diff --git a/source/plugins/Render/dllmain.cpp b/source/plugins/Render/dllmain.cpp index e135be3..68f1943 100644 --- a/source/plugins/Render/dllmain.cpp +++ b/source/plugins/Render/dllmain.cpp @@ -3,39 +3,57 @@ #pragma comment(lib, "detours.lib") #include #include +#include #include #include int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int)) { - if (nDisplay == 1) + if (nDisplay == 1) // borderless fullscreen { *fullScreenFlag = 0; + int nWidth = glutGet(GLUT_SCREEN_WIDTH); + int nHeight = glutGet(GLUT_SCREEN_HEIGHT); + int nX = 0; + int nY = 0; + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH | GLUT_BORDERLESS); - glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH), glutGet(GLUT_SCREEN_HEIGHT)); - glutInitWindowPosition(0, 0); + glutInitWindowSize(nWidth, nHeight); + glutInitWindowPosition(nX, nY); glutCreateWindow(title); - printf("[Render Manager] Borderless mode.\n"); + + if (glutGet(GLUT_WINDOW_X) != nX || glutGet(GLUT_WINDOW_Y) != nY) // if not in borderless mode (top left of client area isn't top left of window position) + { + // support borderless mode even with original copy of glut + HDC hDev = wglGetCurrentDC(); // get handle to current opengl device context + HWND hWnd = WindowFromDC(hDev); // convert it to a window handle + SetWindowLongPtr(hWnd, GWL_STYLE, WS_POPUP); // set popup style (no border) + SetWindowPos(hWnd, HWND_TOP, 0, 0, nWidth, nHeight, 0); // adjust position to apply new style + } + + printf("[Render Manager] Borderless mode.\n"); } - else if (nDisplay == 2) + else if (nDisplay == 2) // fullscreen { - // Crashes, no idea why yet + char GameModeString[24]; + sprintf_s(GameModeString, sizeof(GameModeString), "%dx%d:%d@%d", nWidth, nHeight, nBitDepth, nRefreshRate); + glutGameModeString(GameModeString); + if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE)) { - char GameModeString[24]; - sprintf_s(GameModeString, sizeof(GameModeString),"%dx%d:%d@%d", nWidth, nHeight, nBitDepth ,nRefreshRate); - printf("[Render Manager] Game Mode supported and enabled in replacement of Fullscreen.\n"); + printf("[Render Manager] Game mode (exclusive fullscreen) enabled.\n"); printf(GameModeString); printf("\n"); - glutGameModeString(GameModeString); glutEnterGameMode(); } else { - *fullScreenFlag = 1; - glutCreateWindow(title); - printf("[Render Manager] Fullscreen enabled.\n"); + printf("[Render Manager] Requested display mode not supported. Using non-exclusive fullscreen instead.\n"); + printf(GameModeString); + printf("\n"); + *fullScreenFlag = 1; + glutCreateWindow(title); } } - else + else // windowed { *fullScreenFlag = 0; glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);