Commit Graph
193 Commits
Author SHA1 Message Date
kichikuou f356d268df Scenario: Refactor address handling 2024-12-18 13:50:46 +09:00
kichikuou 989b6a844d System3: L 101-126 returns 255 if save file does not exist
This fixes an issue in Hashiri Onna II where "Data Load" appears in the
start menu even though there is no save. (#32)
2024-12-11 17:00:14 +09:00
kichikuou eab5eb075d Fix out-of-bounds memory access in text rendering
This fixes SEGV in Hashiri Onna II when custom font is used. (#32)
2024-12-11 16:30:42 +09:00
kichikuou 07a049e05e NACT: Initialize members in class declaration 2024-12-11 14:03:58 +09:00
kichikuou 4930154d45 Expose g_nact 2024-12-11 14:03:55 +09:00
kichikuou 9173742ffb Introduce GameId class 2024-12-11 10:43:28 +09:00
kichikuou 930fdfab4e Fix MSVS build 2024-12-10 22:08:19 +09:00
kichikuou e77a6b8bb5 Rename skip_string to skip_syseng_string for consistency 2024-12-10 09:15:26 +09:00
kichikuou 4ec1a12daa Add Scenario::unknown_command() for error reporting 2024-12-10 09:12:55 +09:00
kichikuou ffa3a364ce NACT: Make cmd_{label,page}_{jump,call} methods non-virtual 2024-12-10 08:42:36 +09:00
kichikuou d10ae21ff4 Move call stacks from NACT to Scenario 2024-12-10 08:35:23 +09:00
kichikuou e79f24d8b9 Replace NACT::fatal() with global sys_error() 2024-12-10 07:54:56 +09:00
kichikuou 5483d1932f Introduce Scenario class 2024-12-09 14:44:37 +09:00
kichikuou 8303f7c770 Refactor FILEIO 2024-12-08 15:06:00 +09:00
kichikuou 48d780add6 Introduce Dri class
It caches the link table.
2024-12-08 13:39:23 +09:00
kichikuou 578e0b72bc System2: Fix parsing of V command
The command is still unimplemented though.
2024-12-03 11:17:48 +09:00
kichikuou 8eaaec8e16 Add scenario address to cali parse error messages 2024-12-03 11:08:51 +09:00
kichikuou 4174e0c1bb Refactor DRI 2024-08-17 12:59:36 +09:00
kichikuou 58859deec1 Refactor mako_midi.cpp 2024-08-17 10:15:05 +09:00
kichikuou 480548191f Add -mididevice option 2024-08-17 08:50:22 +09:00
kichikuou 41e69d7610 Real-time MIDI playback using RtMidi
Before this, MIDI playback was done by generating an SMF data stream,
which was then played using platform-specific methods (MCI on Windows,
MediaPlayer on Android, SDL_Mixer on other platforms). However, this
approach had an issue where the Y18 command (which reads loop counts and
markers) did not work correctly.

With this change, the MAKOMidi class now uses the RtMidi library to
control MIDI devices in real-time. This approach was used in the
original "System3 for win32", but has now been made cross-platform.

The dependency on RtMidi is optional. If RtMidi is not available at
build time or a MIDI device is unavailable at runtime, FM synthesis will
be used.
2024-08-16 10:11:41 +09:00
kichikuou 3a763412c9 Remove MIDI support on Android
This is in preparation for supporting real-time MIDI playback on other
platforms.
2024-08-15 16:51:32 +09:00
kichikuou 723e5cef05 Fix crash when font not found
Now NACT::fatal() immediately exits the process.
2024-04-06 08:31:37 +09:00
kichikuou 16b9abe64f Emscripten: Introduce xsystem35.shell.onExit()
It notifies the shell of the exit event and allows it to change the exit
code.
2023-10-02 20:45:47 +09:00
kichikuou ad23d428cc Y 255,0 should return the value of RND to the system 2023-09-27 16:50:25 +09:00
kichikuou 759a5eab5d Emscripten: Restart game instead of exiting
The same behavior as xsystem35.
2023-09-27 16:48:16 +09:00
kichikuou 30ca8b714b Reorganize flags for exit and restart
Pure refactoring, no user-visible changes.
2023-09-27 16:41:05 +09:00
kichikuou 04873d875a emscripten: Add simulate_right_button() 2023-05-04 11:25:09 +09:00
kichikuou 7b7394e5fe Fix use-of-uninitialized-value for text_font_maxsize
This fixes https://github.com/kichikuou/system3-sdl2/issues/25.
2023-04-15 09:29:18 +09:00
kichikuou c3556c5213 Replace sprintf_s with snprintf 2023-04-15 09:16:14 +09:00
kichikuou 7f6a085f56 Scanline screen effect
It can be activated by the -scanline command line flag, system3.ini, or
the menubar on Windows. Effective especially for games with 200-line
screen mode, such as Little Vampire and Intruder.
2023-04-09 18:23:42 +09:00
kichikuou ec1dfbffcf Use non-square pixels for Gakuen Senki
Stretch 512 horizontal pixels to 582 pixels. This is the same pixel
aspect ratio used by WebMSX.

