mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-26 16:38:06 +03:00
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@@ -1,10 +1,13 @@
|
||||
out
|
||||
android/.gradle
|
||||
android/.idea
|
||||
android/app/.cxx
|
||||
android/app/.externalNativeBuild
|
||||
android/app/build
|
||||
android/app/src/main/assets
|
||||
android/build
|
||||
android/keystore.jks
|
||||
android/local.properties
|
||||
.ccls-cache
|
||||
.dir-locals.el
|
||||
compile_commands.json
|
||||
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
# Changelog
|
||||
|
||||
## 2.11.5 - 2024-06-10
|
||||
- Android: Fixed a black screen issue in the MangaGamer version of Rance 5D.
|
||||
- Fixed `fileCheckExist` command. (#55)
|
||||
|
||||
## 2.11.4 - 2024-05-22
|
||||
- Windows: In full-screen mode, the menu bar now appears only when the mouse pointer is at the top of the screen. (#53)
|
||||
- Fixed text rendering issue in Rance 3 intro. (#54)
|
||||
|
||||
## 2.11.3 - 2024-04-11
|
||||
- Android: Fixed a bug where save files from older versions could not be loaded in version 2.11.2.
|
||||
|
||||
## 2.11.2 - 2024-04-10
|
||||
- Added `-savedir` option to specify save directory.
|
||||
- Android: Fixed a bug where .xsys35rc in a subdirectory of ZIP was not loaded. (#51)
|
||||
|
||||
## 2.11.1 - 2024-02-18
|
||||
- Windows: Fixed a black screen issue in the MangaGamer version of Rance 5D (#45).
|
||||
- Fixed a crash bug in command-line debugger.
|
||||
|
||||
## 2.11.0 - 2024-01-20
|
||||
- Windows: Now `xsystem35.exe` is a standalone executable. You can just copy it to the game folder and run it.
|
||||
- Windows: The installer is no longer provided. If you have an earlier version installed, please uninstall it.
|
||||
- Windows: The debugger is no longer available in the 32-bit version. Please use the 64-bit version if you need it.
|
||||
- Added experimental `enable_zb` option (#44). See `xsys35rc.sample` for details.
|
||||
|
||||
## 2.10.1 - 2024-01-01
|
||||
- Windows: Added "Integer Scaling" menu option
|
||||
- Fixed initial palette colors (to match System3.9)
|
||||
- Fixed a bug where palette 246 to 249 were unintentionally changed after loading 256-color CGs
|
||||
|
||||
## 2.10.0 - 2023-12-09
|
||||
- Breaking change: A [bug](https://github.com/kichikuou/xsystem35-sdl2/issues/41) has been fixed in which save format for 大悪司 and かえるにょ国にょアリス was not compatible with System3.9. As a result, save files for these games created with older versions of xsystem35 are no longer usable. (Loading will not fail, but wrong values will be loaded.)
|
||||
- Now the 64-bit executable supports Windows 10 or later. For older Windows, please use the 32-bit version.
|
||||
- Fixed a problem with the download edition of Daiakuji requiring insertion of Disk 2. (#43)
|
||||
- Debugger: Added debug commands for monitoring the color palette.
|
||||
- Minor bug fixes.
|
||||
|
||||
## 2.9.1 - 2023-06-22
|
||||
- Fixed a bug where the `CX 1` command (copy with transparent color) did not work in some games (e.g. Daiakuji)
|
||||
- Debugger: Now breakpoints do not make the window completely unresponsive
|
||||
- Debugger: Fixed a conditional breakpoint crash bug
|
||||
|
||||
## 2.9.0 - 2023-05-04
|
||||
- Now xsystem35 uses the System3.9 save file format (unless `-saveformat` command line flag is specified). Old save files can still be loaded.
|
||||
- Changed the default naming convention for save files from `[a-z]sleep.asd` to `<gamename>s[a-z].asd`.
|
||||
- Fixed a bug where SACT games (e.g. Rance 5D) were not responding to touch.
|
||||
- Fixed memory leaks in debugger.
