Fixed incorrect TAA offset value. Caused not enough smoothing applied

This commit is contained in:
korenkonder
2025-09-12 19:22:15 +03:00
parent 8eb0b4a296
commit bdf81d8528
+1 -1
View File
@@ -855,7 +855,7 @@ namespace rndr {
vec2 Render::get_taa_offset() {
if (taa) {
float_t offset = taa_texture_selector == 1 ? -0.25f : 0.25f;
return -offset / vec2((float_t)render_width[0], (float_t)render_height[0]);
return (offset * -2.0f) / vec2((float_t)render_width[0], (float_t)render_height[0]);
}
return 0.0;
}