fix: itg fails are always Fs

This commit is contained in:
zkldi
2022-11-15 03:45:26 +00:00
parent 7ff98ef3f6
commit 2e412b8c91
@@ -98,6 +98,9 @@ export const ConverterBatchManual: ConverterFunction<BatchManualScore, BatchManu
// away further inside genericgetgradeandpercent or something.
if (game === "popn" && data.lamp === "FAILED" && percent >= 90) {
grade = "A";
} else if (game === "itg" && data.lamp === "FAILED") {
// a fail in ITG is **always** an F. no matter what.
grade = "F";
}
}