kichikuou
a627a8ea3d
Add VM variable storage type
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Define a dedicated `vmvar_t` type for values stored in variable pages
and propagate it through interfaces that expose those values. Keep the
type as int for now so this commit does not change runtime behavior.
This separates VM storage from ordinary int buffers and makes a later
conversion to 16-bit storage mechanically checkable.
2026-07-17 08:48:10 +09:00
kichikuou
fb63d42ec1
Remove popupmenu_opened flag
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With the blocking modal_run(), the game's main loop is frozen while a
menu is open, so the flag's input-suppression and VM-pause checks are
unreachable. Quit requested during a modal is now handled by closing the
modal and letting it propagate through the main loop.
2026-06-28 13:27:39 +09:00
kichikuou
c8987da470
menu: Remove GTK menu backend
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Linux and macOS now both build the pure-SDL + microui menu. Remove GTK3
detection, the ENABLE_GTK build branches, and the GTK menu sources.
Decouple gettext NLS from ENABLE_GTK so menu labels stay translatable on all
desktop builds, and update i18n to the new sources (POTFILES.in, .pot, ja.po).
2026-06-28 13:27:35 +09:00
kichikuou
a726d577ef
modules: Move SACT/sactcg.c to lib/ and use it from NIGHTDLL
2026-03-17 11:09:47 +09:00
kichikuou
dc17b78365
Move miscellaneous low-level functions to system.[ch]
2025-06-11 09:23:44 +09:00
kichikuou
adf362ea57
Rename sdl_effect_* to effect_*
2025-06-11 09:23:44 +09:00
kichikuou
b5bf439b8e
Remove graphics.h
2025-06-11 09:23:42 +09:00
kichikuou
9a01d28075
Move gfx_* functions from sdl_core.h to gfx.h
2025-06-11 09:22:36 +09:00
kichikuou
945dbd7722
Rename graphics functions from sdl_* to gfx_*
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And rename sdl_{video,draw,image}.c to gfx_{video,draw,image}.c.
2025-06-10 15:00:27 +09:00
kichikuou
cf5e899632
Remove unused includes from NIGHTDLL/ and SACT/
2025-02-19 12:38:47 +09:00
kichikuou
51954c6bd4
Move load_cg_to_sdlsurface() to src/cg.c
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And rename it to cg_load_as_sdlsurface().
2025-02-19 12:30:13 +09:00
kichikuou
f282c02376
Replace sf0 with main_surface
2025-02-19 12:15:10 +09:00
kichikuou
b28e3ef2fd
Do not use gr_* functions from SACT/ and NIGHTDLL/
2025-02-19 12:14:58 +09:00
kichikuou
8ee53accf9
SACT: Change depth map from surface_t to SDL_Surface
2025-02-18 22:01:20 +09:00
kichikuou
6b646b3857
SACT: Change text canvas from surface_t to SDL_Surface
2025-02-18 22:01:18 +09:00
kichikuou
dec1649882
SACT: Make sprites have SDL_Surface instead of surface_t
2025-02-18 21:58:06 +09:00
kichikuou
1335a12065
Remove sp_draw2
2025-02-16 22:52:20 +09:00
kichikuou
e711d5786e
Make agsurface_t backed by SDL_Surface
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This adds `sdl_surface` field to agsurface_t. `agsurface->pixel` is now
set to `agsurfae->sdl_surface->pixels`.
Note that the `sdl_surface` field does not have alpha; transparent
surfaces have a separate alpha plane in `agsurface->alpha`.
2025-02-16 13:13:13 +09:00
kichikuou
886d55057a
ZZ13 command should also affect menu font
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This fixes the problem of menus always being displayed in Gothic font.
The font type at the time the `]` command is executed should be used.
2025-02-07 09:29:30 +09:00
kichikuou
7f645d6bd1
Refactor function return types in modules/
2025-02-03 09:24:45 +09:00
kichikuou
d14b42c146
Replace boolean/TRUE/FALSE with bool/true/false
2025-02-02 10:02:08 +09:00
kichikuou
29988d0d6c
Simplify boolean expressions
2025-02-02 09:36:20 +09:00
kichikuou
28e685818c
Remove gre_Blend() and gre_BlendScreen()
2025-01-10 09:23:08 +09:00
kichikuou
7da9e64ab6
Fix speed of slot game in Ore no Shita de Agake
2025-01-07 16:16:01 +09:00
kichikuou
bba602ab04
Scheduler: Yield based on scenario address
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Now it yields execution when the device state is checked multiple times
from the same scenario address.
