Files
korenkonder_ReDIVA/src/CRE/task_effect.cpp
T
2023-08-27 02:36:33 +03:00

4571 lines
132 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "task_effect.hpp"
#include "../KKdLib/prj/algorithm.hpp"
#include "../KKdLib/hash.hpp"
#include "auth_3d.hpp"
#include "data.hpp"
#include "gl_state.hpp"
#include "random.hpp"
#include "render_context.hpp"
#include "render_manager.hpp"
#include "shader_ft.hpp"
#include "texture.hpp"
struct for_ring_vertex_data {
vec2 position;
vec4 color;
float_t size;
};
struct leaf_particle_data {
vec3 position;
vec3 direction;
vec3 normal;
vec3 rotation;
vec3 rotation_add;
float_t size;
int32_t type;
void init();
};
struct leaf_particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_pos;
vec4 g_color;
vec4 g_light_env_stage_diffuse;
vec4 g_light_env_stage_specular;
vec4 g_lit_dir;
vec4 g_lit_luce;
};
struct leaf_particle_vertex_data {
vec3 position;
vec3 normal;
vec2 texcoord;
};
struct particle_rot_data {
vec3 position;
vec3 direction;
vec3 normal;
vec3 rotation;
vec3 rotation_add;
vec4 color;
bool alive;
float_t type;
float_t life_time;
float_t size;
};
struct particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_pos;
vec4 g_light_env_chara_diffuse;
vec4 g_light_env_chara_specular;
};
struct particle_vertex_data {
vec3 position;
vec3 normal;
vec4 color;
vec2 texcoord;
};
struct particle_data {
vec3 position;
float_t size;
float_t alpha;
int32_t life_time;
vec3 velocity;
vec3 direction;
particle_data();
};
struct rain_particle_scene_shader_data {
vec4 g_view[4];
vec4 g_proj[4];
vec4 g_range_scale;
vec4 g_range_offset;
};
struct rain_particle_batch_shader_data {
vec4 g_pos_offset;
vec4 g_tangent;
vec4 g_color;
};
struct ripple_batch_shader_data {
vec4 g_params;
};
struct ripple_scene_shader_data {
vec4 g_transform;
vec4 g_texcoord;
};
struct ripple_emit_scene_shader_data {
vec4 g_size_in_projection;
vec4 g_transform;
vec4 g_framebuffer_size;
};
struct snow_particle_vertex_data {
vec3 position;
float_t size;
float_t alpha;
};
struct snow_particle_gpu_vertex_data {
vec3 position;
float_t size;
};
struct snow_particle_scene_shader_data {
vec4 g_transform[4];
vec4 g_view_world_row2;
vec4 g_size_in_projection;
vec4 g_state_point_attenuation;
vec4 g_range_scale;
vec4 g_range_offset;
vec4 g_framebuffer_size;
vec4 g_near_far;
};
struct snow_particle_batch_shader_data {
vec4 g_pos_offset;
vec4 g_color;
vec4i start_vertex_location;
};
struct struc_608 {
const stage_effects* stage_effects;
const stage_effects_modern* stage_effects_modern;
prj::vector_pair<TaskEffectType, TaskEffect*> field_10;
struc_608();
struc_608(const ::stage_effects* stage_effects);
struc_608(const ::stage_effects_modern* stage_effects_modern);
~struc_608();
};
struct TaskEffectParent {
uint32_t current_stage_hash; // Added
int32_t current_stage_index;
std::vector<uint32_t> stage_hashes; // Added
std::vector<int32_t> stage_indices;
std::vector<uint32_t> obj_set_ids;
prj::vector_pair<TaskEffectType, TaskEffect*> effects;
prj::vector_pair<TaskEffectType, TaskEffect*> field_50;
prj::vector_pair<int32_t, struc_608> field_68;
int32_t state;
bool enable;
bool modern; // Added
void* data; // Added
object_database* obj_db; // Added
texture_database* tex_db; // Added
stage_database* stage_data; // Added
TaskEffectParent();
virtual ~TaskEffectParent();
std::pair<TaskEffectType, TaskEffect*> AddTaskEffectTypePtr(TaskEffectType type);
int32_t CheckTaskEffectTypeLoaded(TaskEffectType type);
void Event(TaskEffectType type, int32_t event_type, void* data);
void Dest();
bool Load();
void Reset();
void ResetData();
void SetCurrentStageHash(uint32_t stage_hash); // Added
void SetCurrentStageIndex(int32_t stage_index);
void SetEnable(bool value);
void SetFrame(int32_t value);
void SetFrameRateControl(FrameRateControl* value);
void SetStageHashes(std::vector<uint32_t>& stage_hashes); // Added
void SetStageIndices(std::vector<int32_t>& stage_indices);
bool Unload();
};
static TaskEffect* task_effect_array_get(TaskEffectType type, const char** name);
static std::string task_effect_array_get_stage_param_file_path(
TaskEffectType type, int32_t stage_index, bool dev_ram, bool a4);
static bool task_effect_array_parse_stage_param_data_fog_ring(stage_param_fog_ring* fog_ring, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_leaf(stage_param_leaf* leaf, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_litproj(stage_param_litproj* litproj, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_rain(stage_param_rain* rain, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_ripple(stage_param_ripple* ripple, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_snow(stage_param_snow* snow, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_splash(stage_param_splash* splash, int32_t stage_index);
static bool task_effect_array_parse_stage_param_data_star(stage_param_star* star, int32_t stage_index);
static void draw_fog_particle(render_context* rctx, TaskEffectFogRing::Data* data);
static void draw_ripple_emit(render_context* rctx, struc_101* data);
static void leaf_particle_init(bool change_stage = false);
static void leaf_particle_ctrl();
static int32_t leaf_particle_disp();
static void leaf_particle_free();
static void particle_init(vec3* offset);
static void particle_ctrl();
static int32_t particle_disp(particle_vertex_data* vtx_data, particle_rot_data* data, int32_t count);
static particle_rot_data* particle_emit();
static void particle_event(particle_event_data* event_data);
static void particle_kill(particle_rot_data* data);
static void particle_free();
static void rain_particle_init(bool change_stage = false);
static void rain_particle_ctrl();
static void rain_particle_free();
static void ripple_emit_init();
static void ripple_emit_free();
static void snow_particle_init(bool change_stage = false);
static void snow_particle_ctrl();
static void snow_particle_data_init();
static void snow_particle_data_emit_fallen(particle_data* data);
static void snow_particle_data_kill_fallen(particle_data* data, bool kill);
static void snow_particle_data_reset(particle_data* data);
static void snow_particle_data_free();
static particle_data* snow_particle_emit_fallen();
static vec3 snow_particle_get_random_velocity();
static void snow_particle_free();
static void sub_1403B6ED0(render_texture* a1, render_texture* a2, render_texture* a3, ripple_emit_params& params);
static void sub_1403B6F60(GLuint a1, GLuint a2, GLuint a3, ripple_emit_params& params);
static TaskEffectAuth3D* task_effect_auth_3d;
static TaskEffectLeaf* task_effect_leaf;
static TaskEffectSnow* task_effect_snow;
static TaskEffectRipple* task_effect_ripple;
static TaskEffectRain* task_effect_rain;
static TaskEffectSplash* task_effect_splash;
static TaskEffectFogAnim* task_effect_fog_anim;
static TaskEffectFogRing* task_effect_fog_ring;
static TaskEffectParticle* task_effect_particle;
static TaskEffectLitproj* task_effect_litproj;
static TaskEffectStar* task_effect_star;
static TaskEffectParent* task_effect_parent;
static TaskEffectFogAnim::Data* task_effect_fog_anim_data;
static TaskEffectFogRing::Data* task_effect_fog_ring_data;
static TaskEffectSplash::Data* task_effect_splash_data;
static stage_param_leaf* stage_param_data_leaf_current;
static bool stage_param_data_leaf_set;
static bool leaf_particle_enable;
static float_t leaf_particle_delta_frame;
static float_t leaf_particle_emit_interval;
static float_t leaf_particle_emit_timer;
static int32_t leaf_particle_num_ptcls;
static uint32_t leaf_particle_tex_id;
static leaf_particle_data* leaf_ptcl_data;
static GLuint leaf_ptcl_vao;
static GLuint leaf_ptcl_vbo;
static GLuint leaf_ptcl_ebo;
static GL::UniformBuffer leaf_particle_scene_ubo;
static const size_t leaf_ptcl_count = 0x800;
static stage_param_litproj* stage_param_data_litproj_current;
static bool stage_param_data_litproj_set;
static bool light_proj_enable;
static render_texture litproj_shadow[2];
static render_texture litproj_texture;
static bool particle_enable;
static float_t particle_delta_time;
static int32_t particle_index;
static int32_t particle_count;
static vec3 particle_wind;
static particle_rot_data* ptcl_data;
static GLuint ptcl_vao;
static GLuint ptcl_vbo;
static GL::UniformBuffer particle_scene_ubo;
static const size_t ptcl_count = 0x400;
static stage_param_rain* stage_param_data_rain_current;
static bool stage_param_data_rain_set;
static bool rain_particle_enable;
static float_t rain_particle_delta_frame;
static uint32_t rain_particle_tex_id;
static particle_data rain_ptcl_data[8];
static GLuint rain_vao;
static GL::ShaderStorageBuffer rain_ssbo;
static GL::UniformBuffer rain_particle_scene_ubo;
static GL::UniformBuffer rain_particle_batch_ubo;
static const size_t rain_ptcl_count = 0x8000;
static GLuint ripple_vao;
static GL::UniformBuffer ripple_batch_ubo;
static GL::UniformBuffer ripple_scene_ubo;
static ripple_emit* ripple_emit_data;
static GLuint ripple_emit_vao;
static GL::ShaderStorageBuffer ripple_emit_ssbo;
static GL::UniformBuffer ripple_emit_scene_ubo;
static stage_param_snow* stage_param_data_snow_current;
static bool stage_param_data_snow_set;
static bool snow_particle_enable;
static float_t snow_particle_delta_frame;
static float_t snow_particle_size_min;
static float_t snow_particle_size_mid;
static float_t snow_particle_size_max;
static int32_t snow_particle_fallen_index;
static int32_t snow_particle_fallen_count;
static uint32_t snow_particle_tex_id;
static particle_data* snow_ptcl_data;
static particle_data snow_ptcl_gpu[4];
static particle_data* snow_ptcl_fallen_data;
static GLuint snow_vao;
static GL::ShaderStorageBuffer snow_ssbo;
static GL::ShaderStorageBuffer snow_gpu_ssbo;
static GL::ShaderStorageBuffer snow_fallen_ssbo;
static GL::UniformBuffer snow_particle_scene_ubo;
static GL::UniformBuffer snow_particle_batch_ubo;
static const size_t snow_ptcl_count = 0x8000;
static const size_t snow_ptcl_fallen_count = 0x2000;
static TaskEffect** task_effect_data_array[] = {
(TaskEffect**)&task_effect_auth_3d,
0,
(TaskEffect**)&task_effect_leaf,
0,
(TaskEffect**)&task_effect_snow,
0,
(TaskEffect**)&task_effect_ripple,
(TaskEffect**)&task_effect_rain,
0,
0,
0,
0,
0/*(TaskEffect**)&task_effect_splash*/,
0,
(TaskEffect**)&task_effect_fog_anim,
0,
(TaskEffect**)&task_effect_fog_ring,
0,
(TaskEffect**)&task_effect_particle,
(TaskEffect**)&task_effect_litproj,
0/*(TaskEffect**)task_effect_star*/,
};
static const char* task_effect_name_array[] = {
"EFFECT_AUTH3D",
0,
"EFFECT_LEAF",
0,
"EFFECT_SNOW",
0,
"EFFECT_RIPPLE",
"EFFECT_RAIN",
0,
0,
0,
0,
"EFFECT_SPLASH",
0,
"EFFECT_FOG_ANIM",
0,
"EFFECT_FOG_RING",
0,
"EFFECT_PARTICLE",
"EFFECT_LITPROJ",
"EFFECT_STAR",
};
extern render_context* rctx_ptr;
extern int32_t width;
extern int32_t height;
TaskEffect::TaskEffect() {
}
TaskEffect::~TaskEffect() {
}
void TaskEffect::PreInit(int32_t stage_index) {
}
void TaskEffect::SetStageHashes(std::vector<uint32_t>& stage_hashes, void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) {
}
void TaskEffect::SetStageIndices(std::vector<int32_t>& stage_indices) {
PreInit(stage_indices[0]);
}
void TaskEffect::SetFrame(int32_t value) {
}
void TaskEffect::Field_48() {
}
void TaskEffect::SetEnable(bool value) {
}
void TaskEffect::SetCurrentStageHash(uint32_t value) {
}
void TaskEffect::SetCurrentStageIndex(int32_t value) {
}
void TaskEffect::SetFrameRateControl(FrameRateControl* value) {
}
void TaskEffect::Field_68() {
}
void TaskEffect::Reset() {
}
void TaskEffect::Event(int32_t event_type, void* data) {
}
void TaskEffect::Field_80() {
}
void TaskEffect::Field_88() {
}
void TaskEffect::Field_90() {
}
void TaskEffect::Field_98(int32_t a2, int32_t* a3) {
if (a3)
*a3 = 0;
}
void TaskEffect::Field_A0(int32_t a2, int32_t* a3) {
if (a3)
*a3 = 0;
}
void TaskEffect::Field_A8(int32_t a2, int8_t* a3) {
if (a3)
*a3 = 0;
}
struc_621::struc_621() {
stage_hash = hash_murmurhash_empty;
stage_index = -1;
}
struc_621::~struc_621() {
}
TaskEffectAuth3D::Stage::Stage() : auth_3d_ids() {
count = 0;
max_count = TASK_STAGE_STAGE_COUNT;
for (auth_3d_id& i : auth_3d_ids)
i = -1;
auth_3d_ids_ptr = auth_3d_ids;
}
TaskEffectAuth3D::TaskEffectAuth3D() : enable(),
field_13C(), field_158(), field_159(), field_15C(), frame() {
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
}
TaskEffectAuth3D::~TaskEffectAuth3D() {
}
bool TaskEffectAuth3D::Init() {
if (!task_auth_3d_check_task_ready()) {
DelTask();
return true;
}
if (stage.count) {
for (int32_t i = 0; i < stage.count; i++)
if (!stage.auth_3d_ids_ptr[i].check_loaded())
return false;
}
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.set_repeat(true);
id.set_paused(false);
id.set_enable(true);
}
//if (field_158)
// sub_14036D310(2, (__int64)sub_140345B70, (__int64)this);
return true;
}
bool TaskEffectAuth3D::Ctrl() {
if (field_158 && field_15C > 0)
field_15C = 0;
if (field_159) {
int32_t frame_int;
if (frame >= 0.0f) {
frame_int = (int32_t)frame;
frame += get_delta_frame();
if (frame > (float_t)(512 * 360))
frame = 0.0f;
}
else
frame_int = 0;
mat4 mat;
mat4_translate(0.0f, -0.2f, 0.0f, &mat);
mat4_rotate_x_mult(&mat, sinf((float_t)((double_t)((float_t)(frame_int % 512)
* (float_t)(2.0 / 512.0)) * M_PI)) * 0.015f, &mat);
mat4_rotate_z_mult(&mat, sinf((float_t)((double_t)((float_t)(frame_int % 360)
* (float_t)(2.0 / 360.0)) * M_PI)) * 0.015f, &mat);
task_stage_set_mat(mat);
}
return false;
}
bool TaskEffectAuth3D::Dest() {
//if (field_158)
// sub_14036D1E0(2, (__int64)sub_140345B70, (__int64)this);
ResetData();
return true;
}
void TaskEffectAuth3D::Disp() {
}
void TaskEffectAuth3D::PreInit(int32_t stage_index) {
}
void TaskEffectAuth3D::SetStageHashes(std::vector<uint32_t>& stage_hashes, void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) {
this->stage_hashes.assign(stage_hashes.begin(), stage_hashes.end());
stage_indices.clear();
for (uint32_t i : this->stage_hashes) {
const stage_data_modern* stg_data = stage_data->get_stage_data_modern(i);
if (!stg_data || !stg_data->auth_3d_ids.size())
continue;
struc_621 v30;
v30.stage_hash = i;
if (stage.count != stage.max_count)
