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add defaultRatingAlgorithm to config
This commit is contained in:
Vendored
+39
@@ -417,4 +417,43 @@ export declare const gamePercentMax: {
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maimaidx: number;
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usc: number;
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};
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export declare const defaultRatingAlgorithm: {
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iidx: {
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SP: string;
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DP: string;
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};
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popn: {
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"9B": string;
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};
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sdvx: {
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Single: string;
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};
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usc: {
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Single: string;
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};
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ddr: {
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SP: string;
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DP: string;
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};
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maimai: {
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Single: string;
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};
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jubeat: {
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Single: string;
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};
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museca: {
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Single: string;
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};
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bms: {
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"7K": string;
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"14K": string;
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};
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chunithm: {
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Single: string;
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};
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gitadora: {
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Gita: string;
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Dora: string;
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};
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};
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export {};
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+40
-1
@@ -4,7 +4,7 @@
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// of some of my first javascript code.
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// It's,, alright, but I like the versatility it brings.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.gamePercentMax = exports.FormatDifficulty = exports.PercentToScore = exports.CalculateScore = exports.AbsoluteScoreGradeDelta = exports.ScoreGradeDelta = exports.supportsESD = exports.DirectScoreGradeDelta = exports.ratingParameters = exports.gameChartIndicators = exports.judgeColours = exports.lampColours = exports.gradeColours = exports.COLOUR_SET = exports.judgementWindows = exports.clearGrade = exports.clearLamp = exports.lamps = exports.expChartScale = exports.boundaryHCF = exports.gradeBoundaries = exports.grades = exports.validPlaytypes = exports.humaniseGame = exports.defaultDifficulty = exports.defaultPlaytype = exports.gameOrders = exports.versionHuman = exports.gameHuman = exports.gameRelevantScoreBucket = exports.gameColours = exports.validHitData = exports.folderTables = exports.defaultTable = exports.validDifficulties = exports.gameSpecificCalcDescriptions = exports.gameSpecificCalc = exports.supportedGames = exports.importTypes = exports.apiImportTypes = exports.irImportTypes = exports.fileImportTypes = void 0;
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exports.defaultRatingAlgorithm = exports.gamePercentMax = exports.FormatDifficulty = exports.PercentToScore = exports.CalculateScore = exports.AbsoluteScoreGradeDelta = exports.ScoreGradeDelta = exports.supportsESD = exports.DirectScoreGradeDelta = exports.ratingParameters = exports.gameChartIndicators = exports.judgeColours = exports.lampColours = exports.gradeColours = exports.COLOUR_SET = exports.judgementWindows = exports.clearGrade = exports.clearLamp = exports.lamps = exports.expChartScale = exports.boundaryHCF = exports.gradeBoundaries = exports.grades = exports.validPlaytypes = exports.humaniseGame = exports.defaultDifficulty = exports.defaultPlaytype = exports.gameOrders = exports.versionHuman = exports.gameHuman = exports.gameRelevantScoreBucket = exports.gameColours = exports.validHitData = exports.folderTables = exports.defaultTable = exports.validDifficulties = exports.gameSpecificCalcDescriptions = exports.gameSpecificCalc = exports.supportedGames = exports.importTypes = exports.apiImportTypes = exports.irImportTypes = exports.fileImportTypes = void 0;
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exports.fileImportTypes = [
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"file/eamusement-iidx-csv",
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"file/batch-manual",
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@@ -1464,4 +1464,43 @@ exports.gamePercentMax = {
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maimaidx: 150,
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usc: 100,
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};
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exports.defaultRatingAlgorithm = {
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iidx: {
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SP: "ktRating",
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DP: "ktRating",
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},
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popn: {
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"9B": "todo",
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},
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sdvx: {
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Single: "VF6",
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},
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usc: {
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Single: "VF6",
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},
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ddr: {
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SP: "ktRating",
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DP: "ktRating",
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},
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maimai: {
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Single: "ktRating",
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},
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jubeat: {
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Single: "jubility",
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},
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museca: {
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Single: "ktRating",
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},
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bms: {
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"7K": "ktLampRating",
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"14K": "ktLampRating",
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},
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chunithm: {
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Single: "naiveRating",
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},
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gitadora: {
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Gita: "skill",
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Dora: "skill",
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},
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};
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//# sourceMappingURL=config.js.map
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File diff suppressed because one or more lines are too long
@@ -1559,3 +1559,43 @@ export const gamePercentMax = {
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maimaidx: 150,
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usc: 100,
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};
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export const defaultRatingAlgorithm = {
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iidx: {
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SP: "ktRating",
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DP: "ktRating",
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},
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popn: {
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"9B": "todo",
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},
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sdvx: {
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Single: "VF6",
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},
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usc: {
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Single: "VF6",
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},
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ddr: {
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SP: "ktRating",
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DP: "ktRating",
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},
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maimai: {
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Single: "ktRating",
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},
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jubeat: {
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Single: "jubility",
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},
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museca: {
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Single: "ktRating",
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},
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bms: {
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"7K": "ktLampRating",
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"14K": "ktLampRating",
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},
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chunithm: {
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Single: "naiveRating",
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},
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gitadora: {
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Gita: "skill",
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Dora: "skill",
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},
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};
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