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108 lines
3.0 KiB
Markdown
108 lines
3.0 KiB
Markdown
# maimai DX Support
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This game has the internal GPTString of `maimaidx:Single`.
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!!! note
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For information on what each section means, please see [Common Config](../common-config/index.md).
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## Metrics
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For more information on what metrics are and how they work, see [TODO]!
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### Provided Metrics
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| Metric Name | Type | Description |
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| :: | :: | :: |
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| `percent` | Decimal | The percent this score was worth. Sometimes called 'rate' in game. This is between 0 and 101. |
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| `lamp` | "FAILED", "CLEAR", "FULL COMBO", "FULL COMBO+", "ALL PERFECT", "ALL PERFECT+" | The type of clear this score was. |
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### Derived Metrics
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| Metric Name | Type | Description |
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| `grade` | "D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+" | The grade this score was. |
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### Optional Metrics
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| Metric Name | Type | Description |
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| `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. |
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| `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. |
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| `maxCombo` | Integer | The largest combo in this score. |
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| `percentGraph` | Array<Decimal \| null > | The history of the projected achievement, queried in one-second intervals. |
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| `lifeGraph` | Array<Decimal \| null > | Life count history, queried in one-second intervals. |
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## Judgements
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The following judgements are defined:
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- `pcrit`
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- `perfect`
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- `great`
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- `good`
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- `miss`
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## Rating Algorithms
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### Score Rating Algorithms
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| Name | Description |
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| `rate` | Rating as it's implemented in game. |
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### Session Rating Algorithms
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| Name | Description |
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| `rate` | The average of your best 10 ratings this session. |
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### Profile Rating Algorithms
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| Name | Description |
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| `naiveRate` | A naive rating algorithm that just sums your 50 best scores. |
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## Difficulties
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- `Basic`
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- `Advanced`
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- `Expert`
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- `Master`
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- `Re:Master`
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- `DX Basic`
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- `DX Advanced`
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- `DX Expert`
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- `DX Master`
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- `DX Re:Master`
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## Classes
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| Name | Type | Values |
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| `colour` | DERIVED | WHITE, BLUE, GREEN, YELLOW, RED, PURPLE, BRONZE, SILVER, GOLD, PLATINUM, RAINBOW
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| `dan` | PROVIDED | DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, SHINDAN_1, SHINDAN_2, SHINDAN_3, SHINDAN_4, SHINDAN_5, SHINDAN_6, SHINDAN_7, SHINDAN_8, SHINDAN_9, SHINDAN_10, SHINKAIDEN, URAKAIDEN
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| `matchingClass` | PROVIDED | B5, B4, B3, B2, B1, A5, A5, A4, A3, A2, A1, S5, S4, S3, S2, S1, SS5, SS4, SS3, SS2, SS1, SSS5, SSS4, SSS3, SSS2, SSS1, LEGEND
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## Versions
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| ID | Pretty Name |
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| :: | :: |
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| `universeplus` | UNiVERSE PLUS |
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| `festival` | FESTiVAL |
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| `festivalplus` | FESTiVAL PLUS |
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| `buddies` | BUDDiES |
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| `buddies-omni` | BUDDiES Omnimix |
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| `buddiesplus` | BUDDiES PLUS |
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| `buddiesplus-omni` | BUDDiES PLUS Omnimix |
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| `prism` | PRiSM |
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| `prism-omni` | PRiSM Omnimix |
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| `prismplus` | PRiSM PLUS |
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| `prismplus-omni` | PRiSM PLUS Omnimix |
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| `circle` | CiRCLE |
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## Supported Match Types
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- `songTitle`
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- `tachiSongID`
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- `inGameID`
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