39 Commits
Author SHA1 Message Date
nastys ef43d22686 Auto Databank: support Extra Extreme 2025-05-01 12:52:26 +02:00
nastys 6ba220cc29 Add Blackwell and Volta info 2025-05-01 12:50:14 +02:00
nastys b20fc255dc Optimize Auto Databank code 2025-03-05 21:49:41 +01:00
nastys cf26061123 Auto Databank, hide status icons checkbox 2025-03-05 20:11:49 +01:00
korenkonder 3d422e4743 [ShaderPatch] Fix for Toon_Lines_Improve 2025-01-11 22:50:53 +01:00
nastys a4216507d6 [ShaderPatch] GB = NVIDIA Blackwell 2025-01-08 20:18:47 +01:00
nastys 4fc2af2878 Update reflection resolution options 2024-09-23 08:38:30 +02:00
hiki8man 87d453081b Update DualShock4.h
add HORI HATSUNE MIKU 39S CONTROLLER guid to suooprt switch hori controller
2024-08-04 14:26:11 +02:00
nastys 158c90ef84 Merge pull request #17 from korenkonder/dev
[TLAC]: Pause patches. Fix of stuff moving 1 frame after pause
2024-05-01 21:46:59 +02:00
korenkonder a766413a5d [TLAC]: Pause patches. Fix of stuff moving 1 frame after pause 2024-05-01 22:28:30 +03:00
nastys 430e650d0d Improve GPU checks 2024-04-23 19:08:28 +02:00
nastys be29f090f3 Update and move DivaGL plugin conflict checks to launcher 2024-04-10 20:00:12 +02:00
nastys c6ceb61636 Attempt to fix DivaGL detection code crashing 2024-03-30 22:14:38 +01:00
nastys 232ac31190 DivaGL, glut32, and conflict detection in Launcher 2024-03-30 21:07:17 +01:00
nastys eb6964d0b9 Launcher DivaGL detection fixes 2024-03-29 05:40:08 +01:00
nastys b6fc62bbf1 Change DivaGL detection method, fix non_nv_name 2024-03-26 20:16:40 +01:00
nastys 2c10f27ab0 DivaGL detection, Ada Lovelace "support" 2024-03-26 00:25:30 +01:00
nastys 360305357b Fix lag compensation triggering ConfigChanged every time 2024-03-20 22:37:47 +01:00
nastys 26c6dc76c7 Merge pull request #16 from korenkonder/dev
Fixed -wqhd behaviour for 7.10 and restored old behaviour for 6.00
2024-03-19 14:27:08 +01:00
korenkonder b746ddf001 Fixed -wqhd behaviour for 7.10 and restored old behaviour for 6.00 2024-03-19 16:23:03 +03:00
nastys 4cfd925af4 Merge pull request #15 from korenkonder/dev
Fixed Auth3D not appearing when disabling Reflections
2024-03-19 13:38:27 +01:00
korenkonder d70e20496a Fixed Auth3D not appearing when disabling Reflections 2024-03-19 15:35:09 +03:00
somewhatlurker 0b7083edad new hook for UpdateDraw2D (should be compatible with DivaGL) 2024-02-04 01:21:18 +11:00
nastys 60958cc3c1 Cleanup 2024-02-03 13:48:22 +01:00
nastys 3b6bd03c49 Render.dva: don't force WQHD 2024-02-03 13:46:52 +01:00
nastys d7dfc57192 Warn when using AMD driver > 22.6.x 2022-07-27 23:35:58 +02:00
nastys af017ecc4e Update appveyor.yml 2022-07-10 23:43:53 +02:00
nastys 902f0c3421 Update appveyor.yml 2022-07-10 23:37:11 +02:00
nastys 501bb2de61 Merge pull request #7 from TinkoLiu/dev
[TLAC] DIVALLER WinUSB mode support
2022-06-25 16:28:53 +02:00
Tinko Liu f498fee877 chore: format code 2022-06-25 17:25:45 +08:00
Tinko Liu 5a72210023 [TLAC]: add DIVALLER binding 2022-06-25 17:19:54 +08:00
Tinko Liu 49c69de847 [TLAC]: add DIVALLER support 2022-06-25 17:17:00 +08:00
Tinko Liu 5652879f74 [TLAC]: add WinUSB as dependency 2022-06-25 17:13:29 +08:00
nastys 0a3b41977e Add shadow res option (thanks to koren), move databank, remove legacy options 2022-05-21 18:03:21 +02:00
nastys 057a267fe8 [Launcher] Specific warning for AMD 21.5 2022-05-14 12:59:57 +02:00
nastys ede1039f43 Replace databank with korenkonder's 2022-05-07 21:31:26 +02:00
nastys 2bac4de81d [DivaMovie] Clarify DXVA message 2022-05-07 19:14:53 +02:00
nastys 74e2c9a31d Fix Turing GPU typo 2022-05-07 18:39:32 +02:00
nastys 25a2a5f6f6 [TLAC] Backport wireframe and extra keyboard bindings 2022-05-07 18:28:42 +02:00
49 changed files with 2327 additions and 1162 deletions
+2 -8
View File
@@ -18,7 +18,7 @@ after_build:
md %TMP%\full\ram\
md %TMP%\full\ram\databank_template\
md %TMP%\full\ram\databank_template_v2\
@@ -30,19 +30,13 @@ after_build:
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_base_game.sfv %TMP%\full\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_base_game.md5 %TMP%\full\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_mount_data.sfv %TMP%\full\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\verify_mount_data.md5 %TMP%\full\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\glut32.dll %TMP%\full\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\plugins\*.* %TMP%\full\plugins\
copy "%APPVEYOR_BUILD_FOLDER%\source-code\data\plugins\Novidia Shaders\*.*" "%TMP%\full\plugins\Novidia Shaders\"
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\ram\databank_template\*.dat %TMP%\full\ram\databank_template\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\ram\databank_template_v2\*.dat %TMP%\full\ram\databank_template_v2\
copy %APPVEYOR_BUILD_FOLDER%\source-code\data\patches\custom_freeplay_text_example.p %TMP%\full\patches\
+91 -91
View File
@@ -1,91 +1,91 @@

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Microsoft Visual Studio Solution File, Format Version 12.00
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{8544C599-F73B-4EF2-BA3E-2A0FC3034B1A}.Debug|x64.ActiveCfg = Debug|x64
{8544C599-F73B-4EF2-BA3E-2A0FC3034B1A}.Debug|x64.Build.0 = Debug|x64
{8544C599-F73B-4EF2-BA3E-2A0FC3034B1A}.Release|x64.ActiveCfg = Release|x64
{8544C599-F73B-4EF2-BA3E-2A0FC3034B1A}.Release|x64.Build.0 = Release|x64
{47181A1D-C22C-4C9C-B4E0-CB6CE886A1D8}.Debug|x64.ActiveCfg = Debug|x64
{47181A1D-C22C-4C9C-B4E0-CB6CE886A1D8}.Debug|x64.Build.0 = Debug|x64
{47181A1D-C22C-4C9C-B4E0-CB6CE886A1D8}.Release|x64.ActiveCfg = Release|x64
{47181A1D-C22C-4C9C-B4E0-CB6CE886A1D8}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F5AD7464-338F-4150-9DDC-85AD115BA616}
EndGlobalSection
EndGlobal
+16 -12
View File
@@ -25,25 +25,28 @@ Toon_Hair_Improve=0
Toon_Hair_Improve_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019)
# Fixes by korenkonder (11 jan 2025)
# Toon_Lines_Improve: Adjusts toon shader outlines
Toon_Lines_Improve=0
# ???
Toon_Lines_Improve_Val1=0.75
# Thickness Multiplier(?)
Toon_Lines_Improve_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Improve_Val3=0.75
# Skin Shadow Strength
Toon_Lines_Improve_Val1=0.05
# Skin Outline Strength
Toon_Lines_Improve_Val2=0.9
# Outline Strength Multiplier
Toon_Lines_Improve_Val3=0.7
# Outline Strength Offset
Toon_Lines_Improve_Val4=0.25
[Patches]
# Compatibility patches:
# Star Story (and etc.) stage corruption (Maxwell+)
blinn_per_vert\.0010010[23]00[01]\.fp=arch:GA,TU,GP,GV,GM||cfg:compat||from:TEX tex_col, a_tex_color0, texture\[0\], 2D; ALIAS||to:TEX tex_col, a_tex_color0, texture[0], 2D; MUL tex_col, 1, tex_col; ALIAS
blinn_per_vert\.0010010[23]00[01]\.fp=arch:GB,AD,GA,GV,TU,GP,GM||cfg:compat||from:TEX tex_col, a_tex_color0, texture\[0\], 2D; ALIAS||to:TEX tex_col, a_tex_color0, texture[0], 2D; MUL tex_col, 1, tex_col; ALIAS
# Turing shading lines (new patch by samyuu, hopefully ported to here correctly)
.*=arch:GA,TU||cfg:compat||from:SHORT ||to:
.*=arch:GB,AD,GA,GV,TU||cfg:compat||from:SHORT ||to:
# Turing NPR cloth noise
cloth_npr1.*=arch:GA,TU||cfg:compat||from:SSG _tmp0.yw, ybr.xxzz;||to:TEMP _tmpForSSG; SGE _tmpForSSG.xz, ybr.xxzz, 0; SUB _tmpForSSG.xz, _tmpForSSG.xxzz, 1; SGT _tmpForSSG.yw, ybr.xxzz, 0; ADD _tmp0.yw, _tmpForSSG.xxzz, _tmpForSSG.yyww;
cloth_npr1.*=arch:GB,AD,GA,GV,TU||cfg:compat||from:SSG _tmp0.yw, ybr.xxzz;||to:TEMP _tmpForSSG; SGE _tmpForSSG.xz, ybr.xxzz, 0; SUB _tmpForSSG.xz, _tmpForSSG.xxzz, 1; SGT _tmpForSSG.yw, ybr.xxzz, 0; ADD _tmp0.yw, _tmpForSSG.xxzz, _tmpForSSG.yyww;
# Turing auto-exposure fix by samyuu
stage_blinn.*\.fp=arch:GA,TU||cfg:compat||from:NRMH normal, a_normal;||to:NRM normal, a_normal;
stage_blinn.*\.fp=arch:GB,AD,GA,GV,TU||cfg:compat||from:NRMH normal, a_normal;||to:NRM normal, a_normal;
# Lyb's toon shader improvements:
cloth_npr1.*=cfg:toon_improve||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
@@ -51,8 +54,9 @@ skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
.*eye.*=cfg:toon_eyes_improve||from:ADD result.color.w, diff.x, diff.y;||to:
hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.05;||to:MUL density.y, density.y, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.9;||to:MUL density.y, density.y, <val2>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val3>, <val4>;
# Intel related patches
(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
@@ -22,14 +22,17 @@ Toon_Hair_Improve=0
Toon_Hair_Improve_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019)
# Fixes by korenkonder (11 jan 2025)
# Toon_Lines_Improve: Adjusts toon shader outlines
Toon_Lines_Improve=0
# ???
Toon_Lines_Improve_Val1=0.75
# Thickness Multiplier(?)
Toon_Lines_Improve_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Improve_Val3=0.75
# Skin Shadow Strength
Toon_Lines_Improve_Val1=0.05
# Skin Outline Strength
Toon_Lines_Improve_Val2=0.9
# Outline Strength Multiplier
Toon_Lines_Improve_Val3=0.7
# Outline Strength Offset
Toon_Lines_Improve_Val4=0.25
# Debug patches:
# Nametags
+5 -9
View File
@@ -7,7 +7,7 @@
Enable=1
[GPU]
# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell/Pascal, 2=Turing, 3=Ampere
# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell/Pascal, 2=Turing, 3=Ampere, 4=Ada Lovelace, 5=Blackwell
Model=-1
[Launcher]
