat(newLdLibPath, ":");
strcat(newLdLibPath, originalDir);
}
if (gameDir != NULL && gameDir[0] != '\0')
if (gameDir && gameDir[0] != '\0' && pathsDiffer(originalDir, gameDir) && pathsDiffer(tmpLibPath, gameDir))
{
strcat(libraryPath, ":");
strcat(libraryPath, gameDir);
strcat(newLdLibPath, ":");
strcat(newLdLibPath, gameDir);
}
setenv(LD_LIBRARY_PATH, libraryPath, 1);
strcat(newLdLibPath, ":.:lib:../lib");
// Ensure the preload path is set correctly
if (strcmp(ldLibPath, "") != 0)
setenv(LD_PRELOAD, ldLibPath, 1);
else
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1); // Should not reach here
if (newLdLibPath[0] == ':')
memmove(newLdLibPath, newLdLibPath + 1, strlen(newLdLibPath));
setenv("LD_LIBRARY_PATH", newLdLibPath, 1);
if (strlen(confFilePath) > 0)
{
if (hasSpaces(confFilePath))
{
log_error("The path \'%s\' for the config file cannot contain spaces.", confFilePath);
exit(EXIT_FAILURE);
}
setenv(LINDBERGH_CONFIG_PATH, confFilePath, 1);
}
if (zink && nvidia)
{
log_error("Cannot pass both, zink and nvidia options at the same time.");
exit(EXIT_FAILURE);
}
if (zink)
{
setenv("MESA_LOADER_DRIVER_OVERRIDE", "zink", 1);
}
if (nvidia)
{
setenv("__GLX_VENDOR_LIBRARY_NAME", "nvidia", 1);
setenv("__NV_PRIME_RENDER_OFFLOAD", "1", 1);
}
setenv("LINDBERGH_LOADER_CURRENT_DIR", curDir, 1);
char libglDriPath[MAX_PATH_LENGTH];
sprintf(libglDriPath, "%s/usr/lib32/dri", getenv("APP_IMG_ROOT"));
setenv("LIBGL_DRIVERS_PATH", libglDriPath, 1);
}
/**
* @brief Prints the usage information for the Lindbergh loader.
*
* This function displays the command-line options and usage instructions for
* the Lindbergh loader.
* @param argv The command-line arguments array.
* Prints the usage for the loader
*/
void printUsage(char *argv[])
{
printf("%s [GAME_PATH] [OPTIONS]\n", argv[0]);
@@ -552,15 +359,12 @@ void printUsage(char *argv[])
printf(" --gamepath | -g Specifies game path without ELF name\n");
}
/**
* @brief Lists available evdev controllers and their inputs.
*
* This function initializes the controller system and then iterates through
* the available controllers, printing their names and the names of their
* inputs.
* @return EXIT_SUCCESS on success, EXIT_FAILURE on failure.
* Lists available evdev controllers and their inputs
*/
void printVersion()
{
printf("Lindbergh Loader v%d.%d\n", MAJOR_VERSION, MINOR_VERSION);
printf("Created by: %s\n", TEAM);
}
int listControllers()
{
Controllers controllers;
@@ -568,7 +372,7 @@ int listControllers()
ControllerStatus status = initControllers(&controllers);
if (status != CONTROLLER_STATUS_SUCCESS)
{
printf("Failed to list controllers\n");
log_error("Failed to list controllers\n");
return EXIT_FAILURE;
}
@@ -585,33 +389,16 @@ int listControllers()
printf(" - %s\n", controller.inputs[i].inputName);
}
}
stopControllers(&controllers);
return EXIT_SUCCESS;
}
/**
* @brief Prints the version information of the Lindbergh loader.
*
* This function displays the version number of the Lindbergh loader and the
* names of the team members.
*/
void printVersion() {
printf("Lindbergh Loader v%d.%d\n", MAJOR_VERSION, MINOR_VERSION);
printf("Created by: %s\n", TEAM);
}
/**
* Small utility to automatically detect the game and run it without
* having to type a long string in.
