kichikuou
cc75dd7c94
Convert linebreaks from CRLF to LF
2022-04-03 11:34:48 +09:00
kichikuou
82ce12e82c
Android: Fix off-by-one error in playlist.txt
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Before this, line k of the playlist file corresponded to track k-1 on
Android. After this, line k corresponds to track k, which is consistent
with other platforms.
Playlists generated in previous versions of system3-sdl2 will be
automatically converted.
2022-03-11 17:05:57 +09:00
kichikuou
8a6a81b334
Windows CI: Use windows-latest image
2022-03-06 15:13:21 +09:00
kichikuou
208b0a1dc8
MSYS2 CI: Use msys2/setup-msys2
2022-03-06 14:39:31 +09:00
kichikuou
ea6eff1cdf
Update emscripten to 3.1.2
2022-01-30 12:07:42 +09:00
kichikuou
08de113b8f
MSVC build: Upgrade SDL and SDL_ttf
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- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 10:02:11 +09:00
kichikuou
1fa9112023
Android: Upgrade SDL and SDL_ttf
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- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 09:34:51 +09:00
kichikuou
a1fcc33053
Android: Stop using deprecated ListActivity
2022-01-03 17:36:08 +09:00
kichikuou
260ad57ea2
Android: Get rid of Kotlin warnings
2021-12-22 21:47:05 +09:00
kichikuou
b7634e9366
Android: Update build instructions
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Require CMake 3.20+, because after upgrading the Android Gradle plugin
build with CMake <3.20 fails with the following error:
Execution failed for task ':app:buildCMakeDebug'.
> Expected output file at (...)obj/armeabi-v7a/libSDL2.so for target
SDL2 but there was none
2021-12-22 14:59:48 +09:00
kichikuou
70277c7c51
Android: Upgrade SDL to 2.0.18
2021-12-22 13:40:52 +09:00
kichikuou
6015f53b76
Android: Upgrade gradle plugins
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Now it works with CMake 3.20+.
2021-12-22 13:21:59 +09:00
kichikuou
80ea44e3c6
Fix issues with reading system3.ini and playlist made on Windows
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- Replace backslashes in pathnames with slashes
- Strip '\r' in playlist
2021-11-27 13:23:11 +09:00
kichikuou
dc471399e5
Rewrite fade in / fade out implementation
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Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.
Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.
This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou
8ee2e952f9
Update emscripten to 2.0.31
2021-10-14 20:58:54 +09:00
kichikuou
6e7df30af7
Add system3.ini.example and update README.md
2021-09-26 10:52:57 +09:00
kichikuou
643eb02448
Add COPYING.txt file in MSVC build artifact
windows-0.7.0
2021-09-20 09:22:58 +09:00
kichikuou
c9e0d7afad
Android: Bump version to 0.7.0
android-0.7.0
2021-09-19 22:46:04 +09:00
kichikuou
ef8253c252
MSVC build: Update SDL2 to 2.0.16
2021-09-19 13:59:02 +09:00
kichikuou
f8b0cd382e
Android: Update SDL2 to 2.0.16
2021-09-19 13:50:46 +09:00
kichikuou
a0e46ce23b
MSVC build: Statically link runtime library
2021-09-18 21:09:57 +09:00
kichikuou
bc3580e4ef
Implement MAKO::get_mark() for FM sound
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It still does not work for MIDI.
2021-09-18 21:05:38 +09:00
kichikuou
da91f10779
Allow overriding hard-coded strings by system3.ini
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Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.
Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:
[config]
game = dps
title = D.P.S - Dream Program System
[string]
back = Back
next_page = Next Page
dps_custom = Custom
dps_linus = Linus
dps_katsumi = Katsumi
dps_yumiko = Yumiko
dps_itsumi = Itsumi
dps_hitomi = Hitomi
dps_mariko = Mariko
2021-09-11 13:20:48 +09:00
kichikuou
cbf2a9c86f
Report parse error of AG00.DAT
2021-09-09 21:06:15 +09:00
kichikuou
4004d39f22
Add "title" system3.ini option
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So that translators don't need to change C++ code to localize game
titles.