@@ -17,12 +17,6 @@ Skip=0
No_GPU_Dialog=0
# Sets the dark colour scheme in the launcher.
Dark_Launcher=0
# Enables acrylic blur in the launcher on Windows 10 20H2 or later.
Acrylic_Blur=0
#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
OpenGL_Patch_A=0
#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
OpenGL_Patch_B=0
# Command line arguments
Command_Line=
# Launches divahook.bat/start.bat intead of diva.exe.
@@ -41,6 +35,8 @@ Stereo=1
Quick_Start=0
#Disable the scrolling sound effect
No_Scrolling_SFX=0
#Automatically generate databank for missing entries and allow multiple PVList files to be used
Auto_Databank=1
#Enhanced Stage Manager (sets a custom number of stages; "stage_manager" should be disabled in "components.ini")
#Number of stages (0 = disabled)
Enhanced_Stage_Manager=0
@@ -66,6 +62,8 @@ Hide_Volume=0
No_PV_UI=0
#Hide the watermark that's usually shown in PV viewing mode
Hide_PV_Watermark=0
#Hide the top-right corner status icons
Hide_Status_Icons=0
#Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK
Status_Icons=0
#Disable showing lyrics
@@ -90,8 +88,6 @@ Card=0
Hardware_Slider=0
#Enable custom patches
Custom_Patches=1
#Prevent data deletion
Prevent_Data_Deletion=0
[Graphics]
# Lag Compensation
@@ -63,6 +63,7 @@ MENU_CIRCLE = Spacebar
TOON = F9
COIN = F10
WIREFRAME = Backspace
# Touch Slider:
LEFT_SIDE_SLIDE_LEFT = Q, Ds4_L_Stick_Left, XINPUT_LLEFT
@@ -94,6 +95,7 @@ RIGHT_SIDE_SLIDE_RIGHT = O, Ds4_R_Stick_Right, XINPUT_RRIGHT
# - Special Keys
# "Enter", "Tab", "Backspace", "Spacebar", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Escape"
# "Comma", "Period", "Colon", "Slash", "Tilde", "LeftBracket", "Backslash", "RightBracket", "SingleDoubleQuote", "OEM_8"
# --- MOUSE BUTTON NAMES: ---
# "MouseLeft", "MouseMiddle", "MouseRight", "MouseX1", "MouseX2"
+9 -3
View File
@@ -34,9 +34,9 @@ namespace GPUModel
// note that the used GL context may differ
std::string getGpuName()
{
// detected model can be overridden -- 0: Kepler, 1: Maxwell, 2: Turing, 3: Ampere
// detected model can be overridden -- 0: Kepler, 1: Maxwell, 2: Turing, 3: Ampere, 4: Ada Lovelace, 5: Blackwell
int nGPUModel = GetPrivateProfileIntW(L"gpu", L"model", -1, CONFIG_FILE);
if (nGPUModel >= 0 && nGPUModel <= 3)
if (nGPUModel >= 0 && nGPUModel <= 4)
{
std::string arch;
switch (nGPUModel)
@@ -53,6 +53,12 @@ namespace GPUModel
case 3:
arch = "GA000";
break;
case 4:
arch = "AD000";
break;
case 5:
arch = "GB000";
break;
}
printf("[GPUModel] GPU Model override: %s\n", arch.c_str());
@@ -65,7 +71,7 @@ namespace GPUModel
//DWORD dwAttrib = GetFileAttributesW(L"amdgfxinfo64.dll");
//if (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY))
struct stat buffer; // for some reason winapi version wasn't working
if (stat("amdgfxinfo64.dll", &buffer) == 0);
if (stat("amdgfxinfo64.dll", &buffer) == 0)
{
non_nv_name = "AMD";
}
+1 -1
View File
@@ -798,7 +798,7 @@ void Init()
stream.close();
}
const std::filesystem::path databank_template = L"ram\\databank_template";
const std::filesystem::path databank_template = L"ram\\databank_template_v2";
const std::filesystem::path databank = L"ram\\databank";
if (!std::filesystem::exists(databank)&&std::filesystem::exists(databank_template))
{
@@ -152,7 +152,7 @@ VTABLE_HOOK(HRESULT, IMFTransform, ProcessMessage, MFT_MESSAGE_TYPE eMessage, UL
static bool warn = false;
if (!warn)
{
MessageBoxW(0, L"Your system supports DXVA hardware decoding.\nDivaMovie will be disabled.\n\nIt is highly recommended to restart the game now.", L"DivaMovie", MB_ICONWARNING);
MessageBoxW(0, L"Your system supports DXVA hardware decoding and Force Hybrid Decoding is disabled.\nDivaMovie will be disabled.\n\nIt is HIGHLY recommended to restart the game now.", L"DivaMovie", MB_ICONINFORMATION);
CSimpleIniW ini_reader;
ini_reader.SetUnicode(false);
@@ -609,6 +609,7 @@ public:
int _defaultVal;
int _indexOffset;
std::vector<LPCWSTR> _valueStrings;
System::IntPtr labelHandle;
DropdownOption(LPCWSTR iniVarName, LPCWSTR iniSectionName, LPCWSTR iniFilePath, LPCWSTR friendlyName, LPCWSTR description, int defaultVal, std::vector<LPCWSTR> valueStrings, int indexOffset=0)
{
@@ -628,6 +629,7 @@ public:
ComboBox^ combobox = gcnew ComboBox();
label->Text = gcnew String(_friendlyName);
labelHandle = label->Handle;
label->Left = left;
label->Top = top + 3;
label->Width = Col1Width;
@@ -1087,9 +1089,10 @@ class PluginOption : public ConfigOptionBase
{
public:
bool _defaultVal;
std::wstring _builddate;
std::vector<ConfigOptionBase*> _configopts;
PluginOption(LPCWSTR iniVarName, LPCWSTR iniSectionName, LPCWSTR iniFilePath, LPCWSTR friendlyName, LPCWSTR description, bool defaultVal, std::vector<ConfigOptionBase*> configopts)
PluginOption(LPCWSTR iniVarName, LPCWSTR iniSectionName, LPCWSTR iniFilePath, LPCWSTR friendlyName, LPCWSTR description, bool defaultVal, std::vector<ConfigOptionBase*> configopts, std::wstring builddate = L"Unknown")
{
_iniVarName = iniVarName;
_iniSectionName = iniSectionName;
@@ -1098,6 +1101,7 @@ public:
_description = description;
_defaultVal = defaultVal;
_configopts = configopts;
_builddate = builddate;
}
virtual int AddToPanel(Panel^ panel, unsigned int left, unsigned int top, ToolTip^ tooltip)
+16 -13
View File
@@ -166,16 +166,17 @@ ConfigOptionBase* internalResolutionArray[] = {
};
ConfigOptionBase* graphicsArray[] = {
new DropdownOption(L"model", L"GPU", CONFIG_FILE, L"NVIDIA GPU:", L"Select your NVIDIA GPU's architecture to apply the necessary workarounds.\n\nNOTE: Automatic detection does not currently work on GNU/Linux.", -1, std::vector<LPCWSTR>({ L"Automatic", L"Kepler", L"Maxwell/Pascal", L"Turing", L"Ampere" }), -1),
new DropdownOption(L"model", L"GPU", CONFIG_FILE, L"Nvidia GPU:", L"Select your Nvidia GPU's architecture to apply the necessary workarounds.\n\nNOTE: Automatic detection does not currently work on GNU/Linux.", -1, std::vector<LPCWSTR>({ L"Automatic", L"Kepler", L"Maxwell/Pascal", L"Turing", L"Ampere", L"Ada Lovelace", L"Blackwell or newer"}), -1),
new BooleanOption(L"TAA", GRAPHICS_SECTION, CONFIG_FILE, L"TAA", L"Temporal Anti-Aliasing", true, false),
new BooleanOption(L"MLAA", GRAPHICS_SECTION, CONFIG_FILE, L"MLAA", L"Morphological Anti-Aliasing", true, false),
new DropdownOption(L"MAG", GRAPHICS_SECTION, CONFIG_FILE, L"Filter:", L"Image filter.\n\nBilinear: default filter\nNearest-neighbour: sharpest, but blocky\nSharpen: sharp filter\nCone: smooth filter", 0, std::vector<LPCWSTR>({ L"Bilinear", L"Nearest-neighbour", L"Sharpen", L"Cone" })),
new BooleanOption(L"DOF", GRAPHICS_SECTION, CONFIG_FILE, L"Depth of Field", L"Blurs the background. Disable for better performance.", true, false),
new BooleanOption(L"reflections", GRAPHICS_SECTION, CONFIG_FILE, L"Reflections", L"Enable or disable reflections.", true, false),
new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Reflection Res:", L"Sets the reflection buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, RESOPT_NONE),
new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Reflection Res:", L"Sets the reflection buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(640,480), resolution(854,480), resolution(960,540), resolution(1280,720), resolution(1366,768), resolution(1600,900), resolution(1920,1080), resolution(2560,1440), resolution(3200,1800), resolution(3840,2160), resolution(5120,2880), resolution(7680,4320)}), true, RESOPT_NONE),
new ResolutionOption(L"refract_res_width", L"refract_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Refraction Res:", L"Sets the refraction buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, RESOPT_NONE),
new NumericOption(L"gamma", GRAPHICS_SECTION, CONFIG_FILE, L"Gamma:", L"Increase to darken shadows.\nSet to 125 for a console-like experience.\n\nDefault: 0 or 100", 100, 0, 200),
new BooleanOption(L"shadows", GRAPHICS_SECTION, CONFIG_FILE, L"Shadows", L"Enable or disable shadows.", true, false),
new ResolutionOption(L"shadow_res_width", L"shadow_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Shadow Res:", L"Sets the shadow buffer resolution (instead of 2048x2048).", resolution(2048, 2048), std::vector<resolution>({resolution(256,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096), resolution(8192,8192)}), true, RESOPT_NONE),
new NumericOption(L"gamma", GRAPHICS_SECTION, CONFIG_FILE, L"Gamma:", L"Increase to darken shadows.\nSet to 125 for a console-like experience.\n\nDefault: 0 or 100", 100, 0, 200),
new BooleanOption(L"punchthrough", GRAPHICS_SECTION, CONFIG_FILE, L"Transparent Meshes", L"Show transparent meshes.", true, false),
new BooleanOption(L"glare", GRAPHICS_SECTION, CONFIG_FILE, L"Glare", L"Enable or disable glare.", true, false),
new BooleanOption(L"shader", GRAPHICS_SECTION, CONFIG_FILE, L"Shader", L"Enable or disable high-quality shaders.", true, false),
@@ -211,6 +212,7 @@ ConfigOptionBase* optionsArray[] = {
new OptionMetaSpacer(8),
new OptionMetaSectionLabel(L"Stages/Songs"),
new BooleanOption(L"Auto_Databank", PATCHES_SECTION, CONFIG_FILE, L"Auto Databank", L"Automatically generate databank for missing entries and allow multiple PvList files to be used.", true, false),
new NumericOption(L"Enhanced_Stage_Manager", PATCHES_SECTION, CONFIG_FILE, L"Number of Stages:", L"Set the number of stages (0 = default).", 0, 0, INT_MAX),
new BooleanOption(L"Enhanced_Stage_Manager_Encore", PATCHES_SECTION, CONFIG_FILE, L"Encore", L"Enable encore stages.", true, false),
new BooleanOption(L"sing_missed", PATCHES_SECTION, CONFIG_FILE, L"Sing Missed", L"Sing missed notes.", false, false),
@@ -232,7 +234,8 @@ ConfigOptionBase* optionsArray[] = {
new BooleanOption(L"hide_volume", PATCHES_SECTION, CONFIG_FILE, L"Hide Volume Buttons", L"Hide the volume and SE control buttons.", false, false),
new BooleanOption(L"no_pv_ui", PATCHES_SECTION, CONFIG_FILE, L"Disable PV UI", L"Remove the photo controls during PV playback.", false, false),
new BooleanOption(L"hide_pv_watermark", PATCHES_SECTION, CONFIG_FILE, L"Hide PV Watermark", L"Hide the watermark that's usually shown in PV viewing mode.", false, false),
new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"Top-Right Corner Icons:", L"Set the state of card reader and network status icons.", 3, std::vector<LPCWSTR>({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })),
new BooleanOption(L"hide_status_icons", PATCHES_SECTION, CONFIG_FILE, L"Hide Network Icons", L"Hide the top-right corner status icons.", false, false), // technically reduntant, but somehow a lot of users miss the dropdown
new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"Network Icons Status:", L"Set the state of card reader and network status icons.", 3, std::vector<LPCWSTR>({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })),
new BooleanOption(L"no_lyrics", PATCHES_SECTION, CONFIG_FILE, L"Disable Lyrics", L"Disable showing lyrics.", false, false),
new BooleanOption(L"no_error", PATCHES_SECTION, CONFIG_FILE, L"Disable Error Banner", L"Disable the error banner on the attract screen.", true, false),
new BooleanOption(L"hide_freeplay", PATCHES_SECTION, CONFIG_FILE, L"Hide \"FREE PLAY\"/\"CREDIT(S)\"", L"Hide the \"FREE PLAY\"/\"CREDIT(S)\" text.", false, false),
@@ -250,21 +253,21 @@ ConfigOptionBase* optionsArray[] = {
new OptionMetaSeparator(),
new OptionMetaSpacer(8),
new OptionMetaSectionLabel(L"Advanced Compatibility"),
new BooleanOption(L"opengl_patch_a", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch A", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
new BooleanOption(L"opengl_patch_b", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch B", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
new OptionMetaSeparator(),
new OptionMetaSpacer(8),
//new OptionMetaSectionLabel(L"Advanced Compatibility"),
//new BooleanOption(L"opengl_patch_a", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch A", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
//new BooleanOption(L"opengl_patch_b", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch B", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
//new OptionMetaSeparator(),
//new OptionMetaSpacer(8),
new OptionMetaSectionLabel(L"Loader"),
new BooleanOption(L"custom_patches", PATCHES_SECTION, CONFIG_FILE, L"Enable Custom Patches", L"Enables all custom patches.", true, false),
new BooleanOption(L"prevent_data_deletion", PATCHES_SECTION, CONFIG_FILE, L"Prevent Data Deletion", L"Prevents the game from deleting files.", false, false),
//new BooleanOption(L"prevent_data_deletion", PATCHES_SECTION, CONFIG_FILE, L"Prevent Data Deletion", L"Prevents the game from deleting files.", false, false),
new OptionMetaSeparator(),
new OptionMetaSpacer(8),
new OptionMetaSectionLabel(L"Launcher"),
new BooleanOption(L"dark_launcher", LAUNCHER_SECTION, CONFIG_FILE, L"Dark Launcher", L"Sets the dark colour scheme in the launcher.", false, false),
new BooleanOption(L"acrylic_blur", LAUNCHER_SECTION, CONFIG_FILE, L"Acrylic Blur", L"Enables acrylic blur in the launcher on Windows 10 20H2 or later.", false, false),
//new BooleanOption(L"acrylic_blur", LAUNCHER_SECTION, CONFIG_FILE, L"Acrylic Blur", L"Enables acrylic blur in the launcher on Windows 10 20H2 or later.", false, false),
new BooleanOption(L"no_gpu_dialog", LAUNCHER_SECTION, CONFIG_FILE, L"Disable GPU Warning", L"Disables the warning dialog for unsupported GPUs.", false, false),
//new BooleanOption(L"ignore_exe_checksum", PATCHES_SECTION, CONFIG_FILE, L"Ignore exe checksum", L"Use at your own risk.", false, false),
new StringOption(L"command_line", LAUNCHER_SECTION, CONFIG_FILE, L"Command Line:", L"Allows setting command line parameters for the game when using the launcher.\nDisabling the launcher will bypass this.", L"", false),
@@ -473,7 +476,7 @@ std::vector<PluginOption*> GetPluginOptions(std::vector<PluginInfo>* plugins)
for (PluginInfo &pi : *plugins)