*/
int main(int argc, char *argv[])
{
char gameELF[128] = {0};
char gameDir[MAX_PATH_LEN] = {0};
if (argc > 1 && strcmp(argv[1], "--version") == 0) {
if (argc > 1 && strcmp(argv[1], "--version") == 0)
{
printVersion();
return EXIT_SUCCESS;
}
@@ -626,16 +413,18 @@ int main(int argc, char *argv[])
{
return listControllers();
}
// Build up the command to start the game
int testMode = false;
int gdb = false;
int zink = false;
int nvidia = false;
int forceGame = false;
int segaboot = false;
char *extConfigPath = NULL;
char *passedGamePath = NULL;
char *forcedGamePath = NULL;
char passedGamePath[MAX_PATH_LENGTH] = "";
char forcedGamePath[MAX_PATH_LENGTH] = "";
char forcedGameDir[MAX_PATH_LENGTH] = "";
char gameELF[MAX_PATH_LENGTH] = "";
char extConfigPath[MAX_PATH_LENGTH] = "";
char originalDir[MAX_PATH_LENGTH] = "";
bool gdb = false;
bool testMode = false;
bool segaboot = false;
bool zink = false;
bool nvidia = false;
for (int i = 1; i < argc; i++)
{
@@ -675,158 +464,159 @@ int main(int argc, char *argv[])
{
break;
}
extConfigPath = strdup(argv[i + 1]);
strncpy(extConfigPath, argv[i + 1], MAX_PATH_LENGTH);
i += 1;
continue;
}
if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0)
if ((strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0) && i + 1 < argc)
{
if (i + 1 >= argc)
{
break;
}
passedGamePath = strdup(argv[i + 1]);
i += 1;
strncpy(passedGamePath, argv[i + 1], MAX_PATH_LENGTH);
i++;
continue;
}
// Treat the argument as the game name
forcedGamePath = strdup(argv[i]);
forceGame = true;
strncpy(forcedGamePath, argv[i], MAX_PATH_LENGTH);
}
// We save the current dir to return to it later
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
if (!getcwd(originalDir, sizeof(originalDir)))
{
log_error("Error: could not get the current directory.");
perror("getcwd");
return EXIT_FAILURE;
}
if (hasSpaces(curDir))
{
log_warn("The current path contains spaces, this most likely will cause issues.");
log_warn("Please, make sure you don't use spaces in the path.");
}
int useForceCommandPath = strlen(forcedGamePath) > 0;
bool commandOnlyElf = useForceCommandPath && strchr(forcedGamePath, '/') == NULL;
char command[PATH_MAX] = {0};
char *forcedGameDir;
char *forcedGameElf;
if (forceGame)
if (useForceCommandPath && !commandOnlyElf)
{
if (forcedGamePath != NULL)
if (!fileExists(forcedGamePath))
{
forcedGameDir = dirname(strdup(forcedGamePath));
forcedGameElf = basename(strdup(forcedGamePath));
log_error("File does not exist: %s\n", forcedGamePath);
return EXIT_FAILURE;
}
if (strcmp(forcedGameDir, ".") == 0) // Only the ELF file name was passed.
{
if (passedGamePath[0] != '\0')
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
else
snprintf(gameDir, MAX_PATH_LEN, "./");
}
else
{
if (passedGamePath != NULL) // ELF with path and also -g option pointing to a folder
log_warn("Warning: elf passed with a path, and -g option enabled. Ignoring -g option.");
extractPathFromProg(forcedGamePath, forcedGameDir, gameELF);
if (hasSpaces(forcedGameDir))
{
log_warn("The path contains spaces, this most likely will cause issues.");
log_warn("Please, make sure you don't use spaces in the path.");
}
snprintf(gameDir, MAX_PATH_LEN, "%s", forcedGameDir);
}
if (!dirExists(forcedGameDir))
{
log_error("Directory does not exist: %s\n", forcedGameDir);
return EXIT_FAILURE;
}
if (strcmp(forcedGameElf, ".") != 0)
strcpy(gameELF, forcedGameElf);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
chdir(forcedGameDir);
}
else if (strlen(passedGamePath) > 0)
{
