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Fixed some formatting
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@@ -2779,7 +2779,7 @@ void snow_particle_draw() {
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snow_scene.g_range_offset.y = snow->offset_gpu.y;
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snow_scene.g_range_offset.z = snow->offset_gpu.z - snow->range_gpu.z * 0.5f;
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snow_particle_scene_ubo.WriteMapMemory(snow_scene);
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snow_particle_batch_shader_data snow_batch = {};
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snow_batch.g_color = snow->color;
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snow_batch.start_vertex_location.x = 0;
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