Fixed MLAA not applying

This commit is contained in:
korenkonder
2023-12-18 03:25:12 +03:00
parent 76242f3168
commit 1d35aa3483
+2 -2
View File
@@ -146,7 +146,7 @@ namespace rndr {
rctx->screen_buffer.Bind();
glViewportDLL(0, 0, rctx->sprite_width, rctx->sprite_height);
if (ssaa) {
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[taa_texture]->tex);
gl_state_bind_sampler(0, rctx->render_samplers[0]);
uniform->arr[U_ALPHA_MASK] = ss_alpha_mask ? 1 : 0;
uniform->arr[U_REDUCE] = 0;
@@ -157,7 +157,7 @@ namespace rndr {
uniform->arr[U_ALPHA_MASK] = 0;
}
else {
gl_state_active_bind_texture_2d(0, taa_tex[2]->tex);
gl_state_active_bind_texture_2d(0, taa_tex[taa_texture]->tex);
if (mag_filter == MAG_FILTER_NEAREST)
gl_state_bind_sampler(0, rctx->render_samplers[1]);
else