{
PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), true, pi.configopts);
PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), true, pi.configopts, pi.builddate);
outvec.push_back(opt);
}
@@ -558,4 +561,4 @@ extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
{
return L"PD Launcher is the window you currently have open.\nYou can disable it if you want, but you'll need to edit config.ini if you ever want to re-enable it.";
}
}
+290 -111
View File
@@ -190,6 +190,7 @@ namespace Launcher {
updateStyle();
checkHasInvalidGLUT();
glutInit(&argc, argv);
int window = glutCreateWindow("glut"); // a context must be created to use glGetString
@@ -198,8 +199,12 @@ namespace Launcher {
String^ vendor = gcnew String((char*)glGetString(GL_VENDOR));
vendor = vendor->Replace(" Corporation", ""); // this is useless.. remove it to help ensure the GPU type line fits
String^ renderer = gcnew String((char*)glGetString(GL_RENDERER));
renderer = renderer->Replace("Apple ", ""); // "Apple Apple M1" -> "Apple M1"
String^ version = gcnew String((char*)glGetString(GL_VERSION));
version = version->Replace(" Profile Context", ""); // we don't need this, either
version = version->Replace(" Profile Context", "") // we don't need this, either
// misleading - the Metal layer always provides 2.1 as well as 4.1 Core (with the forwards compatiblity bit)
// even though the GLUT context is technically 2.1, inform the user that 4.1 fwcompat is supported (in case they want to use mods)
->Replace("2.1 Metal", "2.1/4.1 (forward-compatible) Metal");
String^ gpuModel = gcnew String(GPUModel::getGpuName().c_str());
@@ -232,123 +237,220 @@ namespace Launcher {
int linkStart = this->labelGPU->Text->Length;
bool showGpuDialog = false;
if (vendor->Contains("AMD") || vendor->Contains("ATI")) // check OpenGL to get actual GPU being used for vendor check (to get accurate results for iGPU)
bool showGpuTypeWarning = false;
bool hasNovidia = false;
bool novidiaEnabled = false;
bool hasDivaGL = false;
bool divaGLEnabled = false;
for (PluginInfo i : AllPlugins)
{
bool hasNovidia = false;
for (PluginInfo i : AllPlugins)
if (i.name == L"Novidia")
{
if (i.name == L"Novidia")
hasNovidia = true;
hasNovidia = true;
novidiaEnabled = GetIniBool(L"plugins", i.filename.c_str(), 1, CONFIG_FILE);
}
else if (i.name == L"DivaGL")
{
hasDivaGL = true;
divaGLEnabled = GetIniBool(L"plugins", i.filename.c_str(), 1, CONFIG_FILE);
}
if (hasNovidia)
if (hasNovidia && hasDivaGL) break;
}
if (divaGLEnabled)
{
this->labelGPU->Text += L"Rendering provided by DivaGL.";
GPUIssueText = L"Please check DivaGL's requirements to ensure compatibility with your graphics driver.";
this->labelGPU->LinkColor = System::Drawing::Color::HotPink;
}
else
{
if (vendor->Contains("AMD") || vendor->Contains("ATI")) // check OpenGL to get actual GPU being used for vendor check (to get accurate results for iGPU)
{
if (wineVersion == "" && (driver_version_major < 21 || (driver_version_major == 21 && driver_version_minor < 6)))
if (hasNovidia)
{
if (novidiaEnabled)
{
if (wineVersion == "" && (driver_version_major < 21 || (driver_version_major == 21 && driver_version_minor < 6)))
{
if (driver_version_major == 21 && driver_version_minor == 5)
{
this->labelGPU->Text += L"Driver may have issues.";
GPUIssueText = L"The graphics driver you're using should be able to play movies without issues, but may crash while loading a song after playing multiple stages in one session.\nIf possible, please install the latest driver from your GPU vendor's website.\nHowever, note that if your GPU is old, you may not be able to install a more recent driver.";
}
else
{
this->labelGPU->Text += L"Driver has known issues.";
GPUIssueText = L"The graphics driver you're using has known issues. Movies may not play back correctly.\nPlease install the latest driver from your GPU vendor's website.";
showGpuDialog = true;
}
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else if (wineVersion == "" && (driver_version_major > 22 || (driver_version_major == 22 && driver_version_minor > 6)))
{
this->labelGPU->Text += "Issues: Unsupported GPU driver.";
GPUIssueText = "The graphics driver you're using is too new for Novidia.\nThe game will not run unless you install driver version 22.6.1 or earlier from AMD's website.\n\nAlternatively, you can try mods such as DivaGL.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
else
{
this->labelGPU->Text += "Issues: AMD GPU support is unofficial.";
GPUIssueText = "AMD GPUs are not supported without mods.\nThe PD Loader AMDPack seems to be installed, but please keep in mind that it may have issues.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
}
else
{
this->labelGPU->Text += "Issues: Mods needed for AMD compatibility!";
GPUIssueText = "AMD GPUs are not supported without mods.\n" +
(hasDivaGL ? "DivaGL/" : "") + "Novidia is installed, but disabled; please enable it to use your AMD GPU.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
}
else if (hasDivaGL)
{
this->labelGPU->Text += "Issues: Mods needed for AMD compatibility!";
GPUIssueText = "AMD GPUs are not supported without mods.\nDivaGL is installed, but disabled; please enable it to use your AMD GPU.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
else
{
this->labelGPU->Text += "Issues: Mods needed for AMD compatibility!";
GPUIssueText = "AMD GPUs are not supported without mods.\nEither DivaGL or Novidia is required. Please download either plugin and check its requirements to ensure compatibility with your graphics driver.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
}
else if (vendor->Contains("NVIDIA"))
{
if (wineVersion == "" && (driver_version_major < 391 || (driver_version_major > 446 && driver_version_major < 460)))
{
this->labelGPU->Text += L"Driver has known issues.";
GPUIssueText = L"The graphics driver you're using has known issues. Please install the latest driver from your GPU vendor's website.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
}
else
else if (gpuModel->StartsWith("GB")) // unconfirmed??
{
this->labelGPU->Text += "Issues: AMD GPU support is unofficial.";
GPUIssueText = "AMD GPUs are not supported without mods.\nThe PD Loader AMDPack seems to be installed, but please keep in mind that it may have issues.";
this->labelGPU->Text += L"Issues: Blackwell GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Blackwell GPUs (RTX 50xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
}
else
{
this->labelGPU->Text += "Issues: Mods needed for AMD compatibility!";
GPUIssueText = "AMD GPUs are not supported without mods.\nThe PD Loader AMDPack can be used to make 3D rendering work. Please download it and follow the included instructions.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
}
else if (vendor->Contains("NVIDIA"))
{
if (wineVersion == "" && (driver_version_major < 391 || (driver_version_major > 446 && driver_version_major < 460)))
{
this->labelGPU->Text += L"Driver has known issues.";
GPUIssueText = L"The graphics driver you're using has known issues. Please install the latest driver from your GPU vendor's website.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
}
else if (gpuModel->StartsWith("GA")) // unconfirmed??
{
this->labelGPU->Text += L"Issues: Ampere GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Ampere GPUs (RTX 30xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("TU") || gpuModel->StartsWith("GV")) // let's assume Volta is like Turing for now
{
this->labelGPU->Text += L"Issues: Ampere GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Turing GPUs (GTX 16xx/RTX 20xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("GM") || gpuModel->StartsWith("GP"))
{
this->labelGPU->Text += L"Issues: May have minor noise on some stages.\n(Click for more information)";
GPUIssueText = L"On Maxwell GPUs (~GTX 900) and newer, some minor stage shaders create noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Teal;
}
else if (gpuModel->StartsWith("GK"))
{
this->labelGPU->Text += L"Issues: None.";
GPUIssueText = L"Your GPU should have no issues running the game.";
this->labelGPU->LinkColor = System::Drawing::Color::LightBlue;
}
else if (gpuModel->StartsWith("GF"))
{
if (version[0] < '4')
else if (gpuModel->StartsWith("AD"))
{
this->labelGPU->Text += L"Issues: Driver too old.";
GPUIssueText = L"Your GPU should be able to run the game, but it looks like your OpenGL version is too old.\nA driver update should fix this.";
this->labelGPU->Text += L"Issues: Ada Lovelace GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Ada Lovelace GPUs (RTX 40xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("GA"))
{
this->labelGPU->Text += L"Issues: Ampere GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Ampere GPUs (RTX 30xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("TU"))
{
this->labelGPU->Text += L"Issues: Turing GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Turing GPUs (GTX 16xx/RTX 20xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("GV"))
{
this->labelGPU->Text += L"Issues: Volta GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = L"On Volta GPUs (TITAN V), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("GM") || gpuModel->StartsWith("GP"))
{
this->labelGPU->Text += L"Issues: May have minor noise on some stages.\n(Click for more information)";
GPUIssueText = L"On Maxwell GPUs (~GTX 900) and newer, some minor stage shaders create noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Teal;
}
else if (gpuModel->StartsWith("GK"))
{
this->labelGPU->Text += L"Issues: None.";
GPUIssueText = L"Your GPU should have no issues running the game.";
this->labelGPU->LinkColor = System::Drawing::Color::LightBlue;
}
else if (gpuModel->StartsWith("GF"))
{
if (version[0] < '4')
{
this->labelGPU->Text += L"Issues: Driver too old.";
GPUIssueText = L"Your GPU should be able to run the game, but it looks like your OpenGL version is too old.\nA driver update should fix this.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
}
else
{
this->labelGPU->Text += L"Issues: No known issues.";
GPUIssueText = L"Your GPU should have no issues running the game, but it is older than the GPU the game was originally designed for (GTX 650 Ti).\nThere may be some issues with graphics.\nPlease report any issues so that they can be analysed and potentially fixed.";
this->labelGPU->LinkColor = System::Drawing::Color::Teal;
}
}
else if (gpuModel->StartsWith("G") || gpuModel->StartsWith("NV") || gpuModel->StartsWith("NB") || gpuModel->StartsWith("N10") || gpuModel->StartsWith("MCP"))
{
this->labelGPU->Text += L"Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)";
GPUIssueText = L"Your GPU is very old and does not support rendering techniques used by the game.\nYou may be able to play, but graphics will likely have major issues.\nPlease upgrade to a GTX 600 series or later GPU.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
}
else if (version[0] >= '4' && gpuModel->Length > 0 && !gpuModel->StartsWith("Unk") && !gpuModel->StartsWith("Oth"))
{
this->labelGPU->Text += L"Issues: GPU may be too new.\n(Click for more information)";
GPUIssueText = L"It looks like your GPU may be too new. Only up to Ada Lovelace (RTX 40xx) is currently supported.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.\n\nTo try to get rid of any artifacts, try selecting a specific GPU architecture in Graphics -> Nvidia GPU (e.g. \"Ada or newer\"), or use DivaGL.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
showGpuTypeWarning = true;
}
else
{
this->labelGPU->Text += L"Issues: No known issues.";
GPUIssueText = L"Your GPU should have no issues running the game, but it is older than the GPU the game was originally designed for (GTX 650 Ti).\nThere may be some issues with graphics.\nPlease report any issues so that they can be analysed and potentially fixed.";
this->labelGPU->LinkColor = System::Drawing::Color::Teal;
this->labelGPU->Text += L"Issues: Unable to detect GPU architecture.\n(Click for more information)";
GPUIssueText = L"It looks like you have an NVIDIA GPU, but something went wrong while trying to determine your GPU's architecture (type).\nThis may be a caused by a bug, but it probably indicates potential issues.\nPlease make sure you have a GTX 600 series or later GPU. (GTX 400 series or later should also work)\n\nIf the game runs but has artifacts, try selecting a specific GPU architecture in Graphics -> Nvidia GPU (e.g. \"Ada or newer\"), or use DivaGL.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
showGpuTypeWarning = true;
}
}
else if (gpuModel->StartsWith("G") || gpuModel->StartsWith("NV") || gpuModel->StartsWith("NB") || gpuModel->StartsWith("N10") || gpuModel->StartsWith("MCP"))
else //if (gpuModel->Length == 0 || gpuModel->StartsWith("Unk") || gpuModel->StartsWith("Oth"))
{
this->labelGPU->Text += L"Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)";
GPUIssueText = L"Your GPU is very old and does not support rendering techniques used by the game.\nYou may be able to play, but graphics will likely have major issues.\nPlease upgrade to a GTX 600 series or later GPU.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
this->labelGPU->Text += L"Issues: UNSUPPORTED GPU!";
GPUIssueText = L"Your graphics card is not supported. Only NVIDIA GPUs are recommended (though others can be used with mods).\nPlease use a GTX 600 series or later NVIDIA GPU.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.\n\nOwners of other GPUs may be able to run the game using plugins or mods, such as DivaGL, Novidia, or DivaImGui.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
else if (version[0] >= '4' && gpuModel->Length > 0 && !gpuModel->StartsWith("Unk") && !gpuModel->StartsWith("Oth"))
{
this->labelGPU->Text += L"Issues: GPU may be too new.\n(Click for more information)";
