Changed Sprite VertexAttribPointer a bit
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+4
-10
@@ -377,11 +377,8 @@ namespace spr {
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glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, color));
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, uv[0]));
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, uv[1]));
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glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, uv));
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ebo_index_count = 4096;
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@@ -433,11 +430,8 @@ namespace spr {
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glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, color));
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, uv[0]));
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, uv[1]));
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glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, buffer_size,
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(void*)offsetof(sprite_draw_vertex, uv));
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gl_state_bind_array_buffer(0);
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gl_state_bind_vertex_array(0);
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