Commit Graph
73 Commits
Author SHA1 Message Date
kichikuou d10ae21ff4 Move call stacks from NACT to Scenario 2024-12-10 08:35:23 +09:00
kichikuou e79f24d8b9 Replace NACT::fatal() with global sys_error() 2024-12-10 07:54:56 +09:00
kichikuou 5483d1932f Introduce Scenario class 2024-12-09 14:44:37 +09:00
kichikuou 8303f7c770 Refactor FILEIO 2024-12-08 15:06:00 +09:00
kichikuou 48d780add6 Introduce Dri class
It caches the link table.
2024-12-08 13:39:23 +09:00
kichikuou 4174e0c1bb Refactor DRI 2024-08-17 12:59:36 +09:00
kichikuou 723e5cef05 Fix crash when font not found
Now NACT::fatal() immediately exits the process.
2024-04-06 08:31:37 +09:00
kichikuou 16b9abe64f Emscripten: Introduce xsystem35.shell.onExit()
It notifies the shell of the exit event and allows it to change the exit
code.
2023-10-02 20:45:47 +09:00
kichikuou 759a5eab5d Emscripten: Restart game instead of exiting
The same behavior as xsystem35.
2023-09-27 16:48:16 +09:00
kichikuou 30ca8b714b Reorganize flags for exit and restart
Pure refactoring, no user-visible changes.
2023-09-27 16:41:05 +09:00
Adrian Graber 76a255619d Log fatal errors through SDL_LogError too 2022-10-29 08:25:07 +09:00
kichikuou bbb51f4912 Always enable GameController, and remove unused USE_JOY code 2022-10-27 20:03:47 +09:00
Adrian Graber 034ab8dd03 Implement GameController through SDL2 2022-10-27 20:02:02 +09:00
kichikuou 2f2e5f9aa7 Skip 400ms delay after opening menu if mouse movement is disabled
This removes the 400ms delay in NACT::wait_after_open_menu() if
automatic mouse movement is disabled, because there's less risk of
miss-clicking.
2022-08-07 18:12:18 +09:00
kichikuou 578a8bf095 Emscripten: Expose sys_restart() function 2022-06-26 14:56:23 +09:00
kichikuou cc75dd7c94 Convert linebreaks from CRLF to LF 2022-04-03 11:34:48 +09:00
kichikuou da91f10779 Allow overriding hard-coded strings by system3.ini
Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.

Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:

  [config]
  game  = dps
  title = D.P.S - Dream Program System

  [string]
  back        = Back
  next_page   = Next Page
  dps_custom  = Custom
  dps_linus   = Linus
  dps_katsumi = Katsumi
  dps_yumiko  = Yumiko
  dps_itsumi  = Itsumi
  dps_hitomi  = Hitomi
  dps_mariko  = Mariko
2021-09-11 13:20:48 +09:00
kichikuou cbf2a9c86f Report parse error of AG00.DAT 2021-09-09 21:06:15 +09:00
kichikuou 4004d39f22 Add "title" system3.ini option
So that translators don't need to change C++ code to localize game
titles.
2021-09-08 17:35:23 +09:00
kichikuou ccd99dab07 Apply character encoding conversion to hard-coded strings
This fixes an issue where menu items like "戻る" were garbled in Unicode
mode.
2021-09-05 15:10:22 +09:00
kichikuou 14d0033db3 Add support for UTF-8 encoded scenario files
If `encoding = utf8` is specified in system3.ini, system3-sdl2 uses
UTF-8 as its multibyte character encoding. It will be used to run games
translated into non-(Japanese|English) languages.
2021-09-04 15:21:52 +09:00
kichikuou 92487ada06 Introduce Encoding class
It represents a multi-byte character encoding. Currently, SjisEncoding
is the only implementation of it.
2021-09-04 13:41:37 +09:00
kichikuou 201924f88c Fix escaping in quoted strings
Do not treat 0x5c as an escaping character if it is part of a multibyte
character.

