Commit Graph
105 Commits
Author SHA1 Message Date
nastys 4d6e2fa5e2 Customizable Fast Loader speed 2020-01-21 14:11:00 +01:00
twistero e5d6d280a8 Make game window more responsive to touches. 2019-11-27 23:36:33 +08:00
nastys f52e702843 Optionalize pause on focus lost 2019-11-16 05:33:44 +01:00
Jay39w 834724948b bugfixes?
?
2019-11-14 00:57:56 +00:00
Jay39w 7606611fb6 Upload files to 'source-code/source/plugins/TLAC/Components' 2019-11-13 02:14:27 +00:00
Jay39w f1d0f63b6f Allow song specific choices such as modules, skins and sfx.
Set in playerdata.ini, modules.ini, skins.ini and sfx.ini respectively.
2019-11-12 23:53:26 +00:00
Jay39w caba4d6d9b Allow for song specific module choices and saving/loading of song specific module choices.
This feature should require use_card, this is automatically enabled by default (this may be changed in the next commit) and has one notable bug, which is a significant FPS drop when selecting (or sometimes loading) modules on songs with 3 vocals. (This does NOT impact gameplay past song select to my knowledge)

Huge thanks to somewhatlurker again for coding help and advice as well as just being a sweetie <3
2019-11-12 01:20:02 +00:00
Jay39w 0c1d371044 Upload files to 'source-code/source/plugins/TLAC/Components' 2019-11-05 21:53:36 +00:00
Jay39w aa4a7042e5 Upload files to 'source-code/source/plugins/TLAC/Components' 2019-11-05 21:48:03 +00:00
nastys 2224195ba3 Make MENU_CIRCLE behave like the other MENU keybindings 2019-10-26 16:06:02 +02:00
nastys e35f70fea0 Keybinding fixes 2019-10-26 15:39:11 +02:00
nastys 31199663c8 Better keybindings 2019-10-26 15:09:56 +02:00
somewhatlurker 26d6ef0250 add code for skipping through menus (input bit 0x6e set based on any control panel buttons being used) 2019-10-26 10:16:53 +11:00
somewhatlurker a7e5034649 pause: add up/down to key legend 2019-10-26 00:22:20 +11:00
somewhatlurker b15e840e7c pause: touch panel support 2019-10-26 00:16:40 +11:00
somewhatlurker ebc5baa132 tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause 2019-10-25 23:04:28 +11:00
somewhatlurker 02967e7e03 pause: make the cursor and items look nicer
(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker 4da730261f pause: improve layout and add some lines as decoration
partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker 000065ed14 tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects 2019-10-24 18:58:30 +11:00
somewhatlurker bb683c2252 tlac drawing: proper support for different aet files 2019-10-24 17:35:47 +11:00
somewhatlurker 501135cc20 tlac drawing: add drawText functions for strings with formatting/sprite escapes 2019-10-23 22:21:25 +11:00
somewhatlurker 9e800103f9 pause: add heading text to submenus 2019-10-23 22:20:11 +11:00
somewhatlurker 73c3af7bc0 pause: support all aspect ratios 2019-10-23 12:28:29 +11:00
somewhatlurker b5b0af0e15 pause: pause on focus lost (+ some minor cleanup) 2019-10-23 11:17:58 +11:00
somewhatlurker 0f5745cde1 pause: use cross to leave sub-menu instead of triangle 2019-10-23 11:11:16 +11:00
somewhatlurker bb20f55e1c tlac: rename some text drawing stuff to be more correct 2019-10-23 11:06:56 +11:00
somewhatlurker d5b184414a pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing) 2019-10-23 08:26:27 +11:00
somewhatlurker 6bbc1fce5f pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker 01a089d1f4 pause: add slider input filtering 2019-10-23 07:32:19 +11:00
somewhatlurker 3ae348e966 pause: more cleanup 2019-10-23 06:02:34 +11:00
somewhatlurker 98a6fec7ac pause: menu code cleanup 2019-10-23 05:36:27 +11:00
somewhatlurker d7ca0637f5 pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker 942de967ce pause: fix button icons remaining when UI is hidden 2019-10-22 05:42:52 +11:00
somewhatlurker 6acaed6f3a pause disable broken restart button 2019-10-22 05:39:37 +11:00
somewhatlurker 68c03689c0 pause: don't click the restart button. I warned you. 2019-10-22 03:50:17 +11:00
somewhatlurker 84352bbbfa tlac: rename DrawSprites stuff to Draw2D, use a better hook for it 2019-10-22 00:56:45 +11:00
somewhatlurker a90ae09e11 tlac drawing: lots of const on pointers 2019-10-21 21:53:26 +11:00
somewhatlurker c7d1982dbe pause: floats in createAetLayer calls? 2019-10-21 21:48:46 +11:00
somewhatlurker 6899c278f4 pause: use nullptr instead of 0 in createAetLayer args 2019-10-21 21:39:57 +11:00
somewhatlurker 7c308c1f24 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker b017382580 tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker 59c8d164ad tlac: add three parameter drawRectangle (implemented the same as sega uses) 2019-10-21 17:24:35 +11:00
somewhatlurker b4ee82a643 pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker af7140b9e5 pause: ? 2019-10-21 14:10:40 +11:00
somewhatlurker 783f768650 use proper syntax for accessing vector data 2019-10-21 13:55:25 +11:00
somewhatlurker 39d2f18c3f pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00
somewhatlurker f7076adcb8 pause: add missing string include 2019-10-21 01:39:21 +11:00
somewhatlurker 8edbf92649 pause: add SE volume submenu, improve some state management 2019-10-21 01:20:44 +11:00
somewhatlurker cc183348e4 pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped 2019-10-20 19:58:09 +11:00
somewhatlurker d8ac3bbd67 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00