Add rating algorithm explainations and rename naiveRate to rate for sessions.

This commit is contained in:
zkldi
2022-01-06 12:34:29 +00:00
parent f7bfbd328b
commit 4d4cd33fa4
2 changed files with 206 additions and 4 deletions
+205 -3
View File
@@ -51,6 +51,10 @@ interface BaseGamePTConfig<I extends IDStrings> {
sessionRatingAlgs: SessionCalculatedDataLookup[I][];
profileRatingAlgs: UGSRatingsLookup[I][];
scoreRatingAlgDescriptions: Record<ScoreCalculatedDataLookup[I], string>;
sessionRatingAlgDescriptions: Record<SessionCalculatedDataLookup[I], string>;
profileRatingAlgDescriptions: Record<UGSRatingsLookup[I], string>;
scoreRatingAlgFormatters: Partial<Record<ScoreCalculatedDataLookup[I], (v: number) => string>>;
sessionRatingAlgFormatters: Partial<
Record<SessionCalculatedDataLookup[I], (v: number) => string>
@@ -230,6 +234,19 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ktLampRating", "BPI"],
profileRatingAlgs: ["ktLampRating", "BPI"],
scoreRatingAlgDescriptions: {
ktLampRating: `A rating system that values your clear lamps on charts. Tierlist information is taken into account.`,
BPI: `A rating system for Kaiden level play. Only applies to 11s and 12s. A BPI of 0 states the score is equal to the Kaiden Average for that chart. A BPI of 100 is equal to the world record.`,
},
profileRatingAlgDescriptions: {
ktLampRating: `An average of your best 20 ktLampRatings.`,
BPI: `An average of your best 20 BPIs.`,
},
sessionRatingAlgDescriptions: {
ktLampRating: `An average of the best 10 ktLampRatings this session.`,
BPI: `An average of the best 10 BPIs this session.`,
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -416,6 +433,19 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ktLampRating", "BPI"],
profileRatingAlgs: ["ktLampRating", "BPI"],
scoreRatingAlgDescriptions: {
ktLampRating: `A rating system that values your clear lamps on charts. Tierlist information is taken into account.`,
BPI: `A rating system for Kaiden level play. Only applies to 11s and 12s. A BPI of 0 states the score is equal to the Kaiden Average for that chart. A BPI of 100 is equal to the world record.`,
},
profileRatingAlgDescriptions: {
ktLampRating: `An average of your best 20 ktLampRatings.`,
BPI: `An average of your best 20 BPIs.`,
},
sessionRatingAlgDescriptions: {
ktLampRating: `An average of the best 10 ktLampRatings this session.`,
BPI: `An average of the best 10 BPIs this session.`,
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -581,6 +611,17 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["naiveRating"],
profileRatingAlgs: ["naiveRating"],
scoreRatingAlgDescriptions: {
rating: "The rating value of this score. This is identical to the system used in game.",
},
profileRatingAlgDescriptions: {
naiveRating:
"The average of your best 20 ratings. This is different to in-game, as it does not take into account your recent scores in any way.",
},
sessionRatingAlgDescriptions: {
naiveRating: "The average of your best 10 ratings this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -656,6 +697,18 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ProfileVF6", "VF6"],
profileRatingAlgs: ["VF6"],
scoreRatingAlgDescriptions: {
VF6: "VOLFORCE as it is implemented in SDVX6.",
},
profileRatingAlgDescriptions: {
VF6: "Your best 50 VF6 values added together.",
},
sessionRatingAlgDescriptions: {
VF6: "The average of your best 10 VF6s this session.",
ProfileVF6:
"The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE.",
},
scoreRatingAlgFormatters: {
VF6: (v) => v.toFixed(3),
},
@@ -738,6 +791,18 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ProfileVF6", "VF6"],
profileRatingAlgs: ["VF6"],
scoreRatingAlgDescriptions: {
VF6: "VOLFORCE as it is implemented in SDVX6.",
},
profileRatingAlgDescriptions: {
VF6: "Your best 50 VF6 values added together.",
},
sessionRatingAlgDescriptions: {
VF6: "The average of your best 10 VF6s this session.",
ProfileVF6:
"The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE.",
},
scoreRatingAlgFormatters: {
VF6: (v) => v.toFixed(3),
},
@@ -813,6 +878,18 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ProfileVF6", "VF6"],
profileRatingAlgs: ["VF6"],
scoreRatingAlgDescriptions: {
VF6: "VOLFORCE as it is implemented in SDVX6.",
},
profileRatingAlgDescriptions: {
VF6: "Your best 50 VF6 values added together.",
},
sessionRatingAlgDescriptions: {
VF6: "The average of your best 10 VF6s this session.",
ProfileVF6:
"The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE.",
},
scoreRatingAlgFormatters: {
VF6: (v) => v.toFixed(3),
},
@@ -888,6 +965,16 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ktRating"],
profileRatingAlgs: ["ktRating"],
scoreRatingAlgDescriptions: {
ktRating: "A custom rating system that combines score and the chart level.",
},
profileRatingAlgDescriptions: {
ktRating: "The average of your best 20 ktRatings.",
},
sessionRatingAlgDescriptions: {
ktRating: "The average of your best 10 ktRatings this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -956,6 +1043,17 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["sieglinde"],
profileRatingAlgs: ["sieglinde"],
scoreRatingAlgDescriptions: {
sieglinde:
"A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was.",
},
profileRatingAlgDescriptions: {
sieglinde: "The average of your best 20 sieglinde ratings.",
},
sessionRatingAlgDescriptions: {
