mirror of
https://github.com/zkldi/Tachi.git
synced 2026-10-01 19:38:13 +03:00
build and release
This commit is contained in:
Vendored
+25
-37
@@ -1,42 +1,30 @@
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import { Game, integer, Playtypes } from "./types";
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export declare type ClassData = Record<string, ClassInfo>;
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import { IDStrings, integer } from "./types";
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export interface ClassInfo {
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display: string;
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mouseover: string;
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index: integer;
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}
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declare type GameClasses = {
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[G in Game]: {
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[P in Playtypes[G]]: Record<string, ClassData>;
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};
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export declare const IIDXDans: ClassInfo[];
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export declare const GitadoraColours: ClassInfo[];
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export declare const BMSGenocideDans: ClassInfo[];
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export declare const BMSStSlDans: ClassInfo[];
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export declare const SDVXDans: ClassInfo[];
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export interface GameClassSets {
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"iidx:SP": "dan";
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"iidx:DP": "dan";
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"popn:9B": never;
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"sdvx:Single": "dan" | "badge";
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"usc:Single": never;
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"ddr:SP": "dan";
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"ddr:DP": "dan";
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"maimai:Single": never;
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"jubeat:Single": "colour";
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"museca:Single": never;
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"bms:7K": "genocideDan" | "stslDan";
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"bms:14K": "genocideDan";
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"chunithm:Single": never;
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"gitadora:Gita": "colour";
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"gitadora:Dora": "colour";
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}
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export declare type GameClasses<I extends IDStrings> = {
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[K in GameClassSets[I]]: integer;
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};
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export declare const gameClassValues: GameClasses;
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export declare const defaultGameClasses: {
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iidx: {
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SP: string;
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DP: string;
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};
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ddr: {
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SP: string;
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DP: string;
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};
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gitadora: {
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Gita: string;
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Dora: string;
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};
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popn: {};
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sdvx: {
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Single: string;
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};
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museca: {};
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jubeat: {
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Single: string;
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};
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bms: {
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"7K": string;
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};
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chunithm: {};
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maimai: {};
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usc: {};
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};
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export {};
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+109
-572
@@ -2,576 +2,113 @@
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// Classes refer to things like dans.
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// Not the JS construct.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.defaultGameClasses = exports.gameClassValues = void 0;
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const __internalIIDXDans = {
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kaiden: {
