kichikuou
65aa76a337
Bump version to 0.8.0
v0.8.0
2022-08-07 21:42:35 +09:00
kichikuou
93b9cc0e1a
Show system3-sdl2 version on window title bar
2022-08-07 21:40:41 +09:00
kichikuou
ad86883e42
MSVS, Android: Update SDL2 to 2.0.22
2022-08-07 21:32:31 +09:00
kichikuou
0860c2f471
Update emscripten to 3.1.18
2022-08-07 18:14:04 +09:00
kichikuou
2f2e5f9aa7
Skip 400ms delay after opening menu if mouse movement is disabled
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This removes the 400ms delay in NACT::wait_after_open_menu() if
automatic mouse movement is disabled, because there's less risk of
miss-clicking.
2022-08-07 18:12:18 +09:00
kichikuou
2f55371c10
Windows: Add a menu command to control automatic mouse movement
2022-08-07 17:36:13 +09:00
kichikuou
b1a2221f9f
emscripten: Change build type from MinSizeRel to Release
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It generates 2.5x faster code for ymfm.
2022-08-07 15:58:10 +09:00
kichikuou
0c8903920a
Switch FM sound emulator to ymfm
2022-08-07 15:55:07 +09:00
kichikuou
2cb0b2a2a2
Reuse SDL_Renderer after VM reset
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Otherwise mouse input doesn't work after restart in emscripten port.
2022-06-26 15:00:23 +09:00
kichikuou
578a8bf095
Emscripten: Expose sys_restart() function
2022-06-26 14:56:23 +09:00
Nunuhara Cabbage
b2907a9de8
Install font to resource directory
2022-06-04 12:36:52 +09:00
Xanardi
1d52d0d411
Fix MSVC2017 build error
2022-04-23 08:52:48 +09:00
kichikuou
75044b13bf
Android: Upgrade Kotlin to 1.6.20
2022-04-09 08:37:49 +09:00
kichikuou
e2d6e4a665
Add .git-blame-ingore-revs file
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So that GitHub's blame UI will ignore the CRLF->LF change.
2022-04-03 11:47:21 +09:00
kichikuou
cc75dd7c94
Convert linebreaks from CRLF to LF
2022-04-03 11:34:48 +09:00
kichikuou
82ce12e82c
Android: Fix off-by-one error in playlist.txt
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Before this, line k of the playlist file corresponded to track k-1 on
Android. After this, line k corresponds to track k, which is consistent
with other platforms.
Playlists generated in previous versions of system3-sdl2 will be
automatically converted.
2022-03-11 17:05:57 +09:00
kichikuou
8a6a81b334
Windows CI: Use windows-latest image
2022-03-06 15:13:21 +09:00
kichikuou
208b0a1dc8
MSYS2 CI: Use msys2/setup-msys2
2022-03-06 14:39:31 +09:00
kichikuou
ea6eff1cdf
Update emscripten to 3.1.2
2022-01-30 12:07:42 +09:00
kichikuou
08de113b8f
MSVC build: Upgrade SDL and SDL_ttf
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- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 10:02:11 +09:00
kichikuou
1fa9112023
Android: Upgrade SDL and SDL_ttf
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- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 09:34:51 +09:00
kichikuou
a1fcc33053
Android: Stop using deprecated ListActivity
2022-01-03 17:36:08 +09:00
kichikuou
260ad57ea2
Android: Get rid of Kotlin warnings
2021-12-22 21:47:05 +09:00
kichikuou
b7634e9366
Android: Update build instructions
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Require CMake 3.20+, because after upgrading the Android Gradle plugin
build with CMake <3.20 fails with the following error:
Execution failed for task ':app:buildCMakeDebug'.
> Expected output file at (...)obj/armeabi-v7a/libSDL2.so for target
SDL2 but there was none
2021-12-22 14:59:48 +09:00
kichikuou
70277c7c51
Android: Upgrade SDL to 2.0.18
2021-12-22 13:40:52 +09:00
kichikuou
6015f53b76
Android: Upgrade gradle plugins
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Now it works with CMake 3.20+.