if (hasSpaces(passedGamePath))
{
log_warn("The path contains spaces, this most likely will cause issues.");
log_warn("Please, make sure you don't use spaces in the path.");
}
if (!dirExists(passedGamePath))
{
log_error("Directory does not exist: %s\n", passedGamePath);
return EXIT_FAILURE;
}
chdir(passedGamePath);
if (commandOnlyElf)
{
strncpy(gameELF, forcedGamePath, MAX_PATH_LENGTH);
if (!fileExists(gameELF))
{
log_error("%s is not a valid directory here.", gameDir);
log_error("Program '%s' not found in %s\n", gameELF, passedGamePath);
return EXIT_FAILURE;
}
}
else
{
for (int i = 0; games[i] && strcmp(games[i], "END") != 0; i++)
{
if (fileExists(games[i]))
{
strncpy(gameELF, games[i], MAX_PATH_LENGTH);
break;
}
}
if (strlen(gameELF) == 0)
{
log_error("No known game file found in %s\n", passedGamePath);
return EXIT_FAILURE;
}
}
}
else if (commandOnlyElf)
{
strncpy(gameELF, forcedGamePath, MAX_PATH_LENGTH);
if (!fileExists(gameELF))
{
log_error("'%s' not found in current directory\n", gameELF);
return EXIT_FAILURE;
}
}
else
{
// Look for the game ELF's
struct dirent *ent;
DIR *dir;
if (passedGamePath != NULL && passedGamePath[0] != '\0')
for (int i = 0; games[i] && strcmp(games[i], "END") != 0; i++)
{
snprintf(gameDir, MAX_PATH_LEN, "%s", passedGamePath);
// Check if the passed folder is valid
if (!isValidDirectory(gameDir))
if (access(games[i], F_OK) == 0)
{
log_error("%s is not a valid directory.", gameDir);
return EXIT_FAILURE;
strncpy(gameELF, games[i], sizeof(gameELF) - 1);
gameELF[sizeof(gameELF) - 1] = '\0';
printf("Auto-detected ELF: %s\n", gameELF);
break;
}
dir = opendir(gameDir);
}
else
{
snprintf(gameDir, MAX_PATH_LEN, "%s", curDir);
dir = opendir(curDir);
}
if (dir == NULL)
if (gameELF[0] == '\0')
{
log_error("Could not list files in current directory.");
log_error("No game ELF found in current directory.\n");
printUsage(argv);
return EXIT_FAILURE;
}
bool found = false;
while ((ent = readdir(dir)) != NULL)
{
if (ent->d_type != DT_REG)
continue;
int index = 0;
while (!found)
{
if (strcmp(games[index], "END") == 0)
break;
if (strcmp(ent->d_name, games[index]) == 0)
{
strcpy(gameELF, games[index]);
found = true;
break;
}
index++;
}
}
closedir(dir);
}
if (testMode)
{
testModePath(gameELF);
}
char *targetedGameDir = strlen(forcedGameDir) ? forcedGameDir : passedGamePath;
char *lib_path = findPreloadLibrary(originalDir, targetedGameDir);
if (!lib_path)
{
log_error("Error: %s not found in known locations.\n", PRELOAD_FILE_NAME);
return 1;
}
setEnvironmentVariables(lib_path, originalDir, targetedGameDir, zink, nvidia, extConfigPath);
if (segaboot)
{
strcpy(gameELF, "segaboot");
testMode = true;
strcpy(gameELF, "segaboot -t");
// testMode = true;
}
if (gameELF[0] == '\0')
// Final command
char command[MAX_PATH_LENGTH];
if (strcmp(gameELF, "../JenTest/JenTest") == 0)
{
log_error("No lindbergh game found in this directory.");
printUsage(argv);
return EXIT_FAILURE;
snprintf(command, MAX_PATH_LENGTH, "%s", gameELF);
}
else
{
snprintf(command, MAX_PATH_LENGTH, "./%s", gameELF);
}
sprintf(command, "\"%s/\"%s", gameDir, gameELF);
char *ldPreloadLibrary = findLDPreloadLibrary();
if (strcmp(curDir, gameDir) == 0)
ldPreloadLibrary = PRELOAD_FILE_NAME;
// Ensure environment variables are set correctly
setEnvironmentVariables(ldPreloadLibrary, curDir, gameDir, zink, nvidia);
if (testMode)
testModePath(command);
checkIfElfisClean(command);
isCleanElf(command);
if (gdb)
{
@@ -836,35 +626,14 @@ int main(int argc, char *argv[])
strcpy(command, temp);
}