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display: "皆伝",
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mouseover: "Kaiden",
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index: 18,
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},
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chuuden: {
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display: "中伝",
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mouseover: "Chuuden",
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index: 17,
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},
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10: {
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display: "十段",
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mouseover: "10th Dan",
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index: 16,
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},
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9: {
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display: "九段",
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mouseover: "9th Dan",
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index: 15,
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},
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8: {
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display: "八段",
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mouseover: "8th Dan",
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index: 14,
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},
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7: {
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display: "七段",
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mouseover: "7th Dan",
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index: 13,
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},
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6: {
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display: "六段",
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mouseover: "6th Dan",
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index: 12,
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},
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5: {
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display: "五段",
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mouseover: "5th Dan",
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index: 11,
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},
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4: {
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display: "四段",
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mouseover: "4th Dan",
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index: 10,
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},
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3: {
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display: "三段",
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mouseover: "3rd Dan",
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index: 9,
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},
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2: {
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display: "二段",
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mouseover: "2nd Dan",
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index: 8,
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},
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1: {
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display: "初段",
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mouseover: "1st Dan",
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index: 7,
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},
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"1kyu": {
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display: "一級",
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mouseover: "1st Kyu",
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index: 6,
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},
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"2kyu": {
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display: "二級",
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mouseover: "2nd Kyu",
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index: 5,
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},
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"3kyu": {
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display: "三級",
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mouseover: "3rd Kyu",
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index: 4,
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},
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"4kyu": {
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display: "四級",
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mouseover: "4th Kyu",
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index: 3,
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},
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"5kyu": {
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display: "五級",
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mouseover: "5th Kyu",
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index: 2,
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},
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"6kyu": {
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display: "六級",
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mouseover: "6th Kyu",
