Fixed object transparency in Reflect
This commit is contained in:
@@ -2053,6 +2053,7 @@ namespace mdl {
|
||||
break;
|
||||
case OBJ_TYPE_REFLECT_OPAQUE:
|
||||
alpha_test = 1;
|
||||
alpha_threshold = 0.5f;
|
||||
if (!reflect_texture_mask)
|
||||
func = draw_sub_mesh_reflect_reflect_map;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user