checkpoint: 9 (COMMON COMPILES)

This commit is contained in:
zkldi
2023-01-19 16:39:21 +00:00
parent 5f979f2790
commit 4a25aaa737
25 changed files with 219 additions and 890 deletions
+4 -6
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@@ -2,8 +2,6 @@ import { GetGameConfig, GetGamePTConfig, allSupportedGames } from "./config";
import t from "tap";
t.test("#GetGameConfig", (t) => {
t.plan(allSupportedGames.length);
for (const game of allSupportedGames) {
// i don't feel *that* strongly about this restriction, but game IDs *definitely*
// can't have things like `:` in them.
@@ -17,6 +15,8 @@ t.test("#GetGameConfig", (t) => {
"Default playtype should be in the array of playtypes."
);
}
t.end();
});
t.test("#GetGamePTConfig", (t) => {
@@ -43,11 +43,9 @@ t.test("#GetGamePTConfig", (t) => {
"The default profile rating alg should have an implementation."
);
if (conf.difficultyConfig.type === "FIXED") {
if (conf.difficulties.type === "FIXED") {
t.ok(
conf.difficultyConfig.difficultyOrder.includes(
conf.difficultyConfig.defaultDifficulty
),
conf.difficulties.order.includes(conf.difficulties.default),
"The default difficulty should be part of difficultyOrder."
);
}
+5 -5
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@@ -221,13 +221,13 @@ export const BMS_7K_CONF = {
// with no possible method for determining what "song" a chart belongs to.
// As such, the only correct method left is to assert that every bit of song
// metadata is just its own thing.
difficultyConfig: {
difficulties: {
type: "FIXED",
// "CHART" isn't a very creative name, but this is in a similar vein to how
// games with no playtypes use the value "Single".
difficultyOrder: ["CHART"],
difficultyShorthand: {},
defaultDifficulty: "CHART",
order: ["CHART"],
shorthand: {},
default: "CHART",
},
classes: {
@@ -239,7 +239,7 @@ export const BMS_7K_CONF = {
orderedJudgements: ["pgreat", "great", "good", "bad", "poor"],
chartSets: [],
versions: [],
chartData: z.strictObject({
notecount: zodNonNegativeInt,
+5 -5
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@@ -74,16 +74,16 @@ export const CHUNITHM_SINGLE_CONF = {
// This game technically has a dynamic set of difficulties, with a chart being
// able to have as many WORLD'S END charts as it likes. However, this is a little
// awkward to implement, and I can't be bothered. Sorry!
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["BASIC", "ADVANCED", "EXPERT", "MASTER"],
difficultyShorthand: {
order: ["BASIC", "ADVANCED", "EXPERT", "MASTER"],
shorthand: {
BASIC: "B",
ADVANCED: "A",
EXPERT: "E",
MASTER: "M",
},
defaultDifficulty: "MASTER",
default: "MASTER",
},
classes: {
@@ -95,7 +95,7 @@ export const CHUNITHM_SINGLE_CONF = {
orderedJudgements: ["jcrit", "justice", "attack", "miss"],
chartSets: ["Paradise Lost"],
versions: ["Paradise Lost"],
chartData: z.strictObject({
inGameID: zodNonNegativeInt,
+9 -9
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@@ -76,9 +76,9 @@ export const GITADORA_GITA_CONF = {
defaultSessionRatingAlg: "skill",
defaultProfileRatingAlg: "skill",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: [
order: [
"BASIC",
"ADVANCED",
"EXTREME",
@@ -88,7 +88,7 @@ export const GITADORA_GITA_CONF = {
"BASS EXTREME",
"BASS MASTER",
],
difficultyShorthand: {
shorthand: {
BASIC: "G-BSC",
ADVANCED: "G-ADV",
EXTREME: "G-EXT",
@@ -98,7 +98,7 @@ export const GITADORA_GITA_CONF = {
"BASS EXTREME": "B-EXT",
"BASS MASTER": "B-MAS",
},
defaultDifficulty: "EXTREME",
default: "EXTREME",
},
classes: {
@@ -107,7 +107,7 @@ export const GITADORA_GITA_CONF = {
orderedJudgements: ["perfect", "great", "good", "ok", "miss"],
chartSets: ["Konaste"],
versions: ["Konaste"],
chartData: z.strictObject({
inGameID: zodNonNegativeInt,
@@ -123,15 +123,15 @@ export const GITADORA_GITA_CONF = {
export const GITADORA_DORA_CONF = {
...GITADORA_GITA_CONF,
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["BASIC", "ADVANCED", "EXTREME", "MASTER"],
difficultyShorthand: {
order: ["BASIC", "ADVANCED", "EXTREME", "MASTER"],
shorthand: {
BASIC: "D-BSC",
ADVANCED: "D-ADV",
EXTREME: "D-EXT",
MASTER: "D-MAS",
},
defaultDifficulty: "EXTREME",
default: "EXTREME",
},
} as const satisfies GamePTConfig;
+5 -5
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@@ -122,9 +122,9 @@ export const IIDX_SP_CONF = {
BPI: { description: `An average of the best 10 BPIs this session.` },
},
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: [
order: [
"NORMAL",
"HYPER",
"ANOTHER",
@@ -142,7 +142,7 @@ export const IIDX_SP_CONF = {
"Kiraku ANOTHER",
"Kiraku LEGGENDARIA",
],
difficultyShorthand: {
shorthand: {
NORMAL: "N",
HYPER: "H",
ANOTHER: "A",
@@ -160,7 +160,7 @@ export const IIDX_SP_CONF = {
"Kiraku ANOTHER": "A (Kr.)",
"Kiraku LEGGENDARIA": "L (Kr.)",
},
defaultDifficulty: "ANOTHER",
default: "ANOTHER",
},
classes: {
@@ -172,7 +172,7 @@ export const IIDX_SP_CONF = {
orderedJudgements: ["pgreat", "great", "good", "bad", "poor"],
chartSets: [
versions: [
"3rd Style CS",
"4th Style CS",
"5th Style CS",
+2 -2
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@@ -89,7 +89,7 @@ export const ITG_STAMINA_CONF = {
defaultSessionRatingAlg: "blockRating",
defaultProfileRatingAlg: "highestBlock",
difficultyConfig: {
difficulties: {
type: "DYNAMIC",
},
@@ -97,7 +97,7 @@ export const ITG_STAMINA_CONF = {
orderedJudgements: ["15ms", "fantastic", "excellent", "great", "decent", "wayoff", "miss"],
chartSets: [],
versions: [],
chartData: z.strictObject({
hashGSv3: z.string(),
+5 -5
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@@ -70,10 +70,10 @@ export const JUBEAT_SINGLE_CONF = {
defaultSessionRatingAlg: "jubility",