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index: 1,
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},
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"7kyu": {
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display: "七級",
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mouseover: "7th Kyu",
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index: 0,
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},
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};
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const __internalSDVXDans = {
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inf: {
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display: "LV.∞",
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mouseover: "Inf. Dan",
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index: 12,
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},
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11: {
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display: "LV.11",
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mouseover: "11th Dan",
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index: 11,
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},
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10: {
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display: "LV.10",
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mouseover: "10th Dan",
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index: 10,
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},
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9: {
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display: "LV.09",
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mouseover: "9th Dan",
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index: 9,
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},
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8: {
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display: "LV.08",
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mouseover: "8th Dan",
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index: 8,
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},
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7: {
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display: "LV.07",
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mouseover: "7th Dan",
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index: 7,
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},
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6: {
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display: "LV.06",
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mouseover: "6th Dan",
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index: 6,
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},
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5: {
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display: "LV.05",
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mouseover: "5th Dan",
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index: 5,
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},
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4: {
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display: "LV.04",
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mouseover: "4th Dan",
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index: 4,
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},
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3: {
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display: "LV.03",
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mouseover: "3rd Dan",
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index: 3,
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},
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2: {
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display: "LV.02",
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mouseover: "2nd Dan",
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index: 2,
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},
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1: {
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display: "LV.01",
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mouseover: "1st Dan",
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index: 1,
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},
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};
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// unimplemented
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const __internalDDRDans = {};
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const __internalGitadoraColours = {
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rainbow: {
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display: "虹",
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mouseover: "Rainbow",
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index: 16,
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},
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gold: {
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display: "金",
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mouseover: "Gold",
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index: 15,
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},
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silver: {
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display: "銀",
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mouseover: "Silver",