GPUIssueText = L"It looks like your GPU may be too new. Only up to Ampere (RTX 30xx) is currently supported.\nGood news: the game should be capable of running, but shader patches (probably needed) may not support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.\nYou can also try forcing a specific GPU workaround type.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else
{
this->labelGPU->Text += L"Issues: Unable to detect GPU architecture.\n(Click for more information)";
GPUIssueText = L"It looks like you have an NVIDIA GPU, but something went wrong while trying to determine your GPU's architecture (type).\nThis may be a caused by a bug, but it probably indicates potential issues.\nPlease make sure you have a GTX 600 series or later GPU. (GTX 400 series or later should also work)";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
showGpuDialog = true;
}
}
else //if (gpuModel->Length == 0 || gpuModel->StartsWith("Unk") || gpuModel->StartsWith("Oth"))
{
this->labelGPU->Text += L"Issues: UNSUPPORTED GPU!";
GPUIssueText = L"Your graphics card is not supported. Only NVIDIA GPUs are recommended (though AMD ones can be used with mods).\nPlease use a GTX 600 series or later NVIDIA GPU.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.\n\nOwners of other GPUs may be able to run the game using plugins or mods, but 3D graphics will probably not work.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
showGpuDialog = true;
}
int linkEnd = this->labelGPU->Text->Length - linkStart;
this->labelGPU->LinkClicked += gcnew System::Windows::Forms::LinkLabelLinkClickedEventHandler(this, &ui::LinkLabelLinkClickedGPUIssueHandler);
this->labelGPU->LinkArea = System::Windows::Forms::LinkArea(linkStart, linkEnd);
if (showGpuDialog && !nNoGPUDialog)
SkinnedMessageBox::Show(this, GPUIssueText + "\n\nYou can disable this message from the options tab.", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Warning);
if (!nNoGPUDialog)
{
if (showGpuDialog)
SkinnedMessageBox::Show(this, GPUIssueText + "\n\nYou can disable this message from the Options tab.", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Warning);
if (showGpuTypeWarning)
{
Label^ gpuTypeLabel = ((Label^)Control::FromHandle(((DropdownOption*)(graphicsArray[0]))->labelHandle));
ComboBox^ gpuTypeCtrl = ((ComboBox^)Control::FromHandle(((DropdownOption*)(graphicsArray[0]))->mainControlHandle));
gpuTypeLabel->Text = "/!\\ " + gpuTypeLabel->Text;
gpuTypeLabel->BackColor = System::Drawing::Color::Gold;
gpuTypeLabel->ForeColor = System::Drawing::Color::Crimson;
gpuTypeCtrl->Items[0] = "SELECT ONE";
gpuTypeCtrl->BackColor = System::Drawing::Color::Gold;
gpuTypeCtrl->ForeColor = System::Drawing::Color::Crimson;
gpuTypeCtrl->FlatStyle = System::Windows::Forms::FlatStyle::Flat;
}
}
}
protected:
@@ -386,9 +488,6 @@ namespace Launcher {
void updateStyle()
{
int nDarkLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"dark_launcher", FALSE, CONFIG_FILE);
int nAcrylicLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"acrylic_blur", FALSE, CONFIG_FILE);
bool useAcrylic = nAcrylicLauncher && setBlur(hWnd, AccentState::ACCENT_ENABLE_ACRYLICBLURBEHIND);
Color colourBg, colourBg2, colourFg;
@@ -407,22 +506,10 @@ namespace Launcher {
colourBg2 = Color::FromArgb(242, 242, 242);
}
if (useAcrylic)
{
this->button_Discord->BackColor = colourBg2;
this->button_github->BackColor = colourBg2;
this->button_Wiki->BackColor = colourBg2;
colourBg2 = Color::FromArgb(255, 0, 255);
}
else
{
setBlur(hWnd, AccentState::ACCENT_DISABLED);
this->button_Discord->BackColor = Color::Transparent;
this->button_github->BackColor = Color::Transparent;
this->button_Wiki->BackColor = Color::Transparent;
}
this->button_Discord->BackColor = Color::Transparent;
this->button_github->BackColor = Color::Transparent;
this->button_Wiki->BackColor = Color::Transparent;
this->tabPage_Resolution->BackColor = colourBg;
this->tabPage_Resolution->ForeColor = colourFg;
@@ -662,7 +749,7 @@ private: System::Windows::Forms::Button^ button_Wiki;
this->trackBar_LagCompensation->Size = System::Drawing::Size(500, 90);
this->trackBar_LagCompensation->TabIndex = 0;
this->trackBar_LagCompensation->TickStyle = System::Windows::Forms::TickStyle::None;
this->trackBar_LagCompensation->ValueChanged += gcnew System::EventHandler(this, &ui::trackBar_LagCompensation_ValueChanged);
this->trackBar_LagCompensation->Scroll += gcnew System::EventHandler(this, &ui::trackBar_LagCompensation_Scroll);
//
// groupBox_Details
//
@@ -938,7 +1025,7 @@ private: System::Windows::Forms::Button^ button_Wiki;
this->MaximizeBox = false;
this->Name = L"ui";
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen;
this->Text = L"PD Launcher (2.6.5a)";
this->Text = L"PD Launcher -- TEST VERSION --";
this->TransparencyKey = System::Drawing::Color::Magenta;
this->FormClosing += gcnew System::Windows::Forms::FormClosingEventHandler(this, &ui::Ui_FormClosing);
this->FormClosed += gcnew System::Windows::Forms::FormClosedEventHandler(this, &ui::Ui_FormClosed);
@@ -1041,10 +1128,104 @@ private: System::Void SaveSettings() {
private: System::Void Button_Help_Click(System::Object^ sender, System::EventArgs^ e) {
System::Diagnostics::Process::Start("https://github.com/PDModdingCommunity/PD-Loader/wiki");
}
private: System::Boolean hasInvalidGLUT = false;
private: System::Void checkHasInvalidGLUT()
{
HMODULE glutHm = GetModuleHandleW(L"glut32.dll");
hasInvalidGLUT = glutHm != NULL && GetProcAddress(glutHm, "__glutGetFCB") == NULL;
if (hasInvalidGLUT)
{
SkinnedMessageBox::Show(this, "Support for custom versions of \"glut32.dll\" is deprecated and will be removed in future versions of PD Loader.\nPlease restore a valid copy of the original file, then validate your files and make sure \"glut32.dll\" passes.\n\nPlease DO NOT ASK for a copy of the file in our support channels!\nWe cannot provide it to you.", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Warning);
}
}
private: System::Boolean hasInvalidSettings()
{
bool divaGLEnabled = false;
bool novidiaEnabled = false;
bool shaderPatchEnabled = false;
//bool divaImGuiEnabled = false;
bool divaImGuiOldEnabled = false;
for (PluginOption* option : AllPluginOpts)
{
if (lstrcmpW(option->_friendlyName, L"DivaGL") == 0)
{
divaGLEnabled = ((CheckBox^)CheckBox::FromHandle(option->mainControlHandle))->Checked;
if (divaGLEnabled)
{
if (hasInvalidGLUT) goto divagl_freeglut;
else if (novidiaEnabled || shaderPatchEnabled) goto divagl_novidia;
else if (divaImGuiOldEnabled) goto divagl_divaimguiold;
}
}
else if (lstrcmpW(option->_friendlyName, L"Novidia") == 0)
{
novidiaEnabled = ((CheckBox^)CheckBox::FromHandle(option->mainControlHandle))->Checked;
if (novidiaEnabled && divaGLEnabled) goto divagl_novidia;
}
else if (lstrcmpW(option->_friendlyName, L"ShaderPatch") == 0)
{
shaderPatchEnabled = ((CheckBox^)CheckBox::FromHandle(option->mainControlHandle))->Checked;
if (shaderPatchEnabled && divaGLEnabled) goto divagl_novidia;
}
else if (lstrcmpW(option->_friendlyName, L"DivaImGui") == 0)
{
//divaImGuiEnabled = ((CheckBox^)CheckBox::FromHandle(option->mainControlHandle))->Checked;
if (option->_builddate == L"Unknown")
{
divaImGuiOldEnabled = ((CheckBox^)CheckBox::FromHandle(option->mainControlHandle))->Checked;
if (divaImGuiOldEnabled && divaGLEnabled) goto divagl_divaimguiold;
}
}
}
//if (divaImGuiEnabled)
//{
// for (ConfigOptionBase* option : graphicsArray)
// {
// if (option->_iniSectionName == GRAPHICS_SECTION && option->_iniVarName == L"2D")
// {
// if (((CheckBox^)CheckBox::FromHandle(option->mainControlHandle))->Checked)
// {
// SkinnedMessageBox::Show(this, "Graphics: \"Disable 3D rendering\" must be disabled if DivaImGui is enabled.", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Error);
// return true;
// }
// break;
// }
// }
//}
return false;
divagl_freeglut:
SkinnedMessageBox::Show(this, "Plugins: DivaGL does not support custom versions of \"glut32.dll\".\nPlease restore a valid copy of the original file, then validate your files and make sure \"glut32.dll\" passes.\n\nPlease DO NOT ASK for a copy of the file in our support channels!\nWe cannot provide it to you.", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Error);
return true;
divagl_novidia:
if (SkinnedMessageBox::Show(this, "Plugins: Novidia and ShaderPatch should be disabled if DivaGL is enabled.\n\nLaunch anyway?", "PD Launcher", MessageBoxButtons::YesNo, MessageBoxIcon::Error) != System::Windows::Forms::DialogResult::Yes)
return true;
divagl_divaimguiold:
SkinnedMessageBox::Show(this, "Plugins: Your version of DivaImGui is too old for DivaGL; please either update or disable it.", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Error);
return true;
}
private: System::Boolean warnCheck()
{
if (((ComboBox^)Control::FromHandle(((DropdownOption*)(graphicsArray[0]))->mainControlHandle))->Text == "SELECT ONE" &&
SkinnedMessageBox::Show(this, L"GPU detection has failed and no Nvidia GPU architecture has been selected.\nAs such, characters and stages may exhibit artifacts, such as noisy shadows and stages.\nIf unsure, try all of the options starting from Kepler.\n\nLaunch anyway?", "PD Launcher", MessageBoxButtons::YesNo, MessageBoxIcon::Error) != System::Windows::Forms::DialogResult::OK)
return false;
return true;
}
private: System::Void Button_Launch_Click(System::Object^ sender, System::EventArgs^ e) {
//SkinnedMessageBox::Show(this, "It looks like the executable has been tampered with, or the version of the game is not 7.10.\n\nPlease use the \"patches\" folder instead of modifying the executable directly (or disable verification).", "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Error);
if (!warnCheck()) return;
if (hasInvalidSettings()) return;
SaveSettings();
if (GetPrivateProfileIntW(LAUNCHER_SECTION, L"use_divahook_bat", FALSE, CONFIG_FILE))
@@ -1202,9 +1383,9 @@ private: bool AnyConfigChanged() {
private: String^ GPUIssueText;
private: System::Void LinkLabelLinkClickedGPUIssueHandler(System::Object^ sender, System::Windows::Forms::LinkLabelLinkClickedEventArgs^ e) {
SkinnedMessageBox::Show(this, GPUIssueText, "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Warning);
SkinnedMessageBox::Show(this, GPUIssueText, "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Information);
}
private: System::Void trackBar_LagCompensation_ValueChanged(System::Object^ sender, System::EventArgs^ e) {
private: System::Void trackBar_LagCompensation_Scroll(System::Object^ sender, System::EventArgs^ e) {
*LagCompensationConfigChanged = true;
updateLagCompMsec();
@@ -1214,7 +1395,5 @@ private: System::Void tabPage_Resolution_Click(System::Object^ sender, System::E
private: System::Void button_Wiki_Click(System::Object^ sender, System::EventArgs^ e) {
System::Diagnostics::Process::Start("https://github.com/PDModdingCommunity/PD-Loader/wiki");
}
private: System::Void trackBar_LagCompensation_Scroll(System::Object^ sender, System::EventArgs^ e) {
}
};
}
@@ -1,8 +1,13 @@
#pragma once
#include "glStuff.h"
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
//#include <psapi.h>
#include <vector>
#include "glStuff.h"
// use this as a hook to perform initialisation
void(__cdecl* glutSetCursor)(int cursor) = *(void(__cdecl**)(int))0x140966068;
void(__cdecl* uploadModelTransformBuf)(DWORD* a1, int a2) = (void(__cdecl*)(DWORD * a1, int a2))0x140444fa0;
@@ -112,4 +117,38 @@ void InjectCode(void* address, const std::vector<uint8_t> data)
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
}
//bool hasConflicts()
//{
// printf("[Novidia] Checking for conflicts...\n");
//
// HMODULE* hModules = new HMODULE[USHRT_MAX];
// HANDLE hProcess;
// DWORD cbNeeded;
//
// hProcess = GetCurrentProcess();
//
// if (EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded)) {
// for (unsigned long long i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
// auto pNameFunc = (LPCWSTR(*)())GetProcAddress(hModules[i], "GetPluginName");
// if (pNameFunc) {
// LPCWSTR name = pNameFunc();
// if (name && lstrcmpW(name, L"DivaGL") == 0)
// {
// // detected DivaGL
// printf("[Novidia] Detected DivaGL! Quitting!\n");
//#ifdef _DEBUG
// MessageBoxExW(NULL, L"Detected DivaGL! Quitting!\n", L"Novidia", MB_OK, 0);
//#endif
// delete[] hModules;
// return true;
// }
// }
// }
// }
//
// printf("[Novidia] No conflicts found.\n");
// delete[] hModules;
// return false;
//}
@@ -149,7 +149,7 @@ class PatchApplier600 : public PatchApplier {
if (nPDLoaderText && !nHideFreeplay)
{
InjectCode((void*)0x00000001409BC188, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 });
InjectCode((void*)0x00000001409BC188, { 'U', 'N', 'S', 'U', 'P', 'P', 'O', 'R', 'T', 'E', 'D', '\0' });
printf("[Patches] Show PD Loader text\n");
}
}
@@ -161,12 +161,18 @@ class PatchApplier600 : public PatchApplier {
printf("[Patches] Cursor enabled\n");*/
}
// Override status icon states to be invalid (hides them)
if (nStatusIcons > 0)
if (nHideStatusIcons || nStatusIcons > 0)
{
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
if (nStatusIcons == 2) // 2 for error icons
if (nHideStatusIcons || nStatusIcons == 1 || nStatusIcons >= 5) // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
else if (nStatusIcons == 2) // 2 for error icons
{
cardIcon = { 0xFA, 0x0A };
networkIcon = { 0x9F, 0x1E };
@@ -184,12 +190,6 @@ class PatchApplier600 : public PatchApplier {
networkIcon = { 0xA1, 0x1E };
printf("[Patches] Status icons set to partial OK state\n");
}
else // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
// card icon
InjectCode((void*)0x00000001403A0C9E, cardIcon); // error state
@@ -308,16 +308,16 @@ class PatchApplier600 : public PatchApplier {
printf("[Patches] Enhanced Stage Manager enabled\n");
}
// OpenGL Patches
if (nOGLPatchA)
{
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
}
if (nOGLPatchB)
{
// (js loc_14069BC32) -> (nop)...
InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
//if (nOGLPatchA)
//{
// // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
// InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
//}
//if (nOGLPatchB)
//{
// // (js loc_14069BC32) -> (nop)...
// InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
//}
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
if (nUnlockPseudo)
{
@@ -167,7 +167,7 @@ class PatchApplier710 : public PatchApplier {
if (nPDLoaderText && !nHideFreeplay)
{
InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72,
0x20, 0x32, 0x2E, 0x36, 0x2E, 0x35, 0x61,
0x20, 't', 'e', 's', 't',
0x00});
printf("[Patches] Show PD Loader text\n");
}
@@ -180,12 +180,18 @@ class PatchApplier710 : public PatchApplier {
printf("[Patches] Cursor enabled\n");
}
// Override status icon states to be invalid (hides them)
if (nStatusIcons > 0)
if (nHideStatusIcons || nStatusIcons > 0)
{
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
if (nStatusIcons == 2) // 2 for error icons
if (nHideStatusIcons || nStatusIcons == 1 || nStatusIcons >= 5) // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
else if (nStatusIcons == 2) // 2 for error icons
{
cardIcon = { 0xFA, 0x0A };
networkIcon = { 0x9F, 0x1E };
@@ -203,12 +209,6 @@ class PatchApplier710 : public PatchApplier {
networkIcon = { 0xA1, 0x1E };
printf("[Patches] Status icons set to partial OK state\n");
}
else // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
// card icon
InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state
@@ -325,18 +325,20 @@ class PatchApplier710 : public PatchApplier {
ESM[2] = nEStageManagerEncore;
printf("[Patches] Enhanced Stage Manager enabled\n");
}
// OpenGL Patches
if (nOGLPatchA)
{
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
}
if (nOGLPatchB)
{
// (js loc_14069BC32) -> (nop)...
InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
//// OpenGL Patches
//if (nOGLPatchA)
//{
// // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
// InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
//}
//if (nOGLPatchB)
//{
// // (js loc_14069BC32) -> (nop)...
// InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
//}
//
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
if (nUnlockPseudo)
{
@@ -553,7 +555,7 @@ class PatchApplier710 : public PatchApplier {
// Reflections
if (!nReflections)
{
InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 });
InjectCode((void*)0x1406477C6, { 0xE9, 0xE9, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90 });
InjectCode((void*)0x1411ADAFC, { 0x00 });
}
// Shadows
@@ -596,58 +598,59 @@ class PatchApplier710 : public PatchApplier {
InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
}
// Prevent data deletion
if (nNoDelete)
{
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x14081B6A4), { 0xC3 });
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x14081B67A), { 0xC3 });
}
//// Prevent data deletion
//if (nNoDelete)
//{
// InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x14081B6A4), { 0xC3 });
// InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// InjectCode((void*)(0x14081B67A), { 0xC3 });
//}
// patch refract and reflect buffer sizes
if (nRefractResWidth != 512 || nRefractResHeight != 256)
@@ -702,6 +705,13 @@ class PatchApplier710 : public PatchApplier {
printf("[Patches] Reflection resolution patched.\n");
}
if (nShadowResWidth != 2048 || nShadowResHeight != 2048)
{
InjectUint((void*)(0x140A81E04), nShadowResHeight);
InjectUint((void*)(0x140A81E08), nShadowResWidth);
printf("[Patches] Shadow resolution patched.\n");
}
// lag compensation
if (nLagCompensation > 0 && nLagCompensation <= 500)
+117 -113
View File
@@ -1,114 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{3FD6ACA9-E613-4FD6-BDA2-55A91C2CF65C}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Patches</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.dva</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetExt>.dva</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;PATCHES_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<AdditionalOptions>-d2FH4- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib;..\..\..\dependencies\freeglut\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;PATCHES_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>-d2FH4- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib;..\..\..\dependencies\freeglut\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="PatchApplier.h" />
<ClInclude Include="PatchApplier600.h" />
<ClInclude Include="PatchApplier710.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{3FD6ACA9-E613-4FD6-BDA2-55A91C2CF65C}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Patches</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.dva</TargetExt>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetExt>.dva</TargetExt>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;PATCHES_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalOptions>-d2FH4- %(AdditionalOptions)</AdditionalOptions>
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<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib;..\..\..\dependencies\freeglut\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;PATCHES_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>-d2FH4- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib;..\..\..\dependencies\freeglut\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="databank.cpp" />
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="databank.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="PatchApplier.h" />
<ClInclude Include="PatchApplier600.h" />
<ClInclude Include="PatchApplier710.h" />
<ClInclude Include="storage.h" />
<ClInclude Include="urlutil.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,36 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier600.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier710.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="databank.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier600.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier710.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="databank.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="storage.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="urlutil.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
@@ -0,0 +1,132 @@
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include "databank.h"
#include "urlutil.h"
namespace Databank
{
bool PvList::readFromStr(std::string& str)
{
std::string decoded = urlDecode(urlDecode(str));
std::vector<std::string> tokens;
std::stringstream ss(decoded);
std::string token;
while (std::getline(ss, token, ','))
{
if (!token.empty())
{
tokens.push_back(token);
}
}
if (tokens.size() % 7 != 0)
{
std::cerr << "[Patches] Databank error: Token count (" << tokens.size() << ") is not a multiple of 7." << std::endl;
return false;
}
for (size_t i = 0; i < tokens.size(); i += 7)
{
try
{
PvEntry entry;
std::tuple<int, int> id(std::stoi(tokens[i]), std::stoi(tokens[i + 2]));
entry.unk1 = std::stoi(tokens[i + 1]);
entry.advStart = tokens[i + 3];
entry.advEnd = tokens[i + 4];
entry.start = tokens[i + 5];
entry.end = tokens[i + 6];
entries.insert({ id, entry });
}
catch (const std::exception& e)
{
std::cerr << "[Patches] Databank parse error: " << e.what() << std::endl;
return false;
}
}
return true;
}
bool PvList::readFromFile(const std::string& filename)
{
try
{
std::ifstream file(filename, std::ios::in | std::ios::binary);
if (!file)
{
std::cerr << "[Patches] Failed to open databank " + filename << std::endl;
return false;
}
std::string contents = std::string((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
return readFromStr(contents);
}
catch (const std::exception& e)
{
std::cerr << "[Patches] Databank file read error: " << e.what() << std::endl;
return false;
}
}
void PvList::addEntry(int id, int extra, PvEntry& entry)
{
entries.insert({ std::tuple<int, int>(id, extra), entry });
}
void PvList::generateMissingEntries()
{
PvEntry entry = PvEntry();
for (int i = 0; i <= 999; i++)
{
entry.advStart = "2000-01-01";
entry.advEnd = "2029-01-01";
entry.start = "2000-01-01";
entry.end = "2029-01-01";
entries.insert({ std::tuple<int, int>(i, 0), entry });
entries.insert({ std::tuple<int, int>(i, 1), entry });
}
}
std::string PvList::finalize()
{
std::ostringstream csvStream;
if (entries.empty())
{
return "%2A%2A%2A"; // ***
//checksum = "5341";
}
else
{
bool first = true;
for (const auto& entryMap : entries)
{
std::ostringstream entryStream;
if (!first)
{
csvStream << ",";
}
first = false;
const PvEntry& entry = entryMap.second;
entryStream << std::get<0>(entryMap.first) << ","
<< entry.unk1 << ","
<< std::get<1>(entryMap.first) << ","
<< entry.advStart << ","
<< entry.advEnd << ","
<< entry.start << ","
<< entry.end;
csvStream << urlEncode(entryStream.str());
}
return urlEncode(csvStream.str());
//checksum = std::to_string(crc16_ccitt(finalString));
}
}
}
@@ -0,0 +1,26 @@
#pragma once
#include <map>
#include "databank.h"
namespace Databank
{
struct PvEntry
{
int unk1 = 1;
std::string advStart, advEnd, start, end;
};
class PvList
{
protected:
std::map<std::tuple<int, int>, PvEntry> entries;
public:
bool readFromStr(std::string& str);
bool readFromFile(const std::string& filename);
void addEntry(int id, int extra, PvEntry& entry);
void generateMissingEntries();
std::string finalize();
};
}
+60 -4
View File
@@ -7,13 +7,16 @@
#include <filesystem>
#include <sstream>
#include <iomanip>
#include <regex>
#include <detours.h>
#include "PluginConfigApi.h"
#include "PatchApplier.h"
#include "PatchApplier600.h"
#include "PatchApplier710.h"
#include <detours.h>
#include "framework.h"
#include "storage.h"
#include "databank.h"
#pragma comment(lib, "detours.lib")
unsigned short game_version = 710;
@@ -22,7 +25,9 @@ void InjectCode(void* address, const std::vector<uint8_t> data);
void ApplyPatches();
void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING);
constexpr uint64_t PVLIST_INIT_ADDRESS = 0x000000014001EC80;
void(__fastcall* divaPvListInitializer)(void* pvListContainer) = (void(__fastcall*)(void* pvListContainer))PVLIST_INIT_ADDRESS;
void initPvListContainerHook();
HMODULE *hModulePtr;
@@ -98,6 +103,11 @@ void ApplyPatches() {
std::cout << "[Patches] All custom patches applied\n";
}
if (nAutoDatabank)
{
initPvListContainerHook();
}
}