defaultProfileRatingAlg: "jubility",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["BSC", "ADV", "EXT", "HARD BSC", "HARD ADV", "HARD EXT"],
difficultyShorthand: {
order: ["BSC", "ADV", "EXT", "HARD BSC", "HARD ADV", "HARD EXT"],
shorthand: {
BSC: "BSC",
ADV: "ADV",
EXT: "EXT",
@@ -81,7 +81,7 @@ export const JUBEAT_SINGLE_CONF = {
"HARD ADV": "H. ADV",
"HARD EXT": "H. EXT",
},
defaultDifficulty: "EXT",
default: "EXT",
},
classes: {
@@ -90,7 +90,7 @@ export const JUBEAT_SINGLE_CONF = {
orderedJudgements: ["perfect", "great", "good", "poor", "miss"],
chartSets: [
versions: [
"jubeat",
"ripples",
"knit",
+5 -5
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@@ -117,9 +117,9 @@ export const MAIMAI_DX_SINGLE_CONF = {
defaultSessionRatingAlg: "rate",
defaultProfileRatingAlg: "naiveRate",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: [
order: [
"Basic",
"Advanced",
"Expert",
@@ -131,7 +131,7 @@ export const MAIMAI_DX_SINGLE_CONF = {
"DX Master",
"DX Re:Master",
],
difficultyShorthand: {
shorthand: {
Basic: "BAS",
Advanced: "ADV",
Expert: "EXP",
@@ -143,7 +143,7 @@ export const MAIMAI_DX_SINGLE_CONF = {
"DX Master": "DX MAS",
"DX Re:Master": "DX Re:MAS",
},
defaultDifficulty: "Master",
default: "Master",
},
classes: {
@@ -159,7 +159,7 @@ export const MAIMAI_DX_SINGLE_CONF = {
orderedJudgements: ["pcrit", "perfect", "great", "good", "miss"],
chartSets: ["UNiVERSE PLUS"],
versions: ["UNiVERSE PLUS"],
chartData: z.strictObject({
isLatest: z.boolean(),
+5 -5
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@@ -67,18 +67,18 @@ export const MUSECA_SINGLE_CONF = {
defaultSessionRatingAlg: "curatorSkill",
defaultProfileRatingAlg: "curatorSkill",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["Green", "Yellow", "Red"],
difficultyShorthand: { Green: "G", Yellow: "Y", Red: "R" },
defaultDifficulty: "Red",
order: ["Green", "Yellow", "Red"],
shorthand: { Green: "G", Yellow: "Y", Red: "R" },
default: "Red",
},
classes: {},
orderedJudgements: ["critical", "near", "miss"],
chartSets: ["1 + 1/2", "1 + 1/2 Rev. B"],
versions: ["1 + 1/2", "1 + 1/2 Rev. B"],
chartData: z.strictObject({ inGameID: zodNonNegativeInt }),
+5 -5
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@@ -118,11 +118,11 @@ export const PMS_CONTROLLER_CONF = {
defaultProfileRatingAlg: "sieglinde",
// See `bms.ts` for an explanation of why this is like this.
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["CHART"],
difficultyShorthand: {},
defaultDifficulty: "CHART",
order: ["CHART"],
shorthand: {},
default: "CHART",
},
classes: {
@@ -131,7 +131,7 @@ export const PMS_CONTROLLER_CONF = {
orderedJudgements: ["cool", "great", "good", "bad", "poor"],
chartSets: [],
versions: [],
chartData: z.strictObject({
notecount: zodNonNegativeInt,
+5 -5
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@@ -95,16 +95,16 @@ export const POPN_9B_CONF = {
defaultSessionRatingAlg: "classPoints",
defaultProfileRatingAlg: "naiveClassPoints",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["Easy", "Normal", "Hyper", "EX"],
difficultyShorthand: {
order: ["Easy", "Normal", "Hyper", "EX"],
shorthand: {
Easy: "E",
Normal: "N",
Hyper: "H",
EX: "EX",
},
defaultDifficulty: "EX",
default: "EX",
},
classes: {
@@ -116,7 +116,7 @@ export const POPN_9B_CONF = {
orderedJudgements: ["cool", "great", "good", "bad"],
chartSets: ["peace", "Kaimei Riddles"],
versions: ["peace", "Kaimei Riddles"],
chartData: z.strictObject({
// Array<string> | string | null
+5 -5
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@@ -129,11 +129,11 @@ export const SDVX_SINGLE_CONF = {
defaultSessionRatingAlg: "ProfileVF6",
defaultProfileRatingAlg: "VF6",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["NOV", "ADV", "EXH", "INF", "GRV", "HVN", "VVD", "XCD", "MXM"],
difficultyShorthand: {}, // they're all already short enough
defaultDifficulty: "EXH",
order: ["NOV", "ADV", "EXH", "INF", "GRV", "HVN", "VVD", "XCD", "MXM"],
shorthand: {}, // they're all already short enough
default: "EXH",
},
classes: {
@@ -149,7 +149,7 @@ export const SDVX_SINGLE_CONF = {
orderedJudgements: ["critical", "near", "miss"],
chartSets: [
versions: [
"BOOTH",
"infinite infection",
"GRAVITY WARS",
+5 -5
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@@ -69,18 +69,18 @@ export const USC_CONTROLLER_CONF = {
defaultSessionRatingAlg: "ProfileVF6",
defaultProfileRatingAlg: "VF6",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["NOV", "ADV", "EXH", "INF"],
difficultyShorthand: {}, // they're all already short enough.
defaultDifficulty: "EXH",
order: ["NOV", "ADV", "EXH", "INF"],
shorthand: {}, // they're all already short enough.
default: "EXH",
},
classes: {},
orderedJudgements: ["critical", "near", "miss"],
chartSets: [],
versions: [],
chartData: z.strictObject({
hashSHA1: z.union([z.array(z.string()), z.string()]),
+5 -5
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@@ -105,16 +105,16 @@ export const WACCA_SINGLE_CONF = {
defaultProfileRatingAlg: "naiveRate",
defaultSessionRatingAlg: "rate",
difficultyConfig: {
difficulties: {
type: "FIXED",
difficultyOrder: ["NORMAL", "HARD", "EXPERT", "INFERNO"],
difficultyShorthand: {
order: ["NORMAL", "HARD", "EXPERT", "INFERNO"],
shorthand: {
NORMAL: "NRM",
HARD: "HRD",
EXPERT: "EXP",
INFERNO: "INF",
},
defaultDifficulty: "EXPERT",
default: "EXPERT",
},
classes: {
@@ -130,7 +130,7 @@ export const WACCA_SINGLE_CONF = {
orderedJudgements: ["marvelous", "great", "good", "miss"],
chartSets: ["REVERSE"],
versions: ["REVERSE"],
chartData: z.strictObject({
isHot: z.boolean(),
+83 -542
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@@ -2,19 +2,20 @@
// their name in the database to the object they schemaify.