for (uint32_t j : stg_data->auth_3d_ids) {
if (stage.count == stage.max_count)
break;
auth_3d_id id = auth_3d_data_load_hash(j, data, obj_db, tex_db);
if (!id.check_not_empty())
break;
id.read_file_modern();
id.set_visibility(false);
if (stage.count + 1 <= stage.max_count)
stage.auth_3d_ids_ptr[stage.count++] = id;
v30.auth_3d_ids.push_back(id);
}
field_120.push_back(v30);
}
}
void TaskEffectAuth3D::SetStageIndices(std::vector<int32_t>& stage_indices) {
stage_hashes.clear();
this->stage_indices.assign(stage_indices.begin(), stage_indices.end());
for (int32_t i : this->stage_indices) {
data_struct* aft_data = &data_list[DATA_AFT];
auth_3d_database* aft_auth_3d_db = &aft_data->data_ft.auth_3d_db;
stage_database* aft_stage_data = &aft_data->data_ft.stage_data;
const stage_data* stage_data = aft_stage_data->get_stage_data(i);
if (!stage_data || !stage_data->auth_3d_ids.size())
continue;
struc_621 v30;
v30.stage_index = i;
if (stage.count != stage.max_count)
for (int32_t j : stage_data->auth_3d_ids) {
if (stage.count == stage.max_count)
break;
auth_3d_id id = auth_3d_data_load_uid(j, aft_auth_3d_db);
if (!id.check_not_empty())
break;
id.read_file(aft_auth_3d_db);
id.set_visibility(false);
if (stage.count + 1 <= stage.max_count)
stage.auth_3d_ids_ptr[stage.count++] = id;
v30.auth_3d_ids.push_back(id);
}
field_120.push_back(v30);
}
}
void TaskEffectAuth3D::SetFrame(int32_t value) {
double_t frame = (double_t)value;
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
float_t play_control_size = id.get_play_control_size();
float_t req_frame;
if (play_control_size != 0.0f)
req_frame = (float_t)fmod(frame, play_control_size);
else
req_frame = 0.0f;
id.set_req_frame(req_frame);
}
}
void TaskEffectAuth3D::SetCurrentStageHash(uint32_t value) {
if (current_stage_hash == value)
return;
SetVisibility(false);
current_stage_hash = value;
SetVisibility(enable);
}
void TaskEffectAuth3D::SetCurrentStageIndex(int32_t value) {
if (current_stage_index == value)
return;
SetVisibility(false);
current_stage_index = value;
SetVisibility(enable);
}
void TaskEffectAuth3D::SetFrameRateControl(FrameRateControl* value) {
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.set_frame_rate(value);
}
}
void TaskEffectAuth3D::Reset() {
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.set_enable(true);
id.set_paused(false);
id.set_req_frame(0.0f);
}
}
void TaskEffectAuth3D::ResetData() {
for (int32_t i = 0; i < stage.count; i++) {
auth_3d_id& id = stage.auth_3d_ids_ptr[i];
id.unload(rctx_ptr);
}
stage.count = 0;
enable = false;
field_120.clear();
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
stage_indices.clear();
field_158 = 0;
field_159 = 0;
field_15C = 0;
frame = -1.0f;
}
void TaskEffectAuth3D::SetVisibility(bool value) {
if (current_stage_index != -1)
for (struc_621& i : field_120) {
if (i.stage_index != current_stage_index)
continue;
for (auth_3d_id& j : i.auth_3d_ids)
j.set_visibility(value);
break;
}
else if (current_stage_hash != -1 && current_stage_hash
!= hash_murmurhash_empty && current_stage_hash != hash_murmurhash_null)
for (struc_621& i : field_120) {
if (i.stage_hash != current_stage_hash)
continue;
for (auth_3d_id& j : i.auth_3d_ids)
j.set_visibility(value);
break;
}
}
void TaskEffectAuth3D::SetEnable(bool value) {
enable = value;
SetVisibility(value);
}
TaskEffectFogAnim::Data::Data() : field_0(), field_4(), field_8(), field_C(),
field_18(), field_24(), field_28(), field_2C(), field_30(), field_34() {
Reset();
}
void TaskEffectFogAnim::Data::Ctrl() {
if (!field_0 || !field_8)
return;
float_t v4 = field_C[0] * DEG_TO_RAD_FLOAT;
float_t v7 = (sinf(v4 - 1.5f) + 1.0f) * 0.5f + field_34.x;
v7 = min_def(v7, 1.0f) * field_24;
float_t v8 = sinf(v4) * v7;
float_t v9 = cosf(v4);
vec4 color;
color.x = (float_t)((v9 * v7) * 1.4022 + 1.0);
color.y = (float_t)(1.0 - v8 * 0.345686 - ((double_t)v9 * v7) * 0.714486);
color.z = (float_t)(v8 * 1.771 + 1.0);
color.w = 1.0f;
*(vec3*)&color = vec3::max(*(vec3*)&color, 0.0f);
for (int32_t i = 0; i < 3; i++) {
float_t v20 = (field_18[i] * 10.0f) + field_C[i];
if (v20 > 360.0)
v20 = fmodf(v20, 360.0);
field_C[i] = v20;
}
fog& fog = rctx_ptr->fog[FOG_DEPTH];
fog.set_color(color);
*(vec3*)&color = (*(vec3*)&color + 1.0f) * 0.8f;
light_set& light_set = rctx_ptr->light_set[LIGHT_SET_MAIN];
light_set.lights[LIGHT_CHARA].set_diffuse(color);
light_set.lights[LIGHT_CHARA].set_specular(color);
light_set.lights[LIGHT_STAGE].set_diffuse(color);
light_set.lights[LIGHT_STAGE].set_specular(color);
}
void TaskEffectFogAnim::Data::Reset() {
field_0 = 0;
field_4 = -1;
field_8 = 1;
field_C[0] = 0.0f;
field_C[1] = 0.0f;
field_C[2] = 0.0f;
field_18[0] = 0.0f;
field_18[1] = 0.0f;
field_18[2] = 0.0f;
field_24 = 0;
field_28 = 0;
field_2C = 0;
field_30 = 0;
field_34 = 1.0f;
}
TaskEffectFogAnim::TaskEffectFogAnim() {
}
TaskEffectFogAnim::~TaskEffectFogAnim() {
}
bool TaskEffectFogAnim::Init() {
//sub_1400DE640("TaskEffectFogAnim::init()\n");
return true;
}
bool TaskEffectFogAnim::Ctrl() {
data.Ctrl();
return false;
}
bool TaskEffectFogAnim::Dest() {
data.Reset();
task_effect_fog_anim_data = 0;
//sub_1400DE640("TaskEffectFogAnim::dest()\n");
return true;
}
void TaskEffectFogAnim::Disp() {
}
void TaskEffectFogAnim::PreInit(int32_t) {
data.Reset();
task_effect_fog_anim_data = &data;
//sub_1400DE640("TaskEffectFogAnim::pre_init()\n");
}
void TaskEffectFogAnim::Reset() {
if (data.field_0) {
data.field_C[0] = 0.0f;
data.field_C[1] = 0.0f;
data.field_C[2] = 0.0f;
}
}
fog_ring_data::fog_ring_data() : size(), density() {
}
particle_event_data::particle_event_data() : type(), count(), size(), force() {
}
struc_371::struc_371() : field_0(), field_10(), field_14(), field_24() {
}
struc_573::struc_573() : chara_index(), bone_index() {
}
TaskEffectFogRing::Data::Data() : enable(), delta_frame(), field_8(), ring_size(), tex_id(),
ptcl_size(), max_ptcls(), num_ptcls(), density(), density_offset(), ptcl_data(), num_vtx(),
field_124(), field_2B8(), field_2B9(), disp(), frame_rate_control(), vao() {
current_stage_index = -1;
}
TaskEffectFogRing::Data::~Data() {
}
void TaskEffectFogRing::Data::CalcPtcl(float_t delta_time) {
float_t delta_time1 = 1.0f * delta_time;
float_t delta_time2 = 2.0f * delta_time;
float_t delta_time3 = 3.0f * delta_time;
fog_ring_data* ptcl_data = this->ptcl_data;
float_t ring_size = (this->ring_size * 0.5f) + 1.0f;
for (int32_t i = num_ptcls; i > 0; i--, ptcl_data++) {
sub_140347860(ptcl_data, field_124, field_128, delta_time);
float_t v12 = ptcl_data->field_18.x;
float_t v13 = ptcl_data->field_18.z;
float_t pos_x = ptcl_data->position.x;
float_t pos_z = ptcl_data->position.z;
pos_x = (v12 + ptcl_data->direction.x) * delta_time + pos_x;
pos_z = (v13 + ptcl_data->direction.z) * delta_time + pos_z;
if (pos_x < -ring_size)
pos_x = ring_size;
else if (pos_x > ring_size)
pos_x = -ring_size;
if (pos_z < -ring_size)
pos_z = ring_size;
else if (pos_z > ring_size)
pos_z = -ring_size;
ptcl_data->position.x = pos_x;
ptcl_data->position.z = pos_z;
bool v11 = false;
if (fabsf(v12) > 0.00001f) {
v11 = true;
ptcl_data->field_18.x = v12 - v12 * delta_time3;
}
ptcl_data->field_18.y = 0.0f;
if (fabsf(v13) > 0.00001f) {
v11 = true;
ptcl_data->field_18.z = v13 - v13 * delta_time3;
}
float_t v17;
if (v11) {
float_t v14 = ptcl_data->field_18.x;
float_t v15 = ptcl_data->field_18.z;
v17 = ptcl_data->density - v15 * v15 + v14 * v14 * delta_time1;
v17 = max_def(v17, 0.0f);
}
else {
v17 = delta_time2 + ptcl_data->density;
v17 = min_def(v17, 1.0f);
}
ptcl_data->density = v17;
}
}
void TaskEffectFogRing::Data::CalcVert() {
float_t density = this->density;
fog_ring_data* ptcl_data = this->ptcl_data;
for_ring_vertex_data* ptcl_vtx_data = (for_ring_vertex_data*)ssbo.MapMemory();
if (!ptcl_vtx_data) {
ssbo.UnmapMemory();
num_vtx = 0;
return;
}
vec4 color = this->color;
for (int32_t i = num_ptcls; i > 0; i--, ptcl_data++, ptcl_vtx_data++) {
float_t size = ptcl_data->size * (float_t)(1.0 / 256.0);
color.w = ptcl_data->density * density;
vec2 position;
position.x = ptcl_data->position.x * (float_t)(1.0 / 8.0);
position.y = ptcl_data->position.z * (float_t)(1.0 / 8.0);
ptcl_vtx_data->position = position;
ptcl_vtx_data->color = color;
ptcl_vtx_data->size = size;
}
ssbo.UnmapMemory();
num_vtx = (int32_t)(num_ptcls * 6LL);
}
void TaskEffectFogRing::Data::Ctrl() {
if (!disp)
return;
CtrlInner(delta_frame * (float_t)(1.0 / 60.0));
CalcVert();
field_8 = 0;
}
void TaskEffectFogRing::Data::CtrlInner(float_t delta_time) {
if (fabs(delta_time) <= 0.000001f)
return;
sub_140347B40(delta_time);
CalcPtcl(delta_time);
}
void TaskEffectFogRing::Data::Dest() {
stage_param_data_fog_ring_storage_clear();
if (ptcl_data) {
free(ptcl_data);
ptcl_data = 0;
}
if (vao) {
glDeleteVertexArrays(1, &vao);
vao = 0;
}
ssbo.Destroy();
rctx_ptr->render_manager.set_pass_sw(rndr::RND_PASSID_USER, false);
rctx_ptr->render_manager.clear_user_func(0);
rctx_ptr->draw_state.set_fog_height(false);
}
void TaskEffectFogRing::Data::Disp() {
if (enable && disp)
rctx_ptr->disp_manager.entry_obj_user(&mat4_identity,
(mdl::UserArgsFunc)draw_fog_particle, this, mdl::OBJ_TYPE_USER);
}
void TaskEffectFogRing::Data::Draw() {
render_context* rctx = rctx_ptr;
rctx->draw_state.set_fog_height(false);
if (!enable || !disp)
return;
rctx->draw_state.set_fog_height(true);
render_texture& rt = rctx->render_manager.get_render_texture(8);
rt.bind();
glViewport(0, 0,
rt.color_texture->get_width_align_mip_level(),
rt.color_texture->get_height_align_mip_level());
glClearColor(density_offset, density_offset, density_offset, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (rctx->disp_manager.get_obj_count(mdl::OBJ_TYPE_USER))
rctx->disp_manager.draw(mdl::OBJ_TYPE_USER);
gl_state_bind_framebuffer(0);
rctx->render_manager.set_effect_texture(rt.color_texture);
gl_state_get_error();
}
void TaskEffectFogRing::Data::InitParticleData() {
fog_ring_data* ptcl_data = this->ptcl_data;
if (!ptcl_data)
return;
float_t ptcl_size = this->ptcl_size;
float_t ring_size = this->ring_size * 0.5f;
float_t wind_dir_x = wind_dir.x;
float_t wind_dir_z = wind_dir.z;
for (int32_t i = max_ptcls; i > 0; i--, ptcl_data++) {
float_t pos_x = PtclRandom(ring_size);
float_t pos_z = PtclRandom(ring_size);
float_t dir_x = PtclRandom(0.5f) + wind_dir_x;
float_t dir_z = PtclRandom(0.5f) + wind_dir_z;
float_t size = PtclRandom(3.0f);
ptcl_data->position.x = pos_x;
ptcl_data->position.y = 0.5f;
ptcl_data->position.z = pos_z;
ptcl_data->direction.x = dir_x;
ptcl_data->direction.y = 0.0f;
ptcl_data->direction.z = dir_z;
ptcl_data->size = size + ptcl_size;
ptcl_data->density = 1.0f;
}
}
void TaskEffectFogRing::Data::Reset() {
struc_573(*v2)[5] = field_5C;
for (int32_t i = 0; i < 2; i++, v2++) {
struc_573* v3 = *v2;
for (int32_t j = 0; j < 5; j++, v3++) {
v3->bone_index = (rob_bone_index)0;
v3->position = 0.0f;
}
}
InitParticleData();
field_8 = true;
}
void TaskEffectFogRing::Data::SetStageIndices(std::vector<int32_t>& stage_indices) {
rctx_ptr->render_manager.clear_user_func(0);
rctx_ptr->render_manager.set_pass_sw(rndr::RND_PASSID_USER, false);
disp = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_fog_ring_storage_clear();
for (int32_t& i : stage_indices) {
stage_param_fog_ring fog_ring;
if (task_effect_array_parse_stage_param_data_fog_ring(&fog_ring, i)) {
this->stage_indices.push_back(i);
stage_param_data_fog_ring_storage_set_stage_data(i, &fog_ring);
}
}
enable = true;
num_vtx = 0;
field_2B8 = 0;
field_2B9 = 0;
delta_frame = 1.0f;
field_8 = true;
if (!this->stage_indices.size())
return;
current_stage_index = this->stage_indices.front();
stage_param_fog_ring* fog_ring = stage_param_data_fog_ring_storage_get_value(current_stage_index);
if (!fog_ring)
return;
disp = true;
enable = true;
ring_size = fog_ring->ring_size;
wind_dir = fog_ring->wind_dir;
tex_id = -1;
if (fog_ring->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
tex_id = aft_tex_db->get_texture_id(fog_ring->tex_name.c_str());
}
color = fog_ring->color;
ptcl_size = fog_ring->ptcl_size;
max_ptcls = 2000;
num_ptcls = fog_ring->num_ptcls;
density = fog_ring->density;
density_offset = fog_ring->density_offset;
struc_573(*v2)[5] = field_5C;
for (int32_t i = 0; i < 2; i++, v2++) {
struc_573* v3 = *v2;
v3[0].chara_index = i;
v3[0].bone_index = ROB_BONE_KL_TOE_R_WJ;
v3[0].position = 0.0f;
v3[1].chara_index = i;
v3[1].bone_index = ROB_BONE_KL_TOE_L_WJ;
v3[1].position = 0.0f;
v3[2].chara_index = i;
v3[2].bone_index = ROB_BONE_KL_TE_L_WJ;
v3[2].position = 0.0f;
v3[3].chara_index = i;
v3[3].bone_index = ROB_BONE_KL_TE_R_WJ;
v3[3].position = 0.0f;
v3[4].chara_index = i;
v3[4].bone_index = ROB_BONE_N_HARA_CP;
v3[4].position = 0.0f;
}
if (ptcl_data) {
free(ptcl_data);
ptcl_data = 0;
}
if (vao) {
glDeleteVertexArrays(1, &vao);
vao = 0;
}
ssbo.Destroy();
ptcl_data = force_malloc_s(fog_ring_data, max_ptcls);
ptcl_data = new (ptcl_data) fog_ring_data[max_ptcls];
if (!vao)
glGenVertexArrays(1, &vao);
ssbo.Create(sizeof(for_ring_vertex_data) * max_ptcls);
InitParticleData();
rctx_ptr->render_manager.set_pass_sw(rndr::RND_PASSID_USER, true);
rctx_ptr->render_manager.add_user_func(0, TaskEffectFogRing::Data::DrawStatic, this);
}
void TaskEffectFogRing::Data::DrawStatic(void* data) {
((TaskEffectFogRing::Data*)data)->Draw();
}
float_t TaskEffectFogRing::Data::PtclRandom(float_t value) {
return (float_t)(rand_state_array_get_int(4) % 10000) * 0.0001f * value * 2.0f - value;
}
void TaskEffectFogRing::Data::sub_140347B40(float_t delta_time) {
field_124 = 0;
struc_573(*v5)[5] = field_5C;
for (int32_t i = 0; i < 2; i++, v5++) {
if (!rob_chara_array_get(i) || !rob_chara_array_check_visibility(i))
continue;
rob_chara_bone_data* rob_bone_data = rob_chara_array_get_bone_data(i);
if (!rob_bone_data)
continue;
struc_573* v8 = *v5;
for (int32_t j = 0; j < 5; j++, v8++) {
mat4* mat = rob_chara_bone_data_get_mats_mat(rob_bone_data, v8->bone_index);
if (!mat)
continue;
vec3 trans;
mat4_get_translation(mat, &trans);
v8->position = trans;
if (field_124 >= 10 || field_8)
continue;
vec3 v23 = (trans - v8->position) * (1.0f / delta_time);
