Commit Graph
91 Commits
Author SHA1 Message Date
kichikuou d713e1470e Make SACT work with emscripten
- Add some functions to ASYNCIFY_ADD

  A function that calls an asynchronous function via a function pointer
  must be added to ASYNCIFY_ADD, even if it had a direct call to
  another asynchronous function, so that the indirect call itself is
  instrumented.

- Add dummy emscripten_sleep() call to send_agsevent

  Because adding a function to ASYNCIFY_ADD does not make its callers
  instrumented transitively.
2021-09-25 22:54:57 +09:00
kichikuou 6ef699e87d Clean up scenario.h dependencies
- nact.h and xsystem35.h no longer include scenario.h
- Removed `sys_*` aliases in nact.h
- sys_getString() and sys_getConstString() are moved to
  scenario.c as sl_getString() and sl_getConstString()
- DEBUG_COMMAND macros are now defined in scenario.h
2021-07-31 15:18:02 +09:00
kichikuou 2e2fbbaa1b Refactor main loop 2021-07-17 22:12:16 +09:00
kichikuou 869e2e34dd emscripten: Enable DLL modules
And remove the ENABLE_MODULES build option.
2021-01-24 14:50:06 +09:00
kichikuou c0daba25a5 Implement ShPort.OutputMessageBox 2021-01-24 11:59:40 +09:00
kichikuou 9775c4569d Implement ShPort.InputListNum
This function is used only in hidden contents (map editor of Alice in
Kaeru nyo Land and unit editor of Daiakuji).

This implementation just calls menu_inputnumber(), while the original
ShPort.DLL shows a listbox.
2021-01-24 11:59:39 +09:00
kichikuou 21444ac1c0 NIGHTDLL: Fix a function signature mismatch 2021-01-24 11:59:34 +09:00
kichikuou d61ce9a18e SACT/NIGHTDLL: Check nact->is_quit flag in wait loops 2021-01-24 11:43:23 +09:00
kichikuou cd77cbfbf1 Remove ags_regionContains() 2021-01-09 13:43:24 +09:00
kichikuou e18bb6cb75 Make MyRectangle an alias of SDL_Rect 2021-01-09 13:43:21 +09:00
kichikuou 2529a5b61b Android: Update SDL2 to 2.0.14 2021-01-01 12:34:37 +09:00
kichikuou da1c136b39 Move message skip status flags from input.c to msgskip.c 2020-12-29 12:07:37 +09:00
kichikuou 9878f5ca74 Support message skip in System3.9 games without MsgSkip.DLL 2020-12-29 11:27:14 +09:00
kichikuou 6da3dfef55 Add flags that control message skip behavior 2020-12-29 10:10:52 +09:00
kichikuou f0bd336da1 Implement MsgSkip module
The format of savefile (msgskip.asd) is compatible with AliceSoft's
MsgSkip.dll; a 4-byte size field followed by a bitmap indexed by message
ID.
2020-12-22 16:35:37 +09:00
kichikuou 9f9805128f Improve message skip
When message skip is enabled while executing sys_keywait(), skip starts
immediately.
2020-12-13 12:29:09 +09:00
kichikuou 4fd00a9088 CMake: Build modules as a single library 2020-10-04 16:02:10 +09:00
kichikuou 9541f3f85a Make image_Mosaic operate on SDL_Surface 2020-10-04 16:02:10 +09:00
kichikuou ebb249cd47 Remove 15bpp surface operations
These were used only with X11 backend.
2020-10-04 16:01:48 +09:00
kichikuou 379ca744d5 Remove BGR-order macros 2020-10-04 15:35:51 +09:00
kichikuou 042f333564 Remove graphicsdevice.h 2020-10-01 22:19:58 +09:00
kichikuou 417baec290 Remove ags_sync() 2020-10-01 22:16:50 +09:00
kichikuou ec270f2378 Remove X11/SDL abstraction macros 2020-10-01 22:10:12 +09:00
kichikuou 862f639e2e Fix ShString.FillString 2020-09-21 18:02:32 +09:00
kichikuou 316a06a168 Refactor string variable functions
This replaces v_str* functions with new svar_* functions.
The new svar_* functions use 1-based string variable index, so that
callers don't have to decrement string numbers from SCO.
2020-09-21 16:17:23 +09:00
kichikuou c9ec20dcc8 Remove no field of agsurface_t 2020-09-21 13:24:12 +09:00
kichikuou 440fb93b08 Fix memory leak in sprite_update.c 2020-08-30 12:17:46 +09:00
kichikuou 15fb122148 Remove agsurface.has_{pixel,alpha} fields 2020-08-30 10:26:55 +09:00
kichikuou bc9fc924ed [experimental] Unicode mode
This adds "Unicode mode", in which scenarios can be written in any
language. xsys35c 1.2.0 and later can produce Unicode scenarios.