// The schemas themselves are wrapped in functions that throw on error.
import { GetGameConfig, allSupportedGames, GetGamePTConfig, allGPTStrings } from "../config/config";
import { GetGameConfig, GetGamePTConfig, allGPTStrings, allSupportedGames } from "../config/config";
import { allImportTypes } from "../constants/import-types";
import { ALL_PERMISSIONS } from "../constants/permissions";
import { UserAuthLevels } from "../types";
import deepmerge from "deepmerge";
import { PrudenceZodShim } from "../utils/util";
import { p } from "prudence";
import type { Game, Playtypes, Playtype } from "../types/game-config";
import type { Game, Playtype, Playtypes } from "../types/game-config";
import type { GamePTConfig } from "../types/internals";
import type { ScoreMetric } from "../types/metrics";
import type { NotificationBody } from "../types/notifications";
import type {
PrudenceSchema,
ValidationFunctionParentOptionsKeychain,
ValidSchemaValue,
ValidationFunctionParentOptionsKeychain,
} from "prudence";
export const optNull = (v: ValidSchemaValue): ValidationFunctionParentOptionsKeychain =>
@@ -38,40 +39,13 @@ function prSchemaFnWrap(schema: PrudenceSchema) {
};
}
export const PR_GAMESPECIFIC_SETTINGS = (game: Game): PrudenceSchema => {
switch (game) {
case "iidx":
return {
display2DXTra: p.optional("boolean"),
bpiTarget: p.optional(p.isBoundedInteger(0, 100)),
};
case "sdvx":
case "usc":
return {
vf6Target: p.optional(p.isBetween(0, 0.5)),
};
case "bms":
return {
displayTables: ["string"],
};
case "jubeat":
return {
// 165.1 is the max jubility.
jubilityTarget: p.optional(p.isBetween(0, 165.1)),
};
default:
return {};
}
};
const PR_GAME_STATS = (game: Game, playtype: Playtypes[Game], gptConfig: GamePTConfig) => ({
userID: p.isPositiveNonZeroInteger,
game: p.is(game),
playtype: p.is(playtype),
ratings: Object.fromEntries(gptConfig.scoreRatingAlgs.map((s) => [s, "*number"])),
ratings: Object.fromEntries(Object.keys(gptConfig.scoreRatingAlgs).map((s) => [s, "*number"])),
classes: Object.fromEntries(
Object.keys(gptConfig.classHumanisedFormat).map((e) => [e, p.optional(p.isInteger)])
Object.keys(gptConfig.classes).map((e) => [e, p.optional(p.isInteger)])
),
});
@@ -83,42 +57,6 @@ const PR_GOAL_INFO = {
achieved: "boolean",
};
const GetHitMeta = (game: Game): PrudenceSchema => {
if (game === "iidx") {
return {
bp: optNull(p.isPositiveInteger),
gauge: optNull(p.isBetween(0, 100)),
gaugeHistory: optNull([p.nullable(p.isBetween(0, 100))]),
comboBreak: optNull(p.isPositiveInteger),
gsm: optNull({
EASY: [p.nullable(p.isBetween(0, 100))],
NORMAL: [p.nullable(p.isBetween(0, 100))],
HARD: [p.nullable(p.isBetween(0, 100))],
EX_HARD: [p.nullable(p.isBetween(0, 100))],
}),
};
} else if (game === "bms") {
return {
epg: optNull(p.isPositiveInteger),
egr: optNull(p.isPositiveInteger),
egd: optNull(p.isPositiveInteger),
epr: optNull(p.isPositiveInteger),
ebd: optNull(p.isPositiveInteger),
lpg: optNull(p.isPositiveInteger),
lgr: optNull(p.isPositiveInteger),
lgd: optNull(p.isPositiveInteger),
lpr: optNull(p.isPositiveInteger),
lbd: optNull(p.isPositiveInteger),
bp: optNull(p.isPositiveInteger),
gauge: optNull(p.isBetween(0, 100)),
};
} else if (game === "sdvx" || game === "usc") {
return { gauge: optNull(p.isBetween(0, 100)) };
}
return {};
};
const extractGPTIDString = (self: unknown) => {
if (typeof self !== "object" || !self) {
throw new Error("Expected an object.");
@@ -171,53 +109,6 @@ const extractGPT = (self: unknown) => {
return { game: s.game, playtype: s.playtype };
};
const PR_RANDOM = p.isIn("NONRAN", "RANDOM", "R-RANDOM", "S-RANDOM", "MIRROR");
const GetScoreMeta = (game: Game, playtype: Playtypes[Game]): PrudenceSchema => {
if (game === "iidx" && playtype === "SP") {
return {
random: optNull(PR_RANDOM),
assist: optNull(p.isIn("NO ASSIST", "AUTO SCRATCH", "LEGACY NOTE", "FULL ASSIST")),
range: optNull(p.isIn("NONE", "SUDDEN+", "HIDDEN+", "SUD+ HID+", "LIFT", "LIFT SUD+")),
gauge: optNull(p.isIn("ASSISTED EASY", "EASY", "NORMAL", "HARD", "EX-HARD")),
};
} else if (game === "iidx" && playtype === "DP") {
return {
random: optNull({
left: PR_RANDOM,
right: PR_RANDOM,
}),
assist: optNull(p.isIn("NO ASSIST", "AUTO SCRATCH", "LEGACY NOTE", "FULL ASSIST")),
range: optNull(p.isIn("NONE", "SUDDEN+", "HIDDEN+", "SUD+ HID+", "LIFT", "LIFT SUD+")),
gauge: optNull(p.isIn("ASSISTED EASY", "EASY", "NORMAL", "HARD", "EX-HARD")),
};
} else if (game === "sdvx") {
return { inSkillAnalyser: "*?boolean" };
} else if (game === "usc") {
return {
noteMod: optNull(p.isIn("NORMAL", "MIRROR", "RANDOM", "MIR-RAN")),
gaugeMod: optNull(p.isIn("NORMAL", "HARD", "PERMISSIVE")),
};
} else if (game === "bms" && playtype === "7K") {
return {
random: optNull(PR_RANDOM),
inputDevice: optNull(p.isIn("KEYBOARD", "BM_CONTROLLER")),
client: optNull(p.isIn("LR2", "lr2oraja")),
};
} else if (game === "bms" && playtype === "14K") {
return {
random: optNull({
left: PR_RANDOM,
right: PR_RANDOM,
}),
inputDevice: optNull(p.isIn("KEYBOARD", "BM_CONTROLLER")),
client: optNull(p.isIn("LR2", "lr2oraja")),
};
}
return {};
};
function IsValidPlaytype(game: Game, str: string): str is Playtypes[Game] {
return GetGameConfig(game).playtypes.includes(str as Playtypes[Game]);
}
@@ -262,193 +153,6 @@ const isValidPlaytype = (self: unknown, parent: Record<string, unknown>) => {
return true;
};
function GetSongDataForGame(game: Game): PrudenceSchema {
switch (game) {
case "bms":
return {
genre: "?string",
subtitle: "?string",
subartist: "?string",
tableString: "?string",
};
case "chunithm":
return {
genre: "string",
displayVersion: "string",
};
case "sdvx":
return {
displayVersion: "string",
};
case "maimaidx":
return {
displayVersion: "string",
};
case "museca":
return {
titleJP: "string",
artistJP: "string",
displayVersion: "string",
};
case "iidx":
return {
genre: "string",
displayVersion: "string",
};
case "wacca":
return {
genre: "string",
displayVersion: "?string",
titleJP: "string",
artistJP: "string",
};
case "pms":
return {
genre: "?string",
subtitle: "?string",
subartist: "?string",
tableString: "?string",
};
case "popn":
return {
genre: "string",
genreEN: "?string",
displayVersion: "?string",
};
case "jubeat":
return {
displayVersion: "string",
};
case "itg":
return {
subtitle: "string",
banner: "?string",
};
case "gitadora":
return {
isHot: "boolean",
};
case "usc":
return {};
}
}
function GetChartDataForGPT(idString: IDStrings): PrudenceSchema {
switch (idString) {
case "bms:7K":
case "bms:14K":
return {
notecount: p.isPositiveNonZeroInteger,
hashSHA256: "?string",
hashMD5: "?string",
aiLevel: "*?string",
tableFolders: [
{
table: "string",
level: "string",
},
],
};
case "jubeat:Single":
return {
inGameID: p.or(p.isPositiveInteger, [p.isPositiveInteger]),
isHardMode: "boolean",
};
case "chunithm:Single":
return {
inGameID: p.isPositiveInteger,
};
case "iidx:SP":
case "iidx:DP":
return {
notecount: p.isPositiveNonZeroInteger,
inGameID: p.or(p.isPositiveNonZeroInteger, [p.isPositiveNonZeroInteger]),
hashSHA256: "?string",
"2dxtraSet": "?string",
kaidenAverage: "?number",
worldRecord: "?number",
bpiCoefficient: "?number",
};
case "maimaidx:Single":
return {
isLatest: "boolean",
};
case "museca:Single":
return {
inGameID: p.isPositiveInteger,
};
case "sdvx:Single":
return {
inGameID: p.isPositiveInteger,
};
case "usc:Controller":
case "usc:Keyboard":
return {
hashSHA1: p.or("string", ["string"]),
isOfficial: "boolean",
effector: "string",
tableFolders: [
{
table: "string",
level: "string",
},
],
};
case "wacca:Single":
return {
isHot: "boolean",
};
case "pms:Controller":
case "pms:Keyboard":
return {
notecount: p.isPositiveNonZeroInteger,
hashSHA256: "?string",
hashMD5: "?string",
tableFolders: [
{
table: "string",
level: "string",
},
],
};
case "popn:9B":
return {
hashSHA256: p.or("?string", ["string"]),
inGameID: p.isPositiveInteger,
};
case "itg:Stamina":
return {
chartHash: "string",
breakdown: {
detailed: "string",
partiallySimplified: "string",
simplified: "string",
total: "string",
npsPerMeasure: [p.isPositive],
notesPerMeasure: [p.isPositive],
},
tech: {
crossovers: p.isPositiveInteger,
jacks: p.isPositiveInteger,
brackets: p.isPositiveInteger,
footswitches: p.isPositiveInteger,
sideswitches: p.isPositiveInteger,
},
length: p.isPositive,
charter: "string",
displayBPM: p.isPositive,
// todo, maybe constrain this a bit?