float_t v15 = vec3::length(v23);
float_t v18;
float_t v19;
if (v8->bone_index) {
if (v15 < 10.0f)
continue;
if (v15 != 0.0f)
v23 *= 1.0f / v15;
v18 = 0.01f * v15;
v19 = 0.5f;
}
else {
if (trans.y >= 0.2f || v8->position.y < 0.2f)
continue;
v18 = 2.2f;
v19 = 2.0f;
v23 = { 0.0f, 1.0f, 0.0f };
}
struc_371& v20 = field_128[field_124++];
v20.field_0 = 1;
v20.position = trans;
v20.field_10 = v19;
v20.field_14 = v19 * v19;
v20.direction = v23;
v20.field_24 = v18;
}
}
}
void TaskEffectFogRing::Data::sub_140347860(fog_ring_data* a1, int32_t a2, struc_371* a3, float_t delta_time) {
if (a2 <= 0)
return;
for (int32_t i = a2; i > 0; i--, a3++) {
vec3 v32 = a1->position - a3->position;
float_t v9 = a3->field_10 + 1.0f;
float_t v10 = vec3::length_squared(v32);
if (v10 > v9 * v9)
continue;
vec3 v33 = 0.0f;
switch (a3->field_0) {
case 0:
v33 = a3->direction * a3->field_24;
break;
case 1:
if (v10 < 0.00001f)
v33 = vec3(1.0f, 0.0f, 1.0f) * a3->field_24;
else {
float_t v16 = sqrtf(v10);
if (v16 != 0.0f)
v32 *= 1.0f / v16;
float_t v17 = 1.0f / v10;
v17 = min_def(v17, 1.0f);
v33 = v32 * (v17 * a3->field_24);
}
break;
}
a1->field_18 = (v33 * delta_time * 60.0f) + a1->field_18;
}
}
TaskEffectFogRing::TaskEffectFogRing() {
}
TaskEffectFogRing::~TaskEffectFogRing() {
}
bool TaskEffectFogRing::Init() {
//sub_1400DE640("TaskEffectFogRing::init()\n");
return true;
}
bool TaskEffectFogRing::Ctrl() {
data.delta_frame = data.frame_rate_control->GetDeltaFrame();
data.Ctrl();
return 0;
}
bool TaskEffectFogRing::Dest() {
data.Dest();
task_effect_fog_ring_data = 0;
//sub_1400DE640("TaskEffectFogRing::dest()\n");
return 1;
}
void TaskEffectFogRing::Disp() {
data.Disp();
}
void TaskEffectFogRing::PreInit(int32_t stage_index) {
}
void TaskEffectFogRing::SetStageIndices(std::vector<int32_t>& stage_indices) {
SetFrameRateControl();
task_effect_fog_ring_data = &data;
data.SetStageIndices(stage_indices);
}
void TaskEffectFogRing::SetEnable(bool value) {
data.enable = value;
}
void TaskEffectFogRing::SetCurrentStageIndex(int32_t value) {
if (data.current_stage_index == value)
return;
data.current_stage_index = value;
if (value != -1) {
for (int32_t& i : data.stage_indices)
if (i == value) {
data.disp = true;
return;
}
}
data.disp = false;
}
void TaskEffectFogRing::SetFrameRateControl(FrameRateControl* value) {
if (value)
data.frame_rate_control = value;
else
data.frame_rate_control = &sys_frame_rate;
}
void TaskEffectFogRing::Reset() {
data.Reset();
}
TaskEffectLeaf::TaskEffectLeaf() : frame_rate_control(), wait_frames() {
current_stage_index = -1;
}
TaskEffectLeaf:: ~TaskEffectLeaf() {
}
bool TaskEffectLeaf::Init() {
if (stage_param_data_leaf_current) {
leaf_particle_init();
wait_frames = 2;
SetFrameRateControl();
}
return true;
}
bool TaskEffectLeaf::Ctrl() {
if (!stage_param_data_leaf_current)
return false;
leaf_particle_delta_frame = frame_rate_control->GetDeltaFrame();
if (wait_frames > 0) {
wait_frames--;
return false;
}
leaf_particle_ctrl();
return false;
}
bool TaskEffectLeaf::Dest() {
leaf_particle_free();
stage_param_data_leaf_current = 0;
stage_param_data_leaf_storage_clear();
return true;
}
void TaskEffectLeaf::Disp() {
}
void TaskEffectLeaf::PreInit(int32_t stage_index) {
}
void TaskEffectLeaf::SetStageIndices(std::vector<int32_t>& stage_indices) {
if (stage_param_data_leaf_current)
Dest();
stage_param_data_leaf_set = 0;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_leaf_storage_clear();
for (int32_t i : stage_indices) {
stage_param_leaf leaf;
if (task_effect_array_parse_stage_param_data_leaf(&leaf, i)) {
this->stage_indices.push_back(i);
stage_param_data_leaf_storage_set_stage_data(i, &leaf);
}
}
stage_param_data_leaf_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_leaf* leaf = stage_param_data_leaf_storage_get_value(stage_index);
leaf_particle_tex_id = -1;
if (leaf->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
leaf_particle_tex_id = aft_tex_db->get_texture_id(leaf->tex_name.c_str());
}
if (leaf) {
stage_param_data_leaf_current = leaf;
stage_param_data_leaf_set = true;
}
}
void TaskEffectLeaf::SetEnable(bool value) {
leaf_particle_enable = value;
}
void TaskEffectLeaf::SetCurrentStageIndex(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_leaf_set = found;
if (found) {
stage_param_data_leaf_current = stage_param_data_leaf_storage_get_value(value);
leaf_particle_init(true);
wait_frames = 2;
}
}
void TaskEffectLeaf::SetFrameRateControl(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = &sys_frame_rate;
}
void TaskEffectLeaf::Reset() {
if (stage_param_data_leaf_current) {
leaf_particle_init();
wait_frames = 2;
}
}
TaskEffectLitproj::TaskEffectLitproj() : wait_frames(), frame() {
current_stage_index = -1;
}
TaskEffectLitproj:: ~TaskEffectLitproj() {
}
bool TaskEffectLitproj::Init() {
if (stage_param_data_litproj_current) {
wait_frames = 10;
frame = 0;
}
return true;
}
bool TaskEffectLitproj::Ctrl() {
if (!stage_param_data_litproj_current)
return false;
light_data& light = rctx_ptr->light_set[LIGHT_SET_MAIN].lights[LIGHT_PROJECTION];
if (light.get_type() != LIGHT_SPOT)
return false;
if (wait_frames > 0) {
if (!--wait_frames) {
light.get_diffuse(diffuse);
light.get_specular(specular);
}
return false;
}
if (--frame < 0)
frame = 255;
float_t v8 = (float_t)((float_t)frame * M_PI * (1.0 / 128.0));
float_t v11 = (sinf(sinf(v8 * 27.0f) + v8 * 2.0f) + sinf(v8 * 23.0f)) * 0.5f;
light.set_diffuse({ diffuse.x, diffuse.y * (v11 * 0.1f + 1.0f), diffuse.z, diffuse.w });
light.set_specular({ specular.x, specular.y * (v11 * 0.15f + 1.0f), specular.z, specular.w });
return false;
}
bool TaskEffectLitproj::Dest() {
delete rctx_ptr->litproj;
rctx_ptr->litproj = 0;
stage_param_data_litproj_current = 0;
stage_param_data_litproj_storage_clear();
return true;
}
void TaskEffectLitproj::Disp() {
}
void TaskEffectLitproj::PreInit(int32_t stage_index) {
}
void TaskEffectLitproj::SetStageIndices(std::vector<int32_t>& stage_indices) {
if (stage_param_data_litproj_current)
Dest();
stage_param_data_litproj_set = 0;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_litproj_storage_clear();
for (int32_t i : stage_indices) {
stage_param_litproj litproj;
if (task_effect_array_parse_stage_param_data_litproj(&litproj, i)) {
this->stage_indices.push_back(i);
stage_param_data_litproj_storage_set_stage_data(i, &litproj);
}
}
stage_param_data_litproj_current = 0;
if (this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_litproj* litproj = stage_param_data_litproj_storage_get_value(stage_index);
if (litproj) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
stage_param_data_litproj_current = litproj;
light_proj* _litproj = new light_proj(width, height);
rctx_ptr->litproj = _litproj;
_litproj->enable = true;
_litproj->texture_id = aft_tex_db->get_texture_id(litproj->tex_name.c_str());
stage_param_data_litproj_set = true;
}
}
void TaskEffectLitproj::SetEnable(bool value) {
light_proj_enable = value;
}
void TaskEffectLitproj::SetCurrentStageIndex(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_litproj_set = found;
if (found)
stage_param_data_litproj_current = stage_param_data_litproj_storage_get_value(value);
}
void TaskEffectLitproj::Reset() {
wait_frames = 10;
frame = 0;
}
TaskEffectParticle::TaskEffectParticle() : frame_rate_control() {
current_stage_index = -1;
}
TaskEffectParticle::~TaskEffectParticle() {
}
bool TaskEffectParticle::Init() {
SetFrameRateControl();
return true;
}
bool TaskEffectParticle::Ctrl() {
particle_delta_time = frame_rate_control->GetDeltaFrame() * (float_t)(1.0 / 60.0);
if (particle_count > 0)
particle_ctrl();
return false;
}
bool TaskEffectParticle::Dest() {
particle_free();
return true;
}
void TaskEffectParticle::Disp() {
}
void TaskEffectParticle::PreInit(int32_t stage_index) {
current_stage_index = stage_index;
//field_74 = 0;
particle_init(0);
}
void TaskEffectParticle::SetEnable(bool value) {
particle_enable = value;
}
void TaskEffectParticle::SetFrameRateControl(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = &sys_frame_rate;
}
void TaskEffectParticle::Reset() {
if (ptcl_data)
particle_init(0);
}
void TaskEffectParticle::Event(int32_t event_type, void* data) {
if (event_type == 1)
particle_event((particle_event_data*)data);
}
TaskEffectRain::TaskEffectRain() : frame_rate_control() {
current_stage_index = -1;
}
TaskEffectRain:: ~TaskEffectRain() {
}
bool TaskEffectRain::Init() {
if (stage_param_data_rain_current) {
rain_particle_init();
SetFrameRateControl();
}
return true;
}
bool TaskEffectRain::Ctrl() {
if (stage_param_data_rain_current) {
rain_particle_delta_frame = frame_rate_control->GetDeltaFrame();
rain_particle_ctrl();
}
return false;
}
bool TaskEffectRain::Dest() {
if (stage_param_data_rain_current) {
rain_particle_free();
stage_param_data_rain_current = 0;
stage_param_data_rain_storage_clear();
stage_param_data_rain_set = false;
current_stage_index = -1;
stage_indices.clear();
}
return true;
}
void TaskEffectRain::Disp() {
}
void TaskEffectRain::PreInit(int32_t stage_index) {
}
void TaskEffectRain::SetStageIndices(std::vector<int32_t>& stage_indices) {
if (stage_param_data_rain_current)
Dest();
stage_param_data_rain_set = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_rain_storage_clear();
for (int32_t i : stage_indices) {
stage_param_rain rain;
if (task_effect_array_parse_stage_param_data_rain(&rain, i)) {
this->stage_indices.push_back(i);
stage_param_data_rain_storage_set_stage_data(i, &rain);
}
}
stage_param_data_rain_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_rain* rain = stage_param_data_rain_storage_get_value(stage_index);
rain_particle_tex_id = -1;
if (rain->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
rain_particle_tex_id = aft_tex_db->get_texture_id(rain->tex_name.c_str());
}
if (rain) {
stage_param_data_rain_current = rain;
stage_param_data_rain_set = true;
}
}
void TaskEffectRain::SetEnable(bool value) {
rain_particle_enable = value;
}
void TaskEffectRain::SetCurrentStageIndex(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_rain_set = found;
if (found) {
stage_param_data_rain_current = stage_param_data_rain_storage_get_value(value);
rain_particle_init(true);
}
}
void TaskEffectRain::SetFrameRateControl(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = &sys_frame_rate;
}
void TaskEffectRain::Reset() {
if (stage_param_data_rain_current) {
rain_particle_init();
SetFrameRateControl();
}
}
ripple_emit_draw_data::ripple_emit_draw_data() : data() {
}
struc_192::struc_192() {
index = -1;
}
struc_207::struc_207() {
}
ripple_emit_params::ripple_emit_params() {
wake_attn = 0.56f;
speed = 1.0f;
field_8 = 0.0005f;
field_C = 0.9f;
}
ripple_emit::ripple_emit() : delta_frame(), update(), rain_ripple_num(),
rain_ripple_min_value(), rain_ripple_max_value(), field_14(), emit_pos_scale(), emit_pos_ofs_x(),
emit_pos_ofs_z(), ripple_tex_id(), use_float_ripplemap(), field_30(), rob_emitter_size(),
emitter_num(), emitter_size(), field_4C(), field_50(), field_178(), field_2A0(), field_3C8(),
field_4F0(), field_BB4(), counter(), field_BEC(), stage_set(), current_stage_index() {
ground_y = -1001.0f;
emitter_list = 0;
}
ripple_emit::~ripple_emit() {
ground_y = -1001.0f;
}
void ripple_emit::add_draw_ripple_emit(struc_101* data) {
if (data->count > 0)
rctx_ptr->disp_manager.entry_obj_user(&mat4_identity,
(mdl::UserArgsFunc)draw_ripple_emit, data, mdl::OBJ_TYPE_USER);
}
void ripple_emit::clear_tex() {
vec4 clear_color;
glGetFloatv(GL_COLOR_CLEAR_VALUE, (GLfloat*)&clear_color);
for (int32_t i = 0, j = 5; i < 3; i++, j++) {
render_texture* rt;
float_t v5;
if (use_float_ripplemap) {
rt = &rctx_ptr->render_manager.get_render_texture(j - 3);
v5 = -0.3f;
}
else {
rt = &rctx_ptr->render_manager.get_render_texture(j);
v5 = 0.5f;
}
glClearColor(0.0f, 0.0f, 0.0f, v5);
rt->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gl_state_bind_framebuffer(0);
}
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
}
void ripple_emit::ctrl() {
if (delta_frame > 0.0f)
update = true;
}
void ripple_emit::dest() {
stage_param_data_ripple_storage_clear();
rctx_ptr->render_manager.set_pass_sw(rndr::RND_PASSID_USER, false);
rctx_ptr->render_manager.clear_user_func(0);
this->ground_y = -1001.0;
}
void ripple_emit::disp() {
if (!stage_set)
return;
if (use_float_ripplemap) {
if (field_30 == 60)
sub_140358690();
else
sub_14035AED0();
if (field_30 > 0)
field_30--;
}
else {
sub_14035AED0();
sub_14035AAE0();
}
}
void ripple_emit::draw() {
if (!stage_set)
return;
gl_state_disable_cull_face();
render_context* rctx = rctx_ptr;
render_texture* rt[3];
for (int32_t i = 0, j = 2; i < 3; i++, j++)
rt[i] = &rctx->render_manager.get_render_texture(
use_float_ripplemap ? j : (j + 3));
if (update) {
int32_t counter = this->counter + 1;
if (counter >= 3)
counter = 0;
rt[(counter + 1) % 3]->bind();
GLint v43[4];
glGetIntegerv(GL_VIEWPORT, v43);
int32_t width = rt[0]->color_texture->width;
int32_t height = rt[0]->color_texture->height;
glViewport(1, 1, width - 2, height - 2);
draw_pass_set_camera(rctx_ptr);
glClear(GL_DEPTH_BUFFER_BIT);
if (rctx->disp_manager.get_obj_count(mdl::OBJ_TYPE_USER)) {
gl_state_active_bind_texture_2d(7, rt[counter % 3]->color_texture->tex);
rctx->disp_manager.draw(mdl::OBJ_TYPE_USER, 0, true);
gl_state_active_bind_texture_2d(7, 0);
}
gl_state_bind_framebuffer(0);
params.field_8 = 0.0005f;
params.field_C = 0.97f;
if (field_30 > 0) {
params.field_8 = 0.00005f;
params.field_C = 0.999f;
}
sub_1403B6ED0(rt[(counter + 2) % 3], rt[(counter + 1) % 3], rt[counter % 3], params);
glViewport(v43[0], v43[1], v43[2], v43[3]);
sub_1403584A0(rt[(counter + 2) % 3]);
this->counter = counter;
}
int32_t v11 = (counter + 2) % 3 + 2;
if (!use_float_ripplemap)
v11 += 3;
rctx->render_manager.set_effect_texture(
rctx->render_manager.get_render_texture(v11).color_texture);
update = false;
gl_state_enable_cull_face();
}
void ripple_emit::reset() {
field_4F0 = 18;
for (struc_207& i : field_4F4)
for (int32_t j = 0; j < field_4F0; j++)
i.field_0[j].trans = 0.0f;
field_30 = 60;
clear_tex();
}
