Files
zkldi_Tachi/old-docs/docs/game-support/games/arcaea-Touch.md
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zk e363bd2532 docs: migrate from mkdocs to mdbook (#1558)
* docs: migrate from mkdocs to mdbook

- Rename old mkdocs docs/ to old-docs/ for reference
- Set up new docs/ with mdbook (book.toml + src/ tree)
- Mirror full nav structure from mkdocs.yml into SUMMARY.md
- Add Justfile-docs with docs-serve, docs-build, docs-check, docs-install recipes
- Import Justfile-docs from root Justfile
- Rewrite .github/workflows/docs.yml: build step uses taiki-e/install-action
  to install mdbook, split into separate build + deploy jobs, PR builds
  run the check step too

* ci(docs): pin actions to SHAs, install mdbook via release binary

* ci(docs): install mdbook from apt instead of curling a release binary

* dev: replace mkdocs python stack with mdbook in dev image

* ci(docs): apt only works on Debian; restore release binary install for Ubuntu CI

* docs: fix duplicate file entries in SUMMARY.md

* docs: remove docs-install recipe

* docs: remove site-url from book.toml to fix asset loading

* dev: install mdbook from upstream release binary, not Debian apt

The Debian package (0.4.x+ds) strips bundled font assets, leaving the
built site without fonts/fonts.css. Use the upstream tarball (same as CI)
so the theme is complete. Handles x86_64 and aarch64.

* docs: vendor mdbook tarballs in dev/mdbook/, install from there

Dockerfile.dev uses COPY + tar to install the right arch at build time.
CI extracts the x86_64 tarball directly from the checkout.
No network access required for either — and no stripped-fonts Debian package.

* fix: unwritten
2026-05-22 20:43:07 +01:00

2.2 KiB

Arcaea Support

This game has the internal GPTString of arcaea:Touch.

!!! note For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

| Metric Name | Type | Description | | :: | :: | :: | | score | Integer | The score value. This is between 0 and 10 million, plus bonus points dependent on how many shiny PUREs you get. | | lamp | "LOST", "EASY CLEAR", "CLEAR", "HARD CLEAR", "FULL RECALL", "PURE MEMORY" | The type of clear this was. |

Derived Metrics

| Metric Name | Type | Description | | :: | :: | :: | | grade | "D", "C", "B", "A", "AA", "EX", "EX+" | The grade this score was. |

Optional Metrics

| Metric Name | Type | Description | | :: | :: | :: | | fast | Integer | The amount of mistakes in this score that were a result of hitting early. | | slow | Integer | The amount of mistakes in this score that were a result of hitting late. | | maxCombo | Integer | The largest combo in this score. |

Judgements

The following judgements are defined:

  • pure
  • far
  • lost

Rating Algorithms

Score Rating Algorithms

| Name | Description | | :: | :: | | potential | Potential as it is implemented in Arcaea. |

Session Rating Algorithms

| Name | Description | | :: | :: | | naivePotential | The average of your best 10 potentials this session. |

Profile Rating Algorithms

| Name | Description | | :: | :: | | naivePotential | The average of your best 30 potential values. This is different to in-game, as it does not take into account your recent scores in any way. |

Difficulties

  • Past
  • Present
  • Future
  • Eternal
  • Beyond

Classes

| Name | Type | Values | | :: | :: | :: | | badge | DERIVED | BLUE, GREEN, ASH_PURPLE, PURPLE, RED, ONE_STAR, TWO_STARS, THREE_STARS | courseBanner | PROVIDED | PHASE_1, PHASE_2, PHASE_3, PHASE_4, PHASE_5, PHASE_6, PHASE_7, PHASE_8, PHASE_9, PHASE_10, PHASE_11, PHASE_12

Versions

| ID | Pretty Name | | :: | :: | | mobile | Mobile | | switch | Nintendo Switch |

Supported Match Types

  • inGameStrID
  • songTitle
  • tachiSongID