|
||||
|
||||
## 2.8.0 - 2023-02-12
|
||||
- Added support for Rance 4.1/4.2 ver1.05
|
||||
- Fixed movement animation in rooms in Rance 4 v2.05 (#35)
|
||||
- Added `-game` option which can be used to enable game-specific hacks in translated games
|
||||
|
||||
## 2.7.0 - 2023-01-28
|
||||
- Added support for Rance4 ver.2.05
|
||||
- Now supports BGM playback for the download edition of Daiakuji
|
||||
- Bug fixes
|
||||
|
||||
## 2.6.0 - 2023-01-01
|
||||
- Android: Introduced a new way to simulate right-click; tapping on the black bars at the left/right or top/bottom of the screen is treated as a right click. (Two-finger touch, the old way to simulate a right click, still works.)
|
||||
- Windows: Added a menu command to enable/disable automatic mouse movements.
|
||||
|
||||
## 2.5.1 - 2022-07-31
|
||||
- Implemented "palette shift" graphic effect (used in 闘神都市II).
|
||||
- Implemented `grDrawFillCircle` command (used in グレイメルカ).
|
||||
- Fixed color update bug in 256-color games.
|
||||
- Fixed crash by out-of-bounds variable access in debugger.
|
||||
|
||||
## 2.5.0 - 2022-07-17
|
||||
- Supported JPEG image format on Android.
|
||||
|
||||
## 2.4.0 - 2022-07-02
|
||||
- Windows: Added "Restart" menu command.
|
||||
- Fixed a bug where wrong music is played in Kichikuou Rance (System3.9 version). #32
|
||||
- Supported mouse wheel input.
|
||||
- Fixed a bug in `MF` command.
|
||||
- Implemented `grEffectMoveView` command.
|
||||
|
||||
## 2.3.0 - 2022-04-08
|
||||
- Code for screen transition effects have been substantially rewritten (but you probably wouldn't notice any difference).
|
||||
- Fixed bugs in System3.9 games.
|
||||
- Android: Enabled joystick input.
|
||||
- Debugger improvements.
|
||||
|
||||
## 2.2.0 - 2021-12-03
|
||||
From now on, the Android and Windows versions will use a common version number.
|
||||
|
||||
- Android: Use custom fonts specified in `.xsys35c`. (#20)
|
||||
- Supported "王子さまLv1".
|
||||
- Debugger improvements.
|
||||
- Fixed some bugs and compatibility issues.
|
||||
|
||||
## 2.1.0 - 2021-11-07
|
||||
- Fixed issues with MangaGamer version of Rance 5D.
|
||||
- Fixed garbled text in some System3.9 games with Unicode mode.
|
||||
- Display a message box on fatal errors.
|
||||
- Various debugger improvements.
|
||||
|
||||
## 2.0.1 - 2021-10-24
|
||||
- Fixed crash during shutdown.
|
||||
|
||||
## 2.0.0 - 2021-10-23
|
||||
- Added window menubar from which you can save screenshots, change fullscreen mode, and enable message skipping.
|
||||
- Added debugger support that can be used from Visual Studio Code. See [vscode-system3x](https://github.com/kichikuou/vscode-system3x) for details.
|
||||
- Many bug fixes and compatibility fixes.
|
||||
@@ -6,6 +6,7 @@ enable_testing()
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
|
||||
|
||||
include(CheckSymbolExists)
|
||||
include(FetchContent)
|
||||
|
||||
# A wrapper around pkg_check_modules() that skips the check if ENABLE_<prefix> is false
|
||||
macro (optional_pkg_check_modules prefix)
|
||||
@@ -26,6 +27,27 @@ function(add_static_library name pkg)
|
||||
INTERFACE_LINK_OPTIONS "${${pkg}_STATIC_LDFLAGS_OTHER}")
|
||||
endfunction()
|
||||
|
||||
function(fetch_webp)
|
||||
FetchContent_Declare(
|
||||
