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* docs: migrate from mkdocs to mdbook - Rename old mkdocs docs/ to old-docs/ for reference - Set up new docs/ with mdbook (book.toml + src/ tree) - Mirror full nav structure from mkdocs.yml into SUMMARY.md - Add Justfile-docs with docs-serve, docs-build, docs-check, docs-install recipes - Import Justfile-docs from root Justfile - Rewrite .github/workflows/docs.yml: build step uses taiki-e/install-action to install mdbook, split into separate build + deploy jobs, PR builds run the check step too * ci(docs): pin actions to SHAs, install mdbook via release binary * ci(docs): install mdbook from apt instead of curling a release binary * dev: replace mkdocs python stack with mdbook in dev image * ci(docs): apt only works on Debian; restore release binary install for Ubuntu CI * docs: fix duplicate file entries in SUMMARY.md * docs: remove docs-install recipe * docs: remove site-url from book.toml to fix asset loading * dev: install mdbook from upstream release binary, not Debian apt The Debian package (0.4.x+ds) strips bundled font assets, leaving the built site without fonts/fonts.css. Use the upstream tarball (same as CI) so the theme is complete. Handles x86_64 and aarch64. * docs: vendor mdbook tarballs in dev/mdbook/, install from there Dockerfile.dev uses COPY + tar to install the right arch at build time. CI extracts the x86_64 tarball directly from the checkout. No network access required for either — and no stripped-fonts Debian package. * fix: unwritten
84 lines
2.0 KiB
Markdown
84 lines
2.0 KiB
Markdown
# MÚSECA Support
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This game has the internal GPTString of `museca:Single`.
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!!! note
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For information on what each section means, please see [Common Config](../common-config/index.md).
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## Metrics
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For more information on what metrics are and how they work, see [TODO]!
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### Provided Metrics
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| Metric Name | Type | Description |
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| :: | :: | :: |
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| `score` | Integer | The score value. This is between 0 and 1 million. |
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| `lamp` | "FAILED", "CLEAR", "CONNECT ALL", "PERFECT CONNECT ALL" | The type of clear this score was. **Note:** we define a CLEAR as being >= 800k, and FAILED as anything less. We do not respect MUSECA's story mode for clear/failed types. |
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### Derived Metrics
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| Metric Name | Type | Description |
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| :: | :: | :: |
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| `grade` | "没", "拙", "凡", "佳", "良", "優", "秀", "傑", "傑G" | The grade this score was. |
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### Optional Metrics
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| Metric Name | Type | Description |
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| `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. |
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| `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. |
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| `maxCombo` | Integer | The largest combo in this score. |
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## Judgements
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The following judgements are defined:
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- `critical`
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- `near`
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- `miss`
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## Rating Algorithms
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### Score Rating Algorithms
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| Name | Description |
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| :: | :: |
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| `curatorSkill` | Curator Skill as it's implemented in-game. |
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### Session Rating Algorithms
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| Name | Description |
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| `curatorSkill` | The average of your best 10 Curator skills this session. |
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### Profile Rating Algorithms
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| Name | Description |
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| :: | :: |
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| `curatorSkill` | The sum of your best 20 Curator Skills. This is identical to how it's calculated in-game. |
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## Difficulties
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- `Green`
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- `Yellow`
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- `Red`
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## Classes
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| Name | Type | Values |
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| :: | :: | :: |
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## Versions
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| ID | Pretty Name |
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| :: | :: |
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| `1.5` | 1 + 1/2 |
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| `1.5-b` | 1 + 1/2 Rev. B |
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## Supported Match Types
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- `songTitle`
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- `tachiSongID`
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- `inGameID`
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