texture: renamed some funcs

This commit is contained in:
korenkonder
2024-06-08 20:29:28 +03:00
parent c8241a83a9
commit 65507e9a71
2 changed files with 26 additions and 26 deletions
+25 -25
View File
@@ -44,7 +44,7 @@ static void texture_bind(GLenum target, GLuint texture);
static void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* format, GLenum* type);
static GLuint texture_get_working_internal_format(GLuint internal_format);
static int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t height);
static int32_t texture_load(GLenum target, GLenum internal_format,
static int32_t texture_load_pixels(GLenum target, GLenum internal_format,
int32_t width, int32_t height, int32_t level, void* data);
static texture* texture_load_tex(texture_id id, GLenum target,
GLenum internal_format, int32_t width, int32_t height,
@@ -138,26 +138,29 @@ void texture_apply_color_tone(texture* chg_tex, texture* org_tex, color_tone* co
texture_bind(org_tex->target, 0);
}
texture* texture_copy(texture_id id, texture* org_tex) {
texture* texture_create_copy_texture(texture_id id, texture* org_tex) {
if (org_tex->target != GL_TEXTURE_2D)
return 0;
texture_bind(org_tex->target, org_tex->glid);
GLenum format = GL_ZERO;
GLenum type = GL_ZERO;
if (!(org_tex->flags & TEXTURE_BLOCK_COMPRESSION))
texture_get_format_type_by_internal_format(org_tex->internal_format, &format, &type);
std::vector<void*> vec_data;
vec_data.reserve((size_t)org_tex->max_mipmap_level + 1);
texture_bind(org_tex->target, org_tex->glid);
for (int32_t i = 0; i <= org_tex->max_mipmap_level; i++) {
void* data = force_malloc(org_tex->get_size_mip_level(i));
void* data = prj::HeapCMallocAllocate(prj::HeapCMallocTemp,
org_tex->get_size_mip_level(i), "create_copy_texture()");
if (!data)
break;
if (org_tex->flags & TEXTURE_BLOCK_COMPRESSION) {
if (org_tex->flags & TEXTURE_BLOCK_COMPRESSION)
glGetCompressedTexImage(org_tex->target, i, data);
}
else {
GLenum format;
GLenum type;
texture_get_format_type_by_internal_format(org_tex->internal_format, &format, &type);
else
glGetTexImageDLL(org_tex->target, i, format, type, data);
}
gl_state_get_error();
vec_data.push_back(data);
}
@@ -167,7 +170,7 @@ texture* texture_copy(texture_id id, texture* org_tex) {
org_tex->width, org_tex->height, org_tex->max_mipmap_level, vec_data.data(), true);
for (void*& i : vec_data)
free_def(i);
prj::HeapCMallocFree(prj::HeapCMallocTemp, i);
return tex;
}
@@ -188,8 +191,8 @@ texture* texture_txp_load(txp* t, texture_id id) {
if (!t || !t->mipmaps.size())
return 0;
int32_t count = t->array_size * t->mipmaps_count;
void** data_ptr = force_malloc<void*>(count);
prj::vector<void*> data((size_t)t->array_size * t->mipmaps_count);
void** data_ptr = data.data();
for (int32_t i = 0, k = 0; i < t->array_size; i++)
for (int32_t j = 0; j < t->mipmaps_count; j++, k++)
data_ptr[k] = t->mipmaps[k].data.data();
@@ -199,13 +202,10 @@ texture* texture_txp_load(txp* t, texture_id id) {
int32_t height = t->mipmaps[0].height;
int32_t max_mipmap_level = t->mipmaps_count - 1;
texture* tex;
if (t->has_cube_map)
tex = texture_load_tex_cube_map(id, internal_format, width, height, max_mipmap_level, data_ptr);
return texture_load_tex_cube_map(id, internal_format, width, height, max_mipmap_level, data_ptr);
else
tex = texture_load_tex_2d(id, internal_format, width, height, max_mipmap_level, data_ptr, true);
free_def(data_ptr);
return tex;
return texture_load_tex_2d(id, internal_format, width, height, max_mipmap_level, data_ptr, true);
}
void texture_txp_store(texture* tex, txp* t) {
@@ -444,9 +444,9 @@ HOOK(void, FASTCALL, texture_apply_color_tone, 0x00000001403B5DF0,
texture_apply_color_tone(chg_tex, org_tex, col_tone);
}
HOOK(texture*, FASTCALL, texture_copy, 0x000000014069B550,
HOOK(texture*, FASTCALL, texture_create_copy_texture, 0x000000014069B550,
texture_id id, texture* org_tex) {
return texture_copy(id, org_tex);
return texture_create_copy_texture(id, org_tex);
}
HOOK(texture*, FASTCALL, texture_load_tex_cube_map, 0x000000014069B860,
@@ -473,7 +473,7 @@ HOOK(void, FASTCALL, texture_release, 0x000000014069DA70, texture* tex) {
void texture_patch() {
INSTALL_HOOK(texture_apply_color_tone);
INSTALL_HOOK(texture_copy);
INSTALL_HOOK(texture_create_copy_texture);
INSTALL_HOOK(texture_load_tex_cube_map);
INSTALL_HOOK(texture_load_tex_2d);
INSTALL_HOOK(texture_manager_get_texture);
@@ -666,7 +666,7 @@ static int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t h
}
}
static int32_t texture_load(GLenum target, GLenum internal_format,
static int32_t texture_load_pixels(GLenum target, GLenum internal_format,
int32_t width, int32_t height, int32_t level, void* data) {
glPixelStoreiDLL(GL_UNPACK_ALIGNMENT, 1);
switch (internal_format) {
@@ -766,7 +766,7 @@ static texture* texture_load_tex(texture_id id, GLenum target,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
};
if (texture_load(target_cube_map_array[i],
if (texture_load_pixels(target_cube_map_array[i],
working_internal_format, mip_width, mip_height, j, data) < 0)
goto fail;
size += texture_get_size(internal_format, mip_width, mip_height);
@@ -781,7 +781,7 @@ static texture* texture_load_tex(texture_id id, GLenum target,
else
data = 0;
if (texture_load(target,
if (texture_load_pixels(target,
working_internal_format, mip_width, mip_height, i, data) < 0)
goto fail;
size += texture_get_size(internal_format, mip_width, mip_height);
+1 -1
View File
@@ -95,7 +95,7 @@ extern int32_t(FASTCALL* texture_info_get_id)(const char* name);
extern texture* texture_alloc(texture_id id);
extern void texture_apply_color_tone(texture* chg_tex,
texture* org_tex, const color_tone* col_tone);
extern texture* texture_copy(texture_id id, texture* org_tex);
extern texture* texture_create_copy_texture(texture_id id, texture* org_tex);
extern texture* texture_load_tex_2d(texture_id id, GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy);
extern texture* texture_load_tex_cube_map(texture_id id, GLenum internal_format, int32_t width, int32_t height,