libwebp
|
||||
URL https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-1.4.0.tar.gz
|
||||
URL_HASH SHA1=0b1c8bea200caaa010182609dbaaa91aec69b64d
|
||||
)
|
||||
set(WEBP_BUILD_ANIM_UTILS OFF CACHE BOOL "Build animation utilities." FORCE)
|
||||
set(WEBP_BUILD_CWEBP OFF CACHE BOOL "Build the cwebp command line tool." FORCE)
|
||||
set(WEBP_BUILD_DWEBP OFF CACHE BOOL "Build the dwebp command line tool." FORCE)
|
||||
set(WEBP_BUILD_GIF2WEBP OFF CACHE BOOL "Build the gif2webp conversion tool." FORCE)
|
||||
set(WEBP_BUILD_IMG2WEBP OFF CACHE BOOL "Build the img2webp animation tool." FORCE)
|
||||
set(WEBP_BUILD_VWEBP OFF CACHE BOOL "Build the vwebp viewer tool." FORCE)
|
||||
set(WEBP_BUILD_WEBPINFO OFF CACHE BOOL "Build the webpinfo command line tool." FORCE)
|
||||
set(WEBP_BUILD_LIBWEBPMUX OFF CACHE BOOL "Build the libwebpmux library." FORCE)
|
||||
set(WEBP_BUILD_WEBPMUX OFF CACHE BOOL "Build the webpmux command line tool." FORCE)
|
||||
set(WEBP_BUILD_EXTRAS OFF CACHE BOOL "Build extras." FORCE)
|
||||
set(WEBP_BUILD_WEBP_JS OFF CACHE BOOL "Emscripten build of webp.js." FORCE)
|
||||
FetchContent_MakeAvailable(libwebp)
|
||||
add_library(WebP ALIAS webp)
|
||||
endfunction()
|
||||
|
||||
check_symbol_exists(getlogin "unistd.h" HAVE_GETLOGIN)
|
||||
check_symbol_exists(mmap "sys/mman.h" HAVE_MMAP)
|
||||
check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
|
||||
@@ -41,6 +63,8 @@ if (EMSCRIPTEN)
|
||||
add_emscripten_library(sdl2 -sUSE_SDL=2)
|
||||
add_emscripten_library(sdl2_ttf -sUSE_SDL_TTF=2)
|
||||
set(DEFAULT_FONT_PATH /fonts/)
|
||||
fetch_webp()
|
||||
set(HAVE_WEBP 1)
|
||||
|
||||
elseif (ANDROID)
|
||||
add_library(sdl2 ALIAS SDL2)
|
||||
@@ -50,6 +74,8 @@ elseif (ANDROID)
|
||||
find_library(ndk_zlib z)
|
||||
add_library(zlib INTERFACE)
|
||||
set_target_properties(zlib PROPERTIES INTERFACE_LINK_LIBRARIES ${ndk_zlib})
|
||||
fetch_webp()
|
||||
set(HAVE_WEBP 1)
|
||||
|
||||
else() # non-emscripten, non-android
|
||||
if (WIN32)
|
||||
|
||||
@@ -16,8 +16,8 @@ android {
|
||||
defaultConfig {
|
||||
minSdkVersion 19
|
||||
targetSdkVersion 34
|
||||
versionCode 21
|
||||
versionName "2.11.3" + gitRevision()
|
||||
versionCode 23
|
||||
versionName "2.11.5" + gitRevision()
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
|
||||
|
||||
@@ -33,9 +33,7 @@ set(SDL2MIXER_WAVPACK OFF CACHE BOOL "Enable WavPack music" FORCE)
|
||||
set(SDL2MIXER_SAMPLES OFF CACHE BOOL "Build the SDL2_mixer sample program(s)" FORCE)
|
||||
set(SDL2MIXER_INSTALL OFF CACHE BOOL "Enable SDL2_mixer install target" FORCE)
|
||||
|
||||
FetchContent_MakeAvailable(SDL)
|
||||
FetchContent_MakeAvailable(SDL_ttf)
|
||||
FetchContent_MakeAvailable(SDL_mixer)
|
||||
FetchContent_MakeAvailable(SDL SDL_ttf SDL_mixer)
|
||||
|
||||
# The main CMakeLists.txt of xsystem35
|
||||
add_subdirectory(${PROJECT_ROOT_DIR} xsystem35)
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#cmakedefine PACKAGE "@PACKAGE@"
|
||||
#define VERSION "2.11.3"
|
||||
#define VERSION "2.11.5"
|
||||
|
||||
#cmakedefine CACHE_TOTALSIZE @CACHE_TOTALSIZE@
|
||||
|
||||
|
||||
@@ -5,11 +5,11 @@ Game Compatibility
|
||||
| ------------------------------------------- | ----------- | ----- |
|
||||
| 鬼畜王ランス | Supported | |
|
||||
