Commit Graph
291 Commits
Author SHA1 Message Date
kichikuou fcffc7ab78 Introduce ScreenId enum 2026-09-02 17:19:23 +09:00
kichikuou 783584d176 Drop cursor_color and unused includes 2026-09-02 12:28:41 +09:00
kichikuou 0b4a95aca6 Move text contexts to NACT 2026-09-02 12:28:14 +09:00
kichikuou 8b2a2d8a5e Move menu_w[] and text_w[] from AGS to NACT 2026-09-02 11:57:14 +09:00
kichikuou 4a58251afd Move CG display flags to NACT 2026-09-02 11:41:24 +09:00
kichikuou 8a12fc50e7 Move box[] from AGS to NACT 2026-09-02 09:13:48 +09:00
kichikuou 0908fcd643 Move save/load display state to NACT 2026-09-02 09:10:38 +09:00
kichikuou dc6ed66746 Gakuen KING: K1 keeps moving while mouse button is held
Also move the pointer to the key panel on a right click in the map.

These match the System3.5 port's behavior.
2026-08-29 09:29:38 +09:00
kichikuou e0ca6ea2fb AGS: Rename draw_screen() to invalidate_screen() 2026-08-29 08:33:05 +09:00
kichikuou a9d9c32405 Gakuen KING: Draw key wait icon from GAKUEN.COM 2026-08-29 08:29:46 +09:00
kichikuou 882b380525 Fix resource names of built-in MDA files
Dri::load_mda() referenced 26 of the built-in MDAs without the ".MDA"
suffix, so open_resource() never found them.

Also add the missing cases for Rance 4 and Gakuen KING.
2026-08-29 07:58:36 +09:00
kichikuou 4e10e37444 Rename GameId::GAKUEN to GameId::GAKUEN_SENKI
To clearly distinguish it from Gakuen KING. The game id remains `gakuen`
for backward compatibility.
2026-08-29 07:09:54 +09:00
kichikuou e2afd77ec9 System3: Fix Y 4 1 (random) to return 1
Gakuen KING's original implementation returns 1 for num=1; it returns 0
only when num is 0.

The line dates back to the initial upstream import and had never been
changed. nact_sys1.cpp and nact_sys2.cpp still have the same expression
but they are left alone.
2026-08-26 18:12:39 +09:00
kichikuou 9cfadab36f Gakuen KING: Animate map view scrolling
This is an enhancement over the original. The original draws each map
redraw at its new position at once, then waits for the movement
interval. Compose the view into an offscreen screen and slide it into
place over that same interval, interpolating the sprite alongside it,
for smooth scrolling. Redraws that move more than one cell still snap.
2026-08-25 08:32:38 +09:00
kichikuou a82638c142 Gakuen KING: Draw the cursor on the I command grid
The original leaves the selection feedback to the mouse pointer,
which may be missing or impossible to move in system3-sdl2. Draw the
mouse cursor image extracted from GAKUEN.COM on the grid while the
keyboard drives the selection.
2026-08-24 16:29:15 +09:00
kichikuou 6bd5baf7c2 Implement game specific commands for Gakuen KING 2026-08-24 16:29:09 +09:00
kichikuou 64f8e7bf9f Extract NACT_GakuenKing into a separate file 2026-08-22 08:46:47 +09:00
kichikuou 0d4884f6ba Fix key release masks for A, Y1 (Sys1) and Y253 (Sys2)
These commands should wait for release of all direction keys + RETURN,
instead of only RIGHT and RETURN.
2026-08-21 07:42:37 +09:00
kichikuou 64e99b9235 Add headless scenario tests
Run a compiled System 1/2/3 scenarios with SDL's dummy video and audio
drivers, and report failures through the text hook and exit status.
2026-08-08 08:16:38 +09:00
kichikuou 6f5933adaf Replace SDL_mixer with dr_mp3/stb_vorbis + SDL audio
- MP3/OGG files are now decoded with dr_mp3 and stb_vorbis via the new
  MakoMusic backend.
- Merge src/win/mako.cpp into src/generic/mako.cpp: Windows now uses the
  same SDL audio path.
- A single SDL2 audio device mixes FM, BGM and PCM in its callback with
  SDL_MixAudioFormat.
- PCM plays through SDL_AudioStream.
- dr_mp3 and stb_vorbis are vendored under deps/ and included from
  mako_music.cpp. Warnings for that translation unit are silenced.
2026-08-03 17:09:59 +09:00
kichikuou 21d2e5fb94 show_quit_dialog: Default to quitting if SDL_ShowMessageBox fails 2026-07-31 09:33:50 +09:00
RottenBlock 78c0af9e19 updated R4.x English CRC32s, corrected comment version #s 2026-07-17 22:59:06 -04:00
kichikuou 8212548376 Use std::string_view in Encoding and AGS::draw_text() 2026-05-02 11:35:03 +09:00
kichikuou 86c0ef4841 Ignore zero palette entry in Gakuen Senki
This prevents unused palette portions of loaded CG from cluttering other
parts of the screen.
2026-02-08 15:10:27 +09:00
kichikuou 0187d0f216 System3: Implement CD availability check
The `Y14,2:` command (`Y20,2:` in Gakuen KING) now returns zero if CD
audio is not available (i.e. playlist is not loaded).
2025-11-28 10:41:20 +09:00
kichikuou ad73ed9271 Refactor key release handling in NACT commands 2025-11-27 08:49:51 +09:00
kichikuou 257dc9c415 Y240,1 should still convert hankaku Japanese characters to zenkaku
This fixes Shade's comments in the music mode of Gakuen King.
2025-11-25 15:46:00 +09:00
kichikuou cba31e264a Implement commands for Gakuen King's music mode
This adds minimal command support to enable Gakuen King's music mode:

