kichikuou
5eea90c9a8
SDL: Add surface compatibility layer
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Route surface formats, palettes, creation, conversion, and destruction
through SDL2/SDL3 compatibility helpers. Preserve indexed-surface palette
ownership and adapt renamed fill, stretch, blit, and rectangle APIs.
2026-09-22 14:42:55 +09:00
kichikuou
677ecb5a0f
Build: Add SDL version selection
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Add the compile-time SDL major version option and propagate it through
interface targets. Route SDL includes through C99 compatibility headers
while keeping SDL2 as the desktop and Emscripten default.
2026-09-22 14:21:09 +09:00
kichikuou
b5bf439b8e
Remove graphics.h
2025-06-11 09:23:42 +09:00
kichikuou
cf5e899632
Remove unused includes from NIGHTDLL/ and SACT/
2025-02-19 12:38:47 +09:00
kichikuou
51954c6bd4
Move load_cg_to_sdlsurface() to src/cg.c
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And rename it to cg_load_as_sdlsurface().
2025-02-19 12:30:13 +09:00
kichikuou
f282c02376
Replace sf0 with main_surface
2025-02-19 12:15:10 +09:00
kichikuou
b28e3ef2fd
Do not use gr_* functions from SACT/ and NIGHTDLL/
2025-02-19 12:14:58 +09:00
kichikuou
d14b42c146
Replace boolean/TRUE/FALSE with bool/true/false
2025-02-02 10:02:08 +09:00
kichikuou
28e685818c
Remove gre_Blend() and gre_BlendScreen()
2025-01-10 09:23:08 +09:00
kichikuou
417baec290
Remove ags_sync()
2020-10-01 22:16:50 +09:00
kichikuou
dbc15ca3b4
Re-enable NIGHTDLL module
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To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and
sactstring functions.
2020-06-04 22:50:46 +09:00
kichikuou
f1b0b399fa
Convert EUC to utf-8
2017-02-11 19:03:05 +09:00
kichikuou
e607c9c2ee
Import xsystem35-1.7.3-pre5
2014-04-26 18:40:24 +09:00