| Kichikuou Rance (EN) | Supported | |
|
||||
| RanceIV -教団の遺産- | Supported | Win95 edition, [Ver2.05](https://hannylaboratory.blogspot.com/2023/01/blog-post_26.html) |
|
||||
| RanceIV -教団の遺産- | Supported | Win95 edition and [Ver2.05](https://hannylaboratory.blogspot.com/2023/01/blog-post_26.html) |
|
||||
| Rance4 -Legacy of the Sect- (EN) | Supported | |
|
||||
| 兰斯IV -教团的遗产- (CN) | Supported | |
|
||||
| ランス4.1 | Supported | [Ver1.05](https://hannylaboratory.blogspot.com/2023/02/blog-post_9.html) |
|
||||
| ランス4.2 | Supported | [Ver1.05](https://hannylaboratory.blogspot.com/2023/02/blog-post_9.html) |
|
||||
| ランス4.1 | Supported | [Ver1.05](https://hannylaboratory.blogspot.com/2023/02/blog-post_9.html). Use system3-sdl2 for older versions |
|
||||
| ランス4.2 | Supported | [Ver1.05](https://hannylaboratory.blogspot.com/2023/02/blog-post_9.html). Use system3-sdl2 for older versions |
|
||||
| いけないかつみ先生 | Supported | Emojis are not supported |
|
||||
| 闘神都市II | Supported | Win95 edition |
|
||||
| かえるにょ・ぱにょ~ん | Supported | Normal / Low-priced edition |
|
||||
|
||||
+18
-3
@@ -42,11 +42,14 @@
|
||||
#include "ald_manager.h"
|
||||
#include "LittleEndian.h"
|
||||
#include "hacks.h"
|
||||
#include "filecheck.h"
|
||||
|
||||
/* 選択 Window OPEN 時 callback */
|
||||
static int cb_sel_init_page = 0;
|
||||
static int cb_sel_init_address = 0;
|
||||
|
||||
static const char REGREADSTRING_RESULT[] = "*regReadString*";
|
||||
|
||||
extern INPUTSTRING_PARAM mi_param;
|
||||
|
||||
extern void commandH();
|
||||
@@ -1441,7 +1444,10 @@ void commands2F87() {
|
||||
int eBaneStrNum = getCaliValue();
|
||||
int eResultStrNum = getCaliValue();
|
||||
int *vResult = getCaliVariable();
|
||||
|
||||
|
||||
// This command is used to check if the game is installed, so we always
|
||||
// return 1 with the dummy string REGREADSTRING_RESULT.
|
||||
svar_set(eResultStrNum, REGREADSTRING_RESULT);
|
||||
*vResult = 1;
|
||||
|
||||
DEBUG_COMMAND("regReadString %d,%d,%d,%d:",
|
||||
@@ -1451,8 +1457,17 @@ void commands2F87() {
|
||||
void commands2F88() {
|
||||
int eFileNameStrNum = getCaliValue();
|
||||
int *vResult = getCaliVariable();
|
||||
|
||||
*vResult = 1;
|
||||
|
||||
const char *fname = svar_get(eFileNameStrNum);
|
||||
if (strcmp(fname, REGREADSTRING_RESULT) == 0) {
|
||||
// If this command is called with the result of regReadString, the game
|
||||
// is checking if the game CD is inserted. We return 1 in this case.
|
||||
*vResult = 1;
|
||||
} else {
|
||||
char *fname_utf8 = sjis2utf(fname);
|
||||
*vResult = fc_exists(fname_utf8) ? 1 : 0;
|
||||
free(fname_utf8);
|
||||
}
|
||||
|
||||
DEBUG_COMMAND("fileCheckExist %d,%d:", eFileNameStrNum, *vResult);
|
||||
}
|
||||
|
||||
+1
-1
@@ -72,7 +72,7 @@ void commandCX() {
|
||||
case 0:
|
||||
// In Daiakuji, the image after the blending is used as a source image
|
||||
// for sprite copy (CX 1). SDL's SIMD blending implementation has some
|
||||
// error (blending #ff00ff and #ff00ff results in #fd00fd), so the
|
||||
// error (https://github.com/libsdl-org/SDL/issues/3364), so the
|
||||
// resulting color may not match the colorkey of CX 1. To workaround
|
||||
// this, specify a small alpha mod so that SDL will use a "slow path"
|
||||
// that does accurate calculation.