difficultyTag: "string",
};
case "gitadora:Dora":
case "gitadora:Gita":
return {
inGameID: p.isPositiveInteger,
};
}
}
export const PR_GOAL_SCHEMA = {
game: p.isIn(games),
playtype: isValidPlaytype,
@@ -494,7 +198,7 @@ export const PR_GOAL_SCHEMA = {
};
const PR_SONG_DOCUMENT = (game: Game): PrudenceSchema => {
const data = GetSongDataForGame(game);
const conf = GetGameConfig(game);
return {
id: p.isPositiveInteger,
@@ -502,7 +206,7 @@ const PR_SONG_DOCUMENT = (game: Game): PrudenceSchema => {
artist: "string",
searchTerms: ["string"],
altTitles: ["string"],
data,
data: PrudenceZodShim(conf.songData),
};
};
@@ -511,39 +215,28 @@ const PR_CHART_DOCUMENT = (game: Game) => (self: unknown) => {
const gptConfig = GetGamePTConfig(game, playtype);
const data = GetChartDataForGPT(`${game}:${playtype}` as IDStrings);
return prSchemaFnWrap({
songID: p.isPositiveInteger,
chartID: "string",
rgcID: "?string",
// TODO REMOVE
level: "string",
levelNum: "number",
isPrimary: "boolean",
// temp hack
difficulty: game === "itg" ? "string" : p.isIn(gptConfig.difficulties),
playtype: p.is(playtype),
data,
tierlistInfo: Object.fromEntries(
gptConfig.tierlists.map((t) => [
t,
p.optional({ text: "string", value: "number", individualDifference: "*boolean" }),
])
),
versions: [p.isIn(gptConfig.orderedSupportedVersions)],
difficulty:
gptConfig.difficulties.type === "DYNAMIC"
? "string"
: p.isIn(gptConfig.difficulties.order),
data: PrudenceZodShim(gptConfig.chartData),
versions: [p.isIn(gptConfig.versions)],
})(self);
};
const PR_CHALLENGE = {
chartID: "string",
authorID: p.isPositiveNonZeroInteger,
type: p.isIn("lamp", "score"),
game: p.isIn(games),
playtype: isValidPlaytype,
};
// Returns true on success, throws on failure.
export type SchemaValidatorFunction = (self: unknown) => true;
@@ -563,14 +256,6 @@ function CreateGameSchemas() {
const GAME_SCHEMAS = CreateGameSchemas();
// OK, here's an insane hack.
// We want schemas to be a a record of key -> SchemaValidatorFunction, but it can't
// be naively done with Record<string, SchemaValidatorFunction>, because that results
// in you losing the actual hardcoded keys in the map.
// The alternative? Declare it const and redeclare it with those keys on export!
// This is typesafe to including garbage in PRE_SCHEMAS, although with a slightly more
// obtuse error message.
const PRE_SCHEMAS = {
"bms-course-lookup": prSchemaFnWrap({
title: "string",
@@ -684,15 +369,6 @@ const PRE_SCHEMAS = {
const gptConfig = GetGamePTConfig(game, playtype);
const hitMeta = {
fast: optNull(p.isPositiveInteger),
slow: optNull(p.isPositiveInteger),
maxCombo: optNull(p.isPositiveInteger),
...GetHitMeta(game),
};
const scoreMeta = GetScoreMeta(game, playtype);
return prSchemaFnWrap({
service: "string",
game: p.is(game),
@@ -708,21 +384,20 @@ const PRE_SCHEMAS = {
importType: p.nullable(p.isIn(allImportTypes)),
timeAchieved: p.nullable(p.isPositive),
scoreData: {
score: "number",
lamp: p.isIn(gptConfig.lamps),
lampIndex: p.isIn(Object.keys(gptConfig.lamps).map(Number)),
grade: p.isIn(gptConfig.grades),
gradeIndex: p.isIn(Object.keys(gptConfig.grades).map(Number)),
percent: p.isBetween(0, gptConfig.percentMax),
esd: "?number",
...PR_METRICS(gptConfig.providedMetrics),
...PR_METRICS(gptConfig.derivedMetrics),
judgements: Object.fromEntries(
gptConfig.judgements.map((j) => [j, optNull(p.isInteger)])
gptConfig.orderedJudgements.map((j) => [j, optNull(p.isInteger)])
),
hitMeta,
optional: PR_METRICS(gptConfig.additionalMetrics, true),
},
scoreMeta,
scoreMeta: PrudenceZodShim(gptConfig.scoreMeta),
calculatedData: Object.fromEntries(
gptConfig.scoreRatingAlgs.map((a) => [a, "*?number"])
Object.keys(gptConfig.scoreRatingAlgs).map((a) => [a, "*?number"])
),
})(self);
},
@@ -731,13 +406,6 @@ const PRE_SCHEMAS = {
const gptConfig = GetGamePTConfig(game, playtype);
const hitMeta = {
fast: optNull(p.isPositiveInteger),
slow: optNull(p.isPositiveInteger),
maxCombo: optNull(p.isPositiveInteger),
...GetHitMeta(game),
};
return prSchemaFnWrap({
composedFrom: {
scorePB: "string",
@@ -757,20 +425,16 @@ const PRE_SCHEMAS = {
isPrimary: "boolean",
timeAchieved: p.nullable(p.isPositive),
scoreData: {
score: "number",
lamp: p.isIn(gptConfig.lamps),
lampIndex: p.isIn(Object.keys(gptConfig.lamps).map(Number)),
grade: p.isIn(gptConfig.grades),
gradeIndex: p.isIn(Object.keys(gptConfig.grades).map(Number)),
percent: p.isBetween(0, gptConfig.percentMax),
esd: "?number",
...PR_METRICS(gptConfig.providedMetrics),
...PR_METRICS(gptConfig.derivedMetrics),
judgements: Object.fromEntries(
gptConfig.judgements.map((j) => [j, optNull(p.isInteger)])
gptConfig.orderedJudgements.map((j) => [j, optNull(p.isInteger)])
),
hitMeta,
optional: PR_METRICS(gptConfig.additionalMetrics, true),
},
calculatedData: Object.fromEntries(
gptConfig.scoreRatingAlgs.map((a) => [a, "*?number"])
Object.keys(gptConfig.scoreRatingAlgs).map((a) => [a, "*?number"])
),
})(self);
},
@@ -802,7 +466,7 @@ const PRE_SCHEMAS = {
timeStarted: p.isPositiveInteger,
highlight: "boolean",
calculatedData: Object.fromEntries(
gptConfig.sessionRatingAlgs.map((k) => [k, "*?number"])
Object.keys(gptConfig.sessionRatingAlgs).map((k) => [k, "*?number"])
),
scoreIDs: ["string"],
})(self);
@@ -880,7 +544,7 @@ const PRE_SCHEMAS = {
return prSchemaFnWrap(
Object.assign(PR_GAME_STATS(game, playtype, gptConfig), {
rankings: Object.fromEntries(
gptConfig.profileRatingAlgs.map((e) => [
