Redirect all texture creation calls
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@@ -98,3 +98,5 @@ extern void texture_params_get(GLuint tex_0 = 0, texture_param* tex_0_param = 0,
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GLuint tex_1 = 0, texture_param* tex_1_param = 0, GLuint tex_2 = 0, texture_param* tex_2_param = 0);
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extern void texture_params_restore(texture_param* tex_0_param = 0,
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texture_param* tex_1_param = 0, texture_param* tex_2_param = 0);
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extern void texture_patch();
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