|
||||
|
||||
+2
-2
@@ -33,7 +33,7 @@
|
||||
#include "ags.h"
|
||||
#include "message.h"
|
||||
#include "hankaku.h"
|
||||
|
||||
#include "hacks.h"
|
||||
|
||||
/* MI 用パラメータ */
|
||||
INPUTSTRING_PARAM mi_param;
|
||||
@@ -60,7 +60,7 @@ void commandMP() {
|
||||
char *str;
|
||||
|
||||
/* Patched English executable appends num2 spaces instead of truncating */
|
||||
if (nact->game == GAME_RANCE3_ENG || nact->game == GAME_RANCE4_ENG) {
|
||||
if (game_id == GAME_RANCE3_ENG || game_id == GAME_RANCE4_ENG) {
|
||||
str = calloc(strlen(src) + num2 * strlen(fullwidth_blank[nact->encoding]) + 1, 1);
|
||||
if (NULL == str) {
|
||||
NOMEMERR();
|
||||
|
||||
+2
-1
@@ -26,6 +26,7 @@
|
||||
#include "xsystem35.h"
|
||||
#include "scenario.h"
|
||||
#include "music.h"
|
||||
#include "hacks.h"
|
||||
|
||||
/* ぱにょ〜ん 異常シナリオ対策 */
|
||||
static boolean dummy_pcm_in_play = FALSE;
|
||||
@@ -272,7 +273,7 @@ void commandSU() {
|
||||
}
|
||||
}
|
||||
/* 闘神都市II 異常シナリオ対策 */
|
||||
if (nact->game == GAME_TT2) {
|
||||
if (game_id == GAME_TT2) {
|
||||
*var1 = *var2 = 0;
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -33,6 +33,7 @@
|
||||
#include "cmd_check.h"
|
||||
#include "sdl_core.h"
|
||||
#include "music_cdrom.h"
|
||||
#include "hacks.h"
|
||||
|
||||
unsigned Y3waitFlags = KEYWAIT_CANCELABLE;
|
||||
|
||||
@@ -126,7 +127,7 @@ void commandY() {
|
||||
default:
|
||||
if (p1 == 1003) {
|
||||
sys_key_releasewait(SYS35KEY_RET, FALSE);
|
||||
} else if (nact->game == GAME_RANCE4_V2 && p2 == 1) {
|
||||
} else if (game_id == GAME_RANCE4_V2 && p2 == 1) {
|
||||
// Return immediately if any key is pressed.
|
||||
sysVar[0] = sys_getInputInfo();
|
||||
if (sysVar[0])
|
||||
|
||||
+21
-2
@@ -29,11 +29,10 @@
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <dirent.h>
|
||||
#include <unistd.h>
|
||||
#ifdef _WIN32
|
||||
#include <direct.h>
|
||||
#include <windows.h>
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
#include "filecheck.h"
|
||||
@@ -126,6 +125,18 @@ char *fc_get_path(const char *fname_utf8) {
|
||||
return get_fullpath(saveDataPath, fname_utf8);
|
||||
}
|
||||
|
||||
bool fc_exists(const char *fname_utf8)
|
||||
{
|
||||
char *path = fc_get_path(fname_utf8);
|
||||
wchar_t wpath[PATH_MAX + 1];
|
||||
bool result = false;
|
||||
if (MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, path, -1, wpath, PATH_MAX + 1)) {
|
||||
result = _waccess(wpath, F_OK) != -1;
|
||||
}
|
||||
free(path);
|
||||
return result;
|
||||
}
|
||||
|
||||
FILE *fc_open(const char *fname_utf8, char type) {
|
||||
char *path = fc_get_path(fname_utf8);
|
||||
FILE *fp = fopen_utf8(path, type);
|
||||
@@ -162,6 +173,14 @@ char *fc_get_path(const char *fname_utf8) {
|
||||