Object.keys(gptConfig.profileRatingAlgs).map((e) => [
e,
{ outOf: p.isPositiveNonZeroInteger, ranking: p.isPositiveNonZeroInteger },
])
@@ -925,7 +589,7 @@ const PRE_SCHEMAS = {
),
scoreBucket: p.isIn(null, "grade", "lamp"),
gameSpecific: PR_GAMESPECIFIC_SETTINGS(game),
gameSpecific: PrudenceZodShim(gptConfig.preferences),
},
})(s);
},
@@ -942,7 +606,7 @@ const PRE_SCHEMAS = {
parent.playtype as Playtypes[Game]
);
const keys = Object.keys(gptConfig.classHumanisedFormat);
const keys = Object.keys(gptConfig.classes);
if (typeof self !== "string") {
return "Expected a string.";
@@ -1086,14 +750,6 @@ const PRE_SCHEMAS = {
},
}),
"challenge-wall": prSchemaFnWrap(PR_CHALLENGE),
"challenge-subs": prSchemaFnWrap({
...PR_CHALLENGE,
userID: p.isPositiveNonZeroInteger,
achieved: "boolean",
achievedAt: "?number",
}),
notifications: prSchemaFnWrap({
title: "string",
notifID: "string",
@@ -1140,154 +796,16 @@ const PRE_SCHEMAS = {
},
},
}),
} as const;
} as const satisfies Record<string, SchemaValidatorFunction>;
export const SCHEMAS: Record<keyof typeof PRE_SCHEMAS, SchemaValidatorFunction> = PRE_SCHEMAS;
const BaseValidHitMeta = {
fast: optNull(p.isPositiveInteger),
slow: optNull(p.isPositiveInteger),
maxCombo: optNull(p.isPositiveInteger),
};
const PR_DP_RANDOM = (self: unknown) => {
if (!Array.isArray(self) || self.length !== 2) {
return "Expected an array with length 2";
}
for (const a of self) {
if (p.isIn("NONRAN", "RANDOM", "R-RANDOM", "S-RANDOM", "MIRROR")(a) !== true) {
return false;
}
}
return true;
};
const PR_SCORE_META = (game: Game, playtype: Playtype): PrudenceSchema => {
if (game === "iidx") {
const random =
playtype === "SP"
? optNull(p.isIn("NONRAN", "RANDOM", "R-RANDOM", "S-RANDOM", "MIRROR"))
: PR_DP_RANDOM;
return {
random,
assist: optNull(p.isIn("NO ASSIST", "AUTO SCRATCH", "LEGACY NOTE", "FULL ASSIST")),
range: optNull(p.isIn("NONE", "SUDDEN+", "HIDDEN+", "SUD+ HID+", "LIFT", "LIFT SUD+")),
gauge: optNull(p.isIn("ASSISTED EASY", "EASY", "NORMAL", "HARD", "EX HARD")),
};
} else if (game === "bms") {
const random =
playtype === "7K"
? optNull(p.isIn("NONRAN", "RANDOM", "R-RANDOM", "S-RANDOM", "MIRROR"))
: optNull(PR_DP_RANDOM);
return {
random,
inputDevice: optNull(p.isIn("KEYBOARD", "BM_CONTROLLER")),
client: optNull(p.isIn("LR2", "lr2oraja")),
};
} else if (game === "usc") {
return {
noteMod: optNull(p.isIn("NORMAL", "MIRROR", "RANDOM", "MIR-RAN")),
gaugeMod: optNull(p.isIn("NORMAL", "HARD", "PERMISSIVE")),
};
} else if (game === "sdvx") {
return {
inSkillAnalyser: "*?boolean",
};
} else if (game === "wacca") {
return { mirror: "*?boolean" };
} else if (game === "popn") {
return {
hiSpeed: optNull(p.isPositive),
hidden: optNull(p.isInteger),
sudden: optNull(p.isInteger),
random: optNull(p.isIn("NONRAN", "MIRROR", "RANDOM", "S-RANDOM")),
gauge: optNull(p.isIn("NORMAL", "EASY", "HARD", "DANGER")),
};
}
return {};
};
const PR_HIT_META = (game: Game): PrudenceSchema => {
if (game === "iidx") {
return {
bp: optNull(p.isPositiveInteger),
gauge: optNull(p.isBetween(0, 100)),
gaugeHistory: optNull([p.isBetween(0, 100)]),
scoreHistory: optNull([p.isPositiveInteger]),
comboBreak: optNull(p.isPositiveInteger),
gsm: optNull({
EASY: [p.nullable(p.isBetween(0, 100))],
NORMAL: [p.nullable(p.isBetween(0, 100))],
HARD: [p.nullable(p.isBetween(0, 100))],
EX_HARD: [p.nullable(p.isBetween(0, 100))],
}),
};
} else if (game === "sdvx") {
return {
gauge: optNull(p.isBetween(0, 100)),
};
} else if (game === "usc") {
return { gauge: optNull(p.isBetween(0, 1)) };
} else if (game === "bms") {
return {
bp: optNull(p.isPositiveInteger),
gauge: optNull(p.isBetween(0, 100)),
lbd: optNull(p.isPositiveInteger),
ebd: optNull(p.isPositiveInteger),
lpr: optNull(p.isPositiveInteger),
epr: optNull(p.isPositiveInteger),
lgd: optNull(p.isPositiveInteger),
egd: optNull(p.isPositiveInteger),
lgr: optNull(p.isPositiveInteger),
egr: optNull(p.isPositiveInteger),
lpg: optNull(p.isPositiveInteger),
epg: optNull(p.isPositiveInteger),
};
} else if (game === "popn") {
return {
gauge: optNull(p.isBetween(0, 100)),
specificClearType: optNull(
p.isIn(
"failedUnknown",
"failedCircle",
"failedDiamond",
"failedStar",
"easyClear",
"clearCircle",
"clearDiamond",
"clearStar",
"fullComboCircle",
"fullComboDiamond",
"fullComboStar",
"perfect"
)
),
};
}
return {};
};
const PR_BATCH_MANUAL_SCORE = (game: Game, playtype: Playtype): PrudenceSchema => {
const gptConfig = GetGamePTConfig(game, playtype);
let scoreChecker: ValidSchemaValue = p.isPositiveInteger;
// DISGUSTING TEMPORARY HACK. NEEDS REFACTOR
if (game === "itg" || game === "gitadora") {
scoreChecker = p.isBetween(0, 100);
} else if (game === "maimaidx") {
scoreChecker = p.isBetween(0, 101);
}
return {
score: scoreChecker,
lamp: p.isIn(gptConfig.lamps),
...PR_METRICS(gptConfig.providedMetrics),
matchType: p.isIn(
"songTitle",
"tachiSongID",
@@ -1299,7 +817,6 @@ const PR_BATCH_MANUAL_SCORE = (game: Game, playtype: Playtype): PrudenceSchema =
"popnChartHash"
),
identifier: "string",
percent: game === "jubeat" ? p.isBetween(0, 120) : p.is(undefined),
comment: optNull(p.isBoundedString(3, 240)),
difficulty: "*?string",
@@ -1318,10 +835,10 @@ const PR_BATCH_MANUAL_SCORE = (game: Game, playtype: Playtype): PrudenceSchema =
}
for (const [key, v] of Object.entries(self)) {
// @ts-expect-error Frustrating check as it's a string but not a judgement so it's not really
// happy with it.
