Customizable Fast Loader speed
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@@ -252,6 +252,8 @@ ConfigOptionBase* componentsArray[] = {
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new BooleanOption(L"fast_loader", COMPONENTS_SECTION, COMPONENTS_FILE, L"Fast Loader", L"Skip or speed up unnecessary loading steps.", false, true),
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new NumericOption(L"fast_loader_speed", COMPONENTS_SECTION, COMPONENTS_FILE, L"Fast Loader Speed", L"Set this to 4 or less when playing online.\nDefault: 39", 39, 2, 1024),
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new BooleanOption(L"camera_controller", COMPONENTS_SECTION, COMPONENTS_FILE, L"Camera Controller", L"Enables freecam (toggled using F3).\nWASD to move, SPACE/CTRL for up/down, Q/R to rotate, R/F for zoom.\nHolding SHIFT/ALT changes control speed.", false, true),
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new BooleanOption(L"scale_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"Scale Component", L"Scales the graphics output framebuffer to fill the screen/window.", false, true),
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@@ -1,6 +1,8 @@
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#include "FastLoader.h"
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#include "../FileSystem/ConfigFile.h"
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#include "../Constants.h"
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#include <stdio.h>
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#include "../framework.h"
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namespace TLAC::Components
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{
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@@ -19,6 +21,14 @@ namespace TLAC::Components
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void FastLoader::Initialize(ComponentsManager*)
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{
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TLAC::FileSystem::ConfigFile componentsConfig(TLAC::framework::GetModuleDirectory(), COMPONENTS_CONFIG_FILE_NAME);
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bool success = componentsConfig.OpenRead();
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if (success)
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{
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int speed = componentsConfig.GetIntegerValue("fast_loader_speed");
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if (speed >= 2 && speed <= 1024) updatesPerFrame = speed;
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}
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printf("[Fast Loader] Speed: %d\n", updatesPerFrame);
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}
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void FastLoader::Update()
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@@ -1,6 +1,7 @@
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#pragma once
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#include "EmulatorComponent.h"
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#include "GameState.h"
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#include <string>
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namespace TLAC::Components
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{
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@@ -17,7 +18,8 @@ namespace TLAC::Components
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virtual void UpdateInput() override;
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private:
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const int updatesPerFrame = 39;
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const std::string COMPONENTS_CONFIG_FILE_NAME = "components.ini";
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int updatesPerFrame = 39;
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GameState currentGameState;
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GameState previousGameState;
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