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fix: itg fails are always Fs
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@@ -98,6 +98,9 @@ export const ConverterBatchManual: ConverterFunction<BatchManualScore, BatchManu
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// away further inside genericgetgradeandpercent or something.
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if (game === "popn" && data.lamp === "FAILED" && percent >= 90) {
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grade = "A";
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} else if (game === "itg" && data.lamp === "FAILED") {
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// a fail in ITG is **always** an F. no matter what.
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grade = "F";
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}
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}
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