Also set SDL_HINT_RENDER_SCALE_QUALITY to "linear", to improve the
scaling quality.
2023-04-09 18:23:39 +09:00
kichikuou 24224e0d2b Merge some changes from SysEng 0.7 (for Gakuen Senki port) 2023-04-09 15:17:33 +09:00
kichikuou 32f4c0f945 Improve anti-aliasing quality of non-white text
By presetting palette.
2023-04-06 21:17:51 +09:00
kichikuou 6d6d5ca829 Reset RenderDrawColor after changing it for fading
Otherwise, the next SDL_RenderClear() will fill the screen with that
color, including areas outside the viewport.
2023-03-25 16:13:55 +09:00
kichikuou 431be235d6 Android: Add support for PCM sound
Now android/mako.cpp depends on SDL_mixer, and CD-DA is also played with
SDL_mixer.
2023-03-18 13:49:36 +09:00
kichikuou 2178c98a75 Apply K3 hack to the map area selection of Only You 2023-03-17 18:23:58 +09:00
kichikuou 36cee9aff8 Treat touches outside the viewport as right-clicks
The old method to simulate right click (two-finger touch) still works.
2023-03-03 10:50:54 +09:00
kichikuou 3a13f27dcf Add a hack to improve menu usability in Alice's Cottage 3
Some screens in Alice's Cottage 3 have menus implemented on the script
side. The script does not know the absolute position of the mouse
pointer (cursor movement is done by obtaining the relative movement
distance of the mouse), so the mouse pointer and the selected item were
often misaligned, and the cursor could not be moved by touch operation.

This adds a hack to the K3 command that emulates cursor movements by
absolute mouse pointer location.
2023-02-25 14:29:04 +09:00
Adrian Graber 76a255619d Log fatal errors through SDL_LogError too 2022-10-29 08:25:07 +09:00
kichikuou bbb51f4912 Always enable GameController, and remove unused USE_JOY code 2022-10-27 20:03:47 +09:00
Adrian Graber 034ab8dd03 Implement GameController through SDL2 2022-10-27 20:02:02 +09:00
kichikuou 2f2e5f9aa7 Skip 400ms delay after opening menu if mouse movement is disabled
This removes the 400ms delay in NACT::wait_after_open_menu() if
automatic mouse movement is disabled, because there's less risk of
miss-clicking.
2022-08-07 18:12:18 +09:00
kichikuou 2f55371c10 Windows: Add a menu command to control automatic mouse movement 2022-08-07 17:36:13 +09:00
kichikuou 2cb0b2a2a2 Reuse SDL_Renderer after VM reset
Otherwise mouse input doesn't work after restart in emscripten port.
2022-06-26 15:00:23 +09:00
kichikuou 578a8bf095 Emscripten: Expose sys_restart() function 2022-06-26 14:56:23 +09:00
Xanardi 1d52d0d411 Fix MSVC2017 build error 2022-04-23 08:52:48 +09:00
kichikuou cc75dd7c94 Convert linebreaks from CRLF to LF 2022-04-03 11:34:48 +09:00
kichikuou dc471399e5 Rewrite fade in / fade out implementation
Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.

Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.

This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou da91f10779 Allow overriding hard-coded strings by system3.ini
Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.

Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:

  [config]
  game  = dps
  title = D.P.S - Dream Program System

  [string]
  back        = Back
  next_page   = Next Page
  dps_custom  = Custom
  dps_linus   = Linus
  dps_katsumi = Katsumi
  dps_yumiko  = Yumiko
  dps_itsumi  = Itsumi
  dps_hitomi  = Hitomi
  dps_mariko  = Mariko
2021-09-11 13:20:48 +09:00