if (!gptConfig.judgements.includes(key)) {
return `Invalid Key ${key}. Expected any of ${gptConfig.judgements.join(", ")}`;
if (!gptConfig.orderedJudgements.includes(key)) {
return `Invalid Key ${key}. Expected any of ${gptConfig.orderedJudgements.join(
", "
)}`;
}
if ((!Number.isSafeInteger(v) || v < 0) && v !== null) {
@@ -1331,13 +848,41 @@ const PR_BATCH_MANUAL_SCORE = (game: Game, playtype: Playtype): PrudenceSchema =
return true;
}),
hitMeta: optNull(
deepmerge(BaseValidHitMeta, PR_HIT_META(game)) as unknown as ValidSchemaValue
),
scoreMeta: optNull(PR_SCORE_META(game, playtype)),
additionalMetrics: optNull(PR_METRICS(gptConfig.additionalMetrics, true)),
scoreMeta: optNull(PrudenceZodShim(gptConfig.scoreMeta)),
};
};
function PR_METRIC(metric: ScoreMetric): ValidSchemaValue {
switch (metric.type) {
case "DECIMAL":
return "number";
case "INTEGER":
return p.isInteger;
case "GRAPH":
return ["number"];
case "ENUM":
return p.isIn(metric.values);
}
}
function PR_METRICS(metrics: Record<string, ScoreMetric>, shouldAllBeOptNull?: boolean) {
const schema: PrudenceSchema = {};
for (const [key, value] of Object.entries(metrics)) {
if (shouldAllBeOptNull === true) {
schema[key] = optNull(PR_METRIC(value));
} else {
schema[key] = PR_METRIC(value);
}
}
return schema;
}
const PR_BATCH_MANUAL_CLASSES = (game: Game, playtype: Playtype): PrudenceSchema => {
const config = GetGamePTConfig(game, playtype);
@@ -1345,13 +890,9 @@ const PR_BATCH_MANUAL_CLASSES = (game: Game, playtype: Playtype): PrudenceSchema
// for all classes this GPT supports
// if `canBeBatchManualSubmitted` is true, allow it to be batchManualSubmitted.
for (const [s, v] of Object.entries(config.classHumanisedFormat)) {
const set = s as AllClassSets;
const classProperties = config.classProperties[set];
if (classProperties.canBeBatchManualSubmitted) {
schema[set] = optNull(p.isIn(v.map((e) => e.id)));
for (const [s, v] of Object.entries(config.classes)) {
if (v.type === "PROVIDED") {
schema[s] = optNull(p.isIn(v.values));
}
}
+2 -2
View File
@@ -2,7 +2,6 @@ import { allSupportedGames } from "../config/config";
import type {
Game,
ChartDocument,
GameToGPTStrings,
SongDocument,
BMSCourseDocument,
FolderDocument,
@@ -10,13 +9,14 @@ import type {
QuestlineDocument,
QuestDocument,
TableDocument,
GPTStrings,
} from "../types";
// lazy, but kinda cool macros.
// note that TS won't let you do this multiple times within an object
// so, we have to join them ourselves. Ah well, not that bad.
type ChartDBSeeds = {
[G in Game as `charts-${G}.json`]: Array<ChartDocument<GameToGPTStrings[G]>>;
[G in Game as `charts-${G}.json`]: Array<ChartDocument<GPTStrings[G]>>;
};
type SongDBSeeds = {
+2 -7
View File
@@ -1,7 +1,7 @@
import type { integer } from "../types";
import type {
AdditionalMetrics,
ChartSets,
Versions,
Difficulties,
ExtractedClasses,
GPTString,
@@ -47,12 +47,7 @@ export interface BatchManual<GPT extends GPTString = GPTString> {
playtype: GPTStringToPlaytype[GPT];
service: string;
chartSet?: ChartSets[GPT];
/**
* @deprecated Use `meta.chartSet` instead. This is an alias for `meta.chartSet`.
*/
version?: ChartSets[GPT];
version?: Versions[GPT];
};
scores: Array<BatchManualScore<GPT>>;
classes?: ExtractedClasses[GPT] | null;
+2 -2
View File
@@ -1,6 +1,6 @@
import type {
ChartDocumentData,
ChartSets,
Versions,
Classes,
Difficulties,
ExtractedAdditionalMetrics,
@@ -335,7 +335,7 @@ export interface ChartDocument<GPT extends GPTString = GPTString> {
difficulty: Difficulties[GPT];
playtype: GPTStringToPlaytype[GPT];
data: ChartDocumentData[GPT];
chartSets: Array<ChartSets[GPT]>;
versions: Array<Versions[GPT]>;
}
export interface SongDocument<G extends Game = Game> {
+5 -3
View File
@@ -1,6 +1,8 @@
// Types related to game configuration. These are used by our `internal` game config
// types
import type { integer } from "../types";
export interface RatingAlgorithmConfig {
/**
* Write a short descrption for this rating algorithm.
@@ -97,7 +99,7 @@ export interface DynamicDifficulties {
export interface FixedDifficulties<Difficulty extends string> {
type: "FIXED";
difficultyOrder: ReadonlyArray<Difficulty>;
order: ReadonlyArray<Difficulty>;
/**
* For mobile view (and certain pages where things are generally smaller)
@@ -105,9 +107,9 @@ export interface FixedDifficulties<Difficulty extends string> {
*
* For example, in IIDX "ANOTHER" is generally shortened to "A".
