These were previously missing and are required for
various file system related tasks such as iterating
directory trees, reading and writing files through
the AVS file system for the upcoming launcher
rework.
Note that the AVS API broke with some mode flags
after version 2.13.06.
Use this to share helpers or other extensions to the
original avs API across modules.
Start with including error codes to readable strings
to improve velocity on AVS API error analysis.
This has been a source of common error in the past.
It is known that most, or even all, games run into
various issues when not run with elevated privileges.
Expecting to improve debugability significantly. Stacktraces
can be enhanced with function names, file names and line
numbers when symbols are included in all exe and dll files.
Furthermore, this also improves debugger usage as symbols
can be imported to help navigate disassembly/decompiled code.
Because we are using mingw, we can't just use window's
dbghelp library as the symbols created are in dwarf format.
Fortunately, the dwarfstack library already provides all the
facilities to easily print very descriptive stacktraces,
including function names, file names and line numbers,
when dwarf symbols are available.
This moves the incomplete exception handling portion from
signal to a separate module as well to improve scoping.
We want this to always be visible, so the log level must be
the highest possible. Unfortunately, that's quite the hack
around the existing API and how fatal behaves.
The log API stopped scaling already a while ago and needs
considerable refactoring to consider the various use-cases
that emerged since it was first created on alpha versions
of bemanitools.
Using ddrhook1, this caused DDR X to crash on startup when the
P3io client sends the currently unknown command 2B. Handling it
with the incorrect p3io command struct, any following reading
attempts from the P3IO by the game fail.
Handle the 2B case explicitly with a generic response that worked
previously before the restructuring of the code. Apply the same
to any further unknown commands with improved logging warning
about this.
Buffers are allowed to have the exact size as the max defined
P3IO buffer size. Cutting it short by one byte causes this
to fail incorrectly when using the pure raw buffer structure
Wrapper/shim library to drive another ddrio in a dedicated
IO thread. Depending on the other ddrio backend used, this
can significantly improve performance while staying
compatible to the existing ddrio API interface
This turned out to be a good solution to solve performance
problems when running MAME with ddrio-p3io that is
(currently) implemented with synchronous IO calls that are
very costly: ~12 ms for a write over the ACIO protocol, ~4 ms
for a read using an IOCTL. As this already adds up to nearly
a full frame (60 fps) regarding latency, there isn't a lot
of time left to do other stuff in a synchronous update loop.
MAME's performance was unstable and dropped all the time below
100%. The result was a choppy gameplay experience.
Combining ddrio-async with ddrio-p3io, the combined backend
is able to drive inputs/outputs at a rate of ~250hz = ~4
updates per frame. This results in an average input latency
of ~4 ms which is as good as it can get with the p3io
hardware's performance limitations that I measured (see
the 4 ms for the IOCTL mentioned above).
This is more than good enough as as update frequency of
the 573 hardware is slightly less than that (I got told
something ~180 hz?).
tl;dr: Gameplay on MAME is great, smooth frame rate, IO feels
amazing and responsive.
By hooking CreateProcessA, we can adjust the commandline to
disable any rotation, which displays the error box at the correct
place on screen (no additional x/y adjustment is needed)
The NVRAM redirection was silently failing because the prop
delete/recreate pair didn't work. This just recreates the entire
config from scratch instead, which guarantees success every time.
By making the NVRAM type "fs", we also make it easier to debug
any issues that people may have.
Initial version that supports the most important
features to operate a DDR SD cabinet with all
inputs and outputs working.
Note that the individual sensor cycling modes are
currently broken. The driver will always set the
sensor read mode to all for now.
With the overhaul of commands, some helpers needed tweaks while
new ones were added to abstract p3io command details with a
common interface, e.g. dealing with the command length field.