void ripple_emit::set_stage_index(int32_t stage_index) {
if (current_stage_index == stage_index)
return;
current_stage_index = stage_index;
stage_set = false;
if (stage_index == -1)
return;
for (int32_t& i : stage_indices) {
if (i != stage_index)
continue;
stage_set = true;
set_stage_param(stage_param_data_ripple_storage_get_value(i));
clear_tex();
break;
}
}
void ripple_emit::set_stage_indices(std::vector<int32_t>& stage_indices) {
static const int32_t dword_1409E5330[] = {
0, 1, 2, 4, 10, 5, 12, 7, 14, 9, 21, 15, 23, 17, 25, 19, 26, 20
};
stage_set = false;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_ripple_storage_clear();
for (int32_t& i : stage_indices) {
stage_param_ripple ripple;
if (task_effect_array_parse_stage_param_data_ripple(&ripple, i)) {
this->stage_indices.push_back(i);
stage_param_data_ripple_storage_set_stage_data(i, &ripple);
}
}
if (!this->stage_indices.size())
return;
current_stage_index = this->stage_indices.front();
stage_param_ripple* ripple = stage_param_data_ripple_storage_get_value(this->stage_indices.front());
if (!ripple)
return;
stage_set = true;
set_stage_param(ripple);
delta_frame = 1.0f;
counter = 0;
field_BEC = 0;
rctx_ptr->render_manager.set_pass_sw(rndr::RND_PASSID_USER, true);
rctx_ptr->render_manager.add_user_func(0, ripple_emit::draw_static, this);
field_4F0 = 18;
for (struc_207& i : field_4F4)
for (int32_t j = 0; j < field_4F0; j++) {
i.field_0[j].index = dword_1409E5330[j];
i.field_0[j].trans = 0.0f;
}
update = false;
field_30 = 60;
clear_tex();
}
void ripple_emit::set_stage_param(stage_param_ripple* ripple) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
params.wake_attn = ripple->wake_attn;
params.speed = ripple->speed;
rain_ripple_num = (int32_t)ripple->rain_ripple_num;
rain_ripple_min_value = ripple->rain_ripple_min_value;
rain_ripple_max_value = ripple->rain_ripple_max_value;
ground_y = ripple->ground_y;
emit_pos_scale = ripple->emit_pos_scale;
emit_pos_ofs_x = ripple->emit_pos_ofs_x;
emit_pos_ofs_z = ripple->emit_pos_ofs_z;
ripple_tex_id = aft_tex_db->get_texture_id(ripple->ripple_tex_name.c_str());
use_float_ripplemap = ripple->use_float_ripplemap;
rob_emitter_size = ripple->rob_emitter_size;
emitter_num = ripple->emitter_num;
emitter_list = ripple->emitter_list.data();
emitter_size = ripple->emitter_size;
}
void ripple_emit::draw_static(void* data) {
((ripple_emit*)data)->draw();
}
void ripple_emit::sub_1403584A0(render_texture* rt) {
if (ripple_tex_id == -1)
return;
texture* ripple_tex = texture_storage_get_texture(ripple_tex_id);
if (!ripple_tex)
return;
field_BB8.set_color_depth_textures(ripple_tex->tex, 0, 0);
field_BB8.bind(0);
image_filter_scale(rctx_ptr, ripple_tex->tex, rt->color_texture->tex, 1.0f);
gl_state_bind_framebuffer(0);
}
void ripple_emit::sub_140358690() {
ripple_emit_draw_data& v1 = field_178;
v1.data.vertex = field_50.vertex;
v1.data.color = field_50.color;
for (int32_t i = 0; i < 16; i++) {
v1.data.vertex[i].x = rand_state_array_get_float(4) * 1.8f - 0.9f;
v1.data.vertex[i].y = rand_state_array_get_float(4) * 1.8f - 0.9f;
rand_state_array_get_int(0x03, 0x07, 4);
v1.data.vertex[i].z = (float_t)rand_state_array_get_int(0x20, 0xA0, 4);
}
v1.data.count = 16;
v1.data.ripple_uniform = 1;
v1.data.ripple_emit_uniform = 1;
add_draw_ripple_emit(&v1.data);
}
void ripple_emit::sub_1403587C0(const vec3 a2, const vec3 a3, float_t a4, struc_101& a5, struc_101& a6) {
vec3 v34 = a3 - a2;
float_t v17 = ground_y - (a2.y - a4);
int32_t v19 = 1 - (int32_t)(min_def(v17, a4) * -30.0f);
int32_t v20 = v19 + 3;
float_t v21 = sqrtf(v34.x * v34.x + v34.z * v34.z) * 0.8f;
if (v21 < 0.03f)
v21 = 0.0f;
if (a3.y - a4 > ground_y) {
v21 += (float_t)(v34.y * 3.0f);
v20 += (int32_t)(float_t)(v34.y * 30.0f);
}
float_t v23 = sqrtf(v34.x * v34.x + v34.z * v34.z);
if (v23 >= 0.01f)
v34 *= 1.0f / v23;
else
v34 = 0.0f;
float_t v24 = min_def(v21, 0.2f);
if (v23 > 0.5f) {
v23 = 0.01f;
v24 = 0.0f;
}
int32_t v33 = v20 - (int32_t)(v23 * -20.0f);
int32_t v37 = (int32_t)(a4 * 60.0f);
int32_t v27 = v33 >= v37 ? v37 : v33;
color4u8 v19a = { 0x08, 0x00, 0x00, (uint8_t)v19 };
color4u8 v29 = { (uint8_t)v27, 0x00, 0x00, (uint8_t)(int32_t)(v24 * 1275.0f) };
for (float_t i = 0.0f; i < v23; i += 0.03f) {
if (v24 > 0.0f) {
int32_t count = a6.count;
if (count < 16) {
a6.vertex[count].x = (a2.x - v34.x * 0.2f + i * v34.x) * emit_pos_scale;
a6.vertex[count].y = 0.0;
a6.vertex[count].z = (a2.z - v34.z * 0.2f + i * v34.z) * emit_pos_scale;
a6.color[count] = v29;
a6.count++;
}
}
int32_t count = a5.count;
if (count < 16) {
a5.vertex[count].x = (a2.x + i * v34.x) * emit_pos_scale;
a5.vertex[count].y = 0.0f;
a5.vertex[count].z = (a2.z + i * v34.z) * emit_pos_scale;
a6.color[count] = v19a;
a5.count++;
}
}
}
void ripple_emit::sub_14035AAE0() {
ripple_emit_draw_data& v1 = field_3C8;
field_3C8.data.count = 0;
field_3C8.data.vertex = field_3C8.vertex;
field_3C8.data.color = field_3C8.color;
field_3C8.data.size = emitter_size;
if (!update)
return;
if (rain_ripple_num) {
int32_t min_value = (int32_t)(rain_ripple_min_value * 127.0f);
int32_t max_value = (int32_t)(rain_ripple_max_value * 127.0f - rain_ripple_min_value * 127.0f);
max_value = max_def(max_value, 1);
min_value = min_def(min_value, 126);
for (int32_t i = 0; i < rain_ripple_num; i++) {
v1.data.vertex[i].x = (float_t)(rand_state_array_get_int(4) % 1000) * 0.001f * 2.0f - 1.0f;
v1.data.vertex[i].y = 0.0f;
v1.data.vertex[i].y = (float_t)(rand_state_array_get_int(4) % 1000) * 0.001f * 2.0f - 1.0f;
v1.data.color[i] = { 0x00, 0x00, 0x00,
(uint8_t)(0x7F - rand_state_array_get_int(4) % max_value - min_value) };
v1.data.count++;
}
}
for (size_t i = 0; i < emitter_num; i++) {
float_t v10 = emitter_list[i].z;
v1.data.vertex[i].x = ((rand_state_array_get_float(4) - 0.5f)
* v10 + emitter_list[i].x) * emit_pos_scale;
v1.data.vertex[i].y = 0.0f;
v1.data.vertex[i].z = ((rand_state_array_get_float(4) - 0.5f)
* v10 + emitter_list[i].y) * emit_pos_scale;
v1.data.color[i] = rand_state_array_get_float(4) < 0.5f
? color4u8(0x00, 0x00, 0x00, 0xFF) : color4u8(0x00);
v1.data.count++;
}
v1.data.ripple_uniform = use_float_ripplemap ? 1 : 0;
v1.data.ripple_emit_uniform = 0;
add_draw_ripple_emit(&v1.data);
}
void ripple_emit::sub_14035AED0() {
field_178.data.count = 0;
field_178.data.vertex = field_178.vertex;
field_178.data.color = field_178.color;
field_178.data.size = rob_emitter_size;
field_2A0.data.count = 0;
field_2A0.data.vertex = field_2A0.vertex;
field_2A0.data.color = field_2A0.color;
field_2A0.data.size = rob_emitter_size;
if (!update)
return;
ripple_emit_draw_data& v2 = field_178;
ripple_emit_draw_data& v3 = field_2A0;
int32_t chara_id = 0;
for (struc_207& i : field_4F4) {
if (!rob_chara_array_check_visibility(chara_id)) {
chara_id++;
continue;
}
rob_chara* rob_chr = rob_chara_array_get(chara_id);
if (!rob_chr) {
chara_id++;
continue;
}
for (int32_t j = 0; j < field_4F0; j++) {
struc_192& v4 = i.field_0[j];
vec3 trans = 0.0f;
float_t scale = rob_chr->get_trans_scale(v4.index, trans);
if (trans.y - ground_y < scale) {
if (use_float_ripplemap)
sub_1403587C0(trans, v4.trans, scale, v2.data, v3.data);
else if (v2.data.count < 16) {
v2.data.vertex[v2.data.count].x = ((rand_state_array_get_float(4) - 0.5f)
* 0.02f + trans.x) * emit_pos_scale + emit_pos_ofs_x;
v2.data.vertex[v2.data.count].y = trans.y;
v2.data.vertex[v2.data.count].z = ((rand_state_array_get_float(4) - 0.5f)
* 0.02f + trans.z) * emit_pos_scale + emit_pos_ofs_z;
v2.data.color[v2.data.count] = { 0x00, 0x00, 0x00, 0x00 };
v2.data.count++;
}
}
v4.trans = trans;
}
chara_id++;
}
if (use_float_ripplemap) {
v3.data.ripple_uniform = !!use_float_ripplemap;
v3.data.ripple_emit_uniform = 1;
add_draw_ripple_emit(&v3.data);
}
v2.data.ripple_uniform = !!use_float_ripplemap;
v2.data.ripple_emit_uniform = 0;
add_draw_ripple_emit(&v2.data);
}
TaskEffectRipple::TaskEffectRipple() : field_68(), frame_rate_control(), emit() {
}
TaskEffectRipple::~TaskEffectRipple() {
}
bool TaskEffectRipple::Init() {
ripple_emit_init();
//sub_1400DE640("TaskEffectRipple::init()\n");
return true;
}
bool TaskEffectRipple::Ctrl() {
emit->delta_frame = frame_rate_control->GetDeltaFrame();
emit->ctrl();
return false;
}
bool TaskEffectRipple::Dest() {
emit->dest();
//sub_1400DE640("TaskEffectRipple::dest()\n");
ripple_emit_free();
return true;
}
void TaskEffectRipple::Disp() {
emit->disp();
}
void TaskEffectRipple::PreInit(int32_t stage_index) {
}
void TaskEffectRipple::SetStageIndices(std::vector<int32_t>& stage_indices) {
SetFrameRateControl();
emit = ripple_emit_data;
emit->set_stage_indices(stage_indices);
}
void TaskEffectRipple::SetCurrentStageIndex(int32_t value) {
emit->set_stage_index(value);
}
void TaskEffectRipple::SetFrameRateControl(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = &sys_frame_rate;
}
void TaskEffectRipple::Reset() {
if (!emit->use_float_ripplemap)
ripple_emit_data->clear_tex();
ripple_emit_data->reset();
}
TaskEffectSnow::TaskEffectSnow() : frame_rate_control() {
current_stage_index = -1;
}
TaskEffectSnow::~TaskEffectSnow() {
}
bool TaskEffectSnow::Init() {
if (stage_param_data_snow_current) {
snow_particle_init();
SetFrameRateControl();
}
return true;
}
bool TaskEffectSnow::Ctrl() {
if (stage_param_data_snow_current) {
snow_particle_delta_frame = frame_rate_control->GetDeltaFrame();
snow_particle_ctrl();
}
return false;
}
bool TaskEffectSnow::Dest() {
snow_particle_data_free();
snow_particle_free();
stage_param_data_snow_current = 0;
stage_param_data_snow_storage_clear();
stage_param_data_snow_set = 0;
current_stage_index = -1;
stage_indices.clear();
return 1;
}
void TaskEffectSnow::Disp() {
}
void TaskEffectSnow::Basic() {
}
void TaskEffectSnow::PreInit(int32_t stage_index) {
}
void TaskEffectSnow::SetStageIndices(std::vector<int32_t>& stage_indices) {
if (stage_param_data_snow_current)
Dest();
stage_param_data_snow_set = 0;
current_stage_index = -1;
this->stage_indices.clear();
stage_param_data_snow_storage_clear();
for (int32_t i : stage_indices) {
stage_param_snow snow;
if (task_effect_array_parse_stage_param_data_snow(&snow, i)) {
this->stage_indices.push_back(i);
stage_param_data_snow_storage_set_stage_data(i, &snow);
}
}
stage_param_data_snow_current = 0;
if (!this->stage_indices.size())
return;
int32_t stage_index = this->stage_indices.front();
current_stage_index = stage_index;
stage_param_snow* snow = stage_param_data_snow_storage_get_value(stage_index);
snow_particle_tex_id = -1;
if (snow->tex_name.size()) {
data_struct* aft_data = &data_list[DATA_AFT];
texture_database* aft_tex_db = &aft_data->data_ft.tex_db;
snow_particle_tex_id = aft_tex_db->get_texture_id(snow->tex_name.c_str());
}
if (snow) {
stage_param_data_snow_current = snow;
stage_param_data_snow_set = true;
}
}
void TaskEffectSnow::SetEnable(bool value) {
snow_particle_enable = value;
}
void TaskEffectSnow::SetCurrentStageIndex(int32_t value) {
if (current_stage_index == value)
return;
current_stage_index = value;
bool found = false;
for (int32_t i : stage_indices)
if (i == value) {
found = true;
break;
}
stage_param_data_snow_set = found;
if (found) {
stage_param_data_snow_current = stage_param_data_snow_storage_get_value(value);
snow_particle_init(true);
}
}
void TaskEffectSnow::SetFrameRateControl(FrameRateControl* value) {
if (value)
frame_rate_control = value;
else
frame_rate_control = &sys_frame_rate;
}
void TaskEffectSnow::Reset() {
if (stage_param_data_snow_current) {
snow_particle_init();
SetFrameRateControl();
}
}
/*
struct struc_180 {
uint32_t count;
int32_t field_4;
int64_t field_8;
int64_t field_10;
int64_t field_18;
int32_t field_20;
int64_t field_28;
int64_t field_30;
int64_t field_38;
};
struct ParticleEmitter {
struc_180* field_8;
int64_t field_10;
int64_t field_18;
float_t field_20;
int32_t field_24;
float_t field_28;
float_t particle_size;
ParticleEmitter();
virtual ~ParticleEmitter();
virtual bool Field_8();
virtual bool Field_10();
};
struct ParticleEmitterRob : ParticleEmitter {
int32_t field_30;
int32_t field_34;
int32_t field_38;
int32_t field_3C;
int32_t field_40;
int32_t field_44;
int32_t field_48;
int32_t field_4C;
int32_t field_50;
int32_t field_54;
int32_t field_58;
int32_t emit_num;
int32_t field_60;
float_t emission_ratio_attn;
float_t emission_velocity_scale;
bool in_water;
int8_t field_6D;
};
struct water_particle {
struc_180* field_0;
vec4 color;
float_t particle_size;
std::vector<point_particle_data> field_20;
int32_t count;
int32_t tex_id;
bool blink;
std::vector<vec3> field_48;
std::vector<vec4u8> field_60;
struc_101 field_78;
float_t ripple_emission;
water_particle();
~water_particle();
};
struct ParticleDispObj {
struc_180* field_8;
object_info object;
std::vector<mat4> instances_mat;
ParticleDispObj();
virtual ~ParticleDispObj();
void Disp();
};
struct TaskEffectSplash : public TaskEffect {
public:
struct Data {
struct Sub {
int32_t field_0;
struc_180* field_8;
int32_t field_10;
ParticleEmitterRob* field_18;
int32_t field_20;
water_particle* field_28;
int8_t field_30;
struc_180 field_38;
int32_t field_78;
ParticleEmitterRob* field_80;
ParticleDispObj field_88;
vec4 color;
float_t particle_size;
int32_t emit_num;
float_t ripple_emission;
float_t emission_ratio_attn;
float_t emission_velocity_scale;
int32_t splash_tex_id;
object_info splash_obj_id;
int8_t in_water;
int8_t blink;
int64_t field_E8;
int64_t field_F0;
int64_t field_F8;
};
int8_t field_0;
int32_t field_4;
int8_t field_8;
Sub field_10;
int8_t field_110;
int32_t current_stage_index;
std::vector<int32_t> stage_indices;
FrameRateControl* frame_rate_control;
int64_t field_138;
};
bool enable;
Data data;
TaskEffectSplash();
virtual ~TaskEffectSplash() override;
virtual bool Init() override;
virtual bool Ctrl() override;
virtual bool Dest() override;
virtual void Disp() override;
virtual void Basic() override;
virtual void PreInit(int32_t stage_index) override;
virtual void SetStageIndices(std::vector<int32_t>& stage_indices) override;
virtual void SetFrame(int32_t value) override;
virtual void Field_48() override;
virtual void SetEnable(bool value) override;