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index: 14,
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},
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bronze: {
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display: "銅",
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mouseover: "Bronze",
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index: 13,
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},
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redgradient: {
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display: "赤グラ",
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mouseover: "Red Gradient",
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index: 12,
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},
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red: {
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display: "赤",
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mouseover: "Red",
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index: 11,
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},
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purplegradient: {
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display: "紫グラ",
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mouseover: "Purple Gradient",
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index: 10,
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},
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purple: {
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display: "紫",
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mouseover: "Purple",
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index: 9,
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},
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bluegradient: {
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display: "青グラ",
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mouseover: "Blue Gradient",
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index: 8,
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},
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blue: {
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display: "青",
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mouseover: "Blue",
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index: 7,
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},
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greengradient: {
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display: "緑グラ",
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mouseover: "Green Gradient",
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index: 6,
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},
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green: {
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display: "緑",
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mouseover: "Green",
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index: 5,
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},
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yellowgradient: {
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display: "黄グラ",
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mouseover: "Yellow Gradient",
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index: 4,
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},
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yellow: {
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display: "黄",
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mouseover: "Yellow",
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index: 3,
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},
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orangegradient: {
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display: "橙グラ",
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mouseover: "Orange Gradient",
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index: 2,
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||||
},
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||||
orange: {
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display: "橙",
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mouseover: "Orange",
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index: 1,
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},
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||||
white: {
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||||
display: "白",
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||||
mouseover: "White",
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||||
index: 0,
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||||
},
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};
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const __internalGenocideDans = {
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overjoy: {
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display: "(^^)",
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mouseover: "Overjoy",
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index: 22,
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},
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kaiden: {
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display: "★★",
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mouseover: "Insane Kaiden",
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index: 21,
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},
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10: {