@@ -244,7 +254,7 @@ void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING)
if (echo) std::cout << std::endl;
else if (comment_string.length() > 0)
{
std::cout << "[Patches]";;
std::cout << "[Patches]";
if (comment_string.at(0) != ' ') std::cout << ' ';
std::cout << comment_string << std::endl;
}
@@ -254,6 +264,52 @@ void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING)
fileStream.close();
}
Databank::PvList lists[5] = {};
void hookedPvListInitializer(void* pvListContainer)
{
Storage::FileRecord* records = (Storage::FileRecord*)((uint64_t)pvListContainer + 0xA0);
for (int i = 0; i <= 4; i++)
{
std::regex pattern("(PvList" + std::to_string(i) +"_SBZV_7.10_.*_.*\\.dat)");
try
{
for (const auto& entry : std::filesystem::directory_iterator("ram/databank/"))
{
if (entry.is_regular_file() && std::regex_match(entry.path().filename().string(), pattern))
{
std::string path = entry.path().string();
std::cout << "[Patches] Reading databank: " << path << std::endl;
lists[i].readFromFile(path);
}
}
}
catch (const std::filesystem::filesystem_error& e)
{
std::cerr << "[Patches] Databank filesystem error: " << e.what() << std::endl;
}
if (i != 4) lists[i].generateMissingEntries();
std::string finalString = lists[i].finalize();
Storage::customAddStringContainer(&records[i], finalString.c_str());
}
*(uint8_t*)(0x140CDB1D9) = 0x01; // enables databank
}
void initPvListContainerHook()
{
if (game_version != 710) return;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)divaPvListInitializer, (PVOID)(hookedPvListInitializer));
DetourTransactionCommit();
std::cout << "[Patch] Auto Databank enabled" << std::endl;
}
using namespace PluginConfig;
+20 -3
View File
@@ -3,6 +3,14 @@
#include <string>
#include <vector>
typedef uint16_t(__fastcall* p_crc16_ccitt)(void* data, int len);
p_crc16_ccitt o_crc16_ccitt = (p_crc16_ccitt)0x140011A90;
uint16_t crc16_ccitt(std::string& str)
{
return o_crc16_ccitt(str.data(), str.size());
}
std::string TrimString(const std::string& str, const std::string& whitespace)
{
const size_t strBegin = str.find_first_not_of(whitespace);
@@ -47,6 +55,14 @@ void InjectCode(void* address, const std::vector<uint8_t> data)
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
void InjectUint(void* address, const uint32_t data)
{
DWORD oldProtect;
VirtualProtect(address, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, &data, 4);
VirtualProtect(address, 4, oldProtect, nullptr);
}
// patchMovieExt will modify an extension to mp4 only if the file exists on disk as an mp4
void patchMovieExt(std::string moviefile, void* address)
{
@@ -83,6 +99,7 @@ auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE);
auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE);
auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE);
auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloadertext", TRUE, CONFIG_FILE);
auto nHideStatusIcons = GetPrivateProfileIntW(L"patches", L"hide_status_icons", FALSE, CONFIG_FILE);
auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE);
auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE);
auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE);
@@ -93,13 +110,12 @@ auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG
auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE);
auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE);
auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE);
auto nAutoDatabank = GetPrivateProfileIntW(L"patches", L"auto_databank", TRUE, CONFIG_FILE);
auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE);
auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE);
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE);
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
@@ -123,10 +139,11 @@ auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, C
auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
auto nReflectResWidth = GetPrivateProfileIntW(L"graphics", L"reflect_res_width", 512, CONFIG_FILE);
auto nReflectResHeight = GetPrivateProfileIntW(L"graphics", L"reflect_res_height", 256, CONFIG_FILE);
auto nRefractResWidth = GetPrivateProfileIntW(L"graphics", L"refract_res_width", 512, CONFIG_FILE);
auto nRefractResHeight = GetPrivateProfileIntW(L"graphics", L"refract_res_height", 256, CONFIG_FILE);
auto nShadowResWidth = GetPrivateProfileIntW(L"graphics", L"shadow_res_width", 2048, CONFIG_FILE);
auto nShadowResHeight = GetPrivateProfileIntW(L"graphics", L"shadow_res_height", 2048, CONFIG_FILE);
auto nLagCompensation = GetPrivateProfileIntW(L"graphics", L"lag_compensation", 0, CONFIG_FILE);
auto nUseDivahookBat = GetPrivateProfileIntW(L"launcher", L"use_divahook_bat", FALSE, CONFIG_FILE);
@@ -0,0 +1,46 @@
#pragma once
#include <cstdint>
namespace Storage
{
struct FileRecord
{
union
{
void* pData; // used if allocSize is >= 16
char inlineData[16]; // used if allocSize is < 16; [8-15] not normally cleared when expanded
};
uint64_t dataLength = 0;
uint64_t allocSize = 15;
};
//void(__fastcall* divaAddStringContainer)(void*, void**) = (void(__fastcall*)(void* container, void** src))0x01400C0A40;
void customAddStringContainer(void* container, const char* str)
{
uint64_t addr = (uint64_t)container;
while (*(uint64_t*)addr != 0)
{
addr += sizeof(FileRecord);
}
FileRecord* record = (FileRecord*)addr;
size_t length = strlen(str) + 1;
if (length > 0 && length < 16)
{
memcpy_s(record->inlineData, length, str, length);
record->dataLength = length;
record->allocSize = 0;
}
else if (length >= 16)
{
char* alloc = (char*)malloc(length);
memcpy_s(alloc, length, str, length);
record->pData = alloc;
record->dataLength = length;
record->allocSize = length;
}
}
};
@@ -0,0 +1,56 @@
#pragma once
#include <string>
#include <sstream>
#include <iomanip>
std::string urlDecode(const std::string& encoded)
{
std::string decoded;
char ch;
for (size_t i = 0; i < encoded.length(); i++)
{
if (encoded[i] == '%')
{
if (i + 2 < encoded.length())
{
std::string hex = encoded.substr(i + 1, 2);
ch = static_cast<char>(std::strtol(hex.c_str(), nullptr, 16));
decoded.push_back(ch);
i += 2;
}
else
{
decoded.push_back('%');
}
}
else if (encoded[i] == '+')
{
decoded.push_back(' ');
}
else
{
decoded.push_back(encoded[i]);
}
}
return decoded;
}
std::string urlEncode(const std::string& str)
{
std::ostringstream escaped;
escaped.fill('0');
escaped << std::hex;
for (unsigned char c : str)
{
if (std::isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~')
{
escaped << c;
}
else
{
escaped << '%' << std::setw(2) << std::uppercase << static_cast<int>(c);
}
}
return escaped.str();
}
+51 -42
View File
@@ -135,8 +135,8 @@ __int64 hookedParseParameters(int a1, __int64* a2)
case 600:
*resolutionType_600 = 15;
break;
default:
*resolutionType_710 = 15;
//default:
// *resolutionType_710 = 15;
}
// Return to the original function
switch (game_version)
@@ -144,8 +144,8 @@ __int64 hookedParseParameters(int a1, __int64* a2)
case 600:
return divaParseParameters_600(a1, a2);
break;
default:
return divaParseParameters_710(a1, a2);
//default:
// return divaParseParameters_710(a1, a2);
}
}
@@ -231,6 +231,40 @@ __int64 __fastcall limiterFuncLight(__int64 a1)
}
}
#define WRITE_MEMORY_INT(address, data) \
{ \
DWORD oldProtect, bck; \
VirtualProtect((BYTE*)(address), 4, PAGE_EXECUTE_READWRITE, &oldProtect); \
*((int*)(address)) = (data); \
VirtualProtect((BYTE*)(address), 4, oldProtect, &bck); \
}
void __fastcall hookedInitRender(int ssaa, int hd_res, int ss_alpha_mask, __int8 npr) {
if (nIntRes)
{
const __int64 widthAddress = 0x0000000140EDA8B0 + 0x0C;
const __int64 heightAddress = 0x0000000140EDA8B0 + 0x10;
const __int64 intWidthAddress = 0x0000000140EDA8D8 + 0x0C;
const __int64 intHeightAddress = 0x0000000140EDA8D8 + 0x10;
int originalWidth = *(int*)widthAddress;
int originalHeight = *(int*)heightAddress;
int originalIntWidth = *(int*)intWidthAddress;
int originalIntHeight = *(int*)intHeightAddress;
WRITE_MEMORY_INT(widthAddress, nIntResWidth);
WRITE_MEMORY_INT(heightAddress, nIntResHeight);
WRITE_MEMORY_INT(intWidthAddress, nIntResWidth);
WRITE_MEMORY_INT(intHeightAddress, nIntResHeight);
divaInitRender_710(ssaa, hd_res, ss_alpha_mask, npr);
WRITE_MEMORY_INT(widthAddress, originalWidth);
WRITE_MEMORY_INT(heightAddress, originalHeight);
WRITE_MEMORY_INT(intWidthAddress, originalIntWidth);
WRITE_MEMORY_INT(intHeightAddress, originalIntHeight);
}
else
divaInitRender_710(ssaa, hd_res, ss_alpha_mask, npr);
}
__int64 __fastcall hookedEngineUpdate(__int64 a1)
{
if (nFpsLimit < 1)
@@ -284,17 +318,17 @@ BOOL APIENTRY DllMain(HMODULE hModule,
}
DetourTransactionCommit();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
switch (game_version)
{
case 600:
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)divaParseParameters_600, hookedParseParameters);
DetourTransactionCommit();
break;
default:
DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters);
//default:
// DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters);
}
DetourTransactionCommit();
// set sleep time resolution to 2ms or device minimum (whichever's lower)
@@ -340,39 +374,14 @@ BOOL APIENTRY DllMain(HMODULE hModule,
switch (game_version)
{
case 600:
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x0000000140980954, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
*((int*)0x0000000140980954) = nIntResWidth;
VirtualProtect((BYTE*)0x0000000140980954, 6, oldProtect, &bck);
}
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x0000000140980958, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
*((int*)0x0000000140980958) = nIntResHeight;
VirtualProtect((BYTE*)0x0000000140980958, 6, oldProtect, &bck);
}
break;
WRITE_MEMORY_INT(0x0000000140980954, nIntResWidth);
WRITE_MEMORY_INT(0x0000000140980958, nIntResWidth);
break;
default:
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001409B8B68, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
*((int*)0x00000001409B8B68) = nIntResWidth;
VirtualProtect((BYTE*)0x00000001409B8B68, 6, oldProtect, &bck);
}
{
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001409B8B6C, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
*((int*)0x00000001409B8B6C) = nIntResHeight;
VirtualProtect((BYTE*)0x00000001409B8B6C, 6, oldProtect, &bck);
}
//*((int*)0x00000001409B8B6C) = maxHeight;
//*((int*)0x00000001409B8B14) = maxWidth;
//*((int*)0x00000001409B8B18) = maxHeight;
//*((int*)0x00000001409B8B1C) = maxWidth; // No parameters width?
//*((int*)0x00000001409B8B20) = maxHeight; // No parameters height?
