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[builtin-clients] Update to Saekawa 0.4's config schema (#1119)
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@@ -169,59 +169,41 @@ api_key = '%%TACHI_KEY%%'
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webhookUri: null,
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apiKeyFilename: "saekawa.toml",
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apiKeyTemplate: `[general]
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# Set to 'false' to disable the hook
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enable = true
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# Whether the hook should export your class medals and emblems or not.
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# Whether the hook should export class medals (dans) and emblems.
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export_class = true
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# Whether the hook should export PBs. This should be used as a last resort, if
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# you cannot import scores from your network, since this provides less data
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# and sends only one pre-joined score per chart. Will only work once every session; you'll
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# need to restart the game to do it again.
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export_pbs = false
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# Whether FAILED should override FULL COMBO and ALL JUSTICE.
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# Whether FAILED lamps should override FULL COMBO and ALL JUSTICE.
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# Not recommended, but it's an option.
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fail_over_lamp = false
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# Timeout for web requests, in milliseconds
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# Timeout for web requests, in milliseconds. If your network connection
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# to Tachi is unstable, you might want to bump this up.
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timeout = 3000
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# Whether the hook should update itself when a new update is found.
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auto_update = true
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# The directory/folder to store failed imports due to network
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# connectivity issues. It will not save any imports rejected
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# by Tachi for other reasons.
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failed_import_dir = "failed_saekawa_imports"
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[cards]
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# **DOES NOT WORK FOR WHITELISTING PBS!!**
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#
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# Access codes that should be whitelisted
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# If this is empty, all cards will be whitelisted
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# There should be no whitespace between the digits
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#
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# example: whitelist = ["00001111222233334444"]
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whitelist = []
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# Tachi API keys go here. You can set a default API key for all
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# cards using the \`default\` key:
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# default = "example-api-key"
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# You can also set the API key that will be used for a specific access code
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# (useful for shared setups):
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# "00001111222233334444" = "example-api-key-1"
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# "55556666777788889999" = "example-api-key-2"
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# The \`default\` key can also be removed, discarding any scores
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# that do not come from the list of access codes configured.
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[crypto]
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# Since CRYSTAL+, the game employs network encryption. If you do not wish to
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# patch out encryption from your game, you will need to fill in these values.
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#
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# All values are in hex strings.
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key = ""
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iv = ""
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# Salt for deriving hashed API endpoint names. Not necessary on PARADISE LOST
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# and older. For CHUNITHM NEW and later versions, this must be set if encryption
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# is not patched out, otherwise the hook will be active but doing nothing, since
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# it cannot recognize the score upload endpoint.
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#
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# This must also be a hex string.
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salt = ""
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# Number of PBKDF2 iterations to hash the endpoint URL. Set to 70 for CHUNITHM SUN
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# and newer, and 44 for older versions.
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iterations = 70
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default = "%%TACHI_KEY%%"
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[tachi]
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# Tachi instance base URL
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base_url = '${ServerConfig.OUR_URL}'
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# Tachi status endpoint
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status = '/api/v1/status'
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# Tachi score import endpoint
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import = '/ir/direct-manual/import'
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# Your Tachi API key
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api_key = '%%TACHI_KEY%%'`,
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# The base URL of the Tachi instance to submit scores to.
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base_url = "${ServerConfig.OUR_URL}"`,
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},
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{
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clientID: "CXInohara",
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