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||||
display: "★10",
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mouseover: "Insane 10th Dan",
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||||
index: 20,
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||||
},
|
||||
9: {
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||||
display: "★9",
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mouseover: "Insane 9th Dan",
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||||
index: 19,
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||||
},
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||||
8: {
|
||||
display: "★8",
|
||||
mouseover: "Insane 8th Dan",
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||||
index: 18,
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||||
},
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||||
7: {
|
||||
display: "★7",
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||||
mouseover: "Insane 7th Dan",
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||||
index: 17,
|
||||
},
|
||||
6: {
|
||||
display: "★6",
|
||||
mouseover: "Insane 6th Dan",
|
||||
index: 16,
|
||||
},
|
||||
5: {
|
||||
display: "★5",
|
||||
mouseover: "Insane 5th Dan",
|
||||
index: 15,
|
||||
},
|
||||
4: {
|
||||
display: "★4",
|
||||
mouseover: "Insane 4th Dan",
|
||||
index: 14,
|
||||
},
|
||||
3: {
|
||||
display: "★3",
|
||||
mouseover: "Insane 3rd Dan",
|
||||
index: 13,
|
||||
},
|
||||
2: {
|
||||
display: "★2",
|
||||
mouseover: "Insane 2nd Dan",
|
||||
index: 12,
|
||||
},
|
||||
1: {
|
||||
display: "★1",
|
||||
mouseover: "Insane 1st Dan",
|
||||
index: 11,
|
||||
},
|
||||
normal10: {
|
||||
display: "☆10",
|
||||
mouseover: "Normal 10th Dan",
|
||||
index: 10,
|
||||
},
|
||||
normal9: {
|
||||
display: "☆9",
|
||||
mouseover: "Normal 9th Dan",
|
||||
index: 9,
|
||||
},
|
||||
normal8: {
|
||||
display: "☆8",
|
||||
mouseover: "Normal 8th Dan",
|
||||
index: 8,
|
||||
},
|
||||
normal7: {
|
||||
display: "☆7",
|
||||
mouseover: "Normal 7th Dan",
|
||||
index: 7,
|
||||
},
|
||||
normal6: {
|
||||
display: "☆6",
|
||||
mouseover: "Normal 6th Dan",
|
||||
index: 6,
|
||||
},
|
||||
normal5: {
|
||||
display: "☆5",
|
||||
mouseover: "Normal 5th Dan",
|
||||
index: 5,
|
||||
},
|
||||
normal4: {
|
||||
display: "☆4",
|
||||
mouseover: "Normal 4th Dan",
|
||||
index: 4,
|
||||
},
|
||||
normal3: {
|
||||
display: "☆3",
|
||||
mouseover: "Normal 3rd Dan",
|
||||
index: 3,
|
||||
},
|
||||
normal2: {
|
||||
display: "☆2",
|
||||
mouseover: "Normal 2nd Dan",
|
||||
index: 2,
|
||||
},
|
||||
normal1: {
|
||||
display: "☆1",
|
||||
mouseover: "Normal 1st Dan",
|
||||
index: 1,
|
||||
},
|
||||
};
|
||||
const __internalStellaDans = {
|
||||
st11: {
|
||||
display: "st11",
|
||||
mouseover: "Stella Skill Simulator st11",
|
||||
index: 24,
|
||||
},
|
||||
st10: {
|
||||
display: "st10",
|
||||
mouseover: "Stella Skill Simulator st10",
|
||||
index: 23,
|
||||
},
|
||||
st9: {
|
||||
display: "st9",
|
||||
mouseover: "Stella Skill Simulator st9",
|
||||
index: 22,
|
||||
},
|
||||
st8: {
|
||||
display: "st8",
|
||||
mouseover: "Stella Skill Simulator st8",
|
||||
index: 21,
|
||||
},
|
||||
st7: {
|
||||
display: "st7",
|
||||
mouseover: "Stella Skill Simulator st7",
|
||||
index: 20,
|
||||
},
|
||||
st6: {
|
||||
display: "st6",
|
||||
mouseover: "Stella Skill Simulator st6",
|
||||
index: 19,
|
||||
},
|
||||
st5: {
|
||||
display: "st5",
|
||||
mouseover: "Stella Skill Simulator st5",
|
||||
index: 18,
|
||||
},
|
||||
st4: {
|
||||
display: "st4",
|
||||
mouseover: "Stella Skill Simulator st4",
|
||||
index: 17,
|
||||
},
|
||||
st3: {
|
||||
display: "st3",
|
||||
mouseover: "Stella Skill Simulator st3",
|
||||
index: 16,
|
||||
},
|
||||
st2: {
|
||||
display: "st2",
|
||||
mouseover: "Stella Skill Simulator st2",
|
||||
index: 15,
|
||||
},
|
||||
st1: {
|
||||
display: "st1",
|
||||
mouseover: "Stella Skill Simulator st1",
|
||||
index: 14,
|
||||
},
|
||||
st0: {
|
||||
display: "st0",
|
||||
mouseover: "Stella Skill Simulator st0",
|
||||
index: 13,
|
||||
},
|
||||
sl12: {
|
||||
display: "sl12",
|
||||
mouseover: "Satellite Skill Simulator sl12",
|
||||
index: 12,
|
||||
},
|
||||
sl11: {
|
||||
display: "sl11",
|
||||
mouseover: "Satellite Skill Simulator sl11",
|
||||
index: 11,
|
||||
},
|
||||
sl10: {
|
||||
display: "sl10",
|
||||
mouseover: "Satellite Skill Simulator sl10",
|
||||
index: 10,
|
||||
},
|
||||
sl9: {
|
||||
display: "sl9",
|
||||
mouseover: "Satellite Skill Simulator sl9",
|
||||
index: 9,
|
||||
},
|
||||
sl8: {
|
||||
display: "sl8",
|
||||
mouseover: "Satellite Skill Simulator sl8",
|
||||
index: 8,
|
||||
},
|
||||
sl7: {
|
||||
display: "sl7",
|
||||
mouseover: "Satellite Skill Simulator sl7",
|
||||
index: 7,
|
||||
},
|
||||
sl6: {
|
||||
display: "sl6",
|
||||
mouseover: "Satellite Skill Simulator sl6",
|
||||
index: 6,
|
||||
},
|
||||
sl5: {
|
||||
display: "sl5",
|
||||
mouseover: "Satellite Skill Simulator sl5",
|
||||
index: 5,
|
||||
},
|
||||
sl4: {
|
||||
display: "sl4",
|
||||
mouseover: "Satellite Skill Simulator sl4",
|
||||
index: 4,
|
||||
},
|
||||
sl3: {
|
||||
display: "sl3",
|
||||
mouseover: "Satellite Skill Simulator sl3",
|
||||
index: 3,
|
||||
},
|
||||
sl2: {
|
||||
display: "sl2",
|
||||
mouseover: "Satellite Skill Simulator sl2",
|
||||
index: 2,
|
||||
},
|
||||
sl1: {
|
||||
display: "sl1",
|
||||
mouseover: "Satellite Skill Simulator sl1",
|
||||
index: 1,
|
||||
},
|
||||
sl0: {
|
||||
display: "sl0",
|
||||
mouseover: "Satellite Skill Simulator sl0",
|
||||
index: 0,
|
||||
},
|
||||
};
|