2021-09-08 17:35:23 +09:00
kichikuou
bce7f5e4c2
Improve system3.ini parser
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- keys are case-insensitive
- spaces are allowed in values
2021-09-08 17:20:45 +09:00
kichikuou
72e00ff20d
Add Chinese translation for text input dialog
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From silas1037/system3-sdl2@4803ae3da7 .
2021-09-06 18:28:07 +09:00
kichikuou
45f6e5cc74
Add Japanese and Simplified Chinese menu resource
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The Chinese text was taken from https://github.com/silas1037/SysEng/ .
2021-09-05 16:12:29 +09:00
kichikuou
4244fe63f5
Clean up win/resource.rc
2021-09-05 15:38:48 +09:00
kichikuou
ccd99dab07
Apply character encoding conversion to hard-coded strings
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This fixes an issue where menu items like "戻る" were garbled in Unicode
mode.
2021-09-05 15:10:22 +09:00
kichikuou
f4799161a9
Fix encoding conversion in Windows text input dialog
2021-09-05 10:41:36 +09:00
kichikuou
7834004648
Fix unicode conversion on Android / Emscripten
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This also moves functions in utfsjis.cpp to encoding.cpp.
2021-09-05 10:02:31 +09:00
kichikuou
14d0033db3
Add support for UTF-8 encoded scenario files
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If `encoding = utf8` is specified in system3.ini, system3-sdl2 uses
UTF-8 as its multibyte character encoding. It will be used to run games
translated into non-(Japanese|English) languages.
2021-09-04 15:21:52 +09:00
kichikuou
92487ada06
Introduce Encoding class
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It represents a multi-byte character encoding. Currently, SjisEncoding
is the only implementation of it.
2021-09-04 13:41:37 +09:00
kichikuou
d3c89aa697
Do hankaku-zenkaku conversion after Unicode conversion
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As a bonus, Unicode character literal syntax can be used now.
2021-09-04 10:42:16 +09:00
kichikuou
ddd1be04ef
Map gaiji to Unicode Private Use Area U+E000-U+E0BB
2021-09-04 10:33:19 +09:00
kichikuou
231523f9c5
Simplify FILEIO::Fgets()
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Control characters do not overlap with SJIS second bytes, so no need to
special case multibyte characters.
2021-09-04 10:33:19 +09:00
kichikuou
55e2b3bd8c
Redraw screen on SDL_WINDOWEVENT_EXPOSED
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Fixes #17 .
2021-09-01 20:35:52 +09:00
kichikuou
d0e40c1c6d
Fix a bug in M command + quoted string
2021-08-30 19:28:10 +09:00
kichikuou
201924f88c
Fix escaping in quoted strings
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Do not treat 0x5c as an escaping character if it is part of a multibyte
character.
Fixes #15 .
2021-08-29 16:52:03 +09:00
kichikuou
1e04c03469
Add Language field to CRCTable struct
2021-08-28 13:40:25 +09:00
kichikuou
6ec42bbdfc
Make window resizable
2021-08-14 13:28:56 +09:00
kichikuou
c58d5b690a
Fix mouse cursor movement in fullscreen mode
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Ported from kichikuou/xsystem35-sdl2@91d30c9 .
2021-08-14 13:18:42 +09:00
kichikuou
b64e8ed129
emscripten CI: Use standard setup-emsdk way to cache
2021-07-14 18:34:05 +09:00
kichikuou
8f48093409
Update emscripten to 2.0.25
2021-07-14 18:29:50 +09:00
kichikuou
af6da1f0c5
Fix incorrect warning while parsing system3.ini
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Also fixes a typo in README.md.
Fixes #12 .
2021-07-08 17:12:42 +09:00
kichikuou
98038a5c74
Do not use SDL_RWFromFile on Windows
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It does not work in the MSVC build of SDL2 (although it works in
Mingw-w64's SDL2 package).
Fixes #11 .
2021-07-08 17:08:20 +09:00
kichikuou
2c5eb170e2
Android: Bump version to 0.6.0
android-0.6.0
2021-06-25 20:59:34 +09:00
kichikuou
5ca83895f3
Android: migrate jcenter to mavenCentral
2021-06-25 20:54:16 +09:00
kichikuou
52eea935fe
Android: Allow specifying custom fonts in system3.ini
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Now custom font files specified in system3.ini (as relative paths from the
game directory) can be loaded correctly.
2021-06-06 22:08:07 +09:00