Fixed Meiteki Cybernetics' missing Light Proj

Forgot that glClearBuffer is also affected by writemasks
This commit is contained in:
korenkonder
2025-06-10 10:50:17 +03:00
parent f60563bb0e
commit 2ed832a0e8
+16
View File
@@ -825,6 +825,22 @@ inline void gl_rend_state::clear(GLbitfield mask) {
inline void gl_rend_state::clear_buffer(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
update_draw_framebuffer();
if (buffer == GL_COLOR)
update_color_mask();
if (buffer == GL_DEPTH) {
update_depth_test();
update_depth_mask();
}
update_scissor_test();
update_scissor();
if (buffer == GL_STENCIL) {
update_stencil_test();
update_stencil_mask();
}
glClearBufferfv(buffer, drawbuffer, value);
enum_or(flags, GL_REND_STATE_EXECUTE);
}