add file/json:b-m to config

This commit is contained in:
zkldi
2021-05-11 04:50:11 +01:00
parent de406f5d62
commit 4c4eb46534
3 changed files with 9 additions and 3 deletions
+4 -1
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@@ -5,7 +5,10 @@
// It's,, alright, but I like the versatility it brings.
Object.defineProperty(exports, "__esModule", { value: true });
exports.gamePercentMax = exports.FormatDifficulty = exports.PercentToScore = exports.CalculateScore = exports.AbsoluteScoreGradeDelta = exports.ScoreGradeDelta = exports.supportsESD = exports.DirectScoreGradeDelta = exports.ratingParameters = exports.gameChartIndicators = exports.judgeColours = exports.lampColours = exports.gradeColours = exports.COLOUR_SET = exports.judgementWindows = exports.clearGrade = exports.clearLamp = exports.lamps = exports.expChartScale = exports.boundaryHCF = exports.gradeBoundaries = exports.grades = exports.validPlaytypes = exports.humaniseGame = exports.defaultDifficulty = exports.defaultPlaytype = exports.gameOrders = exports.versionHuman = exports.gameHuman = exports.gameRelevantScoreBucket = exports.gameColours = exports.validScoreMeta = exports.validHitMeta = exports.BASE_VALID_HIT_META = exports.validHitData = exports.folderTables = exports.defaultTable = exports.validDifficulties = exports.gameSpecificCalcDescriptions = exports.gameSpecificCalc = exports.supportedGames = exports.importTypes = exports.fileImportTypes = void 0;
exports.fileImportTypes = ["file/csv:eamusement-iidx"];
exports.fileImportTypes = [
"file/csv:eamusement-iidx",
"file/json:batch-manual",
];
exports.importTypes = [...exports.fileImportTypes];
exports.supportedGames = [
"iidx",
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+4 -1
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@@ -12,7 +12,10 @@ import {
AnyChartDocument,
} from "./types";
export const fileImportTypes: FileUploadImportTypes[] = ["file/csv:eamusement-iidx"];
export const fileImportTypes: FileUploadImportTypes[] = [
"file/csv:eamusement-iidx",
"file/json:batch-manual",
];
export const importTypes: ImportTypes[] = [...fileImportTypes];