kichikuou
7f6a085f56
Scanline screen effect
...
It can be activated by the -scanline command line flag, system3.ini, or
the menubar on Windows. Effective especially for games with 200-line
screen mode, such as Little Vampire and Intruder.
2023-04-09 18:23:42 +09:00
kichikuou
ec1dfbffcf
Use non-square pixels for Gakuen Senki
...
Stretch 512 horizontal pixels to 582 pixels. This is the same pixel
aspect ratio used by WebMSX.
Also set SDL_HINT_RENDER_SCALE_QUALITY to "linear", to improve the
scaling quality.
2023-04-09 18:23:39 +09:00
kichikuou
24224e0d2b
Merge some changes from SysEng 0.7 (for Gakuen Senki port)
2023-04-09 15:17:33 +09:00
kichikuou
32f4c0f945
Improve anti-aliasing quality of non-white text
...
By presetting palette.
2023-04-06 21:17:51 +09:00
kichikuou
6d6d5ca829
Reset RenderDrawColor after changing it for fading
...
Otherwise, the next SDL_RenderClear() will fill the screen with that
color, including areas outside the viewport.
2023-03-25 16:13:55 +09:00
kichikuou
431be235d6
Android: Add support for PCM sound
...
Now android/mako.cpp depends on SDL_mixer, and CD-DA is also played with
SDL_mixer.
2023-03-18 13:49:36 +09:00
kichikuou
236eb0b581
MSVC build: Update SDL2 and SDL2_ttf
2023-03-17 18:56:18 +09:00
kichikuou
2178c98a75
Apply K3 hack to the map area selection of Only You
2023-03-17 18:23:58 +09:00
kichikuou
31dcec6893
Emscripten: Support PCM sound
2023-03-17 15:55:41 +09:00
kichikuou
be18e06e09
Fix MAKO::check_music()
...
This fixes infinite loop in the opening demo of Only You, waiting for
the end of the music.
2023-03-17 15:53:52 +09:00
kichikuou
425ddf3ea8
Bump version to 0.9.0
2023-03-03 11:14:09 +09:00
kichikuou
36cee9aff8
Treat touches outside the viewport as right-clicks
...
The old method to simulate right click (two-finger touch) still works.
2023-03-03 10:50:54 +09:00
kichikuou
2c2ea6d28b
emscripten: Export _malloc
2023-02-25 15:58:12 +09:00
kichikuou
50120d32ce
Update emscripten to 3.1.32
2023-02-25 15:06:26 +09:00
kichikuou
3a13f27dcf
Add a hack to improve menu usability in Alice's Cottage 3
...
Some screens in Alice's Cottage 3 have menus implemented on the script
side. The script does not know the absolute position of the mouse
pointer (cursor movement is done by obtaining the relative movement
distance of the mouse), so the mouse pointer and the selected item were
often misaligned, and the cursor could not be moved by touch operation.
This adds a hack to the K3 command that emulates cursor movements by
absolute mouse pointer location.
2023-02-25 14:29:04 +09:00
Adrian Graber
05ff59cff2
Add Nintendo Switch support
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- Bundle resources folder through romfs
- Added Switch-exclusive romfs init/exit code
- Add icon for NRO
- Add Switch-exclusive CMake code for NACP/NRO generation
- Add GitHub Actions Switch workflow
2022-10-29 08:25:07 +09:00
Adrian Graber
76a255619d
Log fatal errors through SDL_LogError too
2022-10-29 08:25:07 +09:00
Adrian Graber
361e51085d
Add timiditycfg setting
2022-10-29 08:25:07 +09:00
kichikuou
bbb51f4912
Always enable GameController, and remove unused USE_JOY code
2022-10-27 20:03:47 +09:00
Adrian Graber
034ab8dd03
Implement GameController through SDL2
2022-10-27 20:02:02 +09:00
kichikuou
65aa76a337
Bump version to 0.8.0
2022-08-07 21:42:35 +09:00
kichikuou
93b9cc0e1a
Show system3-sdl2 version on window title bar
2022-08-07 21:40:41 +09:00
kichikuou
ad86883e42
MSVS, Android: Update SDL2 to 2.0.22
2022-08-07 21:32:31 +09:00
kichikuou
2f2e5f9aa7
Skip 400ms delay after opening menu if mouse movement is disabled
...
This removes the 400ms delay in NACT::wait_after_open_menu() if
automatic mouse movement is disabled, because there's less risk of
miss-clicking.
2022-08-07 18:12:18 +09:00
kichikuou
2f55371c10
Windows: Add a menu command to control automatic mouse movement
2022-08-07 17:36:13 +09:00
kichikuou
0c8903920a
Switch FM sound emulator to ymfm
2022-08-07 15:55:07 +09:00
kichikuou
2cb0b2a2a2
Reuse SDL_Renderer after VM reset
...
Otherwise mouse input doesn't work after restart in emscripten port.
2022-06-26 15:00:23 +09:00
kichikuou
578a8bf095
Emscripten: Expose sys_restart() function
2022-06-26 14:56:23 +09:00
Nunuhara Cabbage
b2907a9de8
Install font to resource directory
2022-06-04 12:36:52 +09:00
Xanardi
1d52d0d411
Fix MSVC2017 build error
2022-04-23 08:52:48 +09:00
kichikuou
cc75dd7c94
Convert linebreaks from CRLF to LF
2022-04-03 11:34:48 +09:00
kichikuou
08de113b8f
MSVC build: Upgrade SDL and SDL_ttf
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- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 10:02:11 +09:00
kichikuou
80ea44e3c6
Fix issues with reading system3.ini and playlist made on Windows
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- Replace backslashes in pathnames with slashes
- Strip '\r' in playlist
2021-11-27 13:23:11 +09:00
kichikuou
dc471399e5
Rewrite fade in / fade out implementation
...
Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.
Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.
This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou
ef8253c252
MSVC build: Update SDL2 to 2.0.16
2021-09-19 13:59:02 +09:00
kichikuou
a0e46ce23b
MSVC build: Statically link runtime library
2021-09-18 21:09:57 +09:00
kichikuou
bc3580e4ef
Implement MAKO::get_mark() for FM sound
...
It still does not work for MIDI.
2021-09-18 21:05:38 +09:00
kichikuou
da91f10779
Allow overriding hard-coded strings by system3.ini
...
Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.
Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:
[config]
game = dps
title = D.P.S - Dream Program System
[string]
back = Back
next_page = Next Page
dps_custom = Custom
dps_linus = Linus
dps_katsumi = Katsumi
dps_yumiko = Yumiko
dps_itsumi = Itsumi
dps_hitomi = Hitomi
dps_mariko = Mariko
2021-09-11 13:20:48 +09:00
kichikuou
cbf2a9c86f
Report parse error of AG00.DAT
2021-09-09 21:06:15 +09:00
kichikuou
4004d39f22
Add "title" system3.ini option
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So that translators don't need to change C++ code to localize game
titles.
2021-09-08 17:35:23 +09:00
kichikuou
bce7f5e4c2
Improve system3.ini parser
...
- keys are case-insensitive
- spaces are allowed in values
2021-09-08 17:20:45 +09:00
kichikuou
72e00ff20d
Add Chinese translation for text input dialog
...
From silas1037/system3-sdl2@4803ae3da7 .
2021-09-06 18:28:07 +09:00
kichikuou
45f6e5cc74
Add Japanese and Simplified Chinese menu resource
...
The Chinese text was taken from https://github.com/silas1037/SysEng/ .
2021-09-05 16:12:29 +09:00
kichikuou
4244fe63f5
Clean up win/resource.rc
2021-09-05 15:38:48 +09:00
kichikuou
ccd99dab07
Apply character encoding conversion to hard-coded strings
...
This fixes an issue where menu items like "戻る" were garbled in Unicode
mode.
2021-09-05 15:10:22 +09:00
kichikuou
f4799161a9
Fix encoding conversion in Windows text input dialog
2021-09-05 10:41:36 +09:00
kichikuou
7834004648
Fix unicode conversion on Android / Emscripten
...
This also moves functions in utfsjis.cpp to encoding.cpp.
2021-09-05 10:02:31 +09:00
kichikuou
14d0033db3
Add support for UTF-8 encoded scenario files
...
If `encoding = utf8` is specified in system3.ini, system3-sdl2 uses
UTF-8 as its multibyte character encoding. It will be used to run games
translated into non-(Japanese|English) languages.
2021-09-04 15:21:52 +09:00
kichikuou
92487ada06
Introduce Encoding class
...
It represents a multi-byte character encoding. Currently, SjisEncoding
is the only implementation of it.
2021-09-04 13:41:37 +09:00
kichikuou
d3c89aa697
Do hankaku-zenkaku conversion after Unicode conversion
...
As a bonus, Unicode character literal syntax can be used now.
2021-09-04 10:42:16 +09:00