||||
exports.gameClassValues = {
|
||||
iidx: {
|
||||
SP: {
|
||||
dan: __internalIIDXDans,
|
||||
},
|
||||
DP: {
|
||||
dan: __internalIIDXDans,
|
||||
},
|
||||
},
|
||||
ddr: {
|
||||
SP: {
|
||||
dan: __internalDDRDans,
|
||||
},
|
||||
DP: {
|
||||
dan: __internalDDRDans,
|
||||
},
|
||||
},
|
||||
sdvx: {
|
||||
Single: {
|
||||
dan: __internalSDVXDans,
|
||||
},
|
||||
},
|
||||
popn: {
|
||||
"9B": {},
|
||||
},
|
||||
museca: {
|
||||
Single: {},
|
||||
},
|
||||
jubeat: {
|
||||
Single: {},
|
||||
},
|
||||
bms: {
|
||||
"7K": {
|
||||
genocideDan: __internalGenocideDans,
|
||||
stDan: __internalStellaDans,
|
||||
},
|
||||
"14K": {},
|
||||
},
|
||||
chunithm: {
|
||||
Single: {},
|
||||
},
|
||||
gitadora: {
|
||||
Gita: {
|
||||
skillColour: __internalGitadoraColours,
|
||||
},
|
||||
Dora: {
|
||||
skillColour: __internalGitadoraColours,
|
||||
},
|
||||
},
|
||||
maimai: {
|
||||
Single: {},
|
||||
},
|
||||
usc: {
|
||||
Single: {},
|
||||
},
|
||||
};
|
||||
exports.defaultGameClasses = {
|
||||
iidx: {
|
||||
SP: "dan",
|
||||
DP: "dan",
|
||||
},
|
||||
ddr: {
|
||||
SP: "dan",
|
||||
DP: "dan",
|
||||
},
|
||||
gitadora: {
|
||||
Gita: "skillColour",
|
||||
Dora: "skillColour",
|
||||
},
|
||||
popn: {},
|
||||
sdvx: {
|
||||
Single: "dan",
|
||||
},
|
||||
museca: {},
|
||||
jubeat: {
|
||||
Single: "jubilityColour",
|
||||
},
|
||||
bms: {
|
||||
"7K": "genocideDan",
|
||||
},
|
||||
chunithm: {},
|
||||
maimai: {},
|
||||
usc: {},
|
||||
};
|
||||
exports.SDVXDans = exports.BMSStSlDans = exports.BMSGenocideDans = exports.GitadoraColours = exports.IIDXDans = void 0;
|
||||
function c(d, m) {
|
||||
return { display: d, mouseover: m };
|
||||
}
|
||||
exports.IIDXDans = [
|
||||
c("七級", "7th Kyu"),
|
||||
c("六級", "6th Kyu"),
|
||||
c("五級", "5th Kyu"),
|
||||
c("四級", "4th Kyu"),
|
||||
c("三級", "3rd Kyu"),
|
||||
c("二級", "2nd Kyu"),
|
||||
c("一級", "1st Kyu"),
|
||||
c("初段", "1st Dan"),
|
||||
c("二段", "2nd Dan"),
|
||||
c("三段", "3rd Dan"),
|
||||
c("四段", "4th Dan"),
|
||||
c("五段", "5th Dan"),
|
||||
c("六段", "6th Dan"),
|
||||
c("七段", "7th Dan"),
|
||||
c("八段", "8th Dan"),
|
||||
c("九段", "9th Dan"),
|
||||
c("十段", "10th Dan"),
|
||||
c("中伝", "Chuuden"),
|
||||
c("皆伝", "Kaiden"),
|
||||
];
|
||||
exports.GitadoraColours = [
|
||||
c("白", "White"),
|
||||
c("橙", "Orange"),
|
||||
c("橙グラ", "Orange Gradient"),
|
||||
c("黄", "Yellow"),
|
||||
c("黄グラ", "Yellow Gradient"),
|
||||
c("緑", "Green"),
|
||||
c("緑グラ", "Green Gradient"),
|
||||
c("青", "Blue"),
|
||||
c("青グラ", "Blue Gradient"),
|
||||
c("紫", "Purple"),
|
||||
c("紫グラ", "Purple Gradient"),
|
||||
c("赤", "Red"),
|
||||
c("赤グラ", "Red Gradient"),
|
||||
c("銅", "Bronze"),
|
||||
c("銀", "Silver"),
|
||||
c("金", "Gold"),
|
||||
c("虹", "Rainbow"),
|
||||
];
|
||||
exports.BMSGenocideDans = [
|
||||
c("☆1", "Normal 1st Dan"),
|
||||
c("☆2", "Normal 2nd Dan"),
|
||||
c("☆3", "Normal 3rd Dan"),
|
||||
c("☆4", "Normal 4th Dan"),
|
||||
c("☆5", "Normal 5th Dan"),
|
||||
c("☆6", "Normal 6th Dan"),
|
||||
c("☆7", "Normal 7th Dan"),
|
||||
c("☆8", "Normal 8th Dan"),
|
||||
c("☆9", "Normal 9th Dan"),
|
||||
c("☆10", "Normal 10th Dan"),
|
||||
c("★1", "Insane 1st Dan"),
|
||||
c("★2", "Insane 2nd Dan"),
|
||||
c("★3", "Insane 3rd Dan"),
|
||||
c("★4", "Insane 4th Dan"),
|
||||
c("★5", "Insane 5th Dan"),
|
||||
c("★6", "Insane 6th Dan"),
|
||||
c("★7", "Insane 7th Dan"),
|
||||
c("★8", "Insane 8th Dan"),
|
||||
c("★9", "Insane 9th Dan"),
|
||||
c("★10", "Insane 10th Dan"),
|
||||
c("★★", "Insane Kaiden"),
|
||||
c("(^^)", "Overjoy"),
|
||||
];
|
||||
exports.BMSStSlDans = [
|
||||
c("sl0", "Satellite 0"),
|
||||
c("sl1", "Satellite 1"),
|
||||
c("sl2", "Satellite 2"),
|
||||
c("sl3", "Satellite 3"),
|
||||
c("sl4", "Satellite 4"),
|
||||
c("sl5", "Satellite 5"),
|
||||
c("sl6", "Satellite 6"),
|
||||
c("sl7", "Satellite 7"),
|
||||
c("sl8", "Satellite 8"),
|
||||
c("sl9", "Satellite 9"),
|
||||
c("sl10", "Satellite 10"),
|
||||
c("sl11", "Satellite 11"),
|
||||
c("sl12", "Satellite 12"),
|
||||
c("st0", "Stella 0"),
|
||||
c("st1", "Stella 1"),
|
||||
c("st2", "Stella 2"),
|
||||
c("st3", "Stella 3"),
|
||||
c("st4", "Stella 4"),
|
||||
c("st5", "Stella 5"),
|
||||
c("st6", "Stella 6"),
|
||||
c("st7", "Stella 7"),
|
||||
c("st8", "Stella 8"),
|
||||
c("st9", "Stella 9"),
|
||||
c("st10", "Stella 10"),
|
||||
c("st11", "Stella 11"),
|
||||
];
|
||||
exports.SDVXDans = [
|
||||
c("LV.01", "1st Dan"),
|
||||
c("LV.02", "2nd Dan"),
|
||||
c("LV.03", "3rd Dan"),
|
||||
c("LV.04", "4th Dan"),
|
||||
c("LV.05", "5th Dan"),
|
||||
c("LV.06", "6th Dan"),
|
||||
c("LV.07", "7th Dan"),
|
||||
c("LV.08", "8th Dan"),
|
||||
c("LV.09", "9th Dan"),
|
||||
c("LV.10", "10th Dan"),
|
||||
c("LV.11", "11th Dan"),
|
||||
c("LV.INF", "Inf. Dan"),
|
||||
];
|
||||
//# sourceMappingURL=game-classes.js.map
|
||||
File diff suppressed because one or more lines are too long
Vendored
+2
-1
@@ -1,5 +1,6 @@
|
||||
import { IObjectID } from "monk";
|
||||
import { FilterQuery } from "mongodb";
|
||||
import { GameClasses } from "./game-classes";
|
||||
export interface CounterDocument {
|
||||
counterName: string;
|
||||
value: integer;
|
||||
@@ -561,7 +562,7 @@ export interface UserGameStats<I extends IDStrings = IDStrings> extends MongoDBD
|
||||
rating: number;
|
||||
lampRating: number;
|
||||
customRatings: Partial<Record<GameSpecificCalcLookup[I], number>>;
|
||||
classes: Record<string, string>;
|
||||
classes: GameClasses<I>;
|
||||
}
|
||||
/**
|
||||
* PrivateUserDocument is the document indicating that we've returned everything about the user
|
||||
|
||||
Reference in New Issue
Block a user