virtual void SetCurrentStageIndex(int32_t value) override;
virtual void SetFrameRateControl(FrameRateControl* value) override;
virtual void Field_68() override;
virtual void Reset() override;
virtual void Field_80() override;
virtual void Field_88() override;
virtual void Field_90() override;
virtual void Field_98(int32_t a2, int32_t* a3) override;
virtual void Field_A0(int32_t a2, int32_t* a3) override;
virtual void Field_A8(int32_t a2, int8_t* a3) override;
};
struct TaskEffectStar : public TaskEffect {
public:
FrameRateControl* frame_rate_control;
int32_t current_stage_index;
float_t delta_frame;
std::vector<int32_t> stage_indices;
TaskEffectStar();
virtual ~TaskEffectStar() override;
virtual bool Init() override;
virtual bool Ctrl() override;
virtual bool Dest() override;
virtual void Disp() override;
virtual void Basic() override;
virtual void PreInit(int32_t stage_index) override;
virtual void SetStageIndices(std::vector<int32_t>& stage_indices) override;
virtual void SetFrame(int32_t value) override;
virtual void Field_48() override;
virtual void SetEnable(bool value) override;
virtual void SetCurrentStageIndex(int32_t value) override;
virtual void SetFrameRateControl(FrameRateControl* value) override;
virtual void Field_68() override;
virtual void Reset() override;
virtual void Field_80() override;
virtual void Field_88() override;
virtual void Field_90() override;
virtual void Field_98(int32_t a2, int32_t* a3) override;
virtual void Field_A0(int32_t a2, int32_t* a3) override;
virtual void Field_A8(int32_t a2, int8_t* a3) override;
};
*/
void leaf_particle_draw() {
if (!stage_param_data_leaf_current || !leaf_ptcl_data
|| !leaf_particle_enable || !stage_param_data_leaf_set)
return;
texture* tex = texture_storage_get_texture(leaf_particle_tex_id);
if (!tex)
return;
int32_t count = leaf_particle_disp();
if (!count)
return;
const light_data& light_stage = rctx_ptr->light_set[LIGHT_SET_MAIN].lights[LIGHT_STAGE];
leaf_particle_scene_shader_data shader_data = {};
mat4 temp;
mat4_transpose(&rctx_ptr->vp_mat, &temp);
shader_data.g_transform[0] = temp.row0;
shader_data.g_transform[1] = temp.row1;
shader_data.g_transform[2] = temp.row2;
shader_data.g_transform[3] = temp.row3;
rctx_ptr->camera->get_view_point(shader_data.g_view_pos);
shader_data.g_color = stage_param_data_leaf_current->color;
light_stage.get_diffuse(shader_data.g_light_env_stage_diffuse);
light_stage.get_specular(shader_data.g_light_env_stage_specular);
shader_data.g_lit_dir = rctx_ptr->obj_scene.g_light_chara_dir;
shader_data.g_lit_luce = rctx_ptr->obj_scene.g_light_chara_luce;
leaf_particle_scene_ubo.WriteMapMemory(shader_data);
gl_state_active_bind_texture_2d(0, tex->tex);
shaders_ft.set(SHADER_FT_LEAF_PT);
leaf_particle_scene_ubo.Bind(0);
gl_state_bind_vertex_array(leaf_ptcl_vao);
shaders_ft.draw_elements(GL_TRIANGLES, count / 4 * 6, GL_UNSIGNED_INT, 0);
gl_state_bind_vertex_array(0);
}
void rain_particle_draw() {
if (!stage_param_data_rain_current || !rain_particle_enable || !stage_param_data_rain_set)
return;
texture* tex = texture_storage_get_texture(rain_particle_tex_id);
if (!tex)
return;
stage_param_rain* rain = stage_param_data_rain_current;
vec3 range = rain->range;
vec3 range_scale = rain->range;
vec3 range_offset = rain->offset;
range_offset.x -= range.x * 0.5f;
range_offset.z -= range.z * 0.5f;
rain_particle_scene_shader_data scene_shader_data = {};
mat4 temp;
mat4_transpose(&rctx_ptr->view_mat, &temp);
scene_shader_data.g_view[0] = temp.row0;
scene_shader_data.g_view[1] = temp.row1;
scene_shader_data.g_view[2] = temp.row2;
scene_shader_data.g_view[3] = temp.row3;
mat4_transpose(&rctx_ptr->proj_mat, &temp);
scene_shader_data.g_proj[0] = temp.row0;
scene_shader_data.g_proj[1] = temp.row1;
scene_shader_data.g_proj[2] = temp.row2;
scene_shader_data.g_proj[3] = temp.row3;
scene_shader_data.g_range_scale = { range_scale.x, range_scale.y, range_scale.z, 0.0f };
scene_shader_data.g_range_offset = { range_offset.x, range_offset.y, range_offset.z, 0.0f };
rain_particle_scene_ubo.WriteMapMemory(scene_shader_data);
gl_state_enable_blend();
gl_state_set_blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_state_enable_depth_test();
gl_state_set_depth_mask(GL_FALSE);
gl_state_active_bind_texture_2d(0, tex->tex);
shaders_ft.set(SHADER_FT_RAIN);
float_t tangent_sign = -rain->psize.x;
float_t tangent_size = -rain->psize.y * (float_t)(1.0 / 30.0);
int32_t first = 0;
int32_t count = min_def(rain->num_rain, rain_ptcl_count) / 2 / 4 * 6;
vec4 color = rain->color;
float_t color_a = color.w;
gl_state_bind_vertex_array(rain_vao);
rain_particle_scene_ubo.Bind(0);
rain_particle_batch_ubo.Bind(1);
rain_ssbo.Bind(0);
for (int32_t i = 0; i < 8; i++, first += count) {
particle_data& data = rain_ptcl_data[i];
vec3 pos_offset = data.position / range;
vec3 tangent = data.velocity * tangent_size;
color.w = color_a * data.alpha;
rain_particle_batch_shader_data batch_shader_data = {};
batch_shader_data.g_pos_offset = { pos_offset.x, pos_offset.y, pos_offset.z, 0.075f };
batch_shader_data.g_tangent = { tangent.x, tangent.y, tangent.z, tangent_sign };
batch_shader_data.g_color = color;
rain_particle_batch_ubo.WriteMapMemory(batch_shader_data);
shaders_ft.draw_arrays(GL_TRIANGLES, first, count);
}
gl_state_bind_vertex_array(0);
gl_state_active_bind_texture_2d(0, 0);
gl_state_set_depth_mask(GL_TRUE);
gl_state_disable_blend();
}
void particle_draw() {
if (!ptcl_data)
return;
particle_vertex_data* vtx_data;
if (GLAD_GL_VERSION_4_5) {
vtx_data = (particle_vertex_data*)glMapNamedBuffer(ptcl_vbo, GL_WRITE_ONLY);
if (!vtx_data) {
glUnmapNamedBuffer(ptcl_vbo);
return;
}
}
else {
gl_state_bind_array_buffer(ptcl_vbo);
vtx_data = (particle_vertex_data*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (!vtx_data) {
glUnmapBuffer(GL_ARRAY_BUFFER);
gl_state_bind_array_buffer(0);
return;
}
}
int32_t count = particle_disp(vtx_data, ptcl_data, ptcl_count);
if (GLAD_GL_VERSION_4_5)
glUnmapNamedBuffer(ptcl_vbo);
else {
glUnmapBuffer(GL_ARRAY_BUFFER);
gl_state_bind_array_buffer(0);
}
if (!count)
return;
const light_data& light_chara = rctx_ptr->light_set[LIGHT_SET_MAIN].lights[LIGHT_CHARA];
particle_scene_shader_data shader_data = {};
mat4 temp;
mat4_transpose(&rctx_ptr->vp_mat, &temp);
shader_data.g_transform[0] = temp.row0;
shader_data.g_transform[1] = temp.row1;
shader_data.g_transform[2] = temp.row2;
shader_data.g_transform[3] = temp.row3;
rctx_ptr->camera->get_view_point(shader_data.g_view_pos);
light_chara.get_diffuse(shader_data.g_light_env_chara_diffuse);
light_chara.get_specular(shader_data.g_light_env_chara_specular);
particle_scene_ubo.WriteMapMemory(shader_data);
shaders_ft.set(SHADER_FT_PARTICL);
particle_scene_ubo.Bind(0);
gl_state_bind_vertex_array(ptcl_vao);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, count);
gl_state_bind_vertex_array(0);
}
void snow_particle_draw() {
if (!stage_param_data_snow_current || !snow_particle_enable || !stage_param_data_snow_set)
return;
texture* tex = texture_storage_get_texture(snow_particle_tex_id);
if (!tex)
return;
stage_param_snow* snow = stage_param_data_snow_current;
draw_pass_set_camera(rctx_ptr);
gl_state_enable_blend();
gl_state_set_blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_state_enable_depth_test();
gl_state_set_depth_mask(GL_FALSE);
float_t point_attenuation = powf(tanf((float_t)rctx_ptr->camera->get_fov()
* 0.5f * DEG_TO_RAD_FLOAT) * 3.4f, 2.0f) * 0.1f;
snow_particle_scene_shader_data snow_scene = {};
mat4 temp;
mat4_transpose(&rctx_ptr->vp_mat, &temp);
snow_scene.g_transform[0] = temp.row0;
snow_scene.g_transform[1] = temp.row1;
snow_scene.g_transform[2] = temp.row2;
snow_scene.g_transform[3] = temp.row3;
mat4_transpose(&rctx_ptr->view_mat, &temp);
snow_scene.g_view_world_row2 = temp.row2;
snow_scene.g_size_in_projection.x = 1.0f / (float_t)rctx_ptr->post_process.render_width;
snow_scene.g_size_in_projection.y = 1.0f / (float_t)rctx_ptr->post_process.render_height;
snow_scene.g_size_in_projection.z = snow_particle_size_min;
snow_scene.g_size_in_projection.w = snow_particle_size_max;
snow_scene.g_state_point_attenuation = { 0.0f, 0.0f, point_attenuation, 0.0f };
snow_scene.g_range_scale.x = snow->range_gpu.x;
snow_scene.g_range_scale.y = snow->range_gpu.y;
snow_scene.g_range_scale.z = snow->range_gpu.z;
snow_scene.g_range_offset.x = snow->offset_gpu.x - snow->range_gpu.x * 0.5f;
snow_scene.g_range_offset.y = snow->offset_gpu.y;
snow_scene.g_range_offset.z = snow->offset_gpu.z - snow->range_gpu.z * 0.5f;
snow_particle_scene_ubo.WriteMapMemory(snow_scene);
snow_particle_batch_shader_data snow_batch = {};
snow_batch.g_color = snow->color;
snow_batch.start_vertex_location.x = 0;
snow_particle_batch_ubo.WriteMapMemory(snow_batch);
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(1, rctx_ptr->post_process.rend_texture.depth_texture->tex);
gl_state_bind_vertex_array(snow_vao);
uniform_value[U_SNOW_PARTICLE] = 0;
shaders_ft.set(SHADER_FT_SNOW_PT);
snow_particle_scene_ubo.Bind(0);
snow_particle_batch_ubo.Bind(1);
snow_ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, snow->num_snow * 6);
snow_fallen_ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, (GLsizei)(snow_ptcl_fallen_count * 6));
uniform_value[U_SNOW_PARTICLE] = 1;
shaders_ft.set(SHADER_FT_SNOW_PT);
snow_particle_scene_ubo.Bind(0);
snow_particle_batch_ubo.Bind(1);
point_attenuation = powf(tanf((float_t)rctx_ptr->camera->get_fov()
* 0.5f * DEG_TO_RAD_FLOAT) * 3.4f, 2.0f) * 0.06f;
snow_scene.g_state_point_attenuation = { 0.0f, 0.0f, point_attenuation, 0.0f };
snow_particle_scene_ubo.WriteMapMemory(snow_scene);
snow_gpu_ssbo.Bind(0);
int32_t count = snow->num_snow_gpu / 4;
count = min_def(count, snow_ptcl_count / 4) * 6;
int32_t first = 0;
for (particle_data& i : snow_ptcl_gpu) {
vec3 pos_offset = i.position / snow->range_gpu;
vec4 color = snow->color;
color.w *= i.alpha;
snow_batch = {};
snow_batch.g_pos_offset = { pos_offset.x, pos_offset.y, pos_offset.z, 0.0f };
snow_batch.g_color = color;
snow_batch.start_vertex_location.x = first;
snow_particle_batch_ubo.WriteMapMemory(snow_batch);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, count);
first += count;
}
gl_state_active_bind_texture_2d(1, 0);
gl_state_active_bind_texture_2d(0, 0);
gl_state_disable_depth_test();
gl_state_set_depth_mask(GL_TRUE);
gl_state_disable_blend();
}
void task_effect_init() {
if (!task_effect_auth_3d)
task_effect_auth_3d = new TaskEffectAuth3D;
if (!task_effect_leaf)
task_effect_leaf = new TaskEffectLeaf;
if (!task_effect_snow)
task_effect_snow = new TaskEffectSnow;
if (!task_effect_ripple)
task_effect_ripple = new TaskEffectRipple;
if (!task_effect_rain)
task_effect_rain = new TaskEffectRain;
/*if (!task_effect_splash)
task_effect_splash = new TaskEffectSplash;*/
if (!task_effect_fog_anim)
task_effect_fog_anim = new TaskEffectFogAnim;
if (!task_effect_fog_ring)
task_effect_fog_ring = new TaskEffectFogRing;
if (!task_effect_particle)
task_effect_particle = new TaskEffectParticle;
if (!task_effect_litproj)
task_effect_litproj = new TaskEffectLitproj;
/*if (!task_effect_star)
task_effect_star = new TaskEffectStar;*/
if (!task_effect_parent)
task_effect_parent = new TaskEffectParent;
if (!ripple_emit_data)
ripple_emit_data = new ripple_emit;
task_effect_fog_anim_data = 0;
task_effect_fog_ring_data = 0;
task_effect_splash_data = 0;
}
void task_effect_free() {
if (task_effect_auth_3d) {
delete task_effect_auth_3d;
task_effect_auth_3d = 0;
}
if (task_effect_leaf) {
delete task_effect_leaf;
task_effect_leaf = 0;
}
if (task_effect_snow) {
delete task_effect_snow;
task_effect_snow = 0;
}
if (task_effect_ripple) {
delete task_effect_ripple;
task_effect_ripple = 0;
}
if (task_effect_rain) {
delete task_effect_rain;
task_effect_rain = 0;
}
/*if (task_effect_splash) {
delete task_effect_splash;
task_effect_splash = 0;
}*/
if (task_effect_fog_anim) {
delete task_effect_fog_anim;
task_effect_fog_anim = 0;
}
if (task_effect_fog_ring) {
delete task_effect_fog_ring;
task_effect_fog_ring = 0;
}
if (task_effect_particle) {
delete task_effect_particle;
task_effect_particle = 0;
}
if (task_effect_litproj) {
delete task_effect_litproj;
task_effect_litproj = 0;
}
/*if (task_effect_star) {
delete task_effect_star;
task_effect_star = 0;
}*/
if (task_effect_parent) {
delete task_effect_parent;
task_effect_parent = 0;
}
if (ripple_emit_data) {
delete ripple_emit_data;
ripple_emit_data = 0;
}
task_effect_fog_anim_data = 0;
task_effect_fog_ring_data = 0;
task_effect_splash_data = 0;
}
void task_effect_parent_event(TaskEffectType type, int32_t event_type, void* data) {
task_effect_parent->Event(type, event_type, data);
}
void task_effect_parent_dest() {
task_effect_parent->Dest();
}
bool task_effect_parent_load() {
return task_effect_parent->Load();
}
void task_effect_parent_reset() {
task_effect_parent->Reset();
}
void task_effect_parent_set_current_stage_hash(uint32_t stage_hash) {
task_effect_parent->SetCurrentStageHash(stage_hash);
}
void task_effect_parent_set_current_stage_index(int32_t stage_index) {
task_effect_parent->SetCurrentStageIndex(stage_index);
}
void task_effect_parent_set_data(void* data,
object_database* obj_db, texture_database* tex_db, stage_database* stage_data) {
task_effect_parent->data = data;
task_effect_parent->obj_db = obj_db;
task_effect_parent->tex_db = tex_db;
task_effect_parent->stage_data = stage_data;
}
void task_effect_parent_set_enable(bool value) {
task_effect_parent->SetEnable(value);
}
void task_effect_parent_set_frame(int32_t value) {
task_effect_parent->SetFrame(value);
}
void task_effect_parent_set_frame_rate_control(FrameRateControl* value) {
task_effect_parent->SetFrameRateControl(value);
}
void task_effect_parent_set_stage_hashes(std::vector<uint32_t>& stage_hashes) {
task_effect_parent->SetStageHashes(stage_hashes);
}
void task_effect_parent_set_stage_indices(std::vector<int32_t>&stage_indices) {
task_effect_parent->SetStageIndices(stage_indices);
}
bool task_effect_parent_unload() {
return task_effect_parent->Unload();
}
static TaskEffect* task_effect_array_get(TaskEffectType type, const char** name) {