if (extConfigPath != NULL && extConfigPath[0] != '\0')
{
if (hasSpaces(extConfigPath))
{
log_warn("The config path contains spaces, this most likely will cause issues.");
log_warn("Please, make sure you don't use spaces in the path.");
}
setenv(LINDBERGH_CONFIG_PATH, extConfigPath, 1);
}
log_info("Starting $ %s", command);
if (gameDir[0] != '\0')
{
if (chdir(gameDir) != 0)
{
log_error("Could not change to game path.");
return EXIT_FAILURE;
}
}
int sysCmd = system(command);
if (gameDir[0] != '\0')
if (chdir(originalDir) != 0)
{
if (chdir(curDir) != 0)
{
log_error("Could not return to the original directory.");
return EXIT_FAILURE;
}
log_error("Could not return to the original directory.");
return EXIT_FAILURE;
}
return sysCmd;
+37 -3
View File
@@ -1338,7 +1338,11 @@ void glVertex3f2SP(GLfloat x, GLfloat y, GLfloat z)
x *= scaleX;
y *= scaleY;
}
else if (curTextureID != 498) // We skip deadend
else if (curTextureID == 498)
{ // deadend
;
}
else
{
x += OffsetX;
y -= OffsetY;
@@ -1468,6 +1472,38 @@ void glVertex3fHarley(GLfloat x, GLfloat y, GLfloat z)
_glVertex3f(x, y, z);
}
void glVertex3fHodEx(GLfloat x, GLfloat y, GLfloat z)
{
int (*_glVertex3f)(GLfloat x, GLfloat y, GLfloat z) = dlsym(RTLD_NEXT, "glVertex3f");
float scaleX = 600.0 / gWidth;
float scaleY = 240.0 / gHeight;
if (z == -1.210000f && (y == 0.0035231018f || y == -0.0152667547f || y == -0.0209428426f || // coin/start
y == -0.0397327021f || y == -0.0454087853f || y == -0.0641986430f || y == -0.0790739134f ||
y == -0.0931663215f || y == -0.0692875385f || y == -0.0833799466f ||
y == 0.0456045270f || y == 0.0268146675f || y == 0.0211385805f || y == 0.0023487248f || y == -0.0033273622f ||
y == -0.0221172161f || y == -0.0787803382f || y == -0.0934598967f ||
y == 0.0524549857f || y == 0.0336651318f || y == 0.0279890448f || y == 0.0091991890f
))
{
x += scaleX;
y -= scaleY;
}
else if (y == 0.0042380672f || y == -0.0169522688f || y == 0.0360235684f || y == 0.0148332343f)
{ // Main bd
x += scaleX;
y -= scaleY;
}
_glVertex3f(x, y, z);
}
int initResolutionPatches()
{
gWidth = getConfig()->width;
@@ -2834,8 +2870,6 @@ int initResolutionPatches()
patchMemory(0x081775d2, "b801000000"); // target
patchMemory(0x0804e5d2, "909090909090");
// detourFunction(0x0804d254, glVertex3fHODEX);
setVariable(0x087aa080, gWidth); // render res
patchMemory(0x0804e60c, "909090909090");
patchMemory(0x0828cc2f, "909090909090");
+8 -6
View File
@@ -1547,7 +1547,9 @@ char *findLibCg()
const char *foundPath = NULL;
FILE *libCgF = NULL;
char *pathsToCheck[] = {NULL, "/app/lib32/libCg2.so", "./libCg.so", NULL};
char appImageLib[MAX_PATH_LENGTH];
snprintf(appImageLib, MAX_PATH_LENGTH, "%s/usr/lib32/libCg2.so", getenv("APP_IMG_ROOT"));
char *pathsToCheck[] = {NULL, "/app/lib32/libCg2.so", appImageLib, "./libCg.so", NULL};
if (strcmp(getConfig()->libCgPath, "") != 0)
{
@@ -1559,13 +1561,13 @@ char *findLibCg()
{
size_t pathLen = strlen(currentDir) + strlen("/libCg.so") + 1;
pathsToCheck[3] = malloc(pathLen);
if (pathsToCheck[3] != NULL)
if (pathsToCheck[4] != NULL)
{
snprintf(pathsToCheck[3], pathLen, "%s/%s", currentDir, "libCg.so");
snprintf(pathsToCheck[4], pathLen, "%s/%s", currentDir, "libCg.so");
}
}
for (int i = 0; i < 4; ++i)
for (int i = 0; i < 5; ++i)
{
if (pathsToCheck[i] == NULL)
continue;
@@ -1577,9 +1579,9 @@ char *findLibCg()
}
}
if (foundPath != pathsToCheck[3] && pathsToCheck[3] != NULL)
if (foundPath != pathsToCheck[4] && pathsToCheck[4] != NULL)
{
free(pathsToCheck[3]);
free(pathsToCheck[4]);
}
if (foundPath == NULL)