Fixed back sprite rendering
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@@ -629,6 +629,7 @@ namespace rndr {
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rend->bind_render_texture(true);
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glClearColorDLL(0.0f, 0.0f, 0.0f, 0.0f);
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glClearDLL(GL_COLOR_BUFFER_BIT);
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sprite_manager_set_view_projection(true);
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gl_state_set_depth_mask(GL_FALSE);
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gl_state_disable_depth_test();
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gl_state_enable_blend();
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@@ -891,6 +892,7 @@ namespace rndr {
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else
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rctx->screen_buffer.Bind();
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sprite_manager_set_view_projection(false);
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gl_state_disable_depth_test();
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gl_state_enable_blend();
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gl_state_disable_cull_face();
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@@ -964,6 +966,7 @@ namespace rndr {
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rndr::Render* rend = render;
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sprite_manager_set_view_projection(false);
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gl_state_set_depth_mask(GL_FALSE);
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gl_state_disable_depth_test();
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gl_state_disable_depth_test();
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