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165 lines
4.1 KiB
Markdown
165 lines
4.1 KiB
Markdown
# Client Implementation
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As you probably can expect, the client implementation is entirely frontend-related stuff.
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This includes things like how to render score tables for this GPT, and how to colour
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in enums.
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## Where do Client Implementations go?
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Implementations should be written in `client/src/lib/game-implementations.tsx`.
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It's fine to inline implementations here, but feel free to break out into a separate file (See what IIDX does for a reference) if you need to.
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## `enumColours`
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For all the ENUM metrics in this game, give all of their values colours.
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!!! tip
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The `COLOUR_SET` global is useful for this, as it provides consistent identity
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throughout tachi.
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## `enumIcons`
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What [Font Awesome v5](https://fontawesome.com/v5/search) icon should we use to
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represent each enum?
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## `difficultyColours`
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If this game uses fixed difficulties, give each difficulty name a colour here.
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## `classColours`
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Give each class value a colour. These are used to render the class badges.
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## `ratingSystems`
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Although all games have `level` and `levelNum`, some optional properties may be useful here.
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This is an array of functions that take a chart and return information about it.
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These are used to sort charts in tables when the `difficulty` header is used to sort.
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!!! example
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The `CreateRatingSys` util is used for this:
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```ts
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[
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CreateRatingSys(
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"NC Tier",
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"Tierlist Ratings for Normal Clears.",
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(c) => c.data.ncTier?.value,
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(c) => c.data.ncTier?.text,
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(c) => c.data.ncTier?.individualDifference
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),
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CreateRatingSys(
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"HC Tier",
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"Tierlist Ratings for Hard Clears.",
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(c) => c.data.hcTier?.value,
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(c) => c.data.hcTier?.text,
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(c) => c.data.hcTier?.individualDifference
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),
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CreateRatingSys(
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"EXHC Tier",
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"Tierlist Ratings for EX-HARD Clears.",
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(c) => c.data.exhcTier?.value,
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(c) => c.data.exhcTier?.text,
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(c) => c.data.exhcTier?.individualDifference
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),
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]
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```
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!!! example
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ITG also uses this to leverage the sorting abilities of this: we want to sort
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things on level, but if the level is the same, we want to break ties on BPM.
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```ts
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[
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CreateRatingSys(
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"BPM",
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"How fast are the streams in this chart?",
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(c) => c.data.streamBPM,
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(c) => c.data.streamBPM?.toString()
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),
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]
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```
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## `scoreHeaders`
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What should the headers be for the score cells when rendering scores for this GPT?
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!!! example
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```ts
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[
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["Score", "Score", NumericSOV((x) => x.scoreData.percent)],
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["Deltas", "Deltas", NumericSOV((x) => x.scoreData.percent)],
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["Lamp", "Lamp", NumericSOV((x) => x.scoreData.enumIndexes.lamp)],
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]
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```
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will correspond to the headers in the red box
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## `scoreCoreCells`
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When rendering a score row, how should we render the actual score information cells?
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This function gets `sc`, which is either a score or a PB for this GPT, and `chart`; the chart this score was on.
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!!! important
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The amount of cells returned should be **EXACTLY** the same length as the headers.
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!!! example
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```ts
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({ sc }) => (
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<>
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<MillionsScoreCell
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score={sc.scoreData.score}
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grade={sc.scoreData.grade}
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colour={GetEnumColour(sc, "grade")}
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/>
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<PopnJudgementCell score={sc} />
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<PopnLampCell score={sc} />
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</>
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),
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```
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will correspond to the cells in these columns.
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## `ratingCell`
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How should we render the rating cell for this GPT?
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This is a function that takes in the aforementioned `sc` and `chart`, alongside `rating`, which is the currently selected score rating algorithm.
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!!! example
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```ts
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({ sc, chart, rating }) => (
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<>
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{rating === "blockRating" ? (
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<td>
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<strong>
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{chart.data.rankedLevel === null
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? "Unranked Chart."
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: sc.calculatedData.blockRating === null
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? "Failed"
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: sc.calculatedData.blockRating}
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</strong>
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</td>
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) : (
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<RatingCell score={sc} rating={rating} />
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)}
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</>
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),
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```
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will correspond to the cells in this column.
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## That's it!
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Congrats! If you've done this, the [Server Implementation](./server-impl.md) and the [Common Configuration](./common-config/index.md), you've just added full support for a game to Tachi! Nice job! |