return get_fullpath(saveDataPath, fname_utf8);
|
||||
}
|
||||
|
||||
bool fc_exists(const char *fname_utf8)
|
||||
{
|
||||
char *path = fc_get_path(fname_utf8);
|
||||
bool result = access(path, F_OK) != -1;
|
||||
free(path);
|
||||
return result;
|
||||
}
|
||||
|
||||
FILE *fc_open(const char *fname_utf8, char type) {
|
||||
char *fullpath = fc_search(fname_utf8, saveDataPath);
|
||||
if (!fullpath) {
|
||||
|
||||
+7
-4
@@ -24,9 +24,12 @@
|
||||
#ifndef __FILECHECK_H__
|
||||
#define __FILECHECK_H__
|
||||
|
||||
extern void fc_init(const char *name);
|
||||
extern char *fc_get_path(const char *fname_utf8);
|
||||
extern FILE *fc_open(const char *fname_utf8, char type);
|
||||
extern void fc_backup_oldfile(const char *filename);
|
||||
#include <stdbool.h>
|
||||
|
||||
void fc_init(const char *name);
|
||||
char *fc_get_path(const char *fname_utf8);
|
||||
bool fc_exists(const char *fname_utf8);
|
||||
FILE *fc_open(const char *fname_utf8, char type);
|
||||
void fc_backup_oldfile(const char *filename);
|
||||
|
||||
#endif /* !__FILECHECK_H__ */
|
||||
|
||||
+11
-2
@@ -36,6 +36,7 @@
|
||||
#include "system.h"
|
||||
#include "font.h"
|
||||
#include "sdl_private.h"
|
||||
#include "hacks.h"
|
||||
|
||||
typedef struct {
|
||||
int size;
|
||||
@@ -175,7 +176,15 @@ SDL_Rect font_draw_glyph(int x, int y, const char *str_utf8, uint8_t cl) {
|
||||
if (!fontset)
|
||||
return r_dst;
|
||||
|
||||
if (this.antialiase_on) {
|
||||
bool antialias = this.antialiase_on;
|
||||
// The post-effect in Rance 3 opening does not work properly if colors other
|
||||
// than the specified text color (32) are used.
|
||||
// https://github.com/kichikuou/xsystem35-sdl2/issues/54
|
||||
// In Rance 3, text color 32 is only used in the opening.
|
||||
if ((game_id == GAME_RANCE3 || game_id == GAME_RANCE3_ENG) && cl == 32)
|
||||
antialias = false;
|
||||
|
||||
if (antialias) {
|
||||
fs = TTF_RenderUTF8_Blended(fontset->id, str_utf8, sdl_col[cl]);
|
||||
} else {
|
||||
fs = TTF_RenderUTF8_Solid(fontset->id, str_utf8, sdl_col[cl]);
|
||||
@@ -190,7 +199,7 @@ SDL_Rect font_draw_glyph(int x, int y, const char *str_utf8, uint8_t cl) {
|
||||
y -= (TTF_FontHeight(fontset->id) - fontset->size) / 2;
|
||||
r_dst = (SDL_Rect){x, y, w, h};
|
||||
|
||||
if (sdl_dib->format->BitsPerPixel == 8 && this.antialiase_on) {
|
||||
if (sdl_dib->format->BitsPerPixel == 8 && antialias) {
|
||||
sdl_drawAntiAlias_8bpp(x, y, fs, cl);
|
||||
} else {
|
||||
r_src = (SDL_Rect){0, 0, w, h};
|
||||
|
||||
+15
-9
@@ -27,23 +27,27 @@
|
||||
#define GT_TOSHIN2 "闘神都市Ⅱ for Win95 "
|
||||
#define GT_RANCE4 "Rance4 -教団の遺産- For Win95 "
|
||||
#define GT_RANCE4_V2 "RanceⅣ -教団の遺産- for Windows "
|
||||
#define GT_RANCE3 "Rance3"
|
||||
