Renamed renderer::DOF3::main_filter

Renamed `renderer::DOF3::main_filter` back to `renderer::DOF3::apply_main_filter`
This commit is contained in:
korenkonder
2024-04-03 00:02:34 +03:00
parent a04f4ff544
commit 4cf33ef55a
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -672,7 +672,7 @@ namespace renderer {
gl_state_bind_vertex_array(vao);
render_tiles(depth_texture, true);
downsample(color_texture, depth_texture, true);
main_filter(true);
apply_main_filter(true);
upsample(rt, color_texture, depth_texture, true);
gl_state_use_program(0);
@@ -697,7 +697,7 @@ namespace renderer {
gl_state_bind_vertex_array(vao);
render_tiles(depth_texture, false);
downsample(color_texture, depth_texture, false);
main_filter(false);
apply_main_filter(false);
upsample(rt, color_texture, depth_texture, false);
gl_state_use_program(0);
@@ -745,8 +745,8 @@ namespace renderer {
gl_state_end_event();
}
void DOF3::main_filter(bool f2) {
gl_state_begin_event("renderer::DOF3::main_filter");
void DOF3::apply_main_filter(bool f2) {
gl_state_begin_event("renderer::DOF3::apply_main_filter");
fbo[3].bind_buffer();
glViewportDLL(0, 0, fbo[3].width, fbo[3].height);
program[f2 ? 7 : 3].use_program();
+1 -1
View File
@@ -76,7 +76,7 @@ namespace renderer {
void render_tiles(GLuint depth_texture, bool f2);
void downsample(GLuint color_texture, GLuint depth_texture, bool f2);
void main_filter(bool f2);
void apply_main_filter(bool f2);
void upsample(RenderTexture* rt, GLuint color_texture, GLuint depth_texture, bool f2);
void init_textures(int32_t width, int32_t height);