Commit Graph
97 Commits
Author SHA1 Message Date
kichikuou a726d577ef modules: Move SACT/sactcg.c to lib/ and use it from NIGHTDLL 2026-03-17 11:09:47 +09:00
kichikuou dc17b78365 Move miscellaneous low-level functions to system.[ch] 2025-06-11 09:23:44 +09:00
kichikuou adf362ea57 Rename sdl_effect_* to effect_* 2025-06-11 09:23:44 +09:00
kichikuou b5bf439b8e Remove graphics.h 2025-06-11 09:23:42 +09:00
kichikuou 9a01d28075 Move gfx_* functions from sdl_core.h to gfx.h 2025-06-11 09:22:36 +09:00
kichikuou 945dbd7722 Rename graphics functions from sdl_* to gfx_*
And rename sdl_{video,draw,image}.c to gfx_{video,draw,image}.c.
2025-06-10 15:00:27 +09:00
kichikuou cf5e899632 Remove unused includes from NIGHTDLL/ and SACT/ 2025-02-19 12:38:47 +09:00
kichikuou 51954c6bd4 Move load_cg_to_sdlsurface() to src/cg.c
And rename it to cg_load_as_sdlsurface().
2025-02-19 12:30:13 +09:00
kichikuou f282c02376 Replace sf0 with main_surface 2025-02-19 12:15:10 +09:00
kichikuou b28e3ef2fd Do not use gr_* functions from SACT/ and NIGHTDLL/ 2025-02-19 12:14:58 +09:00
kichikuou 8ee53accf9 SACT: Change depth map from surface_t to SDL_Surface 2025-02-18 22:01:20 +09:00
kichikuou 6b646b3857 SACT: Change text canvas from surface_t to SDL_Surface 2025-02-18 22:01:18 +09:00
kichikuou dec1649882 SACT: Make sprites have SDL_Surface instead of surface_t 2025-02-18 21:58:06 +09:00
kichikuou 1335a12065 Remove sp_draw2 2025-02-16 22:52:20 +09:00
kichikuou e711d5786e Make agsurface_t backed by SDL_Surface
This adds `sdl_surface` field to agsurface_t. `agsurface->pixel` is now
set to `agsurfae->sdl_surface->pixels`.

Note that the `sdl_surface` field does not have alpha; transparent
surfaces have a separate alpha plane in `agsurface->alpha`.
2025-02-16 13:13:13 +09:00
kichikuou 886d55057a ZZ13 command should also affect menu font
This fixes the problem of menus always being displayed in Gothic font.
The font type at the time the `]` command is executed should be used.
2025-02-07 09:29:30 +09:00
kichikuou 7f645d6bd1 Refactor function return types in modules/ 2025-02-03 09:24:45 +09:00
kichikuou d14b42c146 Replace boolean/TRUE/FALSE with bool/true/false 2025-02-02 10:02:08 +09:00
kichikuou 29988d0d6c Simplify boolean expressions 2025-02-02 09:36:20 +09:00
kichikuou 28e685818c Remove gre_Blend() and gre_BlendScreen() 2025-01-10 09:23:08 +09:00
kichikuou 7da9e64ab6 Fix speed of slot game in Ore no Shita de Agake 2025-01-07 16:16:01 +09:00
kichikuou bba602ab04 Scheduler: Yield based on scenario address
Now it yields execution when the device state is checked multiple times
from the same scenario address.
2025-01-07 16:15:59 +09:00
kichikuou 78dc226d13 Add scheduler.c
It consolidates VM throttling logic that was scattered in various
places.
2025-01-07 15:52:48 +09:00
kichikuou 84e3666a66 Rename DEBUG_COMMAND{,_YET} to TRACE{,_UNIMPLEMENTED}
And now TRACE_UNIMPLEMENTED is not ignored in release build.
2025-01-06 14:14:10 +09:00
kichikuou e464d92164 Fix buffer overrun in stretch functions
Fixes #61.
2024-12-09 20:31:23 +09:00
kichikuou 86068b0ab9 Prefer single precision float 2024-09-01 08:25:34 +09:00
kichikuou e37a491908 Refactor keycode definitions 2023-05-21 10:46:22 +09:00
kichikuou 61ad4282e6 Refactor agsevent_t struct 2023-05-04 11:51:21 +09:00
kichikuou acdc40ec60 Refactor cdrom abstructions 2023-01-28 12:51:34 +09:00
kichikuou 29a139c8a1 Use the standard integer types
This replaces BYTE, WORD and DWORD types with uint8_t, uint16_t and
uint32_t respectively.
2022-10-29 09:34:21 +09:00
kichikuou d1712ab7b4 Remove newline character from debug print macro calls
Now "\n" is appended by the macros.
2022-09-02 20:37:26 +09:00
kichikuou fe294bd34b Remove nact->is_message_locked
Now sysWinMsgLock and sysWinMsgUnlock are no-op.
2022-07-02 11:59:18 +09:00
kichikuou f56ec88cda Make sure nact->is_quit breaks event loops 2022-06-26 17:25:43 +09:00
kichikuou 9706f516f9 Add reset functions for DLL modules 2022-06-26 17:25:43 +09:00
kichikuou 1cf0dbc7e2 Refactoring: Simplify music_cdrom.c 2022-06-26 16:30:52 +09:00
kichikuou d1d943d2a5 Remove old code path for SACT.DrawEffect
Now it always uses sdl_effect.
2022-01-30 11:32:33 +09:00
kichikuou d35a24f142 sdl_effect: Implement linear blur effects
Now Gpx and NIGHTDLL are fully migrated to sdl_effect.
2022-01-17 17:41:13 +09:00
kichikuou d945dfe77d sdl_effect: Implement EFFECT_CROSSFADE_{DOWN,UP,LR,RL} 2022-01-17 11:23:22 +09:00
kichikuou a224d89233 Rename sdl_fader to sdl_effect 2022-01-17 09:47:39 +09:00
kichikuou bc97e4c826 sdl_fader: Implement blind effects 2022-01-16 22:05:53 +09:00
kichikuou c4d74d659a sdl_fader: Add fade in/out and white in/out effects
This replaces the existing three separate implementations (CE command,
Gpx, and NIGHTDLL) of these effects with the new one implemented in
sdl_fader.
2022-01-16 15:48:58 +09:00
kichikuou 5fefd74d4a Rewrite SACT's rotation effects using sdl_fader
This is much faster since it uses (possibly hardware accelarated) SDL
rendering functions.
2022-01-04 17:20:16 +09:00
kichikuou 9ad1059ced Let SACT.WaitKeyMessgae call sys_getInputInfo() while skipping
Otherwise it skips messages too fast.
2022-01-01 15:48:16 +09:00
kichikuou e1e1e5cacc Use sdl_fader in SACT 2021-12-12 22:21:20 +09:00
kichikuou c31da0fe10 Merge counter.c into cmdz.c 2021-11-16 09:10:07 +09:00
kichikuou ff9710426f Remove internal time counters 2021-11-14 22:12:11 +09:00
kichikuou e08ba5fb03 Refactor sactcg.c 2021-11-07 21:23:45 +09:00
kichikuou ca1e47c093 Fix reference counting of SACT CGs
This fixes a bug where enemies disappear in Rance 5D battles.
2021-11-07 21:23:45 +09:00
kichikuou 69f5e8f538 Fix message display of SACT and NIGHTDLL in Unicode mode 2021-11-04 09:28:45 +09:00
kichikuou 2e2fbbaa1b Refactor main loop 2021-07-17 22:12:16 +09:00