*/
difficultyShorthand: Partial<Record<Difficulty, string>>;
shorthand: Partial<Record<Difficulty, string>>;
defaultDifficulty: Difficulty;
default: Difficulty;
}
export type DifficultyConfig<D extends string = string> =
+9 -11
View File
@@ -97,23 +97,21 @@ export type GPTStringToPlaytype = {
export type Difficulties = {
// If this game has fixed difficulties, infer what they are
// otherwise, difficulties are an arbitrary string
[G in GPTString]: typeof GAME_PT_CONFIGS[G]["difficultyConfig"] extends FixedDifficulties<
infer D
>
[G in GPTString]: typeof GAME_PT_CONFIGS[G]["difficulties"] extends FixedDifficulties<infer D>
? D
: string;
};
export type DifficultyConfigs = {
[G in GPTString]: typeof GAME_PT_CONFIGS[G]["difficultyConfig"];
[G in GPTString]: typeof GAME_PT_CONFIGS[G]["difficulties"];
};
export type Judgements = {
[G in GPTString]: ExtractArrayElementType<typeof GAME_PT_CONFIGS[G]["orderedJudgements"]>;
};
export type ChartSets = {
[G in GPTString]: ExtractArrayElementType<typeof GAME_PT_CONFIGS[G]["chartSets"]>;
export type Versions = {
[G in GPTString]: ExtractArrayElementType<typeof GAME_PT_CONFIGS[G]["versions"]>;
};
export type ScoreRatingAlgorithms = {
@@ -324,7 +322,7 @@ export interface SpecificGamePTConfig<GPT extends GPTString> {
* allowing any string (as long as its unique.)
*
*/
difficultyConfig: DifficultyConfigs[GPT];
difficulties: DifficultyConfigs[GPT];
/**
* What judgements does this GPT have? These are typically timing-window names.
@@ -334,9 +332,9 @@ export interface SpecificGamePTConfig<GPT extends GPTString> {
orderedJudgements: ReadonlyArray<Judgements[GPT]>;
/**
* What sets of charts do we have for this GPT?
* What versions do we support for this GPT?
*
* Chart Sets are the way tachi disambiguates cases (typically in arcade games) where
* Version are the way tachi disambiguates cases (typically in arcade games) where
* a chart is modified.
* For example, Rising in the Sun
* (https://remywiki.com/Rising_in_the_Sun(original_mix))
@@ -348,10 +346,10 @@ export interface SpecificGamePTConfig<GPT extends GPTString> {
* We need to handle these cases, so we disambiguate by attaching "chart sets" onto
* every chart. These "chart sets" indicate what sets of chart states they
* appeared in for this GPT. Then, when a score is coming in, it can indicate what
* chartSet this score was on. That way, we can make sure they resolve to the right
* version this score was on. That way, we can make sure they resolve to the right
* chart.
*/
chartSets: ReadonlyArray<ChartSets[GPT]>;
versions: ReadonlyArray<Versions[GPT]>;
/**
* Chart documents get their own GPT-specific record that they use for whatever
+2 -2
View File
@@ -34,11 +34,11 @@ export type GamePTConfig = Readonly<{
classes: Record<string, ClassConfig>;
difficultyConfig: DifficultyConfig;
difficulties: DifficultyConfig;
orderedJudgements: ReadonlyArray<string>;
chartSets: ReadonlyArray<string>;
versions: ReadonlyArray<string>;
supportedMatchTypes: ReadonlyArray<MatchTypes>;
+13
View File
@@ -2,6 +2,19 @@ import type { integer } from "../types";
import type { ChartDocument } from "./documents";
import type { GPTString } from "./game-config";
export type DecimalMetricValidator<GPT extends GPTString> = (
metric: number,
chart: ChartDocument<GPT>
) => string | true;
export type IntegerMetricValidator<GPT extends GPTString> = (
metric: integer,
chart: ChartDocument<GPT>
) => string | true;
export type GraphMetricValidator<GPT extends GPTString> = (
metric: Array<number>,
chart: ChartDocument<GPT>
) => string | true;
/**
* A metric for a score that's a floating point number.
*/
+27 -244
View File
@@ -1,17 +1,14 @@
import { GetGameConfig, GetGamePTConfig, GetSpecificGPTConfig } from "../config/config";
import type {
integer,
PBScoreDocument,
ChartDocument,
GPTStrings,
Game,
PBScoreDocument,
Playtypes,
SongDocument,
GameToGPTStrings,
SpecificGamePTConfig,
GPTString,
GPTStrings,
} from "../types";
import type { PrudenceError } from "prudence";
import type { PrudenceSchema, ValidSchemaValue } from "prudence";
import type { AnyZodObject } from "zod";
export function FormatInt(v: number): string {
return Math.floor(v).toFixed(0);
@@ -47,7 +44,7 @@ export function FormatDifficulty(chart: ChartDocument, game: Game): string {
// actually possible.
// todo: come up with something better.
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
const shortDiff = gptConfig.difficultyConfig.difficultyShorthand[ch.difficulty];
const shortDiff = gptConfig.difficulties.difficultyShorthand[ch.difficulty];
// gitadora should always use short diffs. they just look better.
return `${shortDiff} ${chart.level}`;
@@ -76,13 +73,12 @@ export function FormatDifficultyShort(chart: ChartDocument, game: Game): string
return `S${itgChart.data.difficultyTag} ${chart.level}`;
}
if (gptConfig.difficultyConfig.type === "DYNAMIC") {
if (gptConfig.difficulties.type === "DYNAMIC") {
// TODO cap string length
return `${chart.difficulty} ${chart.level}`;
}
const shortDiff =
gptConfig.difficultyConfig.difficultyShorthand[chart.difficulty] ?? chart.difficulty;
const shortDiff = gptConfig.difficulties.shorthand[chart.difficulty] ?? chart.difficulty;
if (gameConfig.playtypes.length === 1 || game === "gitadora") {
return `${shortDiff} ${chart.level}`;
@@ -172,10 +168,10 @@ export function FormatChart(
let diff: string;
if (gptConfig.difficultyConfig.type === "DYNAMIC") {
if (gptConfig.difficulties.type === "DYNAMIC") {
diff = chart.difficulty;
} else {
diff = gptConfig.difficultyConfig.difficultyShorthand[chart.difficulty] ?? chart.difficulty;
diff = gptConfig.difficulties.shorthand[chart.difficulty] ?? chart.difficulty;
}
// iidx formats things like SPA instead of SP A.
@@ -188,248 +184,35 @@ export function FormatChart(
space = " ";
}
// return the most recent chartSet this chart appeared in if it
// return the most recent version this chart appeared in if it
// is not primary.