if (type < TASK_EFFECT_AUTH_3D || type > TASK_EFFECT_STAR) {
if (name)
*name = 0;
return 0;
}
if (name)
*name = task_effect_name_array[type];
TaskEffect** task = task_effect_data_array[type];
if (task)
return *task;
return 0;
}
static std::string task_effect_array_get_stage_param_file_path(
TaskEffectType type, int32_t stage_index, bool dev_ram, bool a4) {
std::string path;
if (dev_ram)
path.assign("dev_ram/stage_param/");
else
path.assign("rom/stage_param/");
if (a4)
return path;
data_struct* aft_data = &data_list[DATA_AFT];
stage_database* aft_stage_data = &aft_data->data_ft.stage_data;
const char* stage_name = aft_stage_data->get_stage_name(stage_index);
if (!stage_name)
return {};
const char* effect_name = 0;
task_effect_array_get(type, &effect_name);
if (!effect_name)
return {};
size_t path_len = path.size();
path.append(effect_name + 7);
path.append("_");
path.append(stage_name + 3);
size_t path_len_new = path.size();
for (size_t i = path_len; i < path_len_new; i++) {
char c = path[i];
if (c >= 'A' && c <= 'Z')
path[i] = c + 0x20;
}
path.append(".txt");
return path;
}
static bool task_effect_array_parse_stage_param_data_fog_ring(stage_param_fog_ring* fog_ring, int32_t stage_index) {
if (!fog_ring)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_FOG_RING, stage_index, 0, 0);
data_list[DATA_AFT].load_file(fog_ring, path.c_str(), stage_param_fog_ring::load_file);
return fog_ring->ready;
}
static bool task_effect_array_parse_stage_param_data_leaf(stage_param_leaf* leaf, int32_t stage_index) {
if (!leaf)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_LEAF, stage_index, 0, 0);
data_list[DATA_AFT].load_file(leaf, path.c_str(), stage_param_leaf::load_file);
return leaf->ready;
}
static bool task_effect_array_parse_stage_param_data_litproj(stage_param_litproj* litproj, int32_t stage_index) {
if (!litproj)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_LITPROJ, stage_index, 0, 0);
data_list[DATA_AFT].load_file(litproj, path.c_str(), stage_param_litproj::load_file);
return litproj->ready;
}
static bool task_effect_array_parse_stage_param_data_rain(stage_param_rain* rain, int32_t stage_index) {
if (!rain)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_RAIN, stage_index, 0, 0);
data_list[DATA_AFT].load_file(rain, path.c_str(), stage_param_rain::load_file);
return rain->ready;
}
static bool task_effect_array_parse_stage_param_data_ripple(stage_param_ripple* ripple, int32_t stage_index) {
if (!ripple)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_RIPPLE, stage_index, 0, 0);
data_list[DATA_AFT].load_file(ripple, path.c_str(), stage_param_ripple::load_file);
return ripple->ready;
}
static bool task_effect_array_parse_stage_param_data_snow(stage_param_snow* snow, int32_t stage_index) {
if (!snow)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_SNOW, stage_index, 0, 0);
data_list[DATA_AFT].load_file(snow, path.c_str(), stage_param_snow::load_file);
return snow->ready;
}
static bool task_effect_array_parse_stage_param_data_splash(stage_param_splash* splash, int32_t stage_index) {
if (!splash)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_SPLASH, stage_index, 0, 0);
data_list[DATA_AFT].load_file(splash, path.c_str(), stage_param_splash::load_file);
return splash->ready;
}
static bool task_effect_array_parse_stage_param_data_star(stage_param_star* star, int32_t stage_index) {
if (!star)
return false;
std::string path = task_effect_array_get_stage_param_file_path(TASK_EFFECT_STAR, stage_index, 0, 0);
data_list[DATA_AFT].load_file(star, path.c_str(), stage_param_star::load_file);
return star->ready;
}
void leaf_particle_data::init() {
stage_param_leaf* leaf = stage_param_data_leaf_current;
position.x = rand_state_array_get_float(4);
position.y = rand_state_array_get_float(4);
position.z = rand_state_array_get_float(4);
position = (position * vec3(2.0f, 1.0f, 2.0f) - vec3(1.0f, 0.0f, 1.0f)) * leaf->range + leaf->offset;
direction = vec3(0.0f, -1.0f, 0.0f);
normal = vec3(0.0f, 0.0f, 1.0f);
rotation.x = rand_state_array_get_float(4) * 6.28f;
rotation.y = rand_state_array_get_float(4) * 6.28f;
rotation.z = 0.0f;
rotation_add.x = (rand_state_array_get_float(4) + 1.0f) * 3.0f;
rotation_add.y = (rand_state_array_get_float(4) + 1.0f) * 3.0f;
rotation_add.z = 10.0f;
type = 1;
size = leaf->psize;
}
particle_data::particle_data() : size(), alpha(), life_time() {
}
struc_608::struc_608() : stage_effects(), stage_effects_modern() {
}
struc_608::struc_608(const ::stage_effects* stage_effects) : stage_effects_modern() {
this->stage_effects = stage_effects;
}
struc_608::struc_608(const ::stage_effects_modern* stage_effects_modern) : stage_effects() {
this->stage_effects_modern = stage_effects_modern;
}
struc_608::~struc_608() {
}
TaskEffectParent::TaskEffectParent() : state(), enable(),
modern(), data(), obj_db(), tex_db(), stage_data() {
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
}
TaskEffectParent::~TaskEffectParent() {
}
std::pair<TaskEffectType, TaskEffect*> TaskEffectParent::AddTaskEffectTypePtr(TaskEffectType type) {
if (CheckTaskEffectTypeLoaded(type) < 0) {
const char* name = 0;
TaskEffect* t = task_effect_array_get(type, &name);
if (t) {
app::TaskWork::AddTask(t, name);
return { type, t };
}
}
return { TASK_EFFECT_INVALID, 0 };
}
int32_t TaskEffectParent::CheckTaskEffectTypeLoaded(TaskEffectType type) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
if (i.first == type)
return 0;
return -1;
}
void TaskEffectParent::Event(TaskEffectType type, int32_t event_type, void* data) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
if (i.first == type)
i.second->Event(event_type, data);
}
void TaskEffectParent::Dest() {
if (state == 1)
state = 4;
else if (state >= 2 && state <= 3) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->DelTask();
state = 4;
}
}
static const TaskEffectType dword_1409E3440[16] = {
TASK_EFFECT_AUTH_3D,
TASK_EFFECT_PARTICLE,
TASK_EFFECT_INVALID,
};
bool TaskEffectParent::Load() {
if (state == 1) {
if (!modern) {
bool wait_load = false;
for (uint32_t i : obj_set_ids)
if (object_storage_load_obj_set_check_not_read(i))
wait_load |= true;
if (wait_load)
return true;
for (TaskEffectType i : dword_1409E3440) {
if (i == TASK_EFFECT_INVALID)
break;
std::pair<TaskEffectType, TaskEffect*> v57 = AddTaskEffectTypePtr(i);
if (v57.second) {
v57.second->SetStageIndices(stage_indices);
v57.second->SetEnable(enable);
effects.push_back(v57);
field_50.push_back(v57);
}
}
for (std::pair<int32_t, struc_608>& i : field_68) {
const stage_effects* stage_effects = i.second.stage_effects;
for (int32_t j : stage_effects->field_20) {
if (j == TASK_EFFECT_INVALID)
break;
std::pair<TaskEffectType, TaskEffect*> v57 = AddTaskEffectTypePtr((TaskEffectType)j);
if (v57.second) {
v57.second->SetStageIndices(stage_indices);
v57.second->SetEnable(enable);
effects.push_back(v57);
i.second.field_10.push_back(v57);
}
}
}
}
else {
void* data = this->data;
object_database* obj_db = this->obj_db;
texture_database* tex_db = this->tex_db;
stage_database* stage_data = this->stage_data;
bool wait_load = false;
for (uint32_t i : obj_set_ids)
if (object_storage_load_obj_set_check_not_read(i, obj_db, tex_db))
wait_load = true;
if (wait_load)
return true;
for (TaskEffectType i : dword_1409E3440) {
if (i == TASK_EFFECT_INVALID)
break;
std::pair<TaskEffectType, TaskEffect*> v57 = AddTaskEffectTypePtr(i);
if (v57.second) {
v57.second->SetStageHashes(stage_hashes, data, obj_db, tex_db, stage_data);
v57.second->SetEnable(enable);
effects.push_back(v57);
field_50.push_back(v57);
}
}
for (std::pair<int32_t, struc_608>& i : field_68) {
const stage_effects_modern* stage_effects = i.second.stage_effects_modern;
for (int32_t j : stage_effects->field_20) {
if (j == TASK_EFFECT_INVALID)
break;
std::pair<TaskEffectType, TaskEffect*> v57 = AddTaskEffectTypePtr((TaskEffectType)j);
if (v57.second) {
v57.second->SetStageHashes(stage_hashes, data, obj_db, tex_db, stage_data);
v57.second->SetEnable(enable);
effects.push_back(v57);
i.second.field_10.push_back(v57);
}
}
}
}
state = 2;
return true;
}
else if (state != 2)
return false;
bool wait_load = false;
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
if (!app::TaskWork::CheckTaskCtrl(i.second)) {
wait_load = true;
break;
}
if (!wait_load) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->SetEnable(enable);
state = 3;
return false;
}
return true;
}
void TaskEffectParent::Reset() {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->Reset();
}
void TaskEffectParent::ResetData() {
current_stage_hash = hash_murmurhash_empty;
current_stage_index = -1;
this->current_stage_index = -1;
stage_hashes.clear();
stage_indices.clear();
obj_set_ids.clear();
effects.clear();
field_68.clear();
enable = true;
state = 0;
}
void TaskEffectParent::SetCurrentStageHash(uint32_t stage_hash) {
if (current_stage_hash != stage_hash) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->SetCurrentStageHash(stage_hash);
current_stage_hash = stage_hash;
}
}
void TaskEffectParent::SetCurrentStageIndex(int32_t stage_index) {
if (current_stage_index != stage_index) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->SetCurrentStageIndex(stage_index);
current_stage_index = stage_index;
}
}
void TaskEffectParent::SetEnable(bool value) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->SetEnable(value);
}
void TaskEffectParent::SetFrame(int32_t value) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->SetFrame(value);
}
void TaskEffectParent::SetFrameRateControl(FrameRateControl* value) {
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
i.second->SetFrameRateControl(value);
}
void TaskEffectParent::SetStageHashes(std::vector<uint32_t>& stage_hashes) {
this->stage_indices.clear();
this->stage_hashes.assign(stage_hashes.begin(), stage_hashes.end());
obj_set_ids.clear();
modern = true;
for (uint32_t i : stage_hashes) {
const ::stage_data_modern* stage_data = this->stage_data->get_stage_data_modern(i);
if (!stage_data)
continue;
const stage_effects_modern* effects = stage_data->effects_init
? &stage_data->effects : &stage_effects_modern_default;
field_68.push_back(i, struc_608(effects));
for (uint32_t j : effects->field_0)
if (j == hash_murmurhash_empty || j == hash_murmurhash_null || j == -1)
break;
else
obj_set_ids.push_back(j);
}
prj::sort_unique(obj_set_ids);
for (uint32_t i : obj_set_ids)
object_storage_load_set_hash(data, i);
state = 1;
}
void TaskEffectParent::SetStageIndices(std::vector<int32_t>& stage_indices) {
this->stage_indices.assign(stage_indices.begin(), stage_indices.end());
this->stage_hashes.clear();
obj_set_ids.clear();
modern = false;
data_struct* aft_data = &data_list[DATA_AFT];
object_database* aft_obj_db = &aft_data->data_ft.obj_db;
stage_database* aft_stage_data = &aft_data->data_ft.stage_data;
obj_set_ids.push_back(aft_obj_db->get_object_set_id("EFFCMN"));
for (int32_t i : stage_indices) {
const ::stage_data* stage_data = aft_stage_data->get_stage_data(i);
if (!stage_data)
continue;
const stage_effects* effects = stage_data->effects_init
? &stage_data->effects : &stage_effects_default;
field_68.push_back(i, struc_608(effects));
for (int32_t j : effects->field_0)
if (j == -1)
break;
else
obj_set_ids.push_back(j);
}
prj::sort_unique(obj_set_ids);
for (uint32_t i : obj_set_ids)
object_storage_load_set(aft_data, aft_obj_db, i);
state = 1;
}
bool TaskEffectParent::Unload() {
if (state != 4) {
ResetData();
return false;
}
for (std::pair<TaskEffectType, TaskEffect*>& i : effects)
if (app::TaskWork::CheckTaskReady(i.second))
return true;
for (uint32_t& i : obj_set_ids)
object_storage_unload_set(i);
ResetData();
return false;
}
static void draw_fog_particle(render_context* rctx, TaskEffectFogRing::Data* data) {
if (!data->num_vtx)
return;
shaders_ft.set(SHADER_FT_FOGPTCL);
gl_state_enable_blend();
texture* tex = texture_storage_get_texture(data->tex_id);
if (tex)
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_bind_vertex_array(data->vao);
data->ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, data->num_vtx);
gl_state_disable_blend();
}
static void draw_ripple_emit(render_context* rctx, struc_101* data) {
gl_state_set_color_mask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
{
size_t count = data->count;
vec3* vertex = data->vertex;
color4u8* color = data->color;
vec3* vtx_data = force_malloc_s(vec3, count);
for (size_t i = count; i; i--, vtx_data++, vertex++, color++)
*vtx_data = { vertex->x, vertex->z, (float_t)color->a * (float_t)(1.0 / 255.0) };
vtx_data -= count;
ripple_emit_ssbo.WriteMapMemory(0, sizeof(vec3) * count, vtx_data);
free_def(vtx_data);
}
int32_t size = (int32_t)(data->size + 0.5f);
render_texture& rt = rctx->render_manager.get_render_texture(
ripple_emit_data->use_float_ripplemap ? 2 : 5);
int32_t width = rt.color_texture->width;
int32_t height = rt.color_texture->height;
ripple_emit_scene_shader_data shader_data = {};
shader_data.g_size_in_projection = {
(float_t)size / (float_t)width,
(float_t)size / (float_t)height,
0.0f, 0.0f
};
shader_data.g_transform.x = (float_t)width / (float_t)(width - 2);
shader_data.g_transform.y = (float_t)height / (float_t)(height - 2);
shader_data.g_transform.z = 0.0079498291f / (float_t)(width - 2);
shader_data.g_transform.w = -0.0079498291f / (float_t)(height - 2);
shader_data.g_framebuffer_size = {
1.0f / (float_t)width,
1.0f / (float_t)height,
0.0f, 0.0f };
ripple_emit_scene_ubo.WriteMapMemory(shader_data);
uniform_value[U_RIPPLE] = data->ripple_uniform;
uniform_value[U_RIPPLE_EMIT] = data->ripple_emit_uniform;
gl_state_bind_vertex_array(ripple_emit_vao);
shaders_ft.set(SHADER_FT_RIPEMIT);
ripple_emit_scene_ubo.Bind(0);
ripple_emit_ssbo.Bind(0);
shaders_ft.draw_arrays(GL_TRIANGLES, 0, data->count * 6);
gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
static void leaf_particle_init(bool change_stage) {
leaf_particle_emit_timer = 0.0f;
leaf_particle_emit_interval = stage_param_data_leaf_current->emit_interval;
if (change_stage)
return;
leaf_particle_free();
const size_t leaf_ptcl_vtx_count = leaf_ptcl_count * 0x08;