#define GT_RANCE3_ENG "Rance3"
|
||||
#define GT_RANCE4_ENG "Rance4 -Legacy of the Sect- For Win95 "
|
||||
|
||||
/* defined by cmdy.c */
|
||||
extern boolean Y3waitFlags;
|
||||
|
||||
enum gameId game_id;
|
||||
bool daiakuji_cx_hack;
|
||||
|
||||
void enable_hack_by_gameid(const char *gameid) {
|
||||
if (!strcmp(gameid, "toushin2"))
|
||||
nact->game = GAME_TT2;
|
||||
game_id = GAME_TT2;
|
||||
else if (!strcmp(gameid, "rance3"))
|
||||
game_id = GAME_RANCE3;
|
||||
else if (!strcmp(gameid, "rance3_eng"))
|
||||
nact->game = GAME_RANCE3_ENG;
|
||||
game_id = GAME_RANCE3_ENG;
|
||||
else if (!strcmp(gameid, "rance4_eng"))
|
||||
nact->game = GAME_RANCE4_ENG;
|
||||
game_id = GAME_RANCE4_ENG;
|
||||
else if (!strcmp(gameid, "rance4_v2"))
|
||||
nact->game = GAME_RANCE4_V2;
|
||||
game_id = GAME_RANCE4_V2;
|
||||
else
|
||||
sys_error("Unknown game id \"%s\"", gameid);
|
||||
}
|
||||
@@ -52,15 +56,17 @@ void enable_hack_by_title(const char *title_utf8) {
|
||||
if (!strcmp(title_utf8, GT_RANCE4))
|
||||
Y3waitFlags = KEYWAIT_NONCANCELABLE;
|
||||
|
||||
if (nact->game != GAME_UNKNOWN)
|
||||
if (game_id != GAME_UNKNOWN)
|
||||
return;
|
||||
|
||||
if (!strcmp(title_utf8, GT_TOSHIN2))
|
||||
nact->game = GAME_TT2;
|
||||
game_id = GAME_TT2;
|
||||
else if (!strcmp(title_utf8, GT_RANCE4_V2))
|
||||
nact->game = GAME_RANCE4_V2;
|
||||
game_id = GAME_RANCE4_V2;
|
||||
else if (!strcmp(title_utf8, GT_RANCE3))
|
||||
game_id = GAME_RANCE3;
|
||||
else if (!strcmp(title_utf8, GT_RANCE3_ENG))
|
||||
nact->game = GAME_RANCE3_ENG;
|
||||
game_id = GAME_RANCE3_ENG;
|
||||
else if (!strcmp(title_utf8, GT_RANCE4_ENG))
|
||||
nact->game = GAME_RANCE4_ENG;
|
||||
game_id = GAME_RANCE4_ENG;
|
||||
}
|
||||
|
||||
@@ -25,11 +25,14 @@
|
||||
enum gameId {
|
||||
GAME_UNKNOWN = 0,
|
||||
GAME_TT2,
|
||||
GAME_RANCE3,
|
||||
GAME_RANCE3_ENG,
|
||||
GAME_RANCE4_ENG,
|
||||
GAME_RANCE4_V2,
|
||||
};
|
||||
|
||||
extern enum gameId game_id;
|
||||
|
||||
void enable_hack_by_gameid(const char *gameid);
|
||||
void enable_hack_by_title(const char *game_title_utf8);
|
||||
|
||||
|
||||
+3
-2
@@ -59,8 +59,9 @@ extern void menu_setSkipState(boolean enabled, boolean activated);
|
||||
|
||||
#ifdef _WIN32
|
||||
struct SDL_SysWMmsg;
|
||||
extern void win_menu_init(void);
|
||||
extern void win_menu_onsyswmevent(struct SDL_SysWMmsg* msg);
|
||||
void win_menu_init(void);
|
||||
void win_menu_onSysWMEvent(struct SDL_SysWMmsg* msg);
|
||||
void win_menu_onMouseMotion(int x, int y);
|
||||
#endif
|
||||
|
||||
#endif /* !__MENULL */
|
||||
|
||||
@@ -110,9 +110,6 @@ typedef struct {
|
||||
int patch_emen; /* see patch_emen command */
|
||||
int patch_g0; /* see patch g0 command */
|
||||
|
||||
// For game-specific hacks.
