render: set fps limit on display func instead
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@@ -7,7 +7,7 @@
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static int(__cdecl* divaCreateWindow)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x140194D00;
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__int64 (__fastcall* divaParseParameters)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x140193630;
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__int64(__fastcall* divaEngineUpdate)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x140194D20;
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__int64(__fastcall* divaEngineUpdate)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x140194CD0;
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uint8_t* fullScreenFlag = (uint8_t*)0x140EDA5D1;
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DWORD* resolutionType = (DWORD*)0x140EDA5D4;
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