leaf_ptcl_data = force_malloc_s(leaf_particle_data, leaf_ptcl_count);
leaf_particle_num_ptcls = stage_param_data_leaf_current->num_initial_ptcls;
leaf_particle_data* data = leaf_ptcl_data;
int32_t i = 0;
for (; i < leaf_particle_num_ptcls; i++, data++)
data->init();
for (; i < leaf_ptcl_count; i++, data++)
data->type = 0;
if (!leaf_ptcl_vao)
glGenVertexArrays(1, &leaf_ptcl_vao);
if (!leaf_ptcl_vbo)
glGenBuffers(1, &leaf_ptcl_vbo);
static const GLsizei buffer_size = sizeof(leaf_particle_vertex_data);
gl_state_bind_array_buffer(leaf_ptcl_vbo, true);
if (GLAD_GL_VERSION_4_4)
glBufferStorage(GL_ARRAY_BUFFER,
(GLsizeiptr)(buffer_size * leaf_ptcl_vtx_count),
0, GL_DYNAMIC_STORAGE_BIT | GL_MAP_WRITE_BIT);
else
glBufferData(GL_ARRAY_BUFFER,
(GLsizeiptr)(buffer_size * leaf_ptcl_vtx_count),
0, GL_DYNAMIC_DRAW);
gl_state_bind_vertex_array(leaf_ptcl_vao);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(leaf_particle_vertex_data, position));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(leaf_particle_vertex_data, texcoord));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(leaf_particle_vertex_data, normal));
size_t ebo_count = leaf_ptcl_vtx_count / 4 * 6;
uint32_t* ebo_data = force_malloc_s(uint32_t, ebo_count);
for (size_t i = 0, j = 0; i < ebo_count; i += 6, j += 4) {
ebo_data[i + 0] = (uint32_t)(j + 0);
ebo_data[i + 1] = (uint32_t)(j + 1);
ebo_data[i + 2] = (uint32_t)(j + 2);
ebo_data[i + 3] = (uint32_t)(j + 0);
ebo_data[i + 4] = (uint32_t)(j + 2);
ebo_data[i + 5] = (uint32_t)(j + 3);
}
if (!leaf_ptcl_ebo)
glGenBuffers(1, &leaf_ptcl_ebo);
gl_state_bind_element_array_buffer(leaf_ptcl_ebo, true);
if (GLAD_GL_VERSION_4_4)
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER,
(GLsizeiptr)(sizeof(uint32_t) * ebo_count), ebo_data, 0);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
(GLsizeiptr)(sizeof(uint32_t) * ebo_count), ebo_data, GL_STATIC_DRAW);
free_def(ebo_data);
gl_state_bind_vertex_array(0);
gl_state_bind_array_buffer(0);
gl_state_bind_element_array_buffer(0);
leaf_particle_scene_ubo.Create(sizeof(leaf_particle_scene_shader_data));
}
static float_t sub_14034C960(vec3 x) {
float_t t1 = vec3::length_squared(x);
if (t1 <= 1.0e-30f)
return 0.0f;
float_t t2 = 1.0f / sqrtf(t1);
return (t2 * 1.5f + t1 * t2 * t2 * t2 * -0.5f) * t1;
}
static void leaf_particle_ctrl() {
if (!leaf_particle_enable || !stage_param_data_leaf_set || !leaf_ptcl_data)
return;
stage_param_leaf* leaf = stage_param_data_leaf_current;
float_t off_y = leaf->offset.y;
float_t delta_time = leaf->frame_speed_coef * (leaf_particle_delta_frame * (float_t)(1.0 / 60.0));
leaf_particle_data* data = leaf_ptcl_data;
if (leaf_particle_num_ptcls < 0x800) {
int32_t v10 = 0;
leaf_particle_emit_timer += delta_time;
for (int32_t i = 0; i <= 100 && leaf_particle_emit_timer > leaf_particle_emit_interval; i++) {
data[leaf_particle_num_ptcls++].init();
v10++;
leaf_particle_emit_interval += leaf->emit_interval * leaf->frame_speed_coef;
}
}
vec3 wind = leaf->wind;
stage_param_data_leaf_lie_plane_xz lie_plane_xz = leaf->lie_plane_xz;
data = leaf_ptcl_data;
for (int32_t i = 0; i < leaf_particle_num_ptcls; i++, data++) {
if (data->type != 1)
continue;
vec3 direction = data->direction;
float_t v19 = sub_14034C960(direction);
vec3 direction_diff = wind - direction;
vec3 v25 = vec3::dot(direction_diff * data->normal, vec3(1.0f))
* data->normal * 35.0f + vec3(0.0f, -9.8f, 0.0f)
+ direction_diff * sub_14034C960(direction_diff) * 5.0f;
direction += v25 * delta_time;
data->direction = direction;
data->position += direction * delta_time;
data->rotation += data->rotation_add * v19 * delta_time;
float_t pos_y = data->position.y;
if (pos_y < off_y)
data->type = 2;
else if (pos_y < 0.01f && pos_y > -0.09f
&& (lie_plane_xz.min_x <= data->position.x && data->position.x <= lie_plane_xz.max_x)
&& (lie_plane_xz.min_z <= data->position.z && data->position.z <= lie_plane_xz.max_z)) {
data->type = 2;
data->position.y = 0.01f;
data->rotation.x = (float_t)-M_PI_2;
data->rotation.y = 0.0f;
}
}
}
static std::pair<vec3, float_t> sub_1406427A0(vec3 x, vec3 y) {
float_t t1 = vec3::length_squared(x);
if (t1 <= 1.0e-30f)
return { y, 0.0f };
float_t t2 = 1.0f / sqrtf(t1);
float_t t3 = (t2 * 1.5f + t1 * t2 * t2 * t2 * -0.5f);
return { t3 * x, t3 * t1 };
}
static int32_t leaf_particle_disp() {
float_t size = leaf_ptcl_data[0].size;
vec3 position[4];
vec3 normal[4];
position[0] = vec3(-0.5f, -0.5f, 0.0f) * size;
position[1] = vec3( 0.5f, -0.5f, 0.2f) * size;
position[2] = vec3( 0.5f, 0.5f, 0.0f) * size;
position[3] = vec3(-0.5f, 0.5f, 0.2f) * size;
normal[0] = sub_1406427A0(vec3( 0.0f, 0.0f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
normal[1] = sub_1406427A0(vec3(-0.4f, 0.4f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
normal[2] = sub_1406427A0(vec3(-0.2f, -0.2f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
normal[3] = sub_1406427A0(vec3( 0.4f, -0.4f, 1.0f), vec3(0.0f, 1.0f, 0.0f)).first;
leaf_particle_vertex_data* vtx_data;
if (GLAD_GL_VERSION_4_5) {
vtx_data = (leaf_particle_vertex_data*)glMapNamedBuffer(leaf_ptcl_vbo, GL_WRITE_ONLY);
if (!vtx_data) {
glUnmapNamedBuffer(leaf_ptcl_vbo);
return 0;
}
}
else {
gl_state_bind_array_buffer(leaf_ptcl_vbo);
vtx_data = (leaf_particle_vertex_data*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (!vtx_data) {
glUnmapBuffer(GL_ARRAY_BUFFER);
gl_state_bind_array_buffer(0);
return 0;
}
}
int32_t vtx_count = 0;
leaf_particle_data* data = leaf_ptcl_data;
bool split_tex = stage_param_data_leaf_current->split_tex;
for (int32_t i = 0; i < leaf_particle_num_ptcls; i++, data++) {
if (!data->type)
continue;
vec3 pos = data->position;
mat3 mat;
mat3_rotate_xyz(&data->rotation, &mat);
vec3 t0;
vec3 t1;
vec3 t2;
vec3 t3;
mat3_mult_vec(&mat, &position[0], &t0);
mat3_mult_vec(&mat, &position[1], &t1);
mat3_mult_vec(&mat, &position[2], &t2);
mat3_mult_vec(&mat, &position[3], &t3);
vtx_data[0].position = pos + t0;
vtx_data[1].position = pos + t1;
vtx_data[2].position = pos + t2;
vtx_data[3].position = pos + t3;
mat3_mult_vec(&mat, &normal[0], &t0);
mat3_mult_vec(&mat, &normal[1], &t1);
mat3_mult_vec(&mat, &normal[2], &t2);
mat3_mult_vec(&mat, &normal[3], &t3);
vtx_data[0].normal = t0;
vtx_data[1].normal = t1;
vtx_data[2].normal = t2;
vtx_data[3].normal = t3;
data[0].normal = t0;
if (split_tex) {
const float_t u = i & 0x01 ? 1.0f : 0.0f;
const float_t v = i & 0x02 ? 1.0f : 0.0f;
float_t u0 = u * 0.5f;
float_t v0 = v * 0.5f;
float_t u1 = (u + 1.0f) * 0.5f;
float_t v1 = (v + 1.0f) * 0.5f;
vtx_data[0].texcoord = vec2(u0, v0);
vtx_data[1].texcoord = vec2(u1, v0);
vtx_data[2].texcoord = vec2(u1, v1);
vtx_data[3].texcoord = vec2(u0, v1);
}
else {
vtx_data[0].texcoord = 0.0f;
vtx_data[1].texcoord = vec2(1.0f, 0.0f);
vtx_data[2].texcoord = 1.0f;
vtx_data[3].texcoord = vec2(0.0f, 1.0f);
}
if (data->type == 1) {
vtx_data[4] = vtx_data[0];
vtx_data[5] = vtx_data[3];
vtx_data[6] = vtx_data[2];
vtx_data[7] = vtx_data[1];
vtx_data[4].normal = -vtx_data[4].normal;
vtx_data[5].normal = -vtx_data[5].normal;
vtx_data[6].normal = -vtx_data[6].normal;
vtx_data[7].normal = -vtx_data[7].normal;
vtx_data += 8;
vtx_count += 8;
}
else {
vtx_data += 4;
vtx_count += 4;
}
}
if (GLAD_GL_VERSION_4_5)
glUnmapNamedBuffer(leaf_ptcl_vbo);
else {
glUnmapBuffer(GL_ARRAY_BUFFER);
gl_state_bind_array_buffer(0);
}
return vtx_count;
}
static void leaf_particle_free() {
if (leaf_ptcl_data) {
free(leaf_ptcl_data);
leaf_ptcl_data = 0;
}
if (leaf_ptcl_vao) {
glDeleteVertexArrays(1, &leaf_ptcl_vao);
leaf_ptcl_vao = 0;
}
if (leaf_ptcl_vbo) {
glDeleteBuffers(1, &leaf_ptcl_vbo);
leaf_ptcl_vbo = 0;
}
if (leaf_ptcl_ebo) {
glDeleteBuffers(1, &leaf_ptcl_ebo);
leaf_ptcl_ebo = 0;
}
leaf_particle_scene_ubo.Destroy();
}
static void particle_init(vec3* offset) {
particle_free();
const size_t ptcl_vtx_count = ptcl_count * 0x06;
ptcl_data = force_malloc_s(particle_rot_data, ptcl_count);
particle_rot_data* data = ptcl_data;
for (size_t i = 0; i < ptcl_count; i++, data++)
data->alive = false;
particle_index = 0;
particle_count = 0;
if (offset)
particle_wind = *offset;
else
particle_wind = 0.0f;
if (!ptcl_vao)
glGenVertexArrays(1, &ptcl_vao);
if (!ptcl_vbo)
glGenBuffers(1, &ptcl_vbo);
static const GLsizei buffer_size = sizeof(particle_vertex_data);
gl_state_bind_array_buffer(ptcl_vbo, true);
if (GLAD_GL_VERSION_4_4)
glBufferStorage(GL_ARRAY_BUFFER,
(GLsizeiptr)(buffer_size * ptcl_vtx_count),
0, GL_DYNAMIC_STORAGE_BIT | GL_MAP_WRITE_BIT);
else
glBufferData(GL_ARRAY_BUFFER,
(GLsizeiptr)(buffer_size * ptcl_vtx_count),
0, GL_DYNAMIC_DRAW);
gl_state_bind_vertex_array(ptcl_vao);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, position));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, color));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, texcoord));
glEnableVertexAttribArray(3);
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, buffer_size,
(void*)offsetof(particle_vertex_data, normal));
gl_state_bind_vertex_array(0);
gl_state_bind_array_buffer(0);
particle_scene_ubo.Create(sizeof(particle_scene_shader_data));
}
static void particle_ctrl() {
if (!ptcl_data)
return;
vec3 wind = particle_wind;
particle_rot_data* data = ptcl_data;
for (int32_t i = 0; i < ptcl_count; i++, data++) {
if (!data->alive)
continue;
vec3 v6 = data->direction + (wind - data->direction + vec3(0.0f, -3.0f, 0.0f)) * particle_delta_time;
std::pair<vec3, float_t> v7 = sub_1406427A0(v6, vec3(0.0f, 1.0f, 0.0f));
float_t v8 = vec3::dot(v7.first * data->normal, vec3(1.0f)) * v7.second;
vec3 v14 = v6 + (v8 * data->normal * -0.345f);
data->direction = 0.97f * v14;
data->position += v14 * particle_delta_time;
data->rotation += data->rotation_add * v7.second * particle_delta_time;
data->life_time -= particle_delta_time;
if (data->position.y < 0.0f || data->life_time < 0.0f)
particle_kill(data);
}
}
static int32_t particle_disp(particle_vertex_data* vtx_data, particle_rot_data* data, int32_t count) {
int32_t vtx_count = 0;
for (size_t i = 0; i < count; i++, data++) {
if (!data->alive)
continue;
vec3 pos = data->position;
mat3 mat;
mat3_rotate_xyz(&data->rotation, &mat);
float_t size = data->size;
vec3 t0 = vec3( 0.0125f, 0.007216875f, 0.0f) * size;
vec3 t1 = vec3(-0.0125f, 0.007216875f, 0.0f) * size;
vec3 t2 = vec3( 0.0f , -0.01443375f , 0.0f) * size;
mat3_mult_vec(&mat, &t0, &t0);
mat3_mult_vec(&mat, &t1, &t1);
mat3_mult_vec(&mat, &t2, &t2);
t0 += pos;
t1 += pos;
t2 += pos;
vec3 normal = vec3(0.0f, 0.0f, 1.0f);
mat3_mult_vec(&mat, &normal, &normal);
data->normal = normal;
vec4 color = data->color;
vtx_data[0].position = t0;
vtx_data[1].position = t1;
vtx_data[2].position = t2;
vtx_data[0].normal = normal;
vtx_data[1].normal = normal;
vtx_data[2].normal = normal;
vtx_data[0].color = color;
vtx_data[1].color = color;
vtx_data[2].color = color;
vtx_data[0].texcoord = vec2(0.0f);
vtx_data[1].texcoord = vec2(1.0f, 0.5f);
vtx_data[2].texcoord = vec2(0.0f, 1.0f);
normal = -normal;
vtx_data[3].position = t2;
vtx_data[4].position = t1;
vtx_data[5].position = t0;
vtx_data[3].normal = normal;
vtx_data[4].normal = normal;
vtx_data[5].normal = normal;
vtx_data[3].color = color;
vtx_data[4].color = color;
vtx_data[5].color = color;
vtx_data[3].texcoord = vec2(0.0f, 1.0f);
vtx_data[4].texcoord = vec2(1.0f, 0.5f);
vtx_data[5].texcoord = vec2(0.0f);
vtx_data += 6;
vtx_count += 6;
}
return vtx_count;
}
static particle_rot_data* particle_emit() {
if (particle_count >= ptcl_count)
return 0;
for (int32_t i = 0; i < ptcl_count; i++) {
particle_rot_data* data = &ptcl_data[particle_index++];
if (particle_index >= ptcl_count)
particle_index = 0;
if (!data->alive) {
*data = {};
data->alive = true;
particle_count++;
return data;
}
}
return 0;
}
static void particle_event(particle_event_data* event_data) {
if (!ptcl_data)
return;
float_t type = event_data->type;
int32_t count = (int32_t)event_data->count;
float_t size = event_data->size;
vec3 trans = event_data->trans;
float_t force = event_data->force;
if (type == 1.0f) {
vec4 color[3];
color[0] = vec4(1.0f, 0.2f, 0.2f, 1.0f);
color[1] = vec4(1.0f, 1.0f, 0.4f, 1.0f);
color[2] = vec4(1.0f, 0.6f, 0.0f, 1.0f);
for (int32_t i = 0; i < count; i++) {
particle_rot_data* data = particle_emit();
if (!data)
break;
data->position = trans;
data->rotation.x = rand_state_array_get_float(4) * 6.28f;
data->rotation.y = rand_state_array_get_float(4) * 6.28f;
vec3 direction = vec3(cosf(data->rotation.x), 0.0f, sinf(data->rotation.x));
data->direction = direction * (rand_state_array_get_float(4) * force);
data->normal = vec3(0.0f, 0.0f, 1.0f);
data->rotation_add.x = (rand_state_array_get_float(4) + 1.0f) * 5.0f;
data->rotation_add.y = (rand_state_array_get_float(4) + 1.0f) * 2.5f;
data->rotation_add.z = 20.0f;
int32_t color_rand = rand_state_array_get_int(0, 2, 4);
data->color = color[color_rand];
data->type = type;
data->life_time = 10.0f;
data->size = size;
}
}
else if (type == 2.0f) {
float_t v13 = rand_state_array_get_float(4) * (float_t)(M_PI * 2.0);
float_t v14 = rand_state_array_get_float(4) * (float_t)(144.0 * DEG_TO_RAD);
float_t v15 = sinf(v14);
vec3 direction;
direction.x = sinf(v13) * v15;
direction.y = cosf(v14);
direction.z = cosf(v13) * v15;
for (int32_t i = 0; i < count; i++) {
particle_rot_data* data = particle_emit();
if (!data)
break;
data->position = trans;
data->normal = vec3(0.0f, 0.0f, 1.0f);
data->rotation.x = rand_state_array_get_float(4) * 6.28f;
data->rotation.y = rand_state_array_get_float(4) * 6.28f;
data->direction = direction * ((rand_state_array_get_float(4) + 1.0f) * force);
data->rotation_add.x = (rand_state_array_get_float(4) + 1.0f) * 5.0f;
data->rotation_add.y = (rand_state_array_get_float(4) + 1.0f) * 2.5f;
data->rotation_add.z = 20.0f;
data->color.x = 5.0;
data->color.y = 4.5;
data->color.z = 2.0;
data->color.w = 1.0;
data->type = type;
data->life_time = 8.0f;
data->size = size;
}
}
}
static void particle_kill(particle_rot_data* data) {
data->alive = false;
particle_count--;
}
static void particle_free() {
if (ptcl_data)
delete[] ptcl_data;
ptcl_data = 0;
