211 lines
6.8 KiB
C++
211 lines
6.8 KiB
C++
#include "TouchSliderEmulator.h"
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#include "../ComponentsManager.h"
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#include "../../Constants.h"
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#include "../../framework.h"
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#include "../../Input/Mouse/Mouse.h"
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#include "../../Input/Keyboard/Keyboard.h"
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#include "../../Input/Bindings/KeyboardBinding.h"
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#include "../../Input/KeyConfig/Config.h"
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#include "../../Input/DirectInput/Ds4/DualShock4.h"
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#include "../../Input/Divaller/Divaller.h"
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#include "../../FileSystem/ConfigFile.h"
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#include "../../Utilities/Math.h"
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#include <algorithm>
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#include <stdio.h>
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#include "../GameState.h"
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using namespace TLAC::Input;
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using namespace TLAC::Input::KeyConfig;
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using namespace TLAC::Utilities;
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namespace TLAC::Components
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{
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const std::string KEY_CONFIG_FILE_NAME = "keyconfig.ini";
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TouchSliderEmulator* TouchSliderEmulator::LatestInstance;
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TouchSliderEmulator::TouchSliderEmulator()
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{
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LatestInstance = this;
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}
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TouchSliderEmulator::~TouchSliderEmulator()
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{
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delete LeftSideSlideLeft;
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delete LeftSideSlideRight;
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delete RightSideSlideLeft;
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delete RightSideSlideRight;
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}
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const char* TouchSliderEmulator::GetDisplayName()
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{
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return "touch_slider_emulator";
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}
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void TouchSliderEmulator::Initialize(ComponentsManager* manager)
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{
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componentsManager = manager;
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sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS;
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touchSliderEmulatorIsEnabled = true;
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LeftSideSlideLeft = new Binding();
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LeftSideSlideRight = new Binding();
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RightSideSlideLeft = new Binding();
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RightSideSlideRight = new Binding();
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FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
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configFile.OpenRead();
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usePs4OfficialSlider = configFile.GetBooleanValue("ps4_official_slider");
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enableInMenus = configFile.GetBooleanValue("slider_in_menus");
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if (usePs4OfficialSlider)
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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DualShock4::rawMode = true; // set raw mode for future instances if no current instance
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else
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ds4->SetRawMode(true); // if is a current instance, set raw mode on it (also sets for future instances)
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}
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else
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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DualShock4::rawMode = false; // set raw mode for future instances if no current instance
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else
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ds4->SetRawMode(false); // if is a current instance, set raw mode on it (also sets for future instances)
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_LEFT", *LeftSideSlideLeft, { "Q" });
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_RIGHT", *LeftSideSlideRight, { "E" });
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Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_LEFT", *RightSideSlideLeft, { "U" });
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Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_RIGHT", *RightSideSlideRight, { "O" });
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float touchSliderEmulationSpeed = configFile.GetFloatValue("touch_slider_emulation_speed");
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if (touchSliderEmulationSpeed != 0.0f)
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sliderSpeed = touchSliderEmulationSpeed;
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}
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}
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void TouchSliderEmulator::Update()
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{
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sliderState->State = SLIDER_OK;
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}
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void TouchSliderEmulator::UpdateInput()
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{
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || (!enableInMenus && !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)))
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return;
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if (Input::Divaller::GetInstance() != nullptr)
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{
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ApplyBitfieldState(Input::Divaller::GetInstance()->GetSlider());
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}
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else if (usePs4OfficialSlider)
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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return;
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Joystick ls = ds4->GetLeftStick();
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Joystick rs = ds4->GetRightStick();
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uint32_t state = 0;
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// DualShock4 normalises sticks to floats -- this undoes that
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//printf("left stick: %9.6f, %9.6f, ", ls.XAxis, ls.YAxis);
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state |= (uint8_t)((ls.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000; // 0.001 to prevent rounding errors
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//printf("%d, ", (int)(state ^ 0b10000000));
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state |= ((uint8_t)((ls.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 8;
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//printf("%d\n", (int)((state >> 8) ^ 0b10000000));
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state |= ((uint8_t)((rs.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 16;
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state |= ((uint8_t)((rs.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 24;
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ApplyBitfieldState(state);
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}
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else
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{
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sliderIncrement = GetElapsedTime() / sliderSpeed;
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constexpr float sensorStep = (1.0f / SLIDER_SENSORS);
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EmulateSliderInput(LeftSideSlideLeft, LeftSideSlideRight, ContactPoints[0], 0.0f, 0.5f);
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EmulateSliderInput(RightSideSlideLeft, RightSideSlideRight, ContactPoints[1], 0.5f + sensorStep, 1.0f + sensorStep);
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sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
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for (int i = 0; i < CONTACT_POINTS; i++)
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ApplyContactPoint(ContactPoints[i], i);
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}
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}
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void TouchSliderEmulator::OnFocusLost()
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{
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if (usePs4OfficialSlider || Input::Divaller::GetInstance() != nullptr)
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sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_RAW);
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else
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sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
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}
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// EmulateSliderInput and ApplyContactPoint are used for analog stick/button slider emulation
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void TouchSliderEmulator::EmulateSliderInput(Binding *leftBinding, Binding *rightBinding, ContactPoint &contactPoint, float start, float end)
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{
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bool leftDown = leftBinding->AnyDown();
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bool rightDown = rightBinding->AnyDown();
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if (leftDown)
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contactPoint.Position -= sliderIncrement;
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else if (rightDown)
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contactPoint.Position += sliderIncrement;
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if (contactPoint.Position < start)
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contactPoint.Position = end;
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if (contactPoint.Position > end)
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contactPoint.Position = start;
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bool leftTapped = leftBinding->AnyTapped();
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bool rightTapped = rightBinding->AnyTapped();
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if (leftTapped || rightTapped)
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contactPoint.Position = (start + end) / 2.0f;
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contactPoint.InContact = leftDown || rightDown;
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}
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void TouchSliderEmulator::ApplyContactPoint(ContactPoint& contactPoint, int section)
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{
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sliderState->SectionTouched[section] = contactPoint.InContact;
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int pressure = contactPoint.InContact ? FULL_PRESSURE : NO_PRESSURE;
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float position = std::clamp(contactPoint.Position, 0.0f, 1.0f);
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if (contactPoint.InContact)
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{
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int sensor = (int)(position * (SLIDER_SENSORS - 1));
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sliderState->SetSensor(sensor, pressure, TouchSliderState::SENSOR_SET_MODE_SECTIONS);
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}
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constexpr float startRange = -1.0f;
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constexpr float endRange = +1.0f;
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sliderState->SectionPositions[section] = contactPoint.InContact ? (ConvertRange(0.0f, 1.0f, startRange, endRange, position)) : 0.0f;
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}
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// ApplyBitfieldState is used for setting raw slider data
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void TouchSliderEmulator::ApplyBitfieldState(uint32_t state)
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{
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for (int i = 0; i < 32; i++)
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{
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if (state & (1 << (31 - i)))
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sliderState->SetSensor(i, FULL_PRESSURE, TouchSliderState::SENSOR_SET_MODE_RAW);
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else
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sliderState->SetSensor(i, NO_PRESSURE, TouchSliderState::SENSOR_SET_MODE_RAW);
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}
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}
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} |