103 lines
3.1 KiB
C++
103 lines
3.1 KiB
C++
/*
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by korenkonder
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GitHub/GitLab: korenkonder
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*/
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#pragma once
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#include "../KKdLib/default.hpp"
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#include "../KKdLib/txp.hpp"
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#include "wrap.hpp"
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enum texture_flags {
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TEXTURE_BLOCK_COMPRESSION = 0x01,
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};
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struct texture_id {
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uint32_t index : 24;
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uint32_t id : 8;
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inline texture_id() {
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id = 0;
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index = 0;
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}
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inline texture_id(uint8_t id, uint32_t index) {
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this->id = id;
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this->index = index;
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}
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};
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inline bool operator >(const texture_id& left, const texture_id& right) {
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return left.id > right.id && left.index > right.index;
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}
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inline bool operator <(const texture_id& left, const texture_id& right) {
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return left.id < right.id && left.index < right.index;
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}
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inline bool operator >=(const texture_id& left, const texture_id& right) {
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return left.id >= right.id && left.index >= right.index;
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}
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inline bool operator <=(const texture_id& left, const texture_id& right) {
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return left.id <= right.id && left.index <= right.index;
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}
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inline bool operator ==(const texture_id& left, const texture_id& right) {
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return left.id == right.id && left.index == right.index;
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}
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inline bool operator !=(const texture_id& left, const texture_id& right) {
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return left.id != right.id || left.index != right.index;
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}
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static_assert(sizeof(texture_id) == 0x04, "\"texture_id\" struct should have a size of 0x04");
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struct texture {
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int32_t init_count;
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texture_id id;
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texture_flags flags;
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int16_t width;
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int16_t height;
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GLuint tex;
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GLenum target;
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GLenum internal_format;
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int32_t max_mipmap_level;
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int32_t size;
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uint32_t get_height_align_mip_level(uint8_t mip_level = 0);
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uint32_t get_width_align_mip_level(uint8_t mip_level = 0);
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};
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static_assert(sizeof(texture) == 0x24, "\"texture\" struct should have a size of 0x24");
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struct texture_param {
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GLint width;
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GLint height;
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};
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static_assert(sizeof(texture_param) == 0x08, "\"texture_param\" struct should have a size of 0x08");
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extern texture* (FASTCALL* texture_init)(texture_id id);
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extern void(FASTCALL* texture_free)(texture* tex);
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extern int32_t(FASTCALL* texture_info_get_id)(const char* name);
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extern texture* (FASTCALL* texture_handler_get_texture)(uint32_t id);
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extern texture* texture_copy(texture_id id, texture* org_tex);
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extern texture* texture_load_tex_2d(texture_id id, GLenum internal_format, int32_t width, int32_t height,
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int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy);
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extern texture* texture_load_tex_cube_map(texture_id id, GLenum internal_format, int32_t width, int32_t height,
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int32_t max_mipmap_level, void** data_ptr);
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extern texture* texture_txp_load(txp* t, texture_id id);
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extern void texture_txp_store(texture* tex, txp* t);
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extern void texture_set_params(GLenum target, int32_t max_mipmap_level, bool use_high_anisotropy);
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extern void texture_params_get(GLuint tex_0 = 0, texture_param* tex_0_param = 0,
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GLuint tex_1 = 0, texture_param* tex_1_param = 0, GLuint tex_2 = 0, texture_param* tex_2_param = 0);
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extern void texture_params_restore(texture_param* tex_0_param = 0,
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texture_param* tex_1_param = 0, texture_param* tex_2_param = 0);
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extern void texture_patch();
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