From bdf81d8528e2da04eaee6d0cdac729e3e9fdd524 Mon Sep 17 00:00:00 2001 From: korenkonder Date: Fri, 12 Sep 2025 19:22:15 +0300 Subject: [PATCH] Fixed incorrect TAA offset value. Caused not enough smoothing applied --- src/CRE/render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/CRE/render.cpp b/src/CRE/render.cpp index 63a75a95..5deb4632 100644 --- a/src/CRE/render.cpp +++ b/src/CRE/render.cpp @@ -855,7 +855,7 @@ namespace rndr { vec2 Render::get_taa_offset() { if (taa) { float_t offset = taa_texture_selector == 1 ? -0.25f : 0.25f; - return -offset / vec2((float_t)render_width[0], (float_t)render_height[0]); + return (offset * -2.0f) / vec2((float_t)render_width[0], (float_t)render_height[0]); } return 0.0; }