- P: Set text color
- I: Allow user to select a grid item using mouse/keyboard input
- Y25: Switch text window
- Y118: Set text X coordinate
- Y119: Set text Y coordinate

The meanings of these commands were investigated from the implementation
of Gakuen King's system3.5 port.
2025-11-25 15:46:00 +09:00
kichikuou a051baf5af Refactor CG constructor 2025-11-11 13:08:47 +09:00
kichikuou 0c68777226 Refactor AGS::Window struct 2025-11-11 12:38:44 +09:00
kichikuou 8f36143ce5 Refactor CG destination handling 2025-11-11 09:11:44 +09:00
kichikuou 13dbdfc4c1 Fix non-square pixels for Gakuen Senki
This was a regression by commit bf97425.
2025-11-09 16:43:54 +09:00
kichikuou 8b813e3631 Add Streamer Mode with -censor option
This introduces "Streamer Mode" to mosaic specified NSFW images, making
the game suitable for streaming or public viewing. This feature is
enabled via the '-censor <file>' command-line option, which takes a file
containing a list of image numbers to be filtered.
2025-11-09 12:08:25 +09:00
kichikuou 49cf5d55ed Refactor CG loaders
Now they return a newly introduced CG object instead of writing directly
to VRAM. The palette is still written directly in the load functions.
2025-11-09 10:41:00 +09:00
kichikuou 51ab709da7 Advance messages by scrolling mouse wheel down
Now the 'A' command accepts mouse wheel down events in addition to
keyboard and mouse buttons.
2025-11-04 10:17:30 +09:00
kichikuou 098c19bf1a Enable Y10 command (ignore palette for specified CG) in System2 2025-11-03 11:30:39 +09:00
kichikuou 58d0782781 Fix off-by-one bug in box initialization for sdps and prog_fd
This was a regerssion introduced by commit ff00165.
2025-11-03 08:34:26 +09:00
kichikuou 6de68d7337 Windows: Add NOMINMAX compile definition 2025-06-20 08:21:35 +09:00
kichikuou febee3f5a3 Refactor savefile path handling 2025-06-06 16:13:02 +09:00
kichikuou bce04adf82 Do not include SDL.h from common.h 2025-06-06 15:04:35 +09:00
kichikuou 7f527da74f nact: Change tvar from char array to std::string 2025-06-06 14:51:38 +09:00
kichikuou 6e959be871 Fix MSVS build 2025-06-06 09:41:11 +09:00
kichikuou e1287e5b86 load_pms: Abort decoding when pixel data is insufficient
This fixes https://github.com/kichikuou/system3-sdl2/issues/34.

Some PMS in Rance 4.1/4.2 fan English translation have one less row of
pixel data than image height.

When such data is encountered, decoding stops. The image rows decoded
up to that point are transferred to VRAM.
2025-06-06 09:31:03 +09:00
kichikuou 073da3464b AGS: Refactor CG loading functions to take std::vector<uint8_t>& 2025-06-06 07:32:56 +09:00
kichikuou d5de8b18b8 Enable Y 240 (draw_hankaku) in System2 2025-04-24 21:00:38 +09:00
kichikuou c8ef298c56 Add quit confirmation dialog
On Android, the back button opens the dialog.
2025-03-06 08:54:57 +09:00
kichikuou 9733caf10f debugger: Update screen before entering REPL 2025-03-05 16:01:56 +09:00
kichikuou ae5592a35b pms: Fix palette mask handling
The PMS palette mask is 16 bits, not 8 bits. This fixes a color issue in
Rance 4.1.
2025-03-05 15:13:08 +09:00
kichikuou d97d49dbe7 Fix Y103 command (play_pcm)
* The parameter is the number of times to loop, e.g. Y103,2: will play
  the sound twice. This still does not work on Windows because
  PlaySound() does not support specifying the loop count.
* Get AMSE data size from its header. This fixes audio glitch at the end
  of sounds.
2025-03-04 15:59:22 +09:00
kichikuou c0d8566dbd AGS: Refresh screen when palette is changed by CG loading 2025-02-22 22:26:18 +09:00