sieglinde: "The average of your best 10 sieglinde ratings this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -1039,6 +1137,17 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["sieglinde"],
profileRatingAlgs: ["sieglinde"],
scoreRatingAlgDescriptions: {
sieglinde:
"A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was.",
},
profileRatingAlgDescriptions: {
sieglinde: "The average of your best 20 sieglinde ratings.",
},
sessionRatingAlgDescriptions: {
sieglinde: "The average of your best 10 sieglinde ratings this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -1121,6 +1230,20 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["MFCP", "ktRating"],
profileRatingAlgs: ["MFCP", "ktRating"],
scoreRatingAlgDescriptions: {
MFCP:
"Marvelous Full Combo Points. An algorithm used in LIFE4 that rewards players for getting MFCs.",
ktRating: "TODO REMOVE ME",
},
profileRatingAlgDescriptions: {
MFCP: "All of your MFC points added together.",
ktRating: "TODO REMOVE ME",
},
sessionRatingAlgDescriptions: {
MFCP: "All of your MFC points achieved this session added together.",
ktRating: "TODO REMOVE ME",
},
scoreRatingAlgFormatters: {
MFCP: FormatInt,
},
@@ -1242,6 +1365,20 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["MFCP", "ktRating"],
profileRatingAlgs: ["MFCP", "ktRating"],
scoreRatingAlgDescriptions: {
MFCP:
"Marvelous Full Combo Points. An algorithm used in LIFE4 that rewards players for getting MFCs.",
ktRating: "TODO REMOVE ME",
},
profileRatingAlgDescriptions: {
MFCP: "All of your MFC points added together.",
ktRating: "TODO REMOVE ME",
},
sessionRatingAlgDescriptions: {
MFCP: "All of your MFC points achieved this session added together.",
ktRating: "TODO REMOVE ME",
},
scoreRatingAlgFormatters: {
MFCP: FormatInt,
},
@@ -1361,6 +1498,16 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["ktRating"],
profileRatingAlgs: ["ktRating"],
scoreRatingAlgDescriptions: {
ktRating: "TODO REMOVE ME",
},
profileRatingAlgDescriptions: {
ktRating: "TODO REMOVE ME",
},
sessionRatingAlgDescriptions: {
ktRating: "TODO REMOVE ME",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -1444,6 +1591,16 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["skill"],
profileRatingAlgs: ["skill"],
scoreRatingAlgDescriptions: {
skill: "Skill Rating as it's implemented in game.",
},
profileRatingAlgDescriptions: {
skill: "Your profile skill as it's implemented in game.",
},
sessionRatingAlgDescriptions: {
skill: "The average of your best 10 skill ratings this session.",
},
scoreRatingAlgFormatters: {
skill: FormatInt,
},
@@ -1537,6 +1694,16 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["skill"],
profileRatingAlgs: ["skill"],
scoreRatingAlgDescriptions: {
skill: "Skill Rating as it's implemented in game.",
},
profileRatingAlgDescriptions: {
skill: "Your profile skill as it's implemented in game.",
},
sessionRatingAlgDescriptions: {
skill: "The average of your best 10 skill ratings this session.",
},
scoreRatingAlgFormatters: {
skill: FormatInt,
},
@@ -1606,12 +1773,23 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
percentMax: 100,
defaultScoreRatingAlg: "rate",
defaultSessionRatingAlg: "naiveRate",
defaultSessionRatingAlg: "rate",
defaultProfileRatingAlg: "naiveRate",
scoreRatingAlgs: ["rate"],
sessionRatingAlgs: ["naiveRate"],
profileRatingAlgs: ["naiveRate"],
sessionRatingAlgs: ["rate"],
profileRatingAlgs: ["naiveRate", "rate"],
scoreRatingAlgDescriptions: {
rate: "Rating as it's implemented in game.",
},
profileRatingAlgDescriptions: {
naiveRate: "A naive rating algorithm that just averages your 50 best scores.",
rate: "Rating as it's implemented in game, taking 25 hot charts and 25 not-hot charts.",
},
sessionRatingAlgDescriptions: {
naiveRate: "The average of your best 10 ratings this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
@@ -1693,6 +1871,17 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["classPoints"],
profileRatingAlgs: ["naiveClassPoints"],
scoreRatingAlgDescriptions: {
classPoints: "Class Points as they're implemented in game.",
},
profileRatingAlgDescriptions: {
naiveClassPoints:
"A naive average of your best 20 scores. This is different to in game class points, as that is affected by recent scores, and not just your best scores.",
},
sessionRatingAlgDescriptions: {
classPoints: "The average of your best 10 class points this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
@@ -1768,6 +1957,19 @@ const GAME_PT_CONFIGS: GamePTConfigs = {
sessionRatingAlgs: ["jubility"],
profileRatingAlgs: ["jubility", "naiveJubility"],
scoreRatingAlgDescriptions: {
jubility: "Jubility as it's implemented in game.",
},
profileRatingAlgDescriptions: {
jubility:
"Your profile jubility. This takes your best 30 scores on PICK UP songs, and your best 30 elsewhere.",
naiveJubility:
"A naive version of jubility which just adds together your best 60 scores.",
},
sessionRatingAlgDescriptions: {
jubility: "The average of your best 10 jubilities this session.",
},
scoreRatingAlgFormatters: {},
profileRatingAlgFormatters: {},
sessionRatingAlgFormatters: {},
+1 -1
View File
@@ -522,7 +522,7 @@ export interface SessionCalculatedDataLookup {
"chunithm:Single": "naiveRating";
"gitadora:Gita": "skill";
"gitadora:Dora": "skill";
"wacca:Single": "naiveRate";
"wacca:Single": "rate";
"pms:Controller": "sieglinde";
"pms:Keyboard": "sieglinde";
}