Always enable GameController, and remove unused USE_JOY code

This commit is contained in:
kichikuou
2022-10-27 20:03:47 +09:00
parent 034ab8dd03
commit bbb51f4912
3 changed files with 1 additions and 36 deletions
-10
View File
@@ -96,15 +96,6 @@ NACT::NACT(int sys_ver, uint32 crc32_a, uint32 crc32_b, const Config& config)
mako = new MAKO(this, config);
msgskip = new MsgSkip(this);
#ifdef USE_JOY
// 入力初期化
joy_num = joyGetNumDevs();
if(joy_num) {
joyGetDevCaps(JOYSTICKID1, &joycaps, sizeof(JOYCAPS));
}
#endif
#ifdef USE_JOY_SDL
SDL_Init(SDL_INIT_GAMECONTROLLER);
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
@@ -116,7 +107,6 @@ NACT::NACT(int sys_ver, uint32 crc32_a, uint32 crc32_b, const Config& config)
}
}
}
#endif
terminate = false;
restart_after_terminate = false;
+1 -7
View File
@@ -231,14 +231,8 @@ protected:
void get_cursor(int* x, int* y);
void set_cursor(int x, int y);
#ifdef USE_JOY
int joy_num;
JOYCAPS joycaps;
#endif
#ifdef USE_JOY_SDL
SDL_GameController *sdl_gamecontroller = NULL;
#endif
int mouse_x = 0, mouse_y = 0;
static uint32 calc_crc32(const char* file_name, const std::string& game_id);
-19
View File
@@ -85,24 +85,6 @@ uint8 NACT::get_key()
// マウス移動で方向入力はサポートしない
#ifdef USE_JOY
// ジョイスティック
if(joy_num > 0) {
JOYINFO joyinfo;
if(joyGetPos(JOYSTICKID1, &joyinfo) == JOYERR_NOERROR) {
if(joyinfo.wYpos == joycaps.wYmin) val |= 0x01;
if(joyinfo.wYpos == joycaps.wYmax) val |= 0x02;
if(joyinfo.wXpos == joycaps.wXmin) val |= 0x04;
if(joyinfo.wXpos == joycaps.wXmax) val |= 0x08;
if(joyinfo.wButtons & JOY_BUTTON1) val |= 0x10;
if(joyinfo.wButtons & JOY_BUTTON2) val |= 0x20;
if(joyinfo.wButtons & JOY_BUTTON3) val |= 0x40;
if(joyinfo.wButtons & JOY_BUTTON4) val |= 0x80;
}
}
#endif
#ifdef USE_JOY_SDL
if(sdl_gamecontroller) {
if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_DPAD_UP) || SDL_GameControllerGetAxis(sdl_gamecontroller, SDL_CONTROLLER_AXIS_LEFTY) <= -8000) val |= 0x01;
if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_DPAD_DOWN) || SDL_GameControllerGetAxis(sdl_gamecontroller, SDL_CONTROLLER_AXIS_LEFTY) >= 8000) val |= 0x02;
@@ -113,7 +95,6 @@ uint8 NACT::get_key()
if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_X)) val |= 0x40;
if(SDL_GameControllerGetButton(sdl_gamecontroller, SDL_CONTROLLER_BUTTON_Y)) val |= 0x80;
}
#endif
return val;
}