|
||||
enum gameId game;
|
||||
|
||||
/* ain 関連 */
|
||||
S39AIN ain;
|
||||
|
||||
|
||||
+6
-2
@@ -40,6 +40,7 @@
|
||||
#include "menu.h"
|
||||
#include "input.h"
|
||||
#include "msgskip.h"
|
||||
#include "hacks.h"
|
||||
|
||||
static void sdl_getEvent(void);
|
||||
static void keyEventProsess(SDL_KeyboardEvent *e, boolean pressed);
|
||||
@@ -259,7 +260,7 @@ void sdl_handle_event(SDL_Event *e) {
|
||||
break;
|
||||
#ifdef _WIN32
|
||||
case SDL_SYSWMEVENT:
|
||||
win_menu_onsyswmevent(e->syswm.msg);
|
||||
win_menu_onSysWMEvent(e->syswm.msg);
|
||||
break;
|
||||
#endif
|
||||
case SDL_APP_DIDENTERFOREGROUND:
|
||||
@@ -281,6 +282,9 @@ void sdl_handle_event(SDL_Event *e) {
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
sdl_setCursorInternalLocation(e->motion.x, e->motion.y);
|
||||
#ifdef _WIN32
|
||||
win_menu_onMouseMotion(e->motion.x, e->motion.y);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
@@ -445,7 +449,7 @@ static void sdl_getEvent(void) {
|
||||
cmd_count_of_prev_input = nact->cmd_count;
|
||||
} else if (nact->cmd_count != cmd_count_of_prev_input) {
|
||||
nact->wait_vsync = TRUE;
|
||||
if (nact->game == GAME_RANCE4_V2)
|
||||
if (game_id == GAME_RANCE4_V2)
|
||||
rance4v2_hack();
|
||||
}
|
||||
}
|
||||
|
||||
+12
-6
@@ -29,6 +29,8 @@
|
||||
#include "resources.h"
|
||||
#include "msgskip.h"
|
||||
|
||||
static HMENU hmenu;
|
||||
|
||||
static HWND get_hwnd(SDL_Window *window) {
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
@@ -60,9 +62,6 @@ static void saveScreenshot(void) {
|
||||
}
|
||||
|
||||
static bool toggle_menu_item(UINT id, bool *checked_out) {
|
||||
HWND hwnd = get_hwnd(sdl_window);
|
||||
HMENU hmenu = GetMenu(hwnd);
|
||||
|
||||
MENUITEMINFO menuitem = {
|
||||
.cbSize = sizeof(MENUITEMINFO),
|
||||
.fMask = MIIM_STATE,
|
||||
@@ -82,7 +81,7 @@ static bool toggle_menu_item(UINT id, bool *checked_out) {
|
||||
|
||||
void win_menu_init(void) {
|
||||
HINSTANCE hinst = (HINSTANCE)GetModuleHandle(NULL);
|
||||
HMENU hmenu = LoadMenu(hinst, MAKEINTRESOURCE(IDR_MENU1));
|
||||
hmenu = LoadMenu(hinst, MAKEINTRESOURCE(IDR_MENU1));
|
||||
SetMenu(get_hwnd(sdl_window), hmenu);
|
||||
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
|
||||
// Let SDL recalc the window size, taking menu height into account.
|
||||
@@ -90,7 +89,7 @@ void win_menu_init(void) {
|
||||
CheckMenuItem(hmenu, ID_OPTION_MOUSE_MOVE, MF_BYCOMMAND | MFS_CHECKED);
|
||||
}
|
||||
|
||||
void win_menu_onsyswmevent(SDL_SysWMmsg* msg) {
|
||||
void win_menu_onSysWMEvent(SDL_SysWMmsg* msg) {
|
||||
bool checked;
|
||||
switch (msg->msg.win.msg) {
|
||||
case WM_COMMAND:
|
||||
@@ -106,9 +105,11 @@ void win_menu_onsyswmevent(SDL_SysWMmsg* msg) {
|
||||
break;
|
||||
case ID_SCREEN_WINDOW:
|
||||
sdl_setFullscreen(FALSE);
|
||||
SetMenu(get_hwnd(sdl_window), hmenu);
|
||||
break;
|
||||
case ID_SCREEN_FULL:
|
||||
sdl_setFullscreen(TRUE);
|
||||
SetMenu(get_hwnd(sdl_window), NULL);
|
||||
break;
|
||||
case ID_SCREEN_INTEGER_SCALING:
|
||||
if (toggle_menu_item(ID_SCREEN_INTEGER_SCALING, &checked))
|
||||
@@ -126,9 +127,14 @@ void win_menu_onsyswmevent(SDL_SysWMmsg* msg) {
|
||||
}
|
||||
}
|
||||
|
||||
void win_menu_onMouseMotion(int x, int y) {
|
||||
if (!sdl_isFullscreen())
|
||||
return;
|
||||
SetMenu(get_hwnd(sdl_window), y > 0 ? NULL : hmenu);
|
||||
}
|
||||
|
||||
void menu_setSkipState(boolean enabled, boolean activated) {
|
||||
HWND hwnd = get_hwnd(sdl_window);
|
||||
HMENU hmenu = GetMenu(hwnd);
|
||||
|
||||
EnableMenuItem(hmenu, ID_MSGSKIP, enabled ? MF_ENABLED : MF_GRAYED);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user