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)divaInitRender_710, hookedInitRender);
DetourTransactionCommit();
}
}
}
@@ -390,4 +399,4 @@ extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
{
return L"Applies window mode/size and FPS limiting.";
}
}
@@ -6,11 +6,12 @@
#include <string>
static int(__cdecl* divaCreateWindow_710)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x140194D00;
__int64 (__fastcall* divaParseParameters_710)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x140193630;
void(__fastcall* divaInitRender_710)(int ssaa, int hd_res, int ss_alpha_mask, __int8 npr) = (void(__fastcall *)(int ssaa, int hd_res, int ss_alpha_mask, __int8 npr))0x0000000140502A10;
//__int64 (__fastcall* divaParseParameters_710)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x140193630;
__int64(__fastcall* divaEngineUpdate_710)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x140194CD0;
uint8_t* fullScreenFlag_710 = (uint8_t*)0x140EDA5D1;
DWORD* resolutionType_710 = (DWORD*)0x140EDA5D4;
//DWORD* resolutionType_710 = (DWORD*)0x140EDA5D4;
static int(__cdecl* divaCreateWindow_600)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x14018CD00;
@@ -1,6 +1,7 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
//#include <windows.h>
//#include <psapi.h>
#include <string>
#include <vector>
#include <map>
@@ -127,3 +128,36 @@ LPCWSTR DATA_FILE = DATA_FILE_STRING.c_str();
std::wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\ShaderPatchConfig.ini";
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
//bool hasConflicts()
//{
// printf("[ShaderPatch] Checking for conflicts...\n");
//
// HMODULE* hModules = new HMODULE[USHRT_MAX];
// HANDLE hProcess;
// DWORD cbNeeded;
//
// hProcess = GetCurrentProcess();
//
// if (EnumProcessModules(hProcess, hModules, sizeof(hModules), &cbNeeded)) {
// for (unsigned long long i = 0; i < (cbNeeded / sizeof(HMODULE)); i++) {
// auto pNameFunc = (LPCWSTR(*)())GetProcAddress(hModules[i], "GetPluginName");
// if (pNameFunc) {
// LPCWSTR name = pNameFunc();
// if (name && lstrcmpW(name, L"DivaGL") == 0)
// {
// // detected DivaGL
// printf("[ShaderPatch] Detected DivaGL! Quitting!\n");
//#ifdef _DEBUG
// MessageBoxExW(NULL, L"Detected DivaGL! Quitting!\n", L"ShaderPatch", MB_OK, 0);
//#endif
// delete[] hModules;
// return true;
// }
// }
// }
// }
//
// printf("[ShaderPatch] No conflicts found.\n");
// delete[] hModules;
// return false;
//}
@@ -8,6 +8,7 @@
#include "../../Input/Bindings/XinputBinding.h"
#include "../../Input/Bindings/MouseBinding.h"
#include "../../Input/Bindings/Ds4Binding.h"
#include "../../Input/Bindings/DVLBinding.h"
#include "../../Input/KeyConfig/Config.h"
#include "../../Utilities/Operations.h"
#include "../../Utilities/EnumBitwiseOperations.h"
@@ -83,6 +84,7 @@ namespace TLAC::Components
CoinBinding = new Binding();
ToonBinding = new Binding();
WireframeBinding = new Binding();
FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
configFile.OpenRead();
@@ -103,8 +105,18 @@ namespace TLAC::Components
Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE", *MenuCircleBinding, { "D", "L", "Spacebar" });
Config::BindConfigKeys(configFile.ConfigMap, "TOON", *ToonBinding, { "F9" });
Config::BindConfigKeys(configFile.ConfigMap, "COIN", *CoinBinding, { "F10" });
Config::BindConfigKeys(configFile.ConfigMap, "WIREFRAME", *WireframeBinding, { "Backspace" });
mouseScrollPvSelection = configFile.GetBooleanValue("mouse_scroll_pv_selection");
TestBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_L3));
ServiceBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_L2));
CoinBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_L1));
StartBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_FN));
SankakuBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_TRIANGLE));
ShikakuBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_SQUARE));
BatsuBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_CROSS));
MaruBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_CIRCLE));
}
void InputEmulator::Update()
@@ -176,6 +188,9 @@ namespace TLAC::Components
if (ToonBinding->AnyTapped())
toggleNpr1();
if (WireframeBinding->AnyTapped())
toggleWireframe();
}
HoldState InputEmulator::GetHoldState()
@@ -467,4 +482,28 @@ namespace TLAC::Components
printf("[TLAC] NPR1 restored\n");
}
}
void InputEmulator::toggleWireframe()
{
static bool wireframeEnabled = false;
if (!wireframeEnabled)
{
// inject samyuu's wireframe code
InjectCode((void*)0x00000000140500BE6, { 0xBA, 0x01, 0x1B, 0x00, 0x00, // mov edx,00001B01
0xB9, 0x08, 0x04, 0x00, 0x00, // mov ecx,00000408
0xE8, 0xE1, 0x5A, 0x3B, 0x00, // call 1408B66D6
0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
wireframeEnabled = true;
printf("[TLAC] Wireframe enabled\n");
}
else
{
InjectCode((void*)0x00000000140500BE6, { 0xB9, 0x1C, 0x00, 0x00, 0x00, 0xE8, 0x30, 0x7C, 0xF3, 0xFF, 0xB9, 0x1B, 0x00, 0x00, 0x00, 0x8B, 0xD8, 0xE8, 0x24, 0x7C, 0xF3, 0xFF, 0xB9, 0x1A, 0x00, 0x00, 0x00 });
wireframeEnabled = false;
printf("[TLAC] Wireframe disabled\n");
}
}
}
@@ -40,6 +40,7 @@ namespace TLAC::Components
Input::Binding* CoinBinding;
Input::Binding* ToonBinding;
Input::Binding* WireframeBinding;
InputEmulator();
~InputEmulator();
@@ -112,5 +113,6 @@ namespace TLAC::Components
void addCoin();
void toggleNpr1();
void toggleWireframe();
};
}
@@ -7,6 +7,7 @@
#include "../../Input/Bindings/KeyboardBinding.h"
#include "../../Input/KeyConfig/Config.h"
#include "../../Input/DirectInput/Ds4/DualShock4.h"
#include "../../Input/Divaller/Divaller.h"
#include "../../FileSystem/ConfigFile.h"
#include "../../Utilities/Math.h"
#include <algorithm>
@@ -100,7 +101,11 @@ namespace TLAC::Components
if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || (!enableInMenus && !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)))
return;
if (usePs4OfficialSlider)
if (Input::Divaller::GetInstance() != nullptr)
{
ApplyBitfieldState(Input::Divaller::GetInstance()->GetSlider());
}
else if (usePs4OfficialSlider)
{
DualShock4* ds4 = DualShock4::GetInstance();
if (ds4 == nullptr)
@@ -140,7 +145,7 @@ namespace TLAC::Components
void TouchSliderEmulator::OnFocusLost()
{
if (usePs4OfficialSlider)
if (usePs4OfficialSlider || Input::Divaller::GetInstance() != nullptr)
sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_RAW);
else
sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
@@ -32,9 +32,13 @@ namespace TLAC::Components
Pause::menusets Pause::curMenuSet = MENUSET_MAIN;
std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemMoveTime;
std::vector<uint8_t> Pause::origAetMovOp;
float_t Pause::origDeltaFrameHistory = 0.0f;
int32_t Pause::origDeltaFrameHistoryInt = 0;
uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3;
std::vector<uint8_t> Pause::origFramespeedOp;
uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50;
float_t* Pause::deltaFrameHistoryAddress = (float_t*)0x140EDA6C0;
int32_t* Pause::deltaFrameHistoryIntAddress = (int32_t*)0x140EDA6C4;
std::vector<uint8_t> Pause::origAgeageHairOp;
uint8_t* Pause::ageageHairPatchAddress = (uint8_t*)0x14054352c;
std::vector<bool> Pause::streamPlayStates;
@@ -136,6 +140,12 @@ namespace TLAC::Components
InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
InjectCode(ageageHairPatchAddress, { 0x0f, 0x57, 0xdb }); // XORPS XMM3,XMM3
origDeltaFrameHistory = *deltaFrameHistoryAddress;
origDeltaFrameHistoryInt = *deltaFrameHistoryIntAddress;
*deltaFrameHistoryAddress = 0.0f;
*deltaFrameHistoryIntAddress = 0;
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
@@ -279,6 +289,9 @@ namespace TLAC::Components
InjectCode(framespeedPatchAddress, origFramespeedOp);
InjectCode(ageageHairPatchAddress, origAgeageHairOp);
*deltaFrameHistoryAddress = origDeltaFrameHistory;
*deltaFrameHistoryIntAddress = origDeltaFrameHistoryInt;
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
@@ -47,6 +47,10 @@ namespace TLAC::Components
static std::vector<uint8_t> origFramespeedOp;
static uint8_t* framespeedPatchAddress;
static float_t origDeltaFrameHistory;
static int32_t origDeltaFrameHistoryInt;
static float_t* deltaFrameHistoryAddress;
static int32_t* deltaFrameHistoryIntAddress;
static std::vector<uint8_t> origAgeageHairOp;
static uint8_t* ageageHairPatchAddress;
+1 -1
View File
@@ -8,7 +8,7 @@ constexpr uint8_t JNE_OPCODE = 0x85;
//constexpr uint64_t ENGINE_UPDATE_HOOK_TARGET_ADDRESS = 0x000000014018CC40;
constexpr uint64_t ENGINE_UPDATE_INPUT_ADDRESS = 0x000000014018CBB0;
constexpr uint64_t ENGINE_DRAW_2D_ADDRESS = 0x0000000140501F70;
constexpr uint64_t ENGINE_STAGE_DISP_SHADOW_ADDRESS = 0x0000000140649840;
constexpr uint64_t ENGINE_FINISH_DRAW_ADDRESS = 0x0000000140192730;
constexpr uint64_t CURRENT_GAME_STATE_ADDRESS = 0x0000000140EDA810;
@@ -0,0 +1,29 @@
#include "DVLBinding.h"
namespace TLAC::Input
{
#define DivallerInstanceCheckDefault(checkFunc) (Divaller::InstanceInitialized() ? Divaller::GetInstance()->checkFunc : false)
DivallerBinding::DivallerBinding(DivallerButton button) : Button(button)
{
}
DivallerBinding::~DivallerBinding()
{
}
bool DivallerBinding::IsDown()
{
return DivallerInstanceCheckDefault(IsDown(Button));
}
bool DivallerBinding::IsTapped()
{
return DivallerInstanceCheckDefault(IsTapped(Button));
}
bool DivallerBinding::IsReleased()
{
return DivallerInstanceCheckDefault(IsReleased(Button));
}
}
@@ -0,0 +1,19 @@
#pragma once
#include "IInputBinding.h"
#include "../Divaller/Divaller.h"
namespace TLAC::Input
{
class DivallerBinding : public IInputBinding
{
public:
DivallerButton Button;
DivallerBinding(DivallerButton button);
~DivallerBinding();
bool IsDown() override;
bool IsTapped() override;
bool IsReleased() override;
};
}
@@ -21,7 +21,9 @@ namespace TLAC::Input
// Hori F2nd Miniboard (Hatsune Miku Sho): {00490F0D-0000-0000-0000-504944564944}
{ 0x00490F0D, 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } },
// Hori FT Senyou: {013C0F0D-0000-0000-0000-504944564944}
{ 0x013C0F0D, 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }
{ 0x013C0F0D, 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } },
// HORI HATSUNE MIKU 39S CONTROLLER: {00FB0F0D-0000-0000-0000-504944564944}
{ 0x00FB0F0D, 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }
};
class DualShock4 : public Controller, public IInputDevice
@@ -72,4 +74,4 @@ namespace TLAC::Input
bool MatchesDirection(Joystick joystick, Direction directionEnum, float threshold);
bool GetButtonState(Ds4State &state, Ds4Button button);
};
}
}
@@ -0,0 +1,272 @@
#include "Divaller.h"
#include "../../framework.h"
#include "DivallerButton.h"
#include "DivallerState.h"
#include <stdio.h>
#include <string>
#include <iostream>
namespace TLAC::Input
{
Divaller *Divaller::instance;
Divaller::Divaller()
{
memset(outputBuffer, 0, sizeof(outputBuffer));
outputBuffer[0] = 0x44;
outputBuffer[1] = 0x4c;
outputBuffer[2] = 0x61;
}
Divaller::~Divaller()
{
CloseHandle(hDeviceHandle);
}
bool Divaller::TryInitializeInstance()
{
if (InstanceInitialized())
return true;
Divaller *divaller = new Divaller();
BOOL success = divaller->Initialize();
instance = success ? divaller : nullptr;
if (!success)
delete divaller;
return success;
}
bool Divaller::Initialize()
{
HDEVINFO hDevInfo = SetupDiGetClassDevs(&GUID_DEVINTERFACE_USB_DEVICE, NULL, NULL, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
if (hDevInfo == INVALID_HANDLE_VALUE)
{
printf("[TLAC] Divaller::Initialize(): SetupDiGetClassDevs returned INVALID_HANDLE_VALUE\n");
return false;
}
LPCWSTR devPath = NULL;
for (size_t i = 0;; i++)
{
SP_DEVICE_INTERFACE_DATA device_interface_data = {0};
device_interface_data.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
BOOL success = SetupDiEnumDeviceInterfaces(
hDevInfo,
NULL,
&GUID_DEVINTERFACE_USB_DEVICE,
(DWORD)i,
&device_interface_data);
if (!success)
{
break;
}
ULONG required_length = 0;
success = SetupDiGetDeviceInterfaceDetail(
hDevInfo,
&device_interface_data,
NULL,
0,
&required_length,
NULL);
UINT8 *interface_data = (UINT8 *)calloc(required_length, sizeof(UINT8));
PSP_DEVICE_INTERFACE_DETAIL_DATA device_interface_detail_data = (PSP_DEVICE_INTERFACE_DETAIL_DATA)interface_data;
device_interface_detail_data->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
ULONG actual_length = required_length;
success = SetupDiGetDeviceInterfaceDetail(
hDevInfo,
&device_interface_data,
device_interface_detail_data,
actual_length,
&required_length,
NULL);
if (!success)
{
continue;
}
if (
wcsstr(device_interface_detail_data->DevicePath, L"vid_0e8f") == 0 ||
wcsstr(device_interface_detail_data->DevicePath, L"pid_2213") == 0)
{
continue;
}
devPath = device_interface_detail_data->DevicePath;
break;
}
if (devPath == NULL)
{
SetupDiDestroyDeviceInfoList(hDevInfo);
return false;
}
hDeviceHandle = CreateFile(