Fixes #15.
2021-08-29 16:52:03 +09:00
kichikuou 8f48093409 Update emscripten to 2.0.25 2021-07-14 18:29:50 +09:00
kichikuou 0f4984bef5 Introduce Config struct
For now, it's just a container for command line arguments.
2021-06-06 16:18:17 +09:00
kichikuou 34175d5a85 Add English translations for string constants 2021-03-18 09:38:13 +09:00
kichikuou 8417e7758a Skip SysEng's "new style" marker
It can be simply skipped, because SysEng's command set is a superset
of System1-3.
2021-03-18 09:38:13 +09:00
kichikuou 9a8ebbdcb0 Support SysEng's quoted message commands 2021-03-18 09:38:10 +09:00
kichikuou cbb40d0b67 emscripten: minor refactoring
- Remove the use of EXPORTED_FUNCTIONS in favor of EMSCRIPTEN_KEEPALIVE
- SDL_Delay is no longer aliased to emscripten_sleep
2021-01-17 13:55:43 +09:00
kichikuou 1d3715580b MSVS build: Suppress warning C4244 (possible loss of data)
VC++ is picky about narrowing conversion. Let's ignore it instead of
scattering static_casts.
2021-01-02 13:22:36 +09:00
kichikuou 60a0b43831 Fix warnings in MSVS build 2021-01-02 10:45:38 +09:00
kichikuou d3d820d727 emscripten: Support message skip
Also add flags that control message skip behavior.
2020-12-29 12:09:34 +09:00
kichikuou 46827f35ef Use common menu selection function in all systems 2020-12-24 22:55:33 +09:00
kichikuou c2ff6de675 Stop message skip on unseen text
This makes System3-sdl2 stop message skip when it sees text that has not
been read by the player. Seen / unseen flags are stored in MSGSKIP.DAT
file in the save folder.
2020-12-24 17:12:47 +09:00
kichikuou 3a2d345521 Introduce NACT::message() 2020-12-24 16:54:09 +09:00
kichikuou 067e1e23bd Refectoring: Add is_[12]byte_message() helper functions 2020-12-20 14:44:08 +09:00
kichikuou 07da17a00e Pump events in sys_sleep()
This allows handling window events while fading etc.
2020-11-29 12:06:17 +09:00
kichikuou f2139440b6 Defer rendering to idle time
SDL_RenderCopy / SDL_RenderPresent was called too often, which sometimes
caused screen update to fail on Mac.
2020-11-29 12:06:08 +09:00
kichikuou 4b4053cf1e Add -fm command line option 2020-11-21 14:01:38 +09:00
kichikuou 9ddbf01d23 Minor refactoring of MAKO
- Move select_sound() from NACT to MAKO
- Make cd_track private
2020-10-24 17:53:07 +09:00
kichikuou 9637701340 Windows: Implement reset menu command
A bit hacky but works.
2020-10-10 15:26:01 +09:00
kichikuou 7f94312c58 Rename {initialize,release}_console to platform_{initialize,finalize}
So that other platform-specific setups (e.g. menus) can be done there.
2020-10-10 15:26:01 +09:00
kichikuou 0e9bc5a10b Allow virtual functions in NACT
This essentially reverts commit 7ffa8bc. With the new "ASYNCIFY_ADD"
emscripten option, we no longer need this workaround.
2020-08-08 12:16:39 +09:00
kichikuou eb24179d76 Merge upstream changes: Merge NACT-common changes
- Half-width kana characters are converted to full-width hiragana if
  ags->draw_hankaku is false.
- tvars can now support 33 characters instead of 22.
2020-05-23 11:14:34 +09:00
kichikuou 5571061ac1 Merge upstream changes: Add wait after opening menu
This prevents mis-selection by key repeat etc.
2020-05-23 10:53:34 +09:00
kichikuou 657057fa64 Merge upstream changes: CRC32 updates
- Check CRC32 of both ADISK.DAT (storead as crc32_a) and BDISK.DAT (crc32_b)
- Update the CRC32 database adding more titles
2020-05-22 16:09:55 +09:00
kichikuou e8d254328a Merge upstream changes: Merge FILEIO changes
FILEIO has been updated to resolve relative paths inside FILEIO::Fopen(),
which has been already done in System3-sdl2.

FILEIO::Fgets() now uses a length param.

Callsites for these functions are also updated to reduce the diff from
upstream.
2020-05-22 12:04:36 +09:00
kichikuou 131707f9d8 Merge upstream changes: Improve error messages for unknown commands
Unlike the upstream, we use fatal() because it generates a message box
even if DEBUG_CONSOLE is disabled.
2020-05-22 09:32:04 +09:00
kichikuou 406a7fe106 Merge upstream changes: output_console() takes printf-style arguments 2020-05-21 23:24:54 +09:00
kichikuou 7a1cc2a483 Convert all Shift_JIS files to UTF-8 2020-02-24 18:06:38 +09:00