- nact->encoding represents the current scenario encoding. The initial
  value is SJIS, and ZU command changes it to UTF8.

- Use conversion macros that switch the behavior by the scenario
  encoding. For example, toUTF8() calls sjis2utf() if the scenario
  encoding is SJIS, and calls strdup() if it is UTF8.

- Fix various string processing functions to work with UTF8.
2020-08-09 21:24:56 +09:00
kichikuou d8fbf9a8b1 Cleanup 2020-08-09 13:41:26 +09:00
kichikuou 652e4b9111 Simplify ags_drawStringToSurface() 2020-08-08 22:57:22 +09:00
kichikuou 3cecc58607 Narrow dependency on font.h
This removes font.h dependency from header files such as ags.h and
nact.h. After this, font.h must be explicitly included in order to use
font functions.
2020-08-08 22:52:47 +09:00
kichikuou e830190537 Add ags_drawStringToSurface() 2020-08-08 21:28:01 +09:00
kichikuou f978c43ee1 Move mmap-related code to mmap.{h,c}
And add Windows implementation.
2020-08-06 15:09:51 +09:00
kichikuou 5456ac4219 Remove unused ERROR constant 2020-08-02 13:46:44 +09:00
kichikuou fb10cbc52d Add unittest.h with some assertion macros 2020-07-24 12:46:14 +09:00
kichikuou ce67aa7028 Eliminate SJIS string constants 2020-07-24 08:54:45 +09:00
kichikuou 50b3812364 Convert gametitle.h to utf-8 2020-07-23 22:50:43 +09:00
kichikuou 616534621e Fix ShString.ExchangeString
And add a test.
2020-07-23 18:08:58 +09:00
kichikuou bdfe0e8077 Remove sjis2lang and lang2sjis macros
There's no plan to use any other "native" character encodings than
UTF-8.
2020-07-23 13:53:08 +09:00
kichikuou 1a3b779ace Use const strings for file names 2020-07-12 13:41:57 +09:00
kichikuou 1cf197513c Use const strings in message related functions 2020-06-20 10:53:38 +09:00
kichikuou a217df39b1 Fix compiler warnings on Windows
On Windows, jpeglib.h includes windows.h which defines several macros
that conflict with ours.
2020-06-14 14:23:40 +09:00
kichikuou 80266d6454 Support JPEG image format
JPEG images are not used in AliceSoft games, but supported since System3.6
version 3.23 and used in some third-party games (e.g. Graymerca).
2020-06-14 14:16:19 +09:00
kichikuou 37f4d847e5 Fix Windows build 2020-06-07 21:29:53 +09:00
kichikuou 7240971beb Fix SACT.MessageIsEmpty
This fixes a bug where message wasn't flushed before changing text
attributes.
2020-06-06 18:27:20 +09:00
kichikuou 5c81929461 Android: Enable modules 2020-06-06 09:19:30 +09:00
kichikuou dbc15ca3b4 Re-enable NIGHTDLL module
To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and
sactstring functions.
2020-06-04 22:50:46 +09:00
kichikuou 9a1f1c77a6 Static link DLL modules
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.

NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00
kichikuou 0fe5cb60a3 SACT: Add WaitVsync() in animation loops
So that sprite updates are reflected on the screen.
2020-05-31 09:58:18 +09:00