devPath,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED,
NULL);
if (hDeviceHandle == INVALID_HANDLE_VALUE)
{
printf("[TLAC] Divaller::Initialize(): Open device failed.\n");
SetupDiDestroyDeviceInfoList(hDevInfo);
return false;
}
if (!WinUsb_Initialize(hDeviceHandle, &hInterfaceHandle))
{
printf("[TLAC] Divaller::Initialize(): WinUsb_Initialize failed.\n");
std::cout << GetLastError() << std::endl;
SetupDiDestroyDeviceInfoList(hDevInfo);
CloseHandle(hDeviceHandle);
return false;
}
USB_INTERFACE_DESCRIPTOR USBInterfaceDescriptor;
if (!WinUsb_QueryInterfaceSettings(hInterfaceHandle, 0, &USBInterfaceDescriptor))
{
std::cout << GetLastError() << std::endl;
SetupDiDestroyDeviceInfoList(hDevInfo);
CloseHandle(hDeviceHandle);
return false;
}
SetupDiDestroyDeviceInfoList(hDevInfo);
return true;
}
bool Divaller::PollInput()
{
lastState = currentState;
ULONG len = 0;
memset(currentState.state, 0, sizeof(currentState.state));
BOOL bResult = WinUsb_ReadPipe(hInterfaceHandle, (UCHAR)132, currentState.state, _countof(currentState.state), &len, nullptr);
if (!bResult || currentState.state[0] != 0x42 || currentState.state[1] != 0x56 || currentState.state[2] != 0x5a)
{
printf("[TLAC] Divaller::PollInput(): WinUsb_ReadPipe failed.\n");
std::cout << GetLastError() << std::endl;
}
SetLED();
return bResult;
}
bool Divaller::SetLED()
{
outputBuffer[3] &= 0x0F; // Reset Button LED
outputBuffer[3] |= (!(*buttonLed >> 1 & 0x0001)) << 4; // SQUARE
outputBuffer[3] |= (!(*buttonLed >> 3 & 0x0001)) << 5; // CIRCLE
outputBuffer[3] |= (!(*buttonLed & 0x0001)) << 6; // TRIANGLE
outputBuffer[3] |= (!(*buttonLed >> 2 & 0x0001)) << 7; // CROSS
if (*sliderLedInit && !sliderLedData)
{
sliderLedData = reinterpret_cast<UCHAR *>(*(uint64_t *)(0x14cc5de40 + 0x68) + 0x189c);
}
if (sliderLedData)
{
for (int n = 0; n < 32; n++)
{
// LED number + 3 bytes header + color offset
outputBuffer[(31 - n) * 3 + 3 + 3] = sliderLedData[n * 3 + 1]; // BLUE
outputBuffer[(31 - n) * 3 + 3 + 2] = sliderLedData[n * 3 + 2]; // RED
outputBuffer[(31 - n) * 3 + 3 + 1] = sliderLedData[n * 3 + 3]; // GREEN
}
}
ULONG len = 0;
BOOL bResult = WinUsb_WritePipe(hInterfaceHandle, (UCHAR)0x03, outputBuffer, 100, &len, NULL);
if (!bResult)
{
printf("[TLAC] Divaller::SetLED(): WinUsb_WritePipe failed.\n");
std::cout << GetLastError() << std::endl;
}
return bResult;
}
bool Divaller::IsDown(DivallerButton button)
{
switch (button)
{
case DivallerButton::DVL_L1:
return (currentState.state[5] >> 0) & 1;
case DivallerButton::DVL_L2:
return (currentState.state[4] >> 7) & 1;
case DivallerButton::DVL_L3:
return (currentState.state[4] >> 6) & 1;
case DivallerButton::DVL_FN:
return (currentState.state[3] >> 1) & 1;
case DivallerButton::DVL_TRIANGLE:
return (currentState.state[3] >> 4) & 1;
case DivallerButton::DVL_SQUARE:
return (currentState.state[3] >> 2) & 1;
case DivallerButton::DVL_CROSS:
return (currentState.state[3] >> 5) & 1;
case DivallerButton::DVL_CIRCLE:
return (currentState.state[3] >> 3) & 1;
}
return false;
}
bool Divaller::IsUp(DivallerButton button)
{
return !IsDown(button);
}
bool Divaller::IsTapped(DivallerButton button)
{
return IsDown(button) && WasUp(button);
}
bool Divaller::IsReleased(DivallerButton button)
{
return IsUp(button) && WasDown(button);
}
bool Divaller::WasDown(DivallerButton button)
{
switch (button)
{
case DivallerButton::DVL_L1:
return (lastState.state[5] >> 0) & 1;
case DivallerButton::DVL_L2:
return (lastState.state[4] >> 7) & 1;
case DivallerButton::DVL_L3:
return (lastState.state[4] >> 6) & 1;
case DivallerButton::DVL_FN:
return (lastState.state[3] >> 1) & 1;
case DivallerButton::DVL_TRIANGLE:
return (lastState.state[3] >> 4) & 1;
case DivallerButton::DVL_SQUARE:
return (lastState.state[3] >> 2) & 1;
case DivallerButton::DVL_CROSS:
return (lastState.state[3] >> 5) & 1;
case DivallerButton::DVL_CIRCLE:
return (lastState.state[3] >> 3) & 1;
}
return false;
}
bool Divaller::WasUp(DivallerButton button)
{
return !WasDown(button);
}
uint32_t Divaller::GetSlider()
{
uint32_t i = 0;
i |= currentState.state[5] >> 4;
i |= currentState.state[6] << 4;
i |= currentState.state[7] << 12;
i |= currentState.state[8] << 20;
i |= currentState.state[9] << 28;
// Reverse the bit order of uint32
i = (i & 0xaaaaaaaa) >> 1 | (i & 0x55555555) << 1;
i = (i & 0xcccccccc) >> 2 | (i & 0x33333333) << 2;
i = (i & 0xf0f0f0f0) >> 4 | (i & 0x0f0f0f0f) << 4;
i = (i & 0xff00ff00) >> 8 | (i & 0x00ff00ff) << 8;
return i >> 16 | i << 16;
};
}
@@ -0,0 +1,52 @@
#pragma once
#include "../IInputDevice.h"
#include "DivallerState.h"
#include "DivallerButton.h"
#include <SetupAPI.h>
#include <initguid.h>
#include <usbiodef.h>
#include <winusb.h>
namespace TLAC::Input
{
class Divaller : public IInputDevice
{
public:
Divaller();
~Divaller();
static bool TryInitializeInstance();
bool Initialize();
bool PollInput() override;
bool SetLED();
bool IsDown(DivallerButton button);
bool IsUp(DivallerButton button);
bool IsTapped(DivallerButton button);
bool IsReleased(DivallerButton button);
bool WasDown(DivallerButton button);
bool WasUp(DivallerButton button);
uint32_t GetSlider();
static inline bool InstanceInitialized() { return instance != nullptr; };
static inline Divaller *GetInstance() { return instance; };
static inline void DeleteInstance()
{
delete instance;
instance = nullptr;
};
private:
static Divaller *instance;
DivallerState lastState;
DivallerState currentState;
WINUSB_INTERFACE_HANDLE hInterfaceHandle;
HANDLE hDeviceHandle;
UCHAR outputBuffer[100];
int *buttonLed = reinterpret_cast<int *>(0x14119b950);
uint64_t *partionLed = reinterpret_cast<uint64_t *>(*(uint64_t *)0x140eda330 + 0xc9);
uint64_t *sliderLedInit = reinterpret_cast<uint64_t *>((uint64_t *)0x14cc5dea8);
UCHAR *sliderLedData = nullptr;
};
}
@@ -0,0 +1,32 @@
#pragma once
namespace TLAC::Input
{
enum DivallerButton : int
{
DVL_SQUARE = 0,
DVL_CROSS = 1,
DVL_CIRCLE = 2,
DVL_TRIANGLE = 3,
DVL_FN = 4,
DVL_L1 = 5,
DVL_L2 = 6,
DVL_L3 = 7,
DVL_R1 = 8,
DVL_R2 = 9,
DVL_R3 = 10,
DVL_UP = 11,
DVL_LEFT = 12,
DVL_DOWN = 13,
DVL_RIGHT = 14,
DVL_PAD = 11,
DVL_SHARE = 12,
DVL_HOME = 13,
DVL_OPTION = 14
};
}
@@ -0,0 +1,10 @@
#pragma once
#include "../../framework.h"
namespace TLAC::Input
{
struct DivallerState
{
uint8_t state[24];
};
}
@@ -26,9 +26,6 @@ namespace TLAC::Input::KeyConfig
{ "Minus", VK_SUBTRACT },
{ "Divide", VK_DIVIDE },
{ "Multiply", VK_MULTIPLY },
{ "Comma", VK_OEM_COMMA },
{ "Period", VK_OEM_PERIOD },
{ "Slash", VK_OEM_2 },
// F-Keys
{ "F1", VK_F1 },
{ "F2", VK_F2 },
@@ -91,7 +88,14 @@ namespace TLAC::Input::KeyConfig
{ "Escape", VK_ESCAPE },
{ "Comma", VK_OEM_COMMA },
{ "Period", VK_OEM_PERIOD },
{ "Colon", VK_OEM_1 },
{ "Slash", VK_OEM_2 },
{ "Tilde", VK_OEM_3 },
{ "LeftBracket", VK_OEM_4 },
{ "Backslash", VK_OEM_5 },
{ "RightBracket", VK_OEM_6 },
{ "SingleDoubleQuote", VK_OEM_7 },
{ "OEM_8", VK_OEM_8 },
// Mouse buttons
{ "MouseLeft", VK_LBUTTON },
{ "MouseMiddle", VK_MBUTTON },
+236 -230
View File
@@ -1,231 +1,237 @@
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<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="framework.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\CameraController.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\ComponentsManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\DebugComponent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\EmulatorComponent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\FastLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\FrameRateManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\PlayerDataManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\Input\InputEmulator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\Input\InputState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\Input\TouchPanelEmulator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\Input\TouchSliderEmulator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\Input\TouchSliderState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FileSystem\ConfigFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FileSystem\TextFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\Binding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\Ds4Binding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\KeyboardBinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\MouseBinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\Ds4\Ds4State.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\Ds4\DualShock4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\Controller.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\DirectInput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\DirectInputDevice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\DirectInputMouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Keyboard\Keyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Keyboard\KeyboardState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\KeyConfig\Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\KeyConfig\KeyString.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\KeyConfig\KeyStringHash.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Mouse\Mouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utilities\Math.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utilities\Operations.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utilities\Stopwatch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utilities\Vec2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utilities\Vec3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\ScaleComponent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\XinputBinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Xinput\Xinput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Xinput\XinputState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\GameTargets\TargetInspector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\ScoreSaver.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Components\Pause.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utilities\Drawing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\GenericUsb\GuState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\DirectInput\GenericUsb\GenericUsbInput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\GuBinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Divaller\Divaller.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input\Bindings\DVLBinding.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+29 -4
View File
@@ -12,6 +12,7 @@
#include "Input/DirectInput/DirectInput.h"
#include "Input/DirectInput/Ds4/DualShock4.h"
#include "Input/DirectInput/GenericUsb/GenericUsbInput.h"
#include "Input/Divaller/Divaller.h"
#include "Components/ComponentsManager.h"
#include <tchar.h>
#include <GL/freeglut.h>
@@ -21,7 +22,7 @@
#pragma comment(lib, "detours.lib")
void(__cdecl* divaEngineUpdate)() = (void(__cdecl*)())0x14018CC40;
void(__cdecl* divaEngineDraw2D)(void* addr) = (void(__cdecl*)(void* addr))ENGINE_DRAW_2D_ADDRESS;
void(__cdecl* divaEngineStageDispShadow)() = (void(__cdecl*)())ENGINE_STAGE_DISP_SHADOW_ADDRESS;
LRESULT CALLBACK MessageWindowProcessCallback(HWND, UINT, WPARAM, LPARAM);
DWORD WINAPI WindowMessageDispatcher(LPVOID);
@@ -81,6 +82,12 @@ namespace TLAC
if (Input::GenericUsbInput::TryInitializeInstance())
printf("[TLAC] UpdateTick(): GenericUsbInput connected and initialized\n");
}
if (!Input::Divaller::InstanceInitialized())
{
if (Input::Divaller::TryInitializeInstance())
printf("[TLAC] UpdateTick(): Divaller connected and initialized\n");
}
}
ComponentsManager.Update();
@@ -112,6 +119,15 @@ namespace TLAC
}
}
if (Input::Divaller::GetInstance() != nullptr)
{
if (!Input::Divaller::GetInstance()->PollInput())
{
Input::Divaller::DeleteInstance();
printf("[TLAC] UpdateTick(): Divaller connection lost\n");
}
}
ComponentsManager.UpdateInput();
}
@@ -140,6 +156,15 @@ namespace TLAC
printf("[TLAC] UpdateTick(): GenericUsbInput connection lost\n");
}
}
if (Input::Divaller::GetInstance() != nullptr)
{
if (!Input::Divaller::GetInstance()->PollInput())
{
Input::Divaller::DeleteInstance();
printf("[TLAC] UpdateTick(): Divaller connection lost\n");
}
}
}
if (HasWindowFocus && !HadWindowFocus)
@@ -371,10 +396,10 @@ void hookedEngineUpdate()
//divaEngineUpdate();
}
void hookedEngineDraw2D(void* addr)
void hookedEngineStageDispShadow()
{
divaEngineStageDispShadow();
TLAC::UpdateDraw2D();
divaEngineDraw2D(addr);
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
@@ -400,7 +425,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReser
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)divaEngineDraw2D, hookedEngineDraw2D);
DetourAttach(&(PVOID&)divaEngineStageDispShadow, hookedEngineStageDispShadow);
DetourTransactionCommit();
//TLAC::InitializeExtraSettings();