if (!chart.isPrimary) {
return `${song.title} (${playtypeStr}${space}${diff} ${chart.level} ${chart.chartSets[0]})`;
return `${song.title} (${playtypeStr}${space}${diff} ${chart.level} ${chart.versions[0]})`;
}
return `${song.title} (${playtypeStr}${space}${diff} ${chart.level})`;
}
export function AbsoluteGradeDelta<I extends GPTString = GPTString>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
gradeOrIndex: Grades[I] | integer
): number {
const gptConfig = GetGamePTConfig(game, playtype);
const maxScore = Math.round(score * (100 / percent));
const gradeIndex =
typeof gradeOrIndex === "number" ? gradeOrIndex : gptConfig.grades.indexOf(gradeOrIndex);
const gradeValue = gptConfig.gradeBoundaries[gradeIndex];
if (gradeValue === undefined) {
throw new Error(`Grade Index ${gradeIndex} has no corresponding grade value?`);
}
const gradeScore = Math.ceil((gradeValue / 100) * maxScore);
return score - gradeScore;
}
export function RelativeGradeDelta<GPT extends GPTString = GPTString>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
grade: Grades[GPT],
relativeIndex: integer
): { grade: string; delta: number } | null {
const gptConfig = GetGamePTConfig(game, playtype);
const nextGradeIndex = gptConfig.grades.indexOf(grade) + relativeIndex;
if (nextGradeIndex < 0 || nextGradeIndex >= gptConfig.grades.length) {
return null;
}
const nextGrade = gptConfig.grades[nextGradeIndex];
if (nextGrade === undefined) {
throw new Error(
`Unexpectedly found no grade at index ${nextGradeIndex} for ${game} ${playtype}.`
);
}
return {
grade: nextGrade,
delta: AbsoluteGradeDelta(game, playtype, score, percent, nextGradeIndex),
};
}
function WrapGrade(grade: string) {
if (grade.endsWith("-") || grade.endsWith("+")) {
return `(${grade})`;
}
return grade;
}
type FormatGradeDeltaReturns =
| {
lower: string;
upper: string;
closer: "upper";
}
| {
lower: string;
upper?: string;
closer: "lower";
};
export function GenericFormatGradeDelta<I extends GPTString = GPTString>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
grade: Grades[I],
formatNumFn: (n: number) => string = (s) => s.toString()
): FormatGradeDeltaReturns {
const upper = RelativeGradeDelta(game, playtype, score, percent, grade, 1);
const lower = AbsoluteGradeDelta(game, playtype, score, percent, grade);
const formatLower = `${WrapGrade(grade)}+${formatNumFn(lower)}`;
if (!upper) {
return {
lower: formatLower,
closer: "lower",
};
}
const formatUpper = `${WrapGrade(upper.grade)}${formatNumFn(upper.delta)}`;
// are we closer to the lower bound, or the upper one?
let closer: "lower" | "upper" = upper.delta + lower < 0 ? "lower" : "upper";
// lovely hardcoded exception for IIDX - (MAX-)+ is always a stupid metric
// so always mute it.
if (game === "iidx" && formatLower.startsWith("(MAX-)+")) {
closer = "upper";
}
return {
lower: formatLower,
upper: formatUpper,
closer,
};
}
export function GetCloserGradeDelta<I extends GPTString = GPTString>(
game: Game,
playtype: Playtypes[Game],
score: number,
percent: number,
grade: Grades[I],
formatNumFn: (n: number) => string = (s) => s.toString()
): string {
const { lower, upper, closer } = GenericFormatGradeDelta(
game,
playtype,
score,
percent,
grade,
formatNumFn
);
if (closer === "upper") {
// this type assertion is unecessary in theory, but in practice older versions
// of TS aren't happy with it.
// eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion
return upper as string;
}
return lower;
}
export function CreateSongMap<G extends Game = Game>(songs: Array<SongDocument<G>>) {
const songMap = new Map<integer, SongDocument<G>>();
for (const song of songs) {
songMap.set(song.id, song);
}
return songMap;
}
export function CreateChartMap<I extends GPTString = GPTString>(charts: Array<ChartDocument<I>>) {
const chartMap = new Map<string, ChartDocument<I>>();
for (const chart of charts) {
chartMap.set(chart.chartID, chart);
}
return chartMap;
}
/**
* Formats a PrudenceError into something a little more readable.
* @param err - The prudence error to format.
* @param foreword - A description of what kind of error this was. Defaults to "Error".
*/
export function FormatPrError(err: PrudenceError, foreword = "Error"): string {
const receivedText =
typeof err.userVal === "object" && err.userVal !== null
? ""
: ` | Received ${err.userVal} [${err.userVal === null ? "null" : typeof err.userVal}]`;
return `${foreword}: ${err.keychain} | ${err.message}${receivedText}.`;
}
// games that have funny relative grades, basically.
type IIDXBMSGPTs = "bms:7K" | "bms:14K" | "iidx:DP" | "iidx:SP" | "pms:Controller" | "pms:Keyboard";
export function IIDXBMSGradeGoalFormatter(pb: PBScoreDocument<IIDXBMSGPTs>) {
const { closer, lower, upper } = GenericFormatGradeDelta(
pb.game,
pb.playtype,
pb.scoreData.score,
pb.scoreData.percent,
pb.scoreData.grade
);
// if upper doesn't exist, we have to return lower (this is a MAX)
// or something.
if (!upper) {
return lower;
}
// if the upper bound is relevant to the grade we're looking for
// i.e. the goal is to AAA a chart and the user has AA+20/AAA-100
// prefer AAA-100 instead of AA+20.
if (upper.startsWith(`${pb.scoreData.grade}-`)) {
return upper;
}
// otherwise, return whichever is closer.
return closer === "lower" ? lower : upper;
}
export function GradeGoalFormatter(pb: PBScoreDocument) {
const { closer, lower, upper } = GenericFormatGradeDelta(
pb.game,
pb.playtype,
pb.scoreData.score,
pb.scoreData.percent,
pb.scoreData.grade
);
// if upper doesn't exist, we have to return lower (this is a MAX)
// or something.
if (!upper) {
return lower;
}
// if the upper bound is relevant to the grade we're looking for
// i.e. the goal is to AAA a chart and the user has AA+20/AAA-100
// prefer AAA-100 instead of AA+20.
if (upper.startsWith(`${pb.scoreData.grade}-`)) {
return upper;
}
// otherwise, return whichever is closer.
return closer === "lower" ? lower : upper;
}
// For games with 'BP', show that next to the clear.
export function IIDXBMSLampGoalFormatter(pb: PBScoreDocument<IIDXBMSGPTs>) {
export function IIDXBMSLampGoalFormatter(pb: PBScoreDocument<GPTStrings["bms" | "iidx" | "pms"]>) {
if (typeof pb.scoreData.additionalMetrics.bp === "number") {
return `${pb.scoreData.lamp.string} (BP: ${pb.scoreData.additionalMetrics.bp})`;
}
return pb.scoreData.lamp;
}
/**
* Run a zod schema inside prudence.
*/
export function PrudenceZodShim(zodSchema: AnyZodObject): ValidSchemaValue {
return (self) => {
const res = zodSchema.safeParse(self);
if (res.success) {
return true;
}
return res.error.message;
};
}
+3 -4
View File
@@ -1,6 +1,5 @@
import type { Game, Playtypes } from ".";
import type { GameClassSets } from "./config/game-classes";
import type { GoalImportStat, IDStrings, integer, QuestImportStat } from "./types";
import type { GoalImportStat, integer, QuestImportStat } from "./types";
import type { Classes, Game, GPTString, Playtypes } from "./types/game-config";
/**
* An event fired when a users class improves.
@@ -9,7 +8,7 @@ export interface WebhookEventClassUpdateV1 {
type: "class-update/v1";
content: {
userID: integer;
set: GameClassSets[IDStrings];
set: Classes[GPTString];
old: integer | null;
new: integer;
game: Game;
+1 -1
View File
@@ -1,6 +1,6 @@
import { TachiConfig } from "lib/setup/config";
import { p } from "prudence";
import { allImportTypes } from "tachi-common/config/static-config";
import { allImportTypes } from "tachi-common/constants/import-types";
import { SCHEMAS } from "tachi-common/lib/schemas";
import type { Databases } from "./db";
import type { PrudenceSchema } from "prudence";