Fixed ALPHA_ORDER messing up with depth
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@@ -63,6 +63,7 @@ namespace renderer {
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fbo_blit(rend_data_ctx.state, rctx->render_buffer.fbos[0], rt->fbos[0],
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0, 0, fbo.width, fbo.height,
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0, 0, fbo.width, fbo.height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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rt->Bind(rend_data_ctx.state);
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}
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void Transparency::copy(render_data_context& rend_data_ctx, GLuint texture) {
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