particle_index = 0;
particle_count = 0;
if (ptcl_vao) {
glDeleteVertexArrays(1, &ptcl_vao);
ptcl_vao = 0;
}
if (ptcl_vbo) {
glDeleteBuffers(1, &ptcl_vbo);
ptcl_vbo = 0;
}
particle_scene_ubo.Destroy();
}
static void rain_particle_init(bool change_stage) {
vec3 velocity = stage_param_data_rain_current->velocity;
vec3 vel_range = stage_param_data_rain_current->vel_range;
for (int32_t i = 0; i < 8; i++) {
particle_data& data = rain_ptcl_data[i];
data.position.x = 0.0f;
data.position.y = ((float_t)i * -12.5f) - 5.0f;
data.position.z = 0.0f;
data.size = 1.0f;
data.alpha = 1.0f;
data.life_time = 1;
vec3 _velocity;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
data.velocity = (_velocity - 0.5f) * vel_range + velocity;
}
if (change_stage)
return;
rain_particle_free();
if (!rain_vao)
glGenVertexArrays(1, &rain_vao);
vec3* vtx_data = force_malloc_s(vec3, rain_ptcl_count);
for (int32_t i = 0; i < rain_ptcl_count; i++) {
vec3 position;
position.x = rand_state_array_get_float(4);
position.y = rand_state_array_get_float(4);
position.z = rand_state_array_get_float(4);
*vtx_data++ = position;
}
vtx_data -= rain_ptcl_count;
rain_ssbo.Create(sizeof(vec3) * rain_ptcl_count, vtx_data);
free_def(vtx_data);
rain_particle_scene_ubo.Create(sizeof(rain_particle_scene_shader_data));
rain_particle_batch_ubo.Create(sizeof(rain_particle_batch_shader_data));
}
static void rain_particle_ctrl() {
if (!stage_param_data_rain_current)
return;
float_t delta_time = (float_t)(rain_particle_delta_frame * (1.0 / 60.0));
for (int32_t i = 0; i < 8; i++) {
particle_data& data = rain_ptcl_data[i];
data.position += delta_time * data.velocity;
data.alpha = 1.0f;
float_t pos_y = data.position.y;
if (pos_y > -1.0f)
data.alpha = max_def(-pos_y, 0.0f);
else if (pos_y < -99.0f) {
data.alpha = max_def(pos_y + 100.0f, 0.0f);
if (pos_y < -100.0f)
data.position = 0.0f;
}
}
}
static void rain_particle_free() {
if (rain_vao) {
glDeleteVertexArrays(1, &rain_vao);
rain_vao = 0;
}
rain_ssbo.Destroy();
rain_particle_scene_ubo.Destroy();
rain_particle_batch_ubo.Destroy();
}
static void ripple_emit_init() {
if (!ripple_vao)
glGenVertexArrays(1, &ripple_vao);
ripple_batch_ubo.Create(sizeof(ripple_batch_shader_data));
ripple_scene_ubo.Create(sizeof(ripple_scene_shader_data));
if (!ripple_emit_vao)
glGenVertexArrays(1, &ripple_emit_vao);
size_t max_count = 16;
ripple_emit_ssbo.Create(sizeof(vec3) * max_count);
ripple_emit_scene_ubo.Create(sizeof(ripple_emit_scene_shader_data));
}
static void ripple_emit_free() {
if (ripple_vao) {
glDeleteVertexArrays(1, &ripple_vao);
ripple_vao = 0;
}
ripple_batch_ubo.Destroy();
ripple_scene_ubo.Destroy();
ripple_emit_ssbo.Destroy();
if (ripple_emit_vao) {
glDeleteVertexArrays(1, &ripple_emit_vao);
ripple_emit_vao = 0;
}
ripple_emit_scene_ubo.Destroy();
}
static void snow_particle_init(bool change_stage) {
stage_param_snow* snow = stage_param_data_snow_current;
float_t colli_ground_y = stage_param_data_snow_current->colli_ground.y;
snow_particle_fallen_count = 0;
snow_particle_fallen_index = 0;
int32_t render_height = rctx_ptr->post_process.render_height;
float_t snow_particle_size = (float_t)render_height * (float_t)(1.0 / 720.0);
snow_particle_size_min = snow_particle_size;
snow_particle_size_mid = snow_particle_size * 31.0f;
snow_particle_size_max = snow_particle_size * 63.0f;
snow_particle_data_free();
snow_particle_data_init();
vec3 velocity = snow->velocity;
vec3 vel_range = snow->vel_range;
vec3 range = snow->range;
vec3 offset = snow->offset;
range.y = offset.y + range.y - max_def(offset.y, colli_ground_y);
if (stage_param_data_snow_current->num_snow > 0) {
particle_data* snow_ptcl = snow_ptcl_data;
for (int32_t i = ((stage_param_data_snow_current->num_snow - 1) >> 1) + 1; i; i--, snow_ptcl += 2) {
vec3 position;
position.x = rand_state_array_get_float(4) - 0.5f;
position.y = rand_state_array_get_float(4);
position.z = rand_state_array_get_float(4) - 0.5f;
snow_ptcl[0].position = position * range + offset;
snow_ptcl[0].size = rand_state_array_get_float(4) * 0.4f + 0.3f;
snow_ptcl[0].alpha = rand_state_array_get_float(4) * 0.5f + 0.4f;
snow_ptcl[0].life_time = 1;
vec3 _velocity;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
snow_ptcl[0].velocity = (_velocity - 0.5f) * vel_range + velocity;
snow_ptcl[0].direction = 0.0f;
snow_ptcl[1].size = ((rand_state_array_get_float(4) * 0.5f) + 0.3f) * snow_ptcl[0].size;
snow_ptcl[1].alpha = (rand_state_array_get_float(4) + 1.0f) * 0.3f;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
snow_ptcl[1].velocity = (_velocity - 0.5f) * 0.035f * (snow_ptcl[1].size + snow_ptcl[0].size);
snow_ptcl[0].size = snow_particle_size_mid * snow_ptcl[0].size;
snow_ptcl[1].size = snow_particle_size_mid * snow_ptcl[1].size;
}
}
for (int32_t i = 0; i < snow_ptcl_fallen_count; i++)
snow_particle_data_kill_fallen(&snow_ptcl_fallen_data[i], false);
for (particle_data& i : snow_ptcl_gpu) {
i.position.x = 0.0f;
i.position.y = (float_t)(&i - snow_ptcl_gpu) * -25.0f - 5.0f;
i.position.z = 0.0f;
i.alpha = 1.0;
i.life_time = 1;
vec3 _velocity;
_velocity.x = rand_state_array_get_float(4);
_velocity.y = rand_state_array_get_float(4);
_velocity.z = rand_state_array_get_float(4);
i.velocity = (_velocity - 0.5f) * vel_range + velocity;
i.direction = 0.0f;
}
if (change_stage)
return;
snow_particle_free();
if (!snow_vao)
glGenVertexArrays(1, &snow_vao);
snow_ssbo.Create(sizeof(snow_particle_vertex_data) * snow->num_snow);
snow_particle_gpu_vertex_data* vtx_data = force_malloc_s(snow_particle_gpu_vertex_data, snow_ptcl_count);
for (int32_t i = 0; i < snow_ptcl_count; i++, vtx_data++) {
vtx_data->position.x = rand_state_array_get_float(4);
vtx_data->position.y = rand_state_array_get_float(4);
vtx_data->position.z = rand_state_array_get_float(4);
vtx_data->size = (rand_state_array_get_float(4) * 0.5f + 0.4f) * snow_particle_size_mid;
}
vtx_data -= snow_ptcl_count;
snow_gpu_ssbo.Create(sizeof(snow_particle_gpu_vertex_data) * snow_ptcl_count, vtx_data);
free_def(vtx_data);
snow_fallen_ssbo.Create(sizeof(snow_particle_vertex_data) * snow_ptcl_fallen_count);
snow_particle_scene_ubo.Create(sizeof(snow_particle_scene_shader_data));
snow_particle_batch_ubo.Create(sizeof(snow_particle_batch_shader_data));
}
static void snow_particle_ctrl() {
if (!stage_param_data_snow_current)
return;
stage_param_snow* snow = stage_param_data_snow_current;
float_t colli_ground_y = snow->colli_ground.y + 0.03f;
float_t offset_y = snow->offset.y;
float_t delta_time = (float_t)(snow_particle_delta_frame * (1.0 / 60.0));
vec4 _colli_ground_xz = {
-snow->colli_ground.min_x,
snow->colli_ground.max_x,
-snow->colli_ground.min_z,
snow->colli_ground.max_z
};
__m128 colli_ground_xz = vec4::load_xmm(_colli_ground_xz);
if (snow->num_snow > 0) {
particle_data* snow_ptcl = snow_ptcl_data;
for (int32_t i = ((snow->num_snow - 1) >> 1) + 1; i; i--, snow_ptcl += 2) {
vec3 direction;
if (--snow_ptcl[0].life_time > 0)
direction = snow_ptcl[0].direction;
else {
snow_ptcl[0].life_time = rand_state_array_get_int(15, 35, 4);
direction = snow_particle_get_random_velocity();
snow_ptcl[0].direction = direction;
}
vec3 velocity = (direction * delta_time + snow_ptcl[0].velocity) * 0.98f;
vec3 position = velocity * delta_time + snow_ptcl[0].position;
snow_ptcl[0].velocity = velocity;
snow_ptcl[0].position = position;
if (position.y < offset_y)
snow_particle_data_reset(snow_ptcl);
else if (colli_ground_y > position.y) {
__m128 pos = vec3::load_xmm(position);
if (!_mm_movemask_ps(_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(pos, pos, 0xA0),
vec4::load_xmm({ 1.0f, -1.0f, 1.0f, -1.0f })), colli_ground_xz))) {
snow_ptcl[0].position.y = colli_ground_y;
snow_particle_data_emit_fallen(snow_ptcl);
snow_particle_data_reset(snow_ptcl);
}
}
snow_ptcl[1].position = snow_ptcl[0].position + snow_ptcl[1].velocity;
}
}
for (particle_data& i : snow_ptcl_gpu) {
vec3 direction;
if (--i.life_time > 0)
direction = i.direction;
else {
i.life_time = rand_state_array_get_int(0xFu, 0x23u, 4);
direction = snow_particle_get_random_velocity();
i.direction = direction;
}
vec3 velocity = (direction * delta_time + i.velocity) * 0.98f;
vec3 position = velocity * delta_time + i.position;
i.velocity = velocity;
i.alpha = 1.0f;
i.position = position;
if (position.y > -1.0f)
i.alpha = max_def(-position.y, 0.0f);
else if (position.y < -99.0f) {
i.alpha = max_def(position.y + 100.0f, 0.0f);
if (position.y < -100.0f)
i.position = 0.0f;
}
}
particle_data* snow_ptcl_fallen = snow_ptcl_fallen_data;
for (size_t i = snow->num_snow; i; i--, snow_ptcl_fallen++)
if (snow_ptcl_fallen->size != 0.0f) {
snow_ptcl_fallen->alpha *= 0.95f;
if (snow_ptcl_fallen->alpha < 0.02f)
snow_particle_data_kill_fallen(snow_ptcl_fallen, true);
}
snow_particle_vertex_data* vtx_data = (snow_particle_vertex_data*)snow_ssbo.MapMemory();
if (vtx_data) {
particle_data* snow_ptcl = snow_ptcl_data;
for (int32_t i = snow->num_snow; i; i--, snow_ptcl++, vtx_data++) {
vtx_data->position = snow_ptcl->position;
vtx_data->size = snow_ptcl->size;
vtx_data->alpha = snow_ptcl->alpha;
}
}
snow_ssbo.UnmapMemory();
snow_particle_vertex_data* fallen_vtx_data = (snow_particle_vertex_data*)snow_fallen_ssbo.MapMemory();
if (fallen_vtx_data) {
particle_data* snow_ptcl_fallen = snow_ptcl_fallen_data;
for (size_t i = snow_ptcl_fallen_count; i; i--, snow_ptcl_fallen++, fallen_vtx_data++) {
fallen_vtx_data->position = snow_ptcl_fallen->position;
fallen_vtx_data->size = snow_ptcl_fallen->size;
fallen_vtx_data->alpha = snow_ptcl_fallen->alpha;
}
}
snow_fallen_ssbo.UnmapMemory();
}
static void snow_particle_data_init() {
if (!snow_ptcl_data)
snow_ptcl_data = force_malloc_s(particle_data, stage_param_data_snow_current->num_snow);
if (!snow_ptcl_fallen_data)
snow_ptcl_fallen_data = force_malloc_s(particle_data, snow_ptcl_fallen_count);
}
static void snow_particle_data_emit_fallen(particle_data* data) {
for (int32_t i = 0; i < 6; i++) {
particle_data* d = snow_particle_emit_fallen();
if (!d)
break;
d->position.x = (rand_state_array_get_float(4) - 0.5f) * 0.05f + data->position.x;
d->position.y = data->position.y;
d->position.z = (rand_state_array_get_float(4) - 0.5f) * 0.05f + data->position.z;
d->size = (rand_state_array_get_float(4) * 0.5f + 0.2f) * data->size;
d->velocity = 0.0f;
d->alpha = data->alpha * 0.60f;
}
}
static void snow_particle_data_kill_fallen(particle_data* data, bool kill) {
if (kill)
--snow_particle_fallen_count;
data->position = { 0.0f, -10.0f, 0.0f };
data->size = 0.0f;
data->alpha = 1.0f;
}
static void snow_particle_data_reset(particle_data* data) {
stage_param_snow* snow = stage_param_data_snow_current;
vec3 position;
position.x = rand_state_array_get_float(4) - 0.5f;
position.y = 1.0f;
position.z = rand_state_array_get_float(4) - 0.5f;
data->position = position * snow->range + snow->offset;
data->life_time = 1;
vec3 velocity;
velocity.x = rand_state_array_get_float(4);
velocity.y = rand_state_array_get_float(4);
velocity.z = rand_state_array_get_float(4);
data->velocity = (velocity - 0.5f) * snow->vel_range + snow->velocity;
data->direction = 0.0f;
}
static void snow_particle_data_free() {
if (snow_ptcl_data) {
free(snow_ptcl_data);
snow_ptcl_data = 0;
}
if (snow_ptcl_fallen_data) {
free(snow_ptcl_fallen_data);
snow_ptcl_fallen_data = 0;
}
}
static particle_data* snow_particle_emit_fallen() {
if (snow_particle_fallen_count >= snow_ptcl_fallen_count)
return 0;
for (int32_t i = 0; i < snow_ptcl_fallen_count; i++) {
particle_data* data = &snow_ptcl_fallen_data[snow_particle_fallen_index++];
if (snow_particle_fallen_index >= snow_ptcl_fallen_count)
snow_particle_fallen_index = 0;
if (data->size == 0.0f) {
snow_particle_fallen_count++;
return data;
}
}
return 0;
}
static vec3 snow_particle_get_random_velocity() {
stage_param_snow* snow = stage_param_data_snow_current;
vec3 velocity;
velocity.x = rand_state_array_get_float(4);
velocity.y = rand_state_array_get_float(4);
velocity.z = rand_state_array_get_float(4);
return (velocity - 0.5f) * snow->vel_range + snow->velocity;
}
static void snow_particle_free() {
if (snow_vao) {
glDeleteVertexArrays(1, &snow_vao);
snow_vao = 0;
}
snow_ssbo.Destroy();
snow_gpu_ssbo.Destroy();
snow_fallen_ssbo.Destroy();
snow_particle_scene_ubo.Destroy();
snow_particle_batch_ubo.Destroy();
}
static void sub_1403B6ED0(render_texture* a1, render_texture* a2, render_texture* a3, ripple_emit_params& params) {
a1->bind();
if (a1->color_texture->internal_format == GL_RGBA32F
|| a1->color_texture->internal_format == GL_RGBA16F)
uniform_value[U_RIPPLE] = 1;
else
uniform_value[U_RIPPLE] = 0;
sub_1403B6F60(a1->color_texture->tex, a2->color_texture->tex, a3->color_texture->tex, params);
gl_state_bind_framebuffer(0);
}
static void sub_1403B6F60(GLuint a1, GLuint a2, GLuint a3, ripple_emit_params& params) {
if (!a1 || !a2 || !a3)
return;
texture_param tex_params[2];
texture_params_get(0, 0, a1, &tex_params[0], a2, &tex_params[1]);
int32_t width = tex_params[1].width;
int32_t height = tex_params[1].height;
GLint v43[4];
glGetIntegerv(GL_VIEWPORT, v43);
glViewport(1, 1, width - 2, height - 2);
ripple_scene_shader_data ripple_scene = {};
ripple_scene.g_transform = {
params.speed / (float_t)width, params.speed / (float_t)height,
(float_t)width / (float_t)(width - 2), (float_t)height / (float_t)(height - 2)
};
ripple_scene.g_texcoord = { 1.0f, 0.0f, 0.0f, 0.0f };
ripple_scene_ubo.WriteMapMemory(ripple_scene);
ripple_batch_shader_data ripple_batch = {};
ripple_batch.g_params = { params.wake_attn, params.speed, params.field_8, params.field_C };
ripple_batch_ubo.WriteMapMemory(ripple_batch);
gl_state_bind_vertex_array(ripple_vao);
shaders_ft.set(SHADER_FT_RIPPLE);
ripple_scene_ubo.Bind(0);
ripple_batch_ubo.Bind(1);
gl_state_active_bind_texture_2d(0, a2);
gl_state_active_bind_texture_2d(1, a3);
shaders_ft.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
gl_state_active_bind_texture_2d(0, 0);
gl_state_active_bind_texture_2d(1, 0);
gl_state_active_texture(0);
glViewport(v43[0], v43[1], v43[2], v43[3]);
texture_params_restore(&tex_params[0], &tex_params[1]);
}