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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-06 21:58:09 +03:00
Fixed some formatting
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@@ -2779,7 +2779,7 @@ void snow_particle_draw() {
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snow_scene.g_range_offset.y = snow->offset_gpu.y;
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snow_scene.g_range_offset.z = snow->offset_gpu.z - snow->range_gpu.z * 0.5f;
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snow_particle_scene_ubo.WriteMapMemory(snow_scene);
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snow_particle_batch_shader_data snow_batch = {};
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snow_batch.g_color = snow->color;
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snow_batch.start_vertex_location.x = 0;
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+1
-1
@@ -2521,7 +2521,7 @@ namespace dw {
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step_fast = v6;
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}
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}
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void ScrollBar::SetRound(bool value) {
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round = value;
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}
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@@ -73,13 +73,13 @@ struct pv_game_time {
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value += time.calc_time_int();
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return value;
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}
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inline void pause() {
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if (add)
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value += time.calc_time_int();
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add = false;
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}
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inline void reset() {
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value = 0;
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time.get_timestamp();
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