Fixed ALPHA_ORDER messing up with depth

This commit is contained in:
korenkonder
2025-05-30 22:09:38 +03:00
parent dc49613f92
commit eb006a0a4a
+1
View File
@@ -63,6 +63,7 @@ namespace renderer {
fbo_blit(rend_data_ctx.state, rctx->render_buffer.fbos[0], rt->fbos[0],
0, 0, fbo.width, fbo.height,
0, 0, fbo.width, fbo.height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
rt->Bind(rend_data_ctx.state);
}
void Transparency::copy(render_data_context& rend_data_ctx, GLuint texture) {