Merge branch 'master' of somewhatlurker/PD-Loader into master
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@@ -3,39 +3,57 @@
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#pragma comment(lib, "detours.lib")
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#include <GL\freeglut.h>
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#include <GL\GL.h>
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#include <wingdi.h>
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#include <windows.h>
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#include <iostream>
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int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
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{
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if (nDisplay == 1)
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if (nDisplay == 1) // borderless fullscreen
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{
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*fullScreenFlag = 0;
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int nWidth = glutGet(GLUT_SCREEN_WIDTH);
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int nHeight = glutGet(GLUT_SCREEN_HEIGHT);
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int nX = 0;
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int nY = 0;
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH | GLUT_BORDERLESS);
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glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH), glutGet(GLUT_SCREEN_HEIGHT));
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glutInitWindowPosition(0, 0);
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glutInitWindowSize(nWidth, nHeight);
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glutInitWindowPosition(nX, nY);
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glutCreateWindow(title);
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printf("[Render Manager] Borderless mode.\n");
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if (glutGet(GLUT_WINDOW_X) != nX || glutGet(GLUT_WINDOW_Y) != nY) // if not in borderless mode (top left of client area isn't top left of window position)
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{
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// support borderless mode even with original copy of glut
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HDC hDev = wglGetCurrentDC(); // get handle to current opengl device context
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HWND hWnd = WindowFromDC(hDev); // convert it to a window handle
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SetWindowLongPtr(hWnd, GWL_STYLE, WS_POPUP); // set popup style (no border)
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SetWindowPos(hWnd, HWND_TOP, 0, 0, nWidth, nHeight, 0); // adjust position to apply new style
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}
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printf("[Render Manager] Borderless mode.\n");
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}
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else if (nDisplay == 2)
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else if (nDisplay == 2) // fullscreen
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{
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// Crashes, no idea why yet
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char GameModeString[24];
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sprintf_s(GameModeString, sizeof(GameModeString), "%dx%d:%d@%d", nWidth, nHeight, nBitDepth, nRefreshRate);
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glutGameModeString(GameModeString);
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if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE)) {
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char GameModeString[24];
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sprintf_s(GameModeString, sizeof(GameModeString),"%dx%d:%d@%d", nWidth, nHeight, nBitDepth ,nRefreshRate);
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printf("[Render Manager] Game Mode supported and enabled in replacement of Fullscreen.\n");
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printf("[Render Manager] Game mode (exclusive fullscreen) enabled.\n");
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printf(GameModeString);
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printf("\n");
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glutGameModeString(GameModeString);
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glutEnterGameMode();
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}
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else {
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*fullScreenFlag = 1;
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glutCreateWindow(title);
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printf("[Render Manager] Fullscreen enabled.\n");
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printf("[Render Manager] Requested display mode not supported. Using non-exclusive fullscreen instead.\n");
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printf(GameModeString);
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printf("\n");
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*fullScreenFlag = 1;
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glutCreateWindow(title);
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}
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}
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else
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else // windowed
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{
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*fullScreenFlag = 0;
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
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