2025-01-07 16:15:59 +09:00
kichikuou
78dc226d13
Add scheduler.c
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It consolidates VM throttling logic that was scattered in various
places.
2025-01-07 15:52:48 +09:00
kichikuou
84e3666a66
Rename DEBUG_COMMAND{,_YET} to TRACE{,_UNIMPLEMENTED}
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And now TRACE_UNIMPLEMENTED is not ignored in release build.
2025-01-06 14:14:10 +09:00
kichikuou
e464d92164
Fix buffer overrun in stretch functions
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Fixes #61 .
2024-12-09 20:31:23 +09:00
kichikuou
86068b0ab9
Prefer single precision float
2024-09-01 08:25:34 +09:00
kichikuou
e37a491908
Refactor keycode definitions
2023-05-21 10:46:22 +09:00
kichikuou
61ad4282e6
Refactor agsevent_t struct
2023-05-04 11:51:21 +09:00
kichikuou
acdc40ec60
Refactor cdrom abstructions
2023-01-28 12:51:34 +09:00
kichikuou
29a139c8a1
Use the standard integer types
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This replaces BYTE, WORD and DWORD types with uint8_t, uint16_t and
uint32_t respectively.
2022-10-29 09:34:21 +09:00
kichikuou
d1712ab7b4
Remove newline character from debug print macro calls
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Now "\n" is appended by the macros.
2022-09-02 20:37:26 +09:00
kichikuou
fe294bd34b
Remove nact->is_message_locked
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Now sysWinMsgLock and sysWinMsgUnlock are no-op.
2022-07-02 11:59:18 +09:00
kichikuou
f56ec88cda
Make sure nact->is_quit breaks event loops
2022-06-26 17:25:43 +09:00
kichikuou
9706f516f9
Add reset functions for DLL modules
2022-06-26 17:25:43 +09:00
kichikuou
1cf0dbc7e2
Refactoring: Simplify music_cdrom.c
2022-06-26 16:30:52 +09:00
kichikuou
d1d943d2a5
Remove old code path for SACT.DrawEffect
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Now it always uses sdl_effect.
2022-01-30 11:32:33 +09:00
kichikuou
d35a24f142
sdl_effect: Implement linear blur effects
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Now Gpx and NIGHTDLL are fully migrated to sdl_effect.
2022-01-17 17:41:13 +09:00
kichikuou
d945dfe77d
sdl_effect: Implement EFFECT_CROSSFADE_{DOWN,UP,LR,RL}
2022-01-17 11:23:22 +09:00
kichikuou
a224d89233
Rename sdl_fader to sdl_effect
2022-01-17 09:47:39 +09:00
kichikuou
bc97e4c826
sdl_fader: Implement blind effects
2022-01-16 22:05:53 +09:00
kichikuou
c4d74d659a
sdl_fader: Add fade in/out and white in/out effects
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This replaces the existing three separate implementations (CE command,
Gpx, and NIGHTDLL) of these effects with the new one implemented in
sdl_fader.
2022-01-16 15:48:58 +09:00
kichikuou
5fefd74d4a
Rewrite SACT's rotation effects using sdl_fader
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This is much faster since it uses (possibly hardware accelarated) SDL
rendering functions.
2022-01-04 17:20:16 +09:00
kichikuou
9ad1059ced
Let SACT.WaitKeyMessgae call sys_getInputInfo() while skipping
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Otherwise it skips messages too fast.
2022-01-01 15:48:16 +09:00
kichikuou
e1e1e5cacc
Use sdl_fader in SACT
2021-12-12 22:21:20 +09:00
kichikuou
c31da0fe10
Merge counter.c into cmdz.c
2021-11-16 09:10:07 +09:00
kichikuou
ff9710426f
Remove internal time counters
2021-11-14 22:12:11 +09:00
kichikuou
e08ba5fb03
Refactor sactcg.c
2021-11-07 21:23:45 +09:00