Fixed back sprite rendering

This commit is contained in:
korenkonder
2023-12-06 12:51:45 +03:00
parent 8e802b26ea
commit 6c519b0eec
+3
View File
@@ -629,6 +629,7 @@ namespace rndr {
rend->bind_render_texture(true);
glClearColorDLL(0.0f, 0.0f, 0.0f, 0.0f);
glClearDLL(GL_COLOR_BUFFER_BIT);
sprite_manager_set_view_projection(true);
gl_state_set_depth_mask(GL_FALSE);
gl_state_disable_depth_test();
gl_state_enable_blend();
@@ -891,6 +892,7 @@ namespace rndr {
else
rctx->screen_buffer.Bind();
sprite_manager_set_view_projection(false);
gl_state_disable_depth_test();
gl_state_enable_blend();
gl_state_disable_cull_face();
@@ -964,6 +966,7 @@ namespace rndr {
rndr::Render* rend = render;
sprite_manager_set_view_projection(false);
gl_state_set_depth_mask(GL_FALSE);
gl_state_disable_depth_test();
gl_state_disable_depth_test();