2021-12-22 13:21:59 +09:00
kichikuou
80ea44e3c6
Fix issues with reading system3.ini and playlist made on Windows
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- Replace backslashes in pathnames with slashes
- Strip '\r' in playlist
2021-11-27 13:23:11 +09:00
kichikuou
dc471399e5
Rewrite fade in / fade out implementation
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Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.
Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.
This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou
8ee2e952f9
Update emscripten to 2.0.31
2021-10-14 20:58:54 +09:00
kichikuou
6e7df30af7
Add system3.ini.example and update README.md
2021-09-26 10:52:57 +09:00
kichikuou
643eb02448
Add COPYING.txt file in MSVC build artifact
windows-0.7.0
2021-09-20 09:22:58 +09:00
kichikuou
c9e0d7afad
Android: Bump version to 0.7.0
android-0.7.0
2021-09-19 22:46:04 +09:00
kichikuou
ef8253c252
MSVC build: Update SDL2 to 2.0.16
2021-09-19 13:59:02 +09:00
kichikuou
f8b0cd382e
Android: Update SDL2 to 2.0.16
2021-09-19 13:50:46 +09:00
kichikuou
a0e46ce23b
MSVC build: Statically link runtime library
2021-09-18 21:09:57 +09:00
kichikuou
bc3580e4ef
Implement MAKO::get_mark() for FM sound
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It still does not work for MIDI.
2021-09-18 21:05:38 +09:00
kichikuou
da91f10779
Allow overriding hard-coded strings by system3.ini
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Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.
Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:
[config]
game = dps
title = D.P.S - Dream Program System
[string]
back = Back
next_page = Next Page
dps_custom = Custom
dps_linus = Linus
dps_katsumi = Katsumi
dps_yumiko = Yumiko
dps_itsumi = Itsumi
dps_hitomi = Hitomi
dps_mariko = Mariko
2021-09-11 13:20:48 +09:00
kichikuou
cbf2a9c86f
Report parse error of AG00.DAT
2021-09-09 21:06:15 +09:00
kichikuou
4004d39f22
Add "title" system3.ini option
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So that translators don't need to change C++ code to localize game
titles.
2021-09-08 17:35:23 +09:00
kichikuou
bce7f5e4c2
Improve system3.ini parser
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- keys are case-insensitive
- spaces are allowed in values
2021-09-08 17:20:45 +09:00
kichikuou
72e00ff20d
Add Chinese translation for text input dialog
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From silas1037/system3-sdl2@4803ae3da7 .
2021-09-06 18:28:07 +09:00
kichikuou
45f6e5cc74
Add Japanese and Simplified Chinese menu resource
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The Chinese text was taken from https://github.com/silas1037/SysEng/ .
2021-09-05 16:12:29 +09:00
kichikuou
4244fe63f5
Clean up win/resource.rc
2021-09-05 15:38:48 +09:00
kichikuou
ccd99dab07
Apply character encoding conversion to hard-coded strings
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This fixes an issue where menu items like "戻る" were garbled in Unicode
mode.
2021-09-05 15:10:22 +09:00
kichikuou
f4799161a9
Fix encoding conversion in Windows text input dialog
2021-09-05 10:41:36 +09:00
kichikuou
7834004648
Fix unicode conversion on Android / Emscripten
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This also moves functions in utfsjis.cpp to encoding.cpp.
2021-09-05 10:02:31 +09:00
kichikuou
14d0033db3
Add support for UTF-8 encoded scenario files
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If `encoding = utf8` is specified in system3.ini, system3-sdl2 uses
UTF-8 as its multibyte character encoding. It will be used to run games
translated into non-(Japanese|English) languages.
2021-09-04 15:21:52 +09:00
kichikuou
92487ada06
Introduce Encoding class
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It represents a multi-byte character encoding. Currently, SjisEncoding
is the only implementation of it.
2021-09-04 13:41:37 +09:00
kichikuou
d3c89aa697
Do hankaku-zenkaku conversion after Unicode conversion
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As a bonus, Unicode character literal syntax can be used now.
2021-09-04 10:42:16 +09:00
kichikuou
ddd1be04ef
Map gaiji to Unicode Private Use Area U+E000-